Rey_512
Rey_512
About
- Username
- Rey_512
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@glitchboi said:
Obsidian Goblet (Ultra Rare)
Auras of trails placed by tormented survivors are revealed to you within 16 metres.
Survivors don’t leave trails. If you’re referring to the VFX once they get tormented, that isn’t a trail.
However, seeing auras within 16m would be stupidly OP - basically would be a free I’m All Ears.
-
Silent Hill is a (survival) horror franchise, through and through… therefore it is objectively a better fit for DBD. In the same vein, I would say Evil Within fits this category as well and I hope it makes it into DBD somehow.
Resident Evil was still an appropriate franchise to assimilate into DBD, though. It’s more of an Action/Horror with survival elements.
-
@Mistakesweremade said:
https://forum.deadbydaylight.com/en/discussion/comment/2542373#Comment_2542373
Well, ok then, the way you worded it made it sound like a demand with the whole "supposed to be" thing.
That’s why I said “this may be an unpopular opinion”. 😂 I was right, it is.
-
@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2542377#Comment_2542377
So in other words you believe the game should be balanced around killers getting 4 sacrifices in most of their games?
So how would you balanced it in a way to let killers consistently get 4 sacrifices?
That’s a tough question. It would involve having to rework all the maps, pallet spawns, look at killer powers/perks/add-ons. There is no “quick fix” to balance the game right now, IMO.
I’d start by removing all the safe pallets in the game, though. In a community where people complain about stuff not having counterplay, safe pallets are up there in the no-counterplay rankings.
-
@GoodBoyKaru said:
The real question I'm asking is why wasn't MDR removed? Or Yakuyoke?
Shhh, BHVR might hear you.
-
@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2542315#Comment_2542315
So what should this game be balanced around?
Do you think the game should be balanced around 4 survivors escaping, or the killer getting 4 sacrifices each round?
I think it should be much harder to escape than it currently is. When my team is escaping with 1-3 hooks between us regularly, there’s a problem. To answer your question though, the game should definitely be balanced more towards a 4K than a 4 escape.
Now, it shouldn’t be ridiculously oppressive for survivors, but there’s way too many second chances in the current state.
-
@Mistakesweremade said:
https://forum.deadbydaylight.com/en/discussion/comment/2542315#Comment_2542315
But this game has no power role? What makes you think otherwise? You are not supposed to be curbstomping every survivor you see in every match. Jesus I see these forums crying about survivor entitlement every other post, are you seeing your posts guys?
It’s called an opinion. In an asymmetrical game, the SOLE PLAYER (Killer) should have much more strength in order to counter the coordinated efforts of the other players (4 Survivors).
Right now, a decent team of survivors have just as much power as the killer. It feels wrong.
Remember, this is my opinion. MY preference, not yours.
-
WHAT? The whole point of Thrill was to know when they were cleansing the totem; at least I personally considered it a tracking perk.
-
@EntitySpawn said:
Btw I'd love someone to actually explain it or maybe a dev. I'm honestly confused to why they contradict so much.
Personally I'd take 8hooks 0kills every game over 2-7hooks and 2kills
So you’d prefer 8 hooks and 0 kills over 7 hooks and 2 kills? Interesting.
Back to the OP, the balance should be 3 kills (preferably at least 9 hooks) and 1 escape TBH. Killer is supposed to be the power role and survivors should be scared of the killer. This may be an unpopular opinion, but escaping so be a thrilling experience because you outlasted a horrifying situation, not basically a guarantee if you have a good team. Instead we have t-baggers at the exit gates clicking flashlights. Playing survivor doesn’t feel like I’m playing a “survivor”, it feels like I’m playing Pallet Loop Simulator.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2541956#Comment_2541956
Thrill is being nerfed soon to not give you the notification though :(
Source? Not saying you’re lying, I just want to see the official statement/changes.
-
@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2538198#Comment_2538198
They excluded it for the ptb but it will most likely be in the live midchapter
No, it’s not going to be live.
-
@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2539257#Comment_2539257
You mean like with scratchmarks and grass?
Unless he was being sarcastic, the whiny survivor main is trying to equate Wraith to Spirit. You can see Wraith, but he can see you back as well.
Spirit doesn’t see you, so you shouldn’t be able to see her either.
-
Music is definitely too damn loud. It’s hard enough to track an Iron Will survivor without having annoying music in the background. This is why I sometimes like to “lose chase” as Spirit but keeping the survivor’s whereabouts in my vision so I can hunt them down without music.
-
@glitchboi said:
You can injure multiple people and force them to mend while you find someone else with their tracking ability. Having them mend gives Legion a source of slowdown while you find other survivors, not to mention Legion guarantees a free hit. If a survivor is looping you too much, you can frenzy them and find someone else while they mend.
