ReverseVelocity
ReverseVelocity
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- ReverseVelocity
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Discussions
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There's no point in getting rid of the flair flavor text provides when we already have a very clear way to distinguish it from the perk's description. This mockup would be really easy to do, and it's still a much more simple profile than the current descriptions. Flavor text has been displayed like this since All Things Wicked (if I remember correctly),2 comments 72 views last activity
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We're losing Halloween in DBD??? https://x.com/DeadbyDaylight/status/2000597814389141903 https://forums.bhvr.com/dead-by-daylight/kb/articles/531-faq-the-halloween-content It's never been more over58 comments 2,361 views last activity
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This issue has been in the game for a while, but it still remains unchanged today and it bothers me. Back around the Unknown's release(?), BHVR started putting the beginning flavor text in a different italic font, which makes the description flow nicer, and clearly separates the perk's effect from the flavor text. HOWEVER. They did not retroactively update this for older perks, so now there's t4 comments 91 views last activity
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It's been just over 3 months since the release of The Walking Dead chapter, and while it came with some really fun perks, some of them are really not powerful enough. This is how I'd personally like to see them changed. Apocalyptic Ingenuity Reduced the Chest Search requirement from 2 to 1 . This perk is genuinely useless without Appraisal, or a Coin Offering, only being able to activate7 comments 131 views last activity
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The only thing that affects gameplay is a 5% Haste bonus that goes away when you enter a chase or use your power. This seems like basically nothing. I get the intent that you want people to leave the hook a bit faster, but 5% Haste really isn't significant in terms of a map mobility standpoint. It's significant in a Chase, but not from getting from Point A to Point B. There really isn't much of21 comments 271 views last activity
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Had a game recently where a cheater was remotely healing me instantly every time I got hit, and staying invisible so they'd never be seen, while putting all the suspicious actions on everyone else. They claimed innocence in the end game chat and said they reported "whoever was cheating". I know it was likely them because they were on Epic. I know it's unlikely that they only look at video eviden12 comments 261 views last activity
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TWD patch was full of bugs which were annoying, but at least the Survivors were cool and the content was fun. This patch, however, has a series of deliberate decisions that have wider reaching consequences that make the entire game feel awful to play right now. Firstly, Survivor is kind of awful with the release of the new killer. She's quite overtuned, good at tunneling since infection doesn't5 comments 91 views last activity
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Title. It feels terrible, plays terrible, and makes him spinnable.2 comments 61 views last activity
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I know people are riled up about some questionable changes and are calling this a super killer-sided patch, but hear me out about this. The amount of pallets they introduced into these realms feels awful, especially for M1 killers. It's just safe filler into safe filler into safe filler on most maps that got changed this way. It feels like nobody with more than 100 hours took a look at this c10 comments 242 views last activity
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I'm tired of randoms cancelling my heals because they don't know I have this perk and want to do the healing first. It's really annoying.0 comments 1 views last activity
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Even in a match where I 4k, and get the +2500 Score Event for killing everyone, I can only barely get the category to 75% full. He needs more Score Events, and existing Score Events to be buffed.0 comments 1 views last activity
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The developers have said that they're "reducing the rarity of the Fragrant Tuft of Hair for those who prefer Myers' old kit". Does this mean the addon itself is going down in rarity, or the effect is being moved to a lower-rarity addon? Fragrant Tuft of Hair has been the Ultra Rare for YEARS and it'd be weird to see it be moved to Common. You're telling me a single lock of hair is gonna be wort6 comments 273 views last activity
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A photo mode/freecam for custom games would be amazing for making cinematics or thumbnails. I think it'd be really cool to have.1 comments 41 views last activity
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I know this is being held back while they update the anti-slug/tunnel changes, but I think with all of the commotion of the other changes, this change flew under the radar, and I feel like I need to draw attention to it. While it may seem equivalent to Object of Obsession, and on paper, I suppose it is, I don't think it'll play out like that in practice. Killers don't have the same risk that Su17 comments 731 views last activity
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I don't think anyone actually wanted or asked for this. On top of that, the factors as to why this perk of all perks would be nerfed don't really make sense either: It only had a modest Pick Rate (around 6.5% according to NL, on par with Kindred and We'll Make It) It wasn't really overpowered, it had a good effect but that was balanced around it being potentially useless. I don't think it36 comments 1,733 views last activity
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After reading the developer update, specifically regarding the anti-tunnel measures, it's hard to make a general opinion on how they'll play out, due to being such a complicated system. However, one thing stands out to me as immediately problematic: the fact that the anti-tunnel measures suppress Killer Instinct. This has the potential to have some very significant, unintended effects on a hand3 comments 101 views last activity
