Runiver
Runiver
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- Username
- Runiver
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@brokedownpalace said:
@Lowbei Bud, I know you're like the resident troll and you have nowhere else to be but nowhere in my post did I suggest a nerf. I pointed out that M&A is bugged on her and for a future buff I don't think the devs took everything into consideration.@Runiver Played well Hag is a beast. People just don't want to take the time to figure her out. With her upcoming buffs she's going to get a lot more popular.
She ain't gonna get popular still mostly because :
She has no popular streamer playing her with results.
She's still a slowplay.
She's still behind a semi-paywall.
She's not "super cool looking" Myers.In any case, she's still my only main with Billy at this point, even tho I play nearly all killers at a rather competitive level (even tho most of them fail at being effective)
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@Lowbei said:
Runiver said:People will mock you for telling anything Hag has is strong.
I try to tell people that stuff for ages, and even tho I still got 9 double pip in a row today with her at rank 1, people won't believe anyway.
So yes, Hag is strong, M&A is super strong, and her black skin makes her even harder to spot. But whatever, she's unpopular so she'll get a buff so Mr.Casual can eventually try to have fun/Buy her before getting back to a more braindead killer.
i mean shes “ok”, but she aint no myers.
She's easily superior to Myers in my opinion. And I have both of them P3 with all perks.
I played her the whole day, I'd arguably say she's getting really close to Billy's threatening level. -
People will mock you for telling anything Hag has is strong.
I try to tell people that stuff for ages, and even tho I still got 9 double pip in a row today with her at rank 1, people won't believe anyway.So yes, Hag is strong, M&A is super strong, and her black skin makes her even harder to spot. But whatever, she's unpopular so she'll get a buff so Mr.Casual can eventually try to have fun/Buy her before getting back to a more braindead killer.
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I actually didn't see farmers at very high ranks anymore. It was pretty common before rank 6, now everyone is very likely try harding, which is nice.
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Playing Freddy on high ranks ? What a strange idea.
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SoonTM (aka prolly early 2020)
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We usually call it "Angry Salad"
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Devs said using voicecom isn't cheating, which is the only rule that apply in that case, even if it's an exception.
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@Jack11803 said:
@Runiver said:
@Jack11803 said:
@Runiver said:
@Jack11803 said:
@Runiver said:
Stealth is 33% of the game.
The other 33% being juking and strategy.If you rely solely on stealth, you'll die.
If you rely solely on juking, you'll die (unless the killer is terrible).Stealth is a decent time waster, and nearly requires Ironwill to be played.
Quick & Quiet is actually a great perk in that regard but tricky to use.Shouldn’t require a perk at all. Should only be somewhat easy to hear breathing with strider
Well, killer shouldn't require Ruin to play more than 5mins at high ranks.
Also, they actually recently "fixed" the sound so you can actually hear them, after 1 year of buggy sounds. Doubt they're stepping back now, especially since the result is way better now.I agree both are problems, but as such, saying something else is wrong to rebut a problem I have is a fallacy
Except when the size of the issue is very comparable tho.
That’s stupid. Both are issues, so both need fixes, not “well seeing how I said my issue to rebut yours, I win”
Very debatable once again.
Especially since the stealth issue is very debatable, while the 5mins round isn't.
But whatever, said everything I had to say anyway -
@Jack11803 said:
@Runiver said:
@Jack11803 said:
@Runiver said:
Stealth is 33% of the game.
The other 33% being juking and strategy.If you rely solely on stealth, you'll die.
If you rely solely on juking, you'll die (unless the killer is terrible).Stealth is a decent time waster, and nearly requires Ironwill to be played.
Quick & Quiet is actually a great perk in that regard but tricky to use.Shouldn’t require a perk at all. Should only be somewhat easy to hear breathing with strider
Well, killer shouldn't require Ruin to play more than 5mins at high ranks.
Also, they actually recently "fixed" the sound so you can actually hear them, after 1 year of buggy sounds. Doubt they're stepping back now, especially since the result is way better now.I agree both are problems, but as such, saying something else is wrong to rebut a problem I have is a fallacy
Except when the size of the issue is very... Well let's say, different.
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Sorry, this game is about memes. -
Because you play on console, where people do get like, 10 FPS after a blink as Nurse.
It's very different on a nurse playing with proper performance and control, wiht mouse and keyboard.
