RenRen
RenRen
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- RenRen
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People don't really talk about oni due to him not really being super strong nor being weak. As for why people don't play him I'm pretty sure it's cause of the early game where you literally have no power and that he's not that easy to play and compare to spirit or blight you get much less value out of oni compared to them. It's unfortunate cause I love oni and I want to go against more of them as well as play them but I play on console so the performance makes his demon strike EXTREMELY hard to use. I feel like oni should get a rework simply to make him feel better such as making his demon dash quicker (and nerfing top knot or completely remove it) or make it so he has some sort of advantage when he doesn't have blood fury such as maybe having a smaller terror radius, make his passive charge rate better. Im definetely alone on this but he feels... outdated? I don't know what term I should use but he doesn't feel modern. Btw more oni skins pls bhvr.
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@gilgamer said:
Its the perk called blight pretty fun
So I hear.
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I only played it twice but I'm sure that once I play on it more I'll get used to it.
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I have 18 on Jill right now and 95 on Nemesis. I probably would have more if the game's performance wasn't so bad.
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I don't know how you tunnel 3 survivors at a time but I always try to hook everyone at least 1 time cause I will always run BBQ.
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I mean this game is a survival game but it's also a horror game.
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I mean it's nice that a depleted key means that it can't open hatch but they can just,, place the key on the ground? I feel like 90 sec is a bit long and If you don't want the key to be picked up before it's fully depleted then it would be the same as old franklin's in which you have to camp the key. The newer version of Franklin's is better against most items, but against keys it's a nerf. Also I might be alone on this but I only used franklin's against keys and if there was 3 medkits.
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For Killer: BBQ, encourages healthy gameplay and gets awarded for it.
For Survivor: Inner strength, you get rewarded for doing dull totems.
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They said there gonna add 2 maps this year on their news section on their site. One of the maps was the R.P.D. Im quite excited for whats coming next.
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@OniHatesSWF said:
https://forum.deadbydaylight.com/en/discussion/comment/2372223#Comment_2372223
Dude. There are already bunch of noob survivors in red rank. lol
Wouldn't that mean there would be even more with your idea? Isn't that a bad idea?
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@Sonzaishinai said:
No, only ones you knocked out of hand.
They will be revealed to you once on the ground though
Do you know if new franklin's will deplete the one's placed on the ground by survivors?
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Nemesis doesn't really have good counterplay similar to pyramid head so most people just hold w.
As for the tunneling, camping, and toxic nemesis's, you should probably realize that there not exactly having fun when people just hold w and it's not exactly a good feeling that they didn't get outplayed, they just went against survivors that held a button. For tunneling they can get one kill at least and for proxy camping they can get another survivor cause they get hit when going for the save. The reason the guy BM'd you was probably cause you held w. I don't think BM'ing should be justified on either side but I can understand the frustration both on survivor and killer when the killer is Nemesis.
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@DBD78 said:
No
Will new franklin's deplete placed items?
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@GeneralV said:
I think Myers is stronger than perceived to be. The only thing I would like to see is his multi-stalk back.
Oh, and this:
That sounds so cool and scary! Was it like a universal sound that played or was it only when he was stalking you?
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I think 1 safe pallet should be on a map but more then 3 I feel like is too much.
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I like the idea of the perk, having two people tied together but I feel like oblivious is not that good. An idea I had is maybe it can tie one health state up to injured state but I'm not sure how strong that would be.
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In terms of perks there generally okay, Hysteria could use a buff.
In terms of the map, it's bad. Map is big and confusing.
In terms of killer, Nemesis is a bit hard to determine for me mainly cause the bad performance but from what I can gather he's a bit on the weaker end so maybe a small buff would be nice.
Overall The RE chapter is pretty good if you ignore the Performance which you definitely will have a hard time ignoring especially on previous gen consoles.
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I enjoy Pyramid Head's the most.
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/en/discussion/comment/2365937#Comment_2365937
I think you are assuming I am the survivor here... lol I was the spirit!!!! when you assume you look pretty silly.
Most posts about spirit usually say how spirit is strong so I feel like this assumption isn't silly.
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I can understand why your not happy about tinkerer and pop but your complaining about surge and discordance?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2365412#Comment_2365412
Well, that's when each Hook was directly tied to what Killer you chose, the assumption with this is, like charms, it's an independent selection.
Ah ok.
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The random generation is kinda one of the appeals for the game. That being said I think they should reduce the rng of maps.