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I think it'd be nice to be able to set different cosmetic presets as favourites, and then have the option for the game to randomly select one of them each time you load into a lobby. I have a LOT of outfits to pick from, and I think it'd be really cool to be able to rotate through my favourites automatically. Apex Legends has this feature and it's real nice, would love it for DBD since the cust0 comments 61 views last activity
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This is specifically referring to the ultimate Houndmaster skin. The skin? Perfect. I love it. Awesome haircut, outfit AND weapon. The dog, though? Not so much of a fan of. Looks far less menacing than the original Snug. Looks like the kind of dog I'd see in an american suburb owned by a 35 year old woman named Carol. A lovely pooch, but not the hulking3 comments 151 views last activity
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I've noticed a recent uptick in forum threads that are very clearly written by ChatGPT or a similar LLM. These posts are often weirdly worded/formatted and full of misinformation. This should be a place where people discuss their own opinions, not asking a computer to spit out an opinion for them, and then copypasting it into a thread. Allowing these kinds of posts undermines the integrity of45 comments 922 views last activity
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Literally any mode I queue for is giving this error. 1v4 or 2v8, killer or survivor, I can't get into a lobby whatsoever. Tried restarting and the error still persisted.6 comments 551 views last activity
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I'm really loving this perk rework. It makes chest builds so much better. Love making little supply caches of charged up items for me and my team to use. Even without a full build, it makes chest items far more useful. I'd say it's definitely more useful than before, and stands out on its own against Built to Last in terms of the role it plays.0 comments 11 views last activity
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Very frustrating to see, once again, that Fog Vials got yet another nerf even though the opacity nerf was overkill by itself. Two charges at most is also terrible, imagine if Flashlights had two seconds use at most. Can we at least get some kind of indication that the opacity changes are being reconsidered? These items are genuinely so useless at this point.2 comments 51 views last activity
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Managed to avoid going against the new Clown until the other day but boy is it BAD. The big guy was running around literally every loop 15% faster and with wallhacks. There was barely any time that he was not Invigorated. It takes absolutely zero skill to use this killer. It's literally throw bottle at feet and win most loops. You don't have to think about bottle placement whatsoever. He threw20 comments 601 views last activity
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50 whole Trials for 1/4 of a Rift Tier? And this is only step 5!6 comments 201 views last activity
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Very glad to see that Perks with particular exploits/bugs are getting taken more seriously, but having content I just paid for immediately killswitched for potentially up to two weeks (unless there's a fix coming in Hotfix 2, which is kind of unlikely considering the timeline of the bug being refound) is a bit annoying. Please throw some BP our way BHVR 🙏 It'd be very appreciated6 comments 162 views last activity
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The one time I decide to take a break I miss one of the coolest skins for one of my favourite killers D:<0 comments 232 views last activity
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Plenty of medkits, toolboxes and flashlights though! I don't think these items really needed to be nerfed at all, honestly. Ran a few games with one on Survivor and they're pretty significantly easier to see through.25 comments 571 views last activity
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SUMMARY OF THE ISSUE: When using Last Stand and vaulting into the killer during a period of time where they are immune to stuns (or are already in the process of a stun), the charge is consumed and they do not get stunned. It should also be noted that stuns with the perk give Boldness Points, when Perk Stuns generally give Survival Points. PLATFORM: PC VIDEO: https://www.youtu0 comments 21 views last activity
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Disappointing to see. The fact that they're nerfing the Fog Density AND are planning on making the charges limited so quickly is very frustrating. I genuinely hope this doesn't significantly affect their strength because they've added some new flair to Survivor gameplay for the first time in a while and seeing them gutted in the span of two weeks would be really upsetting. Even with the Ultra R61 comments 2,002 views last activity
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I think a hook state would be a much more palatable, but roughly equivalent tradeoff for invocation perks. Being Broken for the entire game means you're going to lose out on 3 Health States across the game. Trading a hook state means you'd only lose out on 2 Health States, but also has the downside of having less chances to proc certain perks related to being unhooked. However, the upside of th35 comments 811 views last activity
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The Overwhelming Presence rework is very welcome, and the concept is very nice, giving you info on Exhaustion perk users and slightly countering items passively. However, I really don't see the need for a cooldown on it. It really limits it's usefulness because it goes on cooldown regardless of how Exhausted is given. The effect isn't strong enough to warrant the cooldown, I'd really love to se2 comments 102 views last activity
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The new map tile is real cool, but it kind of seems like a shame that it's all we're getting for now. I know getting two maps back to back kind of constrains what the team can do, but TWD has a lot of really nice urban terrain to take from, and DBD is missing a proper urban map. I'd love to see the map get more unique tiles or maybe even a full expansion to the hospital some day, when the design9 comments 151 views last activity
