RenRen
RenRen
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- RenRen
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Comments
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It seems the general agreement is that pyramid head isn't bad nor broken and just needs an add-on rework.
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I think making totems spawns change every few chapters would be better tbh. Also i think undying should be buffed to not be a hex that way it can keep its aura reading even when its main use is gone.
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I guess twins. The slugging is annoying cause unlike oni, micheal, or nurse, they take forever to end it.
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@Elena said:
I believe it was a bug but they kept it in anyway
They kept it cause they thought it was better or they kept it cause they didn't think it was that much of an issue to fix?
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I mean i doubt it is but I wouldn't mind a anime killer just to see what bhvr would even make it look like.
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@FairP1ayer said:
I wish they fixed it, I miss Demo and Doc’s old chase music and if they aren’t bringing Oni’s back they should give it to Spirit it such a waste!
Yeah its been a while now and they still havent changed it back so it might be intentional, which sucks cause I really like oni's.
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I love second wind though I kinda wish it was better. honestly I think shorting the recover time would make it really good.
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Eh. It's not lacking Good stuff. Just lacking original stuff.
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I feel like this isn't just a forum thing but just an internet thing but yeah it definitely is a big thing here.
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Mr. X is cool but what would his power even be. He doesn't really run, He doesn't use weapons, He doesn't have a tentacle, would he have a stalk mechanic similar to Re resistance? Would his power be him grabbing the survivors and they instantly go into a dying state?
Also do you have a clip of Almo saying the pallet break thing?
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I mean mettle of man was op. originally.
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From what I've experienced, killers who bring map offerings are doing some kind of gimmick build like scratched mirror with lery's, but for survivor they literally bring offerings that aren't fair or fun for killer like haddonfield. I've never seen a survivor bring a map offering for a build, GRANTED survivors don't really have perks that work really well on specific maps besides balanced landing on haddonfield, but your going haddonfield still.
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For survivor, probably the new boon totem
For killer probably a gen perk of some sort and a hex perk.
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I would love FNAF in this game but they have to do it right which I don't like it but I have extreme doubts that they would do it right. The last 3 chapters have been rather disappointing and as much as I get excited for the idea of FNAF being in this game,the thought of if the devs would even make it good worries me.
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I'm not sure if Trickster is still D tier. I'm saying I'm not sure cause the fps is rough and I play on console so playing him is a nightmare.
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They could do a charm but I don't see a chapter.
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@DieGräfin said:
In docked mode it's run better I think. But I didn't test the handheld mode. I prefer docked mode.
I use dock mode as well, still runs very bad. Technically not related but the heat from the switch made the back of the case break.
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@DieGräfin said:
https://us.v-cdn.net/6030815/uploads/RISBHKKYDVDJ/img-20210806-091446.jpg
I had now the issue on the SAW map. This warehouse map, textures don't loading. Runs super stable with insane fps but looks really ugly. Maybe a bug I don't know.
I've seen this a couple times too not specifically on the SAW map though. It probably is a bug but they did say that they were going to lower the quality for the switch to run better so maybe this is what it's suppose to look like but they didn't do it correctly?
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I mean for me nemesis being weak is annoying cause I'm not losing due to skill, I'm losing due to the tentacle hitbox is inconsistent and people holding w across the map. I don't specifically want nemesis to be stronger, I just want nemesis to be fun.
As for trickster, the only buff I want for him is remove the recoil cause that literally screws over console killers.
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Usually the thing that makes me leave both as survivor and killer is keys and swfs. Keys are honestly not fun for both sides imo, I don't see how people like bringing them. As for swfs, for killer it's pretty obvious why I don't like them but as survivor, I usually either lose cause I get abandoned or I win without feeling much challenge unless it's a spirit, blight, or a really good nurse in which case isn't much of a challenge but more of a how hard is the team going on the gens.
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I honestly think the only reason why I would stop this game is the poor optimization. The game balance and the "occasional" unhealthy behavior from players does bother me but it won't make me quit cause unlike my frames, those things are getting better even if it is at a very slow pace.
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@AnimeChannelDE said:
Even the Hits as killers feels more worse now on Switch. I played 2 Matches yesterday and it hit on my Screen but the Game says: Nope. And no, I dont have a bad ping.
That has happened to me a few times and I believe that it's an fps issue though I could be wrong.
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@Pulsar said:
Performance is inconsistent on current-gen Console's as well.