They just are 80% of the rounds at high ranks, and they are 100% of the killer population in pc tournaments. -
@esn23 said:
As a survivor main I notice how utterly uselss struggling is.. They should either make a perk for the survivor that lets them struggle out faster or just get rid of it.. It only works on noob killers that don't know what a hook is or super greedy killers who want to go across the map to the basement.. I think it needs to be worked on or taken out of the game because it is just useless..The whole point of struggling is not to get basement'ed everytime you get caught, in most scenarios. It's actually far from useless, since getting in the basement, against several killers, is just death.
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@Jack11803 said:
@Runiver said:
Has been asked since day 1. Devs got so used to this question that they gone silent about it for about 2 years now, but what they basically said back then : they cannot manage to make it, seemingly.They also can’t manage to fix that killer DC’s on PS4 are the ultimate “well you beat me, but F you I win now #########” card
Welp, survivors had the same one on PC for 6 months. They could pull out the cable, keep their equiped item and BP, while dropping their item on the ground ingame, allowing some nice duplication in the process.
See you in 6months once they'll fix that stuff for you. -
Has been asked since day 1. Devs got so used to this question that they gone silent about it for about 2 years now, but what they basically said back then : they cannot manage to make it, seemingly.
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@TheXenoborg said:
@Runiver said:
Not, SWF isn't going away. They actually are considering to boost the solo players to make them to the level of a SWF team.It would have been better if they did it the other way around.
Well, you cannot stop people from using Discord. Coming from that, either you delete SWF, which would be suicide at this point for this company, or you just give advantage to solo players and try to boost killers accordingly in exchange. (or try to... I'm kinda doubtful.)
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@MineAntoiya said:
Honestly, if they just boost by an incredibly small percent, like by decimal, then I think that they need to think of better add-ons to add.
Possibly. They'll very likely just make it so the base kit will be about twice as fast, and make the necklaces to give half the current values, similarly to the teleport range one that is gonna get a nerf of 4-8 meters per add-ons, because they boost the base teleport by 8 meters.
The point is mostly to get the same results now without add-ons, compared to before with average/good add-ons, which is a decent change overall.
From what I read tho, people will still use mostly trap setting/TP range add-ons, since Trigger range and trap durations aren't that great of an addition.
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@Jack11803 said:
@Runiver said:
Stealth is 33% of the game.
The other 33% being juking and strategy.If you rely solely on stealth, you'll die.
If you rely solely on juking, you'll die (unless the killer is terrible).Stealth is a decent time waster, and nearly requires Ironwill to be played.
Quick & Quiet is actually a great perk in that regard but tricky to use.Shouldn’t require a perk at all. Should only be somewhat easy to hear breathing with strider
Well, killer shouldn't require Ruin to play more than 5mins at high ranks.
Also, they actually recently "fixed" the sound so you can actually hear them, after 1 year of buggy sounds. Doubt they're stepping back now, especially since the result is way better now. -
They'll lower the efficiency of add-ons while boosting the base kit, basically.
They're gonna remove most penalties for add-ons, also, yes, and very likely tweak the values to make them allright. -
@Jack11803 said:
@Runiver said:
Not, SWF isn't going away. They actually are considering to boost the solo players to make them to the level of a SWF team.Basically, they wanna turn the game into a team game rather than a 1v1v1v1 vs 1 killer original game.
Sadly, they kind of have to for balance. I’ve been saying it for months in general, and weeks on here. Solo comms is only way to balance SWF, with both being equal, then killers could get a buff/ survivors a nerf
I guess. A shame. THe original concept was more interesting than a 4man team.
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Stealth is 33% of the game.
The other 33% being juking and strategy.If you rely solely on stealth, you'll die.
If you rely solely on juking, you'll die (unless the killer is terrible).Stealth is a decent time waster, and nearly requires Ironwill to be played.
Quick & Quiet is actually a great perk in that regard but tricky to use. -
Practice and muscle memory shouldn't be part of the balancing process.
A killer is just mecanically limited, and as long as he's not "OP", he's not broken, even if he's easy af to use. -
@TheTimeMachine said:
I was once a rank 1 Killer, and always played off-meta; But now that I’ve decided to play more survivor, I’ beginning to feel how boring it gets when just about every Killer runs the same perks. It’s tiring.
What are your thoughts? Do you (any rank Killer players) feel that these perks are such a necessity? Have you made it to rank 1 without heavy use of these perks.
I’m seriously considering coming out of retirement to show these new age Killers how it’s done.
Both Ruin & NOED allows you to make the round not to be 5mins so you feel less pressured, mostly by forcing secondary objectives.