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With the removal of Haste/Hindered stacking, a few perks were buffed to compensate for the fact that they cannot stack anymore. However, there were a few perks/addons that are very underused that did not get a buff at all. With Haste no longer stacking, it is important that the individual perks shine on their own, as they are going to lose synergy with each other. A lot of niche combos will be l12 comments 231 views last activity
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This bugfix was listed at the bottom of the patchnotes, and I'm curious, what interactions were broken here? Was it a case of it being too hard to get pallet saves or did something else break entirely? I'd love to hear some clarification from a Dev.4 comments 91 views last activity
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SUMMARY OF THE ISSUE: The Knight's Guards seemingly seem to get stuck on nothing during a Hunt on Ormond Resort. This does not happen consistently, but happened to me twice in one game. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Summon Guard to Hunt a Survivor. Guard runs in place after a short while, never moving for the rest of the Hunt. VIDEO: http2 comments 51 views last activity
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Apollyon would make SUCH a good Knight legendary. Especially if she had voice lines too. It was kinda sad to see that DBD got basically nothing out of the collab when For Honor got a whole bunch of cosmetics AND an event too. This would be a perfect license to revisit.1 comments 51 views last activity
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SUMMARY OF THE ISSUE: Cenobite has been missing a sound when damaging a generator for years. This is apparent from the video below. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Damage a generator, part of the audio is missing. VIDEO: https://www.youtube.com/watch?v=WaV6y7CE1cQ1 comments 21 views last activity
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Removing the darkening overlay entirely kind of makes it less obvious, while also reducing the little spark of flavor that it had. Having your screen get darker over time made it feel like bleeding out. It's pretty hard to miss a big screen overlay, but a small bar in the middle of the screen seems far less obvious. The bar should stay, but the vignette12 comments 201 views last activity
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The DBD yearly stats are rolling out, and I think it'd be cool to have a thread where we all share our individual stats! Here's mine: Some interesting notes: The hours played seems to only take into account actual match time, not time spent in lobbies. Compared to my recap, SteamDB says I have ~600 hours of gam87 comments 2,293 views last activity
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I just got Ironworks twice in a row.9 comments 332 views last activity
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Why not 2 million bloodpoints? I get allowing people to try out outfit combinations helps you sell more cosmetics, but at least throw in 2m bloodpoints so we can actually test the new content without having to grind for it. Kind of weird that it hasn't been done already, you have the means to do it and no reason not to, really.3 comments 61 views last activity
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Were any of these really necessary? None of these were worth nerfing, honestly. Shame to see.4 comments 91 views last activity
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Honestly, this perk is genuinely worse than it was before the changes, which wasn't the intention (at least I hope). We got a Token system, which amounts to 3 extra uses of the perk per-game at most, at the cost of 25% of the perk's range, and removing the aura reveal from it. Not worth it at all. You only get 1 Token per hook so it's basically the same as before, just slightly worse overall.10 comments 221 views last activity
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Kind of like how Badham has Badham I-V, could we get the variation number of the map name when loading in? It would be helpful for getting your bearings.3 comments 51 views last activity
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Currently, Poised only reveals auras on the very first time you touch a unique gen, and then never again for that specific generator. This is likely done to prevent gen tapping to get permanent wallhacks on the killer, which is fine, but it creates a little bit of an annoying scenario. Say I start working on Generator A, the aura effect activates. I then get chased off, and go work on Generator11 comments 111 views last activity
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If all other Survivors are on hook in the struggle phase, the last survivor that is slugged should be moriable, since there's basically no way the game will continue (since nobody can 4%). Right now if there's other people hooked and you want to do the mori, you have to wait for the hooked survivors to die first, which is like up to a minute of time wasted, since some people like to hold on whil9 comments 161 views last activity
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SUMMARY OF THE ISSUE: Crouching can cause the range at which a Survivor can be hit by attacks to decrease significantly horizontally as well, far more than intended. This is especially prevalent on the "rush" style of killers such as Billy, Blight, or Demogorgon, where the camera is locked vertically. In cases where elevation is different, this can cause a hit to miss entirely. PLATFORM: All1 comments 201 views last activity
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Like, for a single second, maybe. It'd reveal the direction of the killer a lot more precisely but it wouldn't allow you to track where they're going next reliably. I think that'd be a neat change without being too strong.22 comments 261 views last activity
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The Cypress Mori still has the scrapped PTB description of the offering, even though that is never how it functioned:1 comments 31 views last activity
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Sad to see. I'm really tired of seeing only parts of must-run addons being incorporated into the basekit and in this case, leaving the killer in a worse state than before. I hope to see this reverted, or better yet, make the old Blurry Photo effect entirely basekit.5 comments 91 views last activity