Their power is for sure outclassed by other killers, but they're still very much stronger than given credit for. I do believe they need a buff though.
Basically this. If you’re chasing a strong looper, just Frenzy hit them and go after someone weaker.
-
The most frustrating match I had in recent memory was a Twins game. I got hooked in basement and got rescued (Killer had Charlotted camped up top so they switched back and slugged me, then they’d leave Victor next to me). Any time I got healed up they’d just Victor me back down (none of my teammates took a hit during those exchanges).
This was rinse and repeat until I got hooked. After that I was pretty much camped to death on second hook.
-
@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2538942#Comment_2538942
If it's fair to see Wraith in his invisibility, it should be fair to see Spirit in hers.
Sure, just let Spirit see survivors while she’s phasing too!
-
@grayon444 said:
Because you dont know how hard and grindy the old blood web was.
You dont deserve a legacy.And you should respect us veterans who have been playing this game since the very start.
You dont know what we have went through to get our legacys.
You deserve the same respect as any other player that paid for this game to play it. You don’t deserve “more respect” because you had to spend a few more bloodpoints on the bloodweb.
-
It’s overkill, so the devs rightfully excluded it.
-
@Mistakesweremade said:
Lethal Pursuer. My kill rate has probably risen a lot since I started running it, it really gives a lot of killers the early game pressure they desperately need.
Makes you wonder if it should be a built in mechanic (but reduced, like 3 seconds).
-
@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2491632#Comment_2491632
They haven't been ignored those people get banned but the problem is it's probably not their real account that they're using and it's so easy to make a new account , if you're hacking you're gonna have everything immediately anyway so there's really nothing they're losing by doing it , there is no way for BHVR to stop that its more on easy anti cheat than it is BHVR because that's supposed to detect the files and prevent the game from loading it up
Edit: I would also like to point out that by never using their main accounts and constantly using backups they don't have to buy the game over and over because they can literally use file sharing on steam and only the account hacking is gonna be banned , I watched a guy Livestream hacks the other day for like 6 hours he got banned on one account and immediately logged in the other and kept streaming
Was he playing survivor? ^_^
-
@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2537950#Comment_2537950
I hate iridescent emblem challenges for this reason
Just play killer - much easier to get iri than with survivor.
-
@nicnc82 said:
https://forum.deadbydaylight.com/en/discussion/comment/2529971#Comment_2529971
Killers are always crying about everything survivors have that's decent. So many are like toddlers.
”NOED op”
”Undying op”
”Tinkerer op”
”Freddy addons op”
”Wraith op” LOL what? 😂
Goes both ways, buddy.
-
it’s a killer bug so it’s going to be lower priority if not easily fixed
-
@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2537643#Comment_2537643
The catch 22 here is nobody would care about legacy if it had no meaning behind it. It was a promise made by the Devs to to earily player base, a one time opportunity. They were up front about it exclusivity and how to obtain it. Not everyone playing at the time got it. Some grinded for days getting all characters to P3 before the deadline. If you want to dismiss that as sitting on your ass doing nothing then so be it.
It is not the same as event cosmetics. The never stated those were exclusive. The Devs could of recycled those every year if they wanted.
If we want to talk about poor mentalities. Its being envious of what others have.
I prefaced my statement saying I don’t care about Legacy being kept exclusive or released to the public, so you can drop the argument that I’m saying what I’m saying because of envy - thanks!
To your other point, I think you missed what I’m trying to focus on here. Even if the devs said Legacy would be exclusive, if they decided to release it to everyone after a few years that’s perfectly fine. They own everything (non-licensed) within their game so they can do what they want with it. The problem people have here is thinking “oh I played DBD during <X> and they devs said <Y> so no one else should get <Z> but me!”. Uh, no - you have no say over what gets done with cosmetics you don’t own. It’s not a “slap in the face” either, all you did was play a video game so quit acting like you’re entitled to something special because you’re not.
Please know I’m not directing the above paragraph to you, I’m simply saying “You” directed at those who my statement applies to.
-
@Foxy_Teltac said:
https://forum.deadbydaylight.com/en/discussion/comment/2537914#Comment_2537914
Idk I've just a really bad streak of games and even with me going into matches not expecting to survive and just going in with the mindset of enjoying the matches I just keep getting horrible games
The perk isn’t really a problem. It’s just annoying on Blight and maybe Spirit (I never use it on her though). It’s probably really good on Nurse but I never run into Nurses running it. The rest of the roster is too slow to capitalize on it, except maybe Oni.
-
@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/2537643#Comment_2537643
I agree with everything you said except the last part:
However at this point for DBD, the game has been out for years and non-legacy survivors have probably put in more hours than those who do have legacy.
