ReverseVelocity
ReverseVelocity
About
- Username
- ReverseVelocity
- Joined
- Visits
- 8,155
- Last Active
Comments
-
Honestly, I'd just up the numbers a little. A 1/2% buff would go very far.
-
I saw someone suggest it should buff vault speed as well, that'd be a really good idea imo.
-
@sizzlingmario4 said:
Oppression and Merciless Storm are already weak perks so I don’t really like the idea of this countering it. But the linger effect is good.
Something else I thought about was making it increase your own skill check chances slightly (eg. 2-3% or something small) to have more opportunities to build up tokens as well as gain additional bonus progress with great skill checks, making it useful for its current effect but also allowing you to potentially boost your own healing and repair actions more often.
I don't think Corrective Action countering Oppression and Merciless Storm would be an issue, personally. It's a pretty niche perk, and niche perks should be good at doing what they do.
Increasing the skill check chance slightly is an interesting idea, that'd give it a little bit of extra utility besides helping your team.
@lauraa said:
Corrective Action would be a lot cooler if it also worked on healing skill checks.
Fun fact: it actually does, it's just you HAVE to be healing a survivor alongside another survivor. The requirements for Corrective Action are just too restrictive currently.
-
@MikaelaWantsYourBoon said:
Any buffs for weak perks is alright. But this perk is new player friendly perk, so mostly like good survivors will not use it.
I think it'd have a decent amount of value for good survivors, since it helps your teammates, who might not be as good at hitting Skill Checks.
-
We know, and so do the developers. What the devs can do is make it a less appealing/effective option for the killer, and give survivors more of a chance to get somewhere straight off the hook.
-
Points, mainly. Apart from that, a small hope that they'll actually play the game, perhaps.
-
@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3147874#Comment_3147874
Spirit still has to respect walls and floors. On top of that she does lose the aura reading when she phases. IDR if it's during the charge or after the charge, but it takes 1.5 seconds to charge the phase so you lose 2.5 seconds of the aura reading which means she has a tougher time tracking where a survivor exactly is where as Nurse can hook, blink, and swing before the aura reading expires.
Could it be strong on Spirit, sure. But I doubt the devs were thinking of spirit when they made this change.
Considering that they said certain killers (plural), I don't think it's a reach to say Nurse wasn't the only killer they had in mind.
Still sucks it got nerfed though.
-
@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3147854#Comment_3147854
They thought AA was a concern with specific killers running a specific perk set. They literally typed out that they balanced AA around Nurse existing.
Honestly, the combo would've been equally as mean on Spirit.
-
They don't have a "criteria" for deciding a killer's movement speed. It's something that's done on a killer-by-killer basis.
-
Yeah, amazing change from the developers here.
-
Leader requires you to be near the survivor, though. With Better Than New, you can just heal them and leave them to do whatever they want.
-
I'm very happy with almost all of the changes. Increasing the basekit hook protection is very nice, and the bloodweb changes are amazing. Wesker's changes solve all the issues I had with him, and more.
I like most of the perk changes, the change to Low Profile is pretty cool, it'll still be a niche perk but it could come in clutch. Better Than New will be pretty nice now as well. I'm pretty bummed out over the Awakened Awareness nerf, though, but that's the only change I really dislike from the Dev Update.
-
Isn't the first clip from the PTB when Endurance still stacked? lmao
Also they literally just announced they're changing Reassurance to once per hook state, both of these clips are completely outdated.
-
Honestly, I don't get the hate towards the buff. I'm getting more medkits with it a lot of the time, and I get one pretty much every trial I run it.
Sure, it'd be nice if it gave a medkit on the first search AND every search while you were injured but honestly it's not that big of a deal, people really don't search chests that much to use them all up before I'm injured.
You don't need Plunderer's with it either if you know where chests spawn.
-
@The_BiggCheeze said:
https://forum.deadbydaylight.com/en/discussion/comment/3146606#Comment_3146606
...Imma be real honest with you, I didn't even know about the injured requirement. That is news to me... Oops
Yeah, you have to be injured to get a guaranteed Green Medkit now, but this means you can get multiple medkits per-trial with Pharmacy instead of just the one.
-
That sounds like a bug, to be honest. If you were injured and searching a chest, and it gave you a different item, then I don't think that's intended.
-
I wonder how 40m TR Doctor would go. He's not exactly mobile though, so that might hurt him more than it helps.
-
If you're up for some Freddy, you could always go with Remember Me, No Way Out, Hex: No One Escapes Death and something like Blood Warden or Fire Up. Make sure you bring the Black Box too, that works very well with BW.
-
I think the solution to this problem is to delete Midwich.
