ReverseVelocity
ReverseVelocity
About
- Username
- ReverseVelocity
- Joined
- Visits
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Comments
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Yeah, disappointed to see the perk still unreverted. I hope there'll be a change in the next hotfix.
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Yeah, it also stops other survivors nearby from being hit, which can be very annoying.
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From what's been said, they haven't forgotten about her, it's just been delayed a bunch. Hopefully we'll get more news soon.
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Alright picture one meter.
Now multiply it 15 times.
For real if you want a visual representation ask a friend to go into a custom and stand just outside of Myer's terror radius (without monitor ofc).
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Yeah, the Stinger isn't tied to undetectable, it's just if a killer is stood still for a while and moves again.
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I honestly think 5s DS would be too much when stacked with Off The Record.
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Playing for stuns is not actually that bad of an idea against a Nurse tbh, way better than having a dropped pallet anyway.
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@EvilSerje said:
Wait wait wait, you need to OPENT THE GATES BY YOURSELF? Please tell me you're joking. Please!
Nope, not joking. This is an awful achievement and needs to be changed.
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I think Legion's cereal would be 99.9% caffeine.
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Wait a second, now that I think about it, didn't they change Skilled Huntress from 100 to 20 on most platforms?
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This achievement is just comically annoying to get. Somehow worse than Power Moves. I hope they change it, but we know their stance on achievement changing.
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@Brokenbones said:
Using your power is always supposed to cancel bloodlust p sure
No matter the Killer, I think the only one who it doesn't at the moment is maybe Sadako?
Nah Sadako loses Bloodlust when Manifesting/Demanifesting I'm pretty sure, it's just she can gain Bloodlust while demanifested (because she's in chase).
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3165394#Comment_3165394
Which therefore leads to MORE bloodlust plays on dropped pallets and I am pretty sure the majority doesnt like this and finds boring, myself included. This could've been the start of a new "rule" or exception to enable more interesting powers in the future.
How does Bloodlust deactivating when you teleport lead to more Bloodlust plays? That doesn't make sense.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3165380#Comment_3165380
I would say it depends on the power/killer. In dredges case it was a small extra tool or tech you had.
No, it doesn't depend on the power. Activating your power disables/resets Bloodlust across the board.
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@GoodBoyKaru said:
Now the real question: is this a nerf or is this a bug fix
Sounds very much like a bug fix, using your killer power is meant to disable Bloodlust in general.
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You don't need to include SteamIDs in a ticket anymore.
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We also needs a thumbs up animation for when it activates.
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We really out here complaining about Coulrophobia now?
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Please change this achievement BHVR, this is just way too nuts of a requirement.
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You sure they didn't just activate Reassurance?
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Already been tried and tested, didn't really have any counterplay.
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They really took inspiration from Bowser's Melee grab for this one.
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They should just revert the change, to be honest.
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I hope they revert it, the fact that they reverted the Mettle change based on feedback gives me some hope for Blast Mine.
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I know the bloodlust buff was kinda dumb but I think you forgot the bit where bloodlust used to have double the values it has now.
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These devs hate me and my 100% award for DBD, I'm convinced.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3156180#Comment_3156180
Talk about raising the dead.
This thread's certainly past the point where Revivify will bring it back...
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Instasaw really wasn't fun at all. You didn't curve with it generally, it was mostly just backrevs.
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@Marigoria said:
Mine:
@Bwsted // @GeneralV // @deKlaw_04 // @MikaelaWantsYourBoon // @Elena // @Phasmamain // @Nathan13 // @humanbeing1704 // @TheGannMan // @Pulsar // @ReverseVelocity // @MadLordJack
I probably forgot someone..
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/343211/who-are-your-favorite-people-on-the-forums
https://forum.deadbydaylight.com/en/discussion/comment/3155045#Comment_3155045
https://forum.deadbydaylight.com/en/discussion/comment/3155062#Comment_3155062
Ayyy, thank you so much!
It warms my heart to see such affection, even though I do not deserve it <3
Know that you are among my favorite members, together with:
@Elena (RIP)
And, of course, everyone who has helped my "Old Freddy Crusade" in whatever way they could. You are amazing, friends!
