RenRen
RenRen
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- RenRen
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Comments
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oh I always thought that was how dark it was suppose to be.
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@FregglesFred said:
DBD and killers with aim is just.. They are there to be there. They aren't really meant to be there. They were programmed for PC and just slapped onto console.
Depends on how you do play though, on this game it may be easier with lower sensitivity with the controller.
I guess i can try lower sensitivity.
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@XombieRocker said:
You really don't. The randomized spread of his shots makes it pretty much impossible.
I thought they removed the spread? or are you talking about the recoil.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2319217#Comment_2319217
https://forum.deadbydaylight.com/en/discussion/comment/2319252#Comment_2319252
I am glad it is better for some people at least.
So uh about that.....
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I play on the switch and it seems better... for now.
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Ghostface
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I don't know what goes through other peoples heads but for me I camp when I know someone is nearby whether I actually see them or theres scratch marks, either that or cause theres no gens left and I don't see why i should leave if all the gens are done.
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I've only seen two since he came out.
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I like going against pyramid head, nemesis, and Hillbilly.
I don't like going against Hag, Spirit, Twins, and Plague.
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Not a fan of the franklin's change.
Kinda wish lethal pursuer had a second effect cause it literally lasts less then 10 seconds.
Other then that seems pretty alright.
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I love reading the archives, though the last one was a bit meh. Still havent done that many challenges for this tome so cant read this one.
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44 bp. I need to grind later today.
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@Saltjar34 said:
Now that you think about it, besides Red Herring which needs an activation condition change, there aren't exactly any anti 3-gen perks for survivors. Problem is most 3-gens are the result of poor decisions in the early game. In other words, this perk is still pretty balanced
I think deja vu is an anti 3 gen perk, If i remember how it works.
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Not really. It only has 3 uses. If I have a feeling that the killer is coming to me then i proceed to run a certain direction and then after the 5 seconds (I believe) of aura reading then i walk the other way.
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I don't think spirit should just be nerfed but buffed in somethings as well. I don't want the same issue with how they nerfed freddy but didn't really buff him in anyway. It didn't really change how he played but rather made less people play him which I don't think was the goal and I don't want that to happen with spirit cause that doesn't fix the issue.
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Deathbound, Unbreakable, Hex:blood favor, Surge, PWYF, Babysitter, Stakeout
Deathbound: I personally would love the idea of this perk making it so that injuring the healer injures the healed (obviously the healed can only be injured up to the injured state by this perk) but i dont know how strong this would be.
Unbreakable: It's just a personal annoyance for me but it bothers me that you can recover faster and get up. It's just a little thing that bothers me way more then it should.
Hex:blood favor: increase the range to 24m and remove the hex aspect. Some people say that it should be a hex without the cooldown but i prefer the other way.
Surge: special attacks trigger it. that's it. maybe a bit more regression or maybe if a survivor is working on it, it regresses the 8% as well as the 10% from survivors missing a skill check. Not sure how strong this would be, I would like to see how strong this would be though.
PWYF: I don't know how you would change this but I wish it was different. I like the speed up idea but it doesn't really work that well.
Babysitter: Once again don't know how you would change it but would be nice if it was better.
Stakeout: Make it either easier to get tokens or have alternative ways to get tokens.
There's a lot of perks i want changed but these perks are the ones that i want changed the most.
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I feel like the white aura part is unnecessary but other then that i like the idea.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/248752/bt-bodyblocking
Na. BT body blocking is fine. I just tunnel the person who is trying to keep me from the hit I really want. BT is shorter now. So not hard to wait it out.
What do you do in the case of endgame?
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@AVoiceOfReason said:
@RenRen Honestly, no. Its a way to act like a team, even in the worse sense. Without that, it would just be a constant hook trade until someone was dead, specially if a killer decides to chill next to the hook. In theory, it would sound really nice but when it comes to how this game is played, it would cause the game even more anger since no one could safely unhook someone without being the next on the hook. No one unhooks, someone dies, everyone complains. I see your point on why it's annoying but at the same time, hook trading no matter what would just not be fun.
Yeah i guess that makes sense. I guess the issue is less BT more how the game is designed.
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@Kirkylad said:
If someone body blocks with BT then they are being a good teammate as that's the smartest play a survivor can make in that situation.
That doesn't really answer the question.
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I find Huntress fine to play on the switch. Trickster and blight are the ones i struggle to play.