-
Sounds like a cool idea, could be neat with Unnerving Presence. You could throw in extra deviousness points with the addon too, since it is technically a debuff without certain perks, I don't know.
-
Honestly, I think people are freaking out over this combo way too much. You should be nowhere near a Nurse with Starstruck when she picks up anyway, and I'm pretty sure the aura reading doesn't linger if you leave the range of Awakened Awareness before she drops or hooks (which is 20m).
-
I'm pretty sure it's nothing to worry about. I get these errors when I shut down my PC with the game open.
-
I honestly think it would be a bit much when stacked with Off The Record if it was 5 seconds again.
-
Nope, Kid's Drawing only gives the bloodpoint bonus if used with Snares.
-
@Cameragosha said:
https://forum.deadbydaylight.com/en/discussion/comment/3128441#Comment_3128441
It useless , when survivor can do like this.
I think destroy pallet like demogorgon is better.
https://us.v-cdn.net/6030815/uploads/4GXXS1BZ9HN5/20220812-052319.gif
https://us.v-cdn.net/6030815/uploads/I7IEU8NVHZQL/20220812-052417.gif
He literally moved away from the pallet in the first clip, he probably would've got a hit if he bodyblocked it properly. That second pallet is pretty easy to mindgame with m1 as well, so there's really no reason to vault it at all.
Wesker's vault has given me some pretty nasty hits, and it especially shines at stronger pallets that take time to loop around. It's far from useless. Let killers have unique things in their kit.
-
Day 300 of begging BHVR to add a search bar to the perk/charm list.
-
You're implying people didn't camp all the time even with BBQ's bloodpoint bonus and Pain Resonance's notification existing.
Also, Reassurance tells you when it's active, and indicates that someone is within very close proximity to the hook. If you want to continue standing there for another 30 seconds while someone's put themselves in danger to activate a perk, that's your call to make. Maybe go hit them instead of standing in front of the hook like a statue?
-
@sulaiman said:
No, i think its intentional, because dead hard is missing the phrase "cannot by used while exhausted" which sprint burst and the like have. It causes exhaustion, but its not affected by it as it seems.
You certainly can't use it while exhausted, otherwise you'd be able to spam it until the killer hits you.
-
They are buffs, objectively, but sure.
-
She literally got buffs in 6.0.0 though?
-
They most likely have Dead Hard, which was reworked to give Endurance instead of a Dash. It has an animation when it's being used, so keep an eye out for that.
-
@ReviloDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3123951#Comment_3123951
Oh, I see, thank you very much!
No problem! I just loaded back on to the PTB so I can get a screenshot for you:
-
It's currently turned off in the Live Build, but it'll show an icon next to the "Play as Survivor" or "Play as Killer" buttons in the main menu when it's reenabled in 6.2.0 (hopefully).
-
VERY glad to report that this bug is now fixed as of the 6.2.0 PTB! Thanks BHVR <3
-
Peanits said that her balance pass is still due, it's just been pushed back.
Soon(tm)
-
@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3117904#Comment_3117904
The notification is not the audio. The notification is the Rancor/Infectious Fright effect. There is no bug,go home.
Surely it should just kick them off it without having the survivor scream, no?
-
@AntiJelly said:
This is not a bug. As of patch 6.1.2/6.1.3, Pain Resonance's ability to make the Survivors scream & interrupt repairs was reintroduced, but still does not give the Killer a visual notification.
It says that it does not notify killers with a scream, when in reality it does. I don't think this is intended.
-
Passive Condemnation doesn't go up after a chase until Sadako is at least 16m away AND 6 seconds have passed. There are already mechanics in place to prevent this from happening.
-
I AM BULLETPROOF! HAHAHAHAHAHA!
-
Still broken. Like my hopes and dreams for ever seeing a perk icon in the top right of my screen ever again.
-
Yeah, honestly that sounds like a really cool idea.
When Ada pulled down the pallet in the trailer, a bunch of debris came down with it, I think that could be a neat effect also.
-
5. DC games aren't even included in the main stats lol
-
@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3102472#Comment_3102472
I'm beyond annoyed with it, I've seen insults get past it, but when I try to thank someone, or wish someone luck I get filtered for it.
Yeah, it's really annoying. It regularly censors the names of Characters, Perks and Addons, which makes it hard to talk about the match in post-game chat.
-
# #### ## ###### ###### Freddy ### ######.
-
Hey man I have no idea what you mean, I #### ###### ###### ## ### ######
-
Yeah, this would be a great thing to have.
-
@Mushwin said:
Also we can fondle Dwights trousers cos He sure has sweets lol
bestie???????????
-
Old Freddy for sure.
-
You could never activate Dead Hard while under the effect of Shock Therapy.
-
@MandyTalk Any idea if this is intentional?