Since Time is a better value than a random buff that may not even come into play in the round, people pick time over everything else. -
Okay. I was doubtful. Then I saw the skin.
Indeed the best/worst Hag skin ever. -
Not, SWF isn't going away. They actually are considering to boost the solo players to make them to the level of a SWF team.
Basically, they wanna turn the game into a team game rather than a 1v1v1v1 vs 1 killer original game.
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@Tzeentchling9 said:
Seriously, I've lost so many killers in the red ranks with it the last couple days. I've only played as killer against it once so far and it was the most annoying thing ever(in a GOOD way!).Even if it only buys you a couple seconds of confusion for the killer as to which way you went, that is enough to allow you to disappear.
I can't imagine running QnQ with it. I love IW and UE too much to try it.
(DWM=Dance With Me)
It's not meta because people do not want to "lose" killers.
They want to toy with them, and in that regard, playing one button win perks is way more efficient (Aka waiting for the last second to SB away in the face of a killer, DS, self-care to heal safely and such) in that regard. -
@ceridwen309 said:
They may add in something later.They put in the 3 training perks for each character as starting now. Goodness knows how long it will be until I decide to prestige, and thus take advantage of that.
"Later", you mean like rank rewards ? We've been waiting for 2 years now.
Happy anniversary. -
@Tsulan said:
Anyone knows about the general quality of the DbD merch store? Don't feel like spending 50€ and getting a crappy made in China product.I made this mistake once on a different merc store.
Considering they opened the store after opening their marketing to asia, I wouldn't risk it.
Tho you never know ? -
This game is about memes.
Not sure why you expect anything else than toxicity in such a game. -
Disgusting casual rank 18 peasant, kek.
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Farming simulator kek.
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I play against teams with 4 items every rounds tho.
I sometime dodge SWF with 4 toolboxes tho, because I don't see the point of playing such a round. -
Great to know.
Jebb is always on point! -
@azazer said:
PS4 pleb, double blood points has brought out a ton of BM survivors. What's the best way to hit these spinning players? I keep whiffing with both short swings and lunges.I don't play on a controller so it's hard to tell for me, but the best way is usually to go without the lunge if you can, and to eventually not move that much as they start dodging, since they'll very likely turn around to try to dodge, you don't have to keep going.
Not holding M1 makes the hit to be instantaneous which is way harder to 360. You can also try to slightly aim down if you play a tall killer, so they don't use the lack of FOV you got at your feet to their advantage -
@Jack11803 said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
@Jack11803 said:
@RuniverCan’t stroke egos is the perk actually has enough bonuses to make it useful.
Don't underestimate people Epenis man.
The whole point of the perk is to go with "Hey, I won even with No Mither equiped", nothing else.
And yes it's pretty stupid, but that's just devs being scared of releasing actual mecanics for the game because they did a lot of mistakes back in the days.If you know it’s a stupid, trash Perk, and you AGREE it’s a stupid, trash Park, why the hell do you not think it needs a buff?
I meant it's a perk meant for ego strokers, and atm, it fulfils its duty.
sand DS was MEANT to be a get out of jail card. Doesn’t mean it doesn’t need a change. I don’t care what kind of ego gymnastics that perk features, it’s ######### and needs a buff.
DS is overpowered in an overpowered survivor meta.
Also, DS isn't fun, and DS is actually HURTING your opponent, while No Mither actually only affect yourself (and slightly your teammates if you fail), so it's a very different matter overall.All I gotta say is : No Mither isn't on the buff list atm, tho maybe if you're lucky, it might come.
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@No_Mither_No_Problem said:
@Runiver said:
@Jack11803 said:
@RuniverCan’t stroke egos is the perk actually has enough bonuses to make it useful.
Don't underestimate people Epenis man.
The whole point of the perk is to go with "Hey, I won even with No Mither equiped", nothing else.
And yes it's pretty stupid, but that's just devs being scared of releasing actual mecanics for the game because they did a lot of mistakes back in the days.If you know it’s a stupid, trash Perk, and you AGREE it’s a stupid, trash Park, why the hell do you not think it needs a buff?
I meant it's a perk meant for ego strokers, and atm, it fulfils its duty.
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@Jack11803 said:
@RuniverCan’t stroke egos is the perk actually has enough bonuses to make it useful.
Don't underestimate people Epenis man.
The whole point of the perk is to go with "Hey, I won even with No Mither equiped", nothing else.