This sort of implied argument, that having a certain amount of hours put into the game means you should have legacy (sorry if I am interpreting your post wrong - please point out if that is not what you meant!).
The hours you had to put into the game to get legacy when it was available were very, very different from now. Actual infinites were a thing. A bug where infinite Survivors loaded into the game until it crashed existed. Disconnect penalty did not exist. Moris could be used after one hook. Bloodwebs were huge. The animations in the bloodweb, actually buying something, took forever. It was absolutely awful. It was a very different experience compared to how it is nice and you shouldn't go by hours spent in the modern game as a justification or argument for giving out legacy.
I don’t agree that playing during a time when the game was in a crappy (crappier?) state should merit an exclusive reward.
I mean, you could argue that modern DBD still has ridiculous things. Hatch is barely getting fixed… moris and hatch updated to an acceptable state, the syringe and styptic are more tolerable (but not perfect). Bloodwebs are still ridiculous if you want all perks on all characters, even worse if you’re P3’ing.
-
“Not even every killer had Tinkerer, I just keep watching my teammates get tunneled out the match”
Uhh… so you make a thread about a perk then basically say it’s not the perk that’s the problem, but either the killer himself or your teammates?
-
I don’t care if Legacy stays exclusive or if it’s released to the public, but I do have an opinion about the entitled mentality some have around here.
Just because you play a video game during a certain timeframe does not mean you “deserve” anything special. You didn’t “work” for it, you just sat on your butt (or stood) playing a video game. You didn’t “earn” anything that no one else should be denied. Heck, if the devs wanted to they could throw a kill switch on Legacy cosmetics (or any cosmetics for that matter) and you’d never see them again - and you can’t fight it because you signed their EULA.
The only exceptions I tolerate are of the kickstarter/pre-order variety. You support a game before it comes out = you get certain stuff. I will admit that if something was given to kickstarter supporters (like a cosmetic) but then released shortly thereafter to the public then that would be a jerk move by the devs. However at this point for DBD, the game has been out for years and non-legacy survivors have probably put in more hours than those who do have legacy.
-
@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2537592#Comment_2537592
To be honest, this is the first time I've ever heard someone complaining about Liprose Lichen. I do know what it does, it is powerful, but nobody complains about it. Maybe Demo is just that rare, and the people playing him are too busy running his shred buffing addons.
It’s an Ultra Rare, and only gives a few seconds of aura reading. I think it’s fine.
Wraith’s All Seeing for survivor aura should’ve stayed the same range wise but maybe decrease his movement speed in cloak. Or at least make it an Ultra Rare.
-
@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2537575#Comment_2537575
Oh I agree, I always said just swap the rarity (said in my other comment) I'm fully against nerfing him in any way shape or form. Never see wraith enough
At least Myers is in a better “shape” now. Hehe.
-
@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2537571#Comment_2537571
Most dont. However, some do because they give an incredibly potent effect to the Killer. A 16m aura read at will definitely fits the bill as an incredibly potent effect.
Maybe reduce it to 10-12, but 8m is laughable for a purple. You almost have to be on top of the survivor at that point.
-
@EntitySpawn said:
Didnt myers move at like 109% or something stupid slow while being a basic attack killer at well? This is the reason people only used scratch mirror, never vanity mirror
I’m glad that Myers got the buff, but the Wraith nerf seemed unnecessary.
-
@chargernick85 said:
Um vanity mirror removes Myers power from being used (No one-shot) in return he gets wall hack. Wraith all-seeing had no downside still gets to use his power.
Why does an add-on need a downside?
-
@Brokenbones said:
Myers doesn't speed across the map while being invisible at a certain distance. His Terror radius, while possible to be made small - can only be shrunk so much and it's still large in Tier 3 (Which you can't even use with vanity mirror)
The addon removed the possibility of stealth and made mindgaming almost impossible against the wraith (At least in my opinion). The reduced range I'm sure will help
But like I said, Wraith’s aura add-on isn’t even his biggest problem. It’s the Silent Bell and Windstorm add-ons.
-
@ThanksForDaily said:
Tbags and clicking the flashlight is your definition of toxic behaviour?
Pressing a button is not a toxic behaviour.
It’s usually followed up by:
”ggez baby killer” if they escape
or
”trash killer… tunneling/camping garbage… carried by <killer/perk/addon>” if they lose
TBH I haven’t gotten any hate messages from killers in over a year.
-
Inb4 moved to “feedback and suggestions”
-
“Spirits new killer instinct addon is straight busted pls nerf make it so survivors that she phase walks near scream instead. Right now this addon kills the counter play her nerfs created just seems dumb. Either leave her as is or commit to the nerfing.”