An idea I had is rather then making an auto generated map, why not try making maps set but changed every update. So one update the myers house god window is open but the next update it's blocked.
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I'm not against that but if i remember correctly the devs removed personal hooks for the killers cause it gave away which killer it was, For example Freddy would have a badham hook.
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I mean they gave us 3,000 iridescent shards. I do agree that the state console is in is really bad and shouldn't be in this state for this long, but I think 3,000 iridescent shards are enough. I kinda wish we were gifted auric cells but I'm pretty sure that's just me being greedy.
I'm more bothered by the event being extended but not long enough for the update to come out withing the event time.
Maybe we can get a bloodhunt after the update?
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I don't think that's a good idea. Most games with tripping usually are hated because of that mechanic. I'm not against a animation that doesn't effect gameplay otherwise I don't think tripping would work.
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I'm not a huge fan on how they did breakable walls specifically with the map reworks.
For example The Game. Why would you break most of the walls? You benefit more by not breaking them.
An example of the opposite is Rancid Abattoir where they put walls on doorways that were previously opened before the rework.
I personally believe a good spot for a breakable wall is the Shack. I don't think the Spot they put the breakable wall on Dead dawg is the best but it improves on what has already existed rather then forcing the killer to break a wall that was previously opened.
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I think the general survivor animations look weird, specifically the movement ones.
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The devs said the reason killer doesn't see the individual survivor hook counts is because it would encourage tunneling.
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That sounds neat.
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Why not make it so monstrous shrine effects all hooks? Obviously change the numbers a bit to make it balanced.
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According to the devs the hinder was a necessity so... yeah.
The depleted ink ribbon change seems kinda bad considering that the zombies aren't gonna stay there while with the exit gates there stuck in there.
Lethal doesn't need to last longer but rather have a second effect. Maybe it can show survivor auras every 30 seconds for a few seconds similar to object.
I think the Bite the Bullet change is unnecessary since you lose only 1%.
For flashbang rather then holding it to throw it farther why not just make it go the same distance as pebble.
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Billy. I only really use junkyard filter and that's it.
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Needs it the most? Probably Legion, Billy, or Freddy.
Pyramid head could use a addon pass but he has a pretty good basekit.
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I kinda want to see a map where it's an amalgamation of all the maps, maybe they can make that for the blight in the future.
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I think the hindered duration just needs to be the same duration as the speed boost. If i right which I'm probably not survivor moves at 130% for .25 sec and then 150% for 1.75 or 2.75 sec when hit by the tentacle. I think the speed boost being 130% seems good enough though I'm not a game designer and I'm not 100% sure on the numbers.
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I only use Lethal Pursuer on Micheal so I can get out of tier 1 fast. Outside of Micheal I don't use it on anyone else. It's not that bad of a perk but it literally lasts 9 seconds and then you have 3 perks.
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@VenomousHawk86 said:
https://forum.deadbydaylight.com/en/discussion/265627/nemesis-tentacle-hitbox
Keep in mind their is also a tech with nemesis where the hitbox lingers for a split second, meaning that he can strafe to one side to move the hitbox with him after performing a tentacle smack, visually it will look questionable since the visual effect doesn't move.
I was wondering more about the height of the hitbox rather then the width, cause survivors can crouch behind certain things and sometimes it works but it doesnt look like it should hit and sometimes it doesnt even though it looks like it should.
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I think undying shouldnt be a hex. So if you brought a hex it would make that hex respawn on a different totem if the former were destroyed. This incentive's a reason to bring undying by itself as well as provide some use after it's main effect was used.
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I see him at least 1 out of 10 games when I play survivor.
As for killer I want to play him but people hold w against him a LOT and that's really boring so I'd rather play wraith so I don't have to deal with that playstyle.
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If they don't get any kills by the time the gates open and everyone is able to get out then I go to a hook and point at it to tell them to kill me.
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Wouldn't it make more sense to just put in a code for only console players? Like a bunch of rift fragments and/or bp?
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I hope there is more changes cause this means that people can just place the key somewhere so it doesn't lose it's charges.
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hmm.
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I've seen more survivors being rude then killers though tbf there is 4 survivors and 1 killer.
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Great.
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I want to play old freddy. He looked fun.
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I think nemesis only needs like 1 more zombie on the really big maps.
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I usually bring cakes but it's getting very hard to want to bring them cause there's always somebody being greedy and using an escape cake instead of a sacrificial cake.
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People want BP
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yeah happened to me