And yes it's pretty stupid, but that's just devs being scared of releasing actual mecanics for the game because they did a lot of mistakes back in the days. -
@No_Mither_No_Problem said:
@Runiver said:
@Jack11803 said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
The fact they put effort into a garbage handicap perk, instead of, say balance, was just because they have poor priorities, and are running out of ideas. It IS one of those 50% that need a buff. I like starting injured, I even use an injured Dwight costume and get immersed. DONT RUIN THAT PLS. It’s okay to start injured. Just have it have MORE perks inside itself.
Have complete noise muffling. Blood needs to stay nonexistent, mini tenacity AND unbreakable. And then we’re getting into a possibly useful perk. You should be able to make a synergy loudout, not waste slots on making being injured less ######### (needing iron will)
The priority should be to actually balance the game. Not to put a challenging perk into a "balanced section" because a few users of that perks want it.
I agree that they're failing at both of these tho.@No_Mither_No_Problem said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
Lol, if you've put more than 20 minutes into Survivor than you'd know that No Mither is actually trash. Yes, it's a "challenge Perk" but it's a terrible challenge Perk. It's small, insignificant benefits are vastly, VASTLY outweighed by being unable to be healed to healthy and the Killer knowing from the game start you have the Perk.
I did play more than 500 hours of survivors, thank you.
And yes, no mither is a disadvantage, it's the whole point of a perk making the game more challenging. Not sure why you didn't understand that part.Let me repeat it: It's an absolutely terrible "challenge" Perk. I'll have you know I enjoy running No Mither. It raises the stakes. But the tiny little benefits it has to offer make it absolutely pointless. I can hardly call it a "Perk" when it's physically detrimental. Making the game more pointlessly difficult for yourself and by extension your team is just that: pointless. It serves no purpose as of right now than for super mega hardcore g a m e r s to jerk themselves off.
Would you run a Killer Perk that makes you unable to lunge for the sake of the "challenge"? If you would, you're an idiot. Same goes for No Mither. The rework I've suggested doesn't make it OP. It makes it VIABLE.
But whatever. You're the same guy who thinks the Hillbilly takes more skill than the Nurse. No point arguing with you.
The whole point of a handicap perk isn't to be viable. I wouldn't pick a handicap perk on a killer indeed, especially since playing killer in this game is already a handicap considering the current balance of the game. Which is why survivors can afford
About Nurse, I said the EXACT opposite of what you said tho. I think Nurse requires more skill than Billy. I think Billy is better designed than Nurse, however. You simply don't read and try to attack me personally. I just said that mindgames with billy take more commitments than the one with Nurse. Tho I supposed you stopped reading.
You just proved my point then. It's a pointless Perk designed for people who run it to stroke their ego. That's bad Perk design.
And don't even get me started on how desperately you were trying to show how "well-designed" the Hillbilly is compared to the Nurse and your precious "mindgames". A Killer that's OP because of muscle memory and hours of practice is far superior in design than a Killer who can keep immense pressure on the Survivors by holding Mouse 2.
Yes, it's to stroke people's ego. And to troll and meme, which is pretty much what this game is about considering the current state of balance.
Won't comment the Nurse/Billy part since I already said everything I had to say about it and you won't change your mind, and I will not, either.
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@RSB said:
@Runiver said:
They're actually make it so your rank will not get reseted as much, next season, at the mid chapter patch :New rank reset system that will be implemented after the mid-chapter patch. Please give us feedback, I will report it to our Lead Designer.
Rank 1 goes to R10 at Rank reset.
There is a GATE at R15
Once you get over R15, you cannot go below R15 in the same season.
Ranking up below R15 will be getting rid of the DEPIP. Which means you can only go up or stay.Really? This is ridiculous. Will there ever be rewards for ranks? They need to encourage killers to play with those wild kids...
I don't know about anything else than what I told you, sadly.
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@Jack11803 said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
The fact they put effort into a garbage handicap perk, instead of, say balance, was just because they have poor priorities, and are running out of ideas. It IS one of those 50% that need a buff. I like starting injured, I even use an injured Dwight costume and get immersed. DONT RUIN THAT PLS. It’s okay to start injured. Just have it have MORE perks inside itself.
Have complete noise muffling. Blood needs to stay nonexistent, mini tenacity AND unbreakable. And then we’re getting into a possibly useful perk. You should be able to make a synergy loudout, not waste slots on making being injured less ######### (needing iron will)
The priority should be to actually balance the game. Not to put a challenging perk into a "balanced section" because a few users of that perks want it.