How does it kill the counterplay? It doesn’t affect the VERY CLEAR directional audio nerf she got that lets survivors pin point her location. Also, it removes her ability to see scratch marks.
-
Don’t get caught, problem solved.
-
@Predated said:
I have always been of the opinion, if 3 generators are gone, killers are entitled to whatever strategies they must to get a kill. It is impossible to win a game with 4 survivors, 2 gens remaining and no one close to death.
If survivors dont like that kind of killer pressure, maybe they shouldnt have rushed gens so early so the killer has to start rushing kills. Its not fun for the killer if survivors rush, so the killer has 0 obligation to consider survivor fun and rush a kill.
Same with killers rushing kills being rushed by gens. Rushing is an answer to rushing, you cant get mad at your opponent for rushing if you started the rush.
This post screams Kindergarten levels of “He started it!” 😂 No offense towards you.
-
If someone has a trash connection I’m gonna say they have McDonald’s or Walmart Wi-Fi. Can’t stop me.
-
@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2535515#Comment_2535515
That's the thing. You said "On stream". Not everyone streams lol, as a matter of fact the majority of people who play video games never streamed a day in their life. I'm pretty sure some do play the game just on their own time.
Well we can’t assume the skill level of devs that haven’t made their gameplay public/known.
Going by what’s out there, the devs that have demonstrated their gameplay have gotten absolutely rocked.
https://m.youtube.com/watch?v=R98e-Y4Lu8w&t=260s -
The only dev I ever watched on stream playing this game was McLean and he wasn’t very good.
-
It needs charges.
-
@ClumsyTrapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2535461#Comment_2535461
The very concept of boon totems is creative
These first two are just testing the waters
I agree that Boon Totems are nice in concept, but have been poor in execution. And starting off with a couple of “safe perks” just wasn’t the way to go.
Again, this is my opinion but as a survivor I would like to see some variety other than heal quicker, see gen auras, etc.
-
Love your post.
Personally, I think the developers have NO CLUE what they’re doing when it comes to matchmaking. At this point, matchmaking/rankings should be scrapped and just dump everyone into one big pool. It’s obvious that this will never truly be a legit competitive game due to the RNG, so might as well embrace RNG matchmaking.
-
@ClumsyTrapper said:
The devs are very creative with perks especially considering most people who look at the game would run out of ideas after sprint burst
Circle of healing: Heal 100% faster within range.
Does that sound very creative?
-
@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/2535417#Comment_2535417
I've only seen staged videos with perfect conditions in a controlled environment and hardly moved by those. It reminds me of the myriad videos about past perk combos. I still remember how broken and OP Soul Guard would be; everyone would run it, killers would never get to slug, and the unlimited free Unbreakable built-in was so unfair and broken, etc. There were countless videos showing people getting slugged and fully recovering in front of The Killer and, instead of getting downed, had "free BT" and got away. So this is par for the course in the DBD Community.
Soul Guard is pretty strong to run, but it’s not as common because the survivors don’t have control over the circumstances: they need to be cursed by a Hex and need to get slugged. Survivors seem to LOVE crutch perks they have absolute control over such as Borrowed Time, Dead Hard, and Decisive Strike. Boon Totems won’t be 100% control since killers currently can snuff them quickly if they take the time investment, but they’ll still have a good amount of control. The biggest problem is that they will work better with a SWF team, which can lead to what you’re saying is a “controlled environment” actually happening in a live match.
-
@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/2535424#Comment_2535424
And if the killer snuffs it he get's rid of 2 perks. Assuming they limit it to 1.
A killer doesn’t have time to scour the whole map to constantly snuff out totems.
-
@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/2535191#Comment_2535191
This is so disengenous. So the boon perks can't be any stronger then regular perks is what you are saying? The limitation is supposed to be the range. Fine how about this. How about they have global range but only effect the survivor who lit it? Obviously they can't be relit either.
No, I’m not saying they shouldn’t be stronger… I’m saying that if they’re going to be strong then they need more of a downside. Simply blessing ONE totem to get 4 perks (whenever more boon perks come out) with strong benefits for FOUR survivors is insane.
-
@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/2535217#Comment_2535217
I'm not participating in the PTB, so I have no objective opinion on the balancing aspect.
Nothing you say changes my narrow and particular point. The balance philosophy will be different, and I've already outlined why. A Hex Totem can be cleansed within seconds; that's the gamble for such a compelling perk. Likewise, a Hex perk can bring a match to a halt and provide tremendous value by never getting cleansed or cleansed at the point of no return. Boon Totems don't introduce that level of power for many reasons, so they won't be balanced in the same way.
I don’t have the PTB either but I’ve seen the potential from video evidence.
Probably best to see what the final product is after the PTB to really judge but I really hope they don’t go live as-is.