Grim embrace needs a buff (and my ideas on how to do it)
Grim embrace aka the only bad artist perk need a buff. The requirment is far too difficult for it's effect(against decent survivors that is).
Personally I think they should either:
Extend it to be 60 seconds(survivors have plenty of activities to do meanwhile like booning searching chests cleansing or healing all of which can help them win)
Change aura reading to affect all survivors instead of just the obsession
Make it trigger twice(when you hook everyone two times)
Or all of the above
Comments
I'd like to see the second one, personally.
The duration it has is pretty okay for the point in the game where it normally activates, and with proper aura reading instead of only showing you the Obsession (if they're not already dead or the one on the hook) it'll be a nice boost to ensure you can use that time effectively.
I wouldn't call Grim Embrace bad, though. Just undertuned.
It's not bad but it's not good either. It's a meh perk which you run if you're not taking the game too serious
It is a bad perk for one main reason that no other perk has a problem with: requiring hooking all four survivors to even activate. We’ve all had the immersed survivor in our matches (freaking Jonah as obsession yesterday when my Rift challenge was to kill obsession, ugh. Didn’t care to slug for him, and he found hatch. Joke’s on him, I had STBFL and he guaranteed me no loss of stacks all match, lol. Anyways.). Old BBQ and NWO encourage(d) it and were/are empowered by it, but at the end of the day you still have a perk that does something if you didn’t manage to hook all four survivors at least once in the trial.
Until that portion of the perk is changed, or some other effect is added that doesn’t have that strict of an activation condition, the perk will remain bad.
In inclined to agree. My thinking was offer some benefit for each Token gained and make Grim Embrace a more solid early-to-mid game perk.
For example, every token gained blocks a generator or generators for a fraction of the full 4-token effect.
Possibly idea to add to that: once you achieve the 4-Token effect, the tokens reset, allowing potentially multiple activations in one match (though I doubt anyone would get two 4-token effects without aiming specifically for it)
The most straightforward way to buff it is probably the best, just increase its duration. Given its precondition maybe 80 seconds would be good? That makes it longer than No Way Out, for instance, but that would be ok since it’s also harder to trigger than No Way Out (since No Way Out can trigger even if you only hook 1 to 3 survivors and not all 4).
That'd just give a Killer an entire Hook State for getting 4 unique Hooks.
I'm all for incentivizing Killers to go for multiple Hooks, but that's too much imo
If should block gens for every unique hook, getting stronger for each new unique hook. First hook is 10, second is 20, third is 30. The last hook wouldn't do anything. If it is still weak just adjust the numbers.
Do you think No Way Out is too powerful at 60 seconds? That’s a hook state as well if you get all four survivors hooked. If you think No Way Out is too strong that explains why you think giving slightly more for a harder to trigger ability is also too strong. But if No Way Out is ok as is then it follows you could make Grim Embrace be a bit longer and likewise still be ok.
The difference is No Way Out activates whenever the Exit Gate Switch gets touched, whereas Grim Embrace activates whenever you hook the 4th Survivor.
With NWO, you're not guaranteed to have a Survivor on Hook at that point, GE is guaranteed
Exactly my point, No Way Out is actually more flexible than Grim Embrace because it can trigger for partial results if you only get 1-3 of the survivors hooked by the time they touch a gate. Grim Embrace does absolutely nothing if you don’t hook all four so it’s a greater risk of failing and hence should have a stronger effect than No Way Out when it succeeds.
A safe buff would be changing the aura reading to affect everyone.
If you wanted to REALLY buff it, you could lower the token requirement for it to trigger to 3.
A buff to duration is probably out of the question, since it blocks EVERY generator. Buff it to (or to close to) a minute then you can essentially facecamp a stage for free, which isn't healthy perk design.
But it has stronger effect. It activates when there is a guarantee somebody is on hook - making it stronger effect. That's what was just written above.
A sidenote - why should every killer perk be useful when survivors have all the buckle ups, no mithers, technicians and bite the bullets? I mean GE really is bad rn, but so are a lot of survivor perks and nobody cares...
Fair enough, but I still think 80 seconds of 0 Generator progress would be too much.