I agree that they're failing at both of these tho.@No_Mither_No_Problem said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
Lol, if you've put more than 20 minutes into Survivor than you'd know that No Mither is actually trash. Yes, it's a "challenge Perk" but it's a terrible challenge Perk. It's small, insignificant benefits are vastly, VASTLY outweighed by being unable to be healed to healthy and the Killer knowing from the game start you have the Perk.
I did play more than 500 hours of survivors, thank you.
And yes, no mither is a disadvantage, it's the whole point of a perk making the game more challenging. Not sure why you didn't understand that part.Let me repeat it: It's an absolutely terrible "challenge" Perk. I'll have you know I enjoy running No Mither. It raises the stakes. But the tiny little benefits it has to offer make it absolutely pointless. I can hardly call it a "Perk" when it's physically detrimental. Making the game more pointlessly difficult for yourself and by extension your team is just that: pointless. It serves no purpose as of right now than for super mega hardcore g a m e r s to jerk themselves off.
Would you run a Killer Perk that makes you unable to lunge for the sake of the "challenge"? If you would, you're an idiot. Same goes for No Mither. The rework I've suggested doesn't make it OP. It makes it VIABLE.
But whatever. You're the same guy who thinks the Hillbilly takes more skill than the Nurse. No point arguing with you.
The whole point of a handicap perk isn't to be viable. I wouldn't pick a handicap perk on a killer indeed, especially since playing killer in this game is already a handicap considering the current balance of the game. Which is why survivors can afford it atm.
About Nurse, I said the EXACT opposite of what you said tho. I think Nurse requires more skill than Billy. I think Billy is better designed than Nurse, however. You simply don't read and try to attack me personally. I just said that mindgames with billy take more commitments than the one with Nurse. Tho I supposed you stopped reading.
(I can even quote myself about saying this about Nurse)
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@No_Mither_No_Problem said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
Lol, if you've put more than 20 minutes into Survivor than you'd know that No Mither is actually trash. Yes, it's a "challenge Perk" but it's a terrible challenge Perk. It's small, insignificant benefits are vastly, VASTLY outweighed by being unable to be healed to healthy and the Killer knowing from the game start you have the Perk.
I did play more than 500 hours of survivors, thank you.
And yes, no mither is a disadvantage, it's the whole point of a perk making the game more challenging. Not sure why you didn't understand that part. -
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
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50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains, every single day of the week : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
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They're actually make it so your rank will not get reseted as much, next season, at the mid chapter patch :
New rank reset system that will be implemented after the mid-chapter patch. Please give us feedback, I will report it to our Lead Designer.
Rank 1 goes to R10 at Rank reset.
There is a GATE at R15
Once you get over R15, you cannot go below R15 in the same season.
Ranking up below R15 will be getting rid of the DEPIP. Which means you can only go up or stay. -
@DocOctober said:
Games have reached peak toxicity and frustration. Be it as Killer or as solo Survivor, everyone's an ######### towards everyone. This event really only brings out the worst in people.I mostly play against people wanting to farm. It's actually very boring since I don't care about the double BP and just want to play actual rounds, not farmland.
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They just need to put some the BP part of BBQ/WGLF as passives for both sides to fix this issue, and rework WGLF entirely.
Perks solely for BP is a stupid concept. Perks are supposed to be there to make the game more fun for you, not to be grindy passives. -
@Ashus said:
@Runiver said:
It's not "new".
It's actually very old.It used to be reported easily to mods via video proofs, but since they removed the website to do so, now they're pretty much going unchecked.
Then thats my fault.
I didn't actually know it was a thing before, I thought it was new one.
Guess i'm not alone here ^^
I was just frustrated today with this.
It's actually pretty frustrating indeed.
They usually equip bond and just block you/team with the killer and show him where you are to get you killed, and then, proceed to sandbag you on the hook
https://www.youtube.com/watch?v=1vG9JbGXsvk
Similarly to this vid -
Red hottie Kate ofc.
https://steamcommunity.com/sharedfiles/filedetails/?id=1434438717 -
It will take them a week or so to simply understand they have to step away to the next juking spot rather than running in circles.
The ones that won't adapt will come around, probably on reddit, to ask for nerfs, as usual.
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It's not "new".
It's actually very old.It used to be reported easily to mods via video proofs, but since they removed the website to do so, now they're pretty much going unchecked.