Thank you both <3
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Yeah, this addon has been broken for over a year now. Tuning Guide is in an awful state and just straight up nerfs your power.
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Yeah, I've reported this as a bug, go upvote the thread so it gets the dev's attention:
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Sounds like a neat idea! If they did this alongside uncapping the aura reading range for downed survivors it'd be a nice perk.
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@GannTM said:
Well thank you, that certainly means a lot to me. I love you and your name as well ❤️
Anyway here’s some of mine:
Thank you bestie :D
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@AnneBonny said:
i hate him. played him near exclusively for like a year, got bored and now my mmr on him is too high to make any games with him playable since i suck at him again and i'm going against comp players every time i queue into a match, even though i play him like once a month for a daily or whatever. i'm pretty convinced mmr decay was never implemented lol
oh yeah they've straight up said that MMR decay isn't a thing yet and they're gonna add it later down the line
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@ThiccBudhha said:
But, like... Quick and Quiet does that now? With the added benefit of being able to spam the killer when needed. The old version sounds wack.
It has a cooldown though, which makes it more useful in chase, but less useful for fast vaulting multiple windows or pallets in a row without alerting the killer when you're not in a chase.
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@MikaelaWantsYourBoon said:
I think Quick & Quiet is good as it is. It is meme perk, fun to use on some builds. For me, we just should keep it.
You're misunderstanding, I don't want Quick and Quiet to be changed, I just think it'd be cool if the original effect was added to another perk.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3154136#Comment_3154136
You don't walk slower the more chains you have on you
@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3154136#Comment_3154136
You don't walk slower the more chains you have
Saying it twice won't make it correct, sorry.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3154136#Comment_3154136
Yeah not worth it
Not worth it? You can't hit a walking survivor?
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It makes survivors walk, and makes them even slower if they have more than 1 chain bound to them. That's not exactly low reward.
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I saw someone suggest Dark Theory should add 10% to vault speed. I'm a fan of that idea.
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What would be the point of leaving a survivor on the hook when the killer isn't nearby? You're 1 person down then.
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I'd rather not, actually. I'm enjoying running Coulrophobia, Starstruck and Infectious Fright on him.
Also Stealthslinger was a little dumb, to be totally honest.
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I'd play a LOT of Freddy.
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@BubbleBuster said:
actually not a horrible idea.
some maps might need more chest spawns now though since they would need to spawn 3 + 8 + 4 + 2 = 15 chests at once cuz shiny coins and this effect and hoarder ig
It'd be more like 21 chests as the most extreme scenario (or 22 in Temple of Purgation).
3 default + 4x2 Shiny Coin + 4x2 Plunderer's Instinct + 2 Hoarder.
I don't know how many chest spawns there are per map, but yeah there might need to be a couple more (or a maximum cap) :P
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What's BHVR gonna do? Give him 50k bloodpoints?
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@AnchorTea said:
https://us.v-cdn.net/6030815/uploads/OBFJ52BZLBZ1/new-store-nurse.png
... and that's why this change can't exist...
Coup doesn't even affect Nurse that much since she doesn't have much momentum coming out of a blink though...
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A safe buff would be changing the aura reading to affect everyone.
If you wanted to REALLY buff it, you could lower the token requirement for it to trigger to 3.
A buff to duration is probably out of the question, since it blocks EVERY generator. Buff it to (or to close to) a minute then you can essentially facecamp a stage for free, which isn't healthy perk design.
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/3151439#Comment_3151439
I would loot ALL of them
Imagine the possibilities with Pharmacy, MOUNTAINS of green medkits in one trial. A Quentin main's dream...
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Someone already mentioned Deathslinger's sounds (which I love). The noise that plays when Nemesis contaminates a survivor is SO satisfying.
Also I LOVE perks with unique sound cues. Distortion, Alert, Fast Track, Territorial Imperative, Beast of Prey. More perks with unique sound cues pls.
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@Blazelski said:
4 people bring Plunderer's Instinct, and all of them bring Shiny Coins. The killer also brings Hoarder. The hallways in RPD are now blocked off by chests. GG!
Yeah, it would be really funny to see how many chests are capable of spawning if this change was made.