Maybe give it a 50% unstackable repair penalty similarly to Pentimento for 60-80 seconds
I pulled 80 seconds out of the air simply because it’s longer than 60 from No Way Out. If 80 turns out to be too strong you could set it to 70.
All of Huntress' Teachables, Insidious, Overwhelming Presence, Unnerving Presence, Iron Grasp.
Both sides have bad Perks
Just make it reward each of the hooks instead of the 4th one with a smaller reward that builds up and incentivizes completing it by making it easier, I'm not gonna word it very specifically but here's just a rough idea
1st unique hook blocks gens for 15 seconds and reveals the auras of all survivors who haven't been hooked for 5 seconds
2nd unique hook blocks gens for 20 seconds and reveals the auras of all survivors who haven't been hooked for 5 seconds
3rd unique hook blocks gens for 25 seconds and reveals the auras of all survivors who haven't been hooked for 5 seconds
4th unique hook blocks gens for 30 seconds and reveals the auras of all survivors for 5 seconds
now the effect gives some benefit for every unique hook, and helps complete itself making it a mini game / side quest ish perk
I like the idea of showing the auras specifically of survivors not yet hooked.
Because if there is someone on hook and you get 60s timer, you are guaranteed to find someone (or get hook state). With no way out you might have survs wait it out in lockers and you never finding anyone.
90s full gen freeze (this is potentially 3 gens worth of time 90s chase w 1 hard-tunnel-visioned surv while 3 survs are NOT doing generator each). This is waaaay too OP for a single perk.
Ok true enough. My reaction was more to the lines of artist actially has 1 bad perk of those 3. Which i think is not bad considering all the other perks/killers/survivors
I wouldn't say she has only 1 bad Perk.
Pentimento is situational and only really works in combination with other Hexes, mainly Plaything and Devour Hope
Well does that make pentimento bad perk? Was old DS bad perk because some killers never tunnel making it situational? Or is unbreakable bad perk because some killers don't slug?
But we are getting quite off topic because I wrote 1 sidenote 🙂 I agree that GE could use buff. I don't agree with some people here in how large the buff should be. I think starting at 1 minute gen freeze would be more then reasonable. It would still be +50% buff to current version.
you don't get the 90s if you are hard tunneling 1 survivor and if you wait for all 4 hooks before hard tunneling 1 survivor that seems like an awful long time to wait, also 90 seconds isn't much considering corrupt is 120, and deadlock is 30 on every gen and dead mans switch is 30 on every hook
Why equip grim embrace to block all gens for 30 seconds when instead you could equip deadlock and block the most completed gen for 30 seconds and for absolutely 0 effort on your part except equipping the perk.
It's pretty rare that grim embrace triggering is going to give you value on more than 2 of the blocks because you just hooked 1 survivor and 1 needs to come to unhook them anyway. That only leaves 2 people who are actually having their time wasted by these blocks.
Deadlock meanwhile takes no effort to activate, almost always wastes a survivor's time, and even if it isn't, it is still telling you which gen you need to defend the most. It effectively wastes the time of survivors 4 times instead of just 2 and works on its own with no effort from you and doesn't require you to play in a way that's beneficial to the survivors (spreading hooks).
I'd like to see a buff to grim embrace, increase the block time to 60 seconds so the 2 survivors having their time wasted at least have comparable value to deadlock and expand the aura read to all survivors.
There is a difference in tunneling and tunnel-vision running at someone. Tunnel-visioning is not game breaking thing of itself. Person like this does not need to be hooked at all. It means he does not see/hear anthing but survivor he is chasing so everyone else can do gens without being interupted what-so-ever (making it bad killer play that would not get punished with your GE version.)
As for corrupt - you still have 4 gens you can work on. For DL you still have 5-2 gens you can work on. If you leave 2+ gens unblocked with GE, than you are allowed to give it 90+s timer. Otherwise 60s is quite a lot already in my eyes
Also making it flat 15s for each unique hook is actually already good (even more so if you include 5s aura thing which is basically floods of rage without scourge hook - making it meta perk for some killers). If you include running time, you can get quite a value out of those 60s already. I think that this would already make it a strong perk that would be used in some aggresive builds (with aura thing I would presume it would be part of every tryhard nurse build)