Ranges from worse to slightly better.
When you mean current-gen do you mean like ps5 or xbox series x? Cause with the switch, optimizing is much harder then other consoles due to the hardware being very cheap, but with the newer consoles, I don't understand how those can't handle dbd.
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@TragicSolitude said:
It's worse. The fps is all choppy, it feels awful. This was playing as survivor against lots of different killers on lots of different maps, the performance is worse.
I'm glad that I know my switch isn't broken or anything, but I'm also sad cause this is even worse then the previous update.
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@glitchboi said:
Damn and I was hoping for a stable 30fps with the performance patch.
I was too.
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I feel like they should increase in rarity but that's about it.
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I feel like zombies are 75/25.
They are either completely useless, getting stuck on stuff, is in the corner of the map, completely ignoring survivors, or they are actually useful and block certain points of the map or pressure gens. Most of the time they are not useful but the times they are, they are very useful.
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@MrDardon said:
At least we get double bp and shards when playing as Pig or Ta.... oh wait, that's mobile.
wait what. mobile gets 2x bp and shards? why only mobile?
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As survivor, If I escape.
As killer, If I kill at least 3.
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I personally don't like demogorgon for two things:
- Setting portals: I kinda wish they were preset.
- Universal sounds: Literally anything you do makes a sound which is cool but it's also a hinderance sometimes.
Other then that I love too play demo but the poor performance on the switch kinda makes it hard to.
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I'd like a robot chapter. All the killers are in some form organic, some are debatable, but for the most part have flesh. I want to see just a mechanical killer maybe the map can be a lab or something similar. That's mainly why I want a Fnaf chapter, not cause fnaf, but cause I want a robotic-like killer.
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You sure your playing against Nemesis and not.. Huntress? Cause Nemesis's tentacle hitbox is so small.
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For survivor It's probably the lack of killer knowledge. I know how to go against some killers but some I don't know how to deal with so I just do what every survivor does when they don't know or don't like the counterplay of a killer. Hold W.
For Killer it's probably committing to a chase that leads to nowhere. When I mean nowhere I mean an area where a gen is done or there is no gen there or it's blocked by corrupt. I don't like not being able to protect my gens while chasing.
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It could be that the licenses say that they can't be included in promotional content for other licenses.
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I can understand why they would delay the update for switch considering that the switch is a bit different from the other consoles, however I'm hoping that they don't take too long cause the queue times for me are pretty rough. Hopefully the update is next week. Also I wonder if the update will actually make the game run pretty smooth or if they will just update it so it runs at a playable but frustrating performance.
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I'm on the switch. I'm not being greedy with my cakes, I'm just stuck in finding a match.
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Usually having a key is a good way to be targeted. Other then that If I'm chasing someone, I'm gonna chase them unless you are literally just gonna die for them not just take a hit.
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Mainly just weak or Overused killers. Weak Killers just are... well.. weak, so it's not really fun and overused killers are just killers that I see Waaaay to often and it's boring to see the same thing every time.
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I guess we are gonna have to have 20 min que times again.
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OH. OK THEN. THAT'S COOL.
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In my opinion I think they are 100% going to. It's just a matter of when.
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100 on nemesis. I definitely would have more but..you know.
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I'm pretty sure the majority of people DC'ing aren't DC'ing cause of the optimization.
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But... My extra Bp... :(
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2378850#Comment_2378850
then what would unbreakable be? that's kinda the whole point of the perk
It could be one or the other It doesn't have to be both.
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I think it should. DS seems kinda underused due to it now actually being an anti-tunneling perk so I feel like it should also be buffed. Maybe remove the skillcheck aspect and make it so even if you use it the first unhook if you get unhooked again you can use it again.
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Coolest: Cursed Legacy, All kill.
Scariest: Shattered Bloodline.
Worst: Darkness Among Us.
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Unbreakable shouldn't pick you up and recover faster.
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Generally perks or killers that apply the exposed effect like Haunted Grounds, Devour Hope, Ghostface, Micheal Myers, etc.
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I don't see Pyramid head that often either which is a shame cause his terror radius ad chase music is great. I personally use to play him a lot but then they "nerfed" him and in my opinion it didnt really nerf him but rather just made him feel bad cause the lift up time from placing rites feels bad. Of course I still played him here and there but then the twins update came out and playing him was miserable cause of the poor consideration for console performance.