RenRen
RenRen
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- RenRen
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Comments
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I think it's a bit finicky bust mostly fine. There are definitely sometimes where I question "how did that not hurt them?" despite me having better connection.
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BBQ
Deathbound
STBFL
Lethal Pursuer
Eruption
Corrupt Intervention
No way out
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Legion
Trapper
Trickster
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I guess mine is if the killer gets spinned they're bad. I'm on the switch for reference, I'm sure you understand the issue.
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wait out 60 secs? 12 sec bt, 60 sec ds, including pick up, and hook animation is almost the same as a solo gen if not more.
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I want MMR a lot but I kinda want them to work on it a bit more. maybe it was just me but the last test wasn't that good.
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@Yui_TheBeauty said:
https://forum.deadbydaylight.com/en/discussion/comment/2454408#Comment_2454408
Wait it out, then slap them back on the hook if they try to do that.
What if they have DS, unbreakable?
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well for survivor perks you literally get rewarded for bad thing rather then good things besides bt SOMETIMES. As for killer it's not fun to see the exact same build over and over and over again even if it does have counterplay.
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Babysitter: I feel like babysitter should let you and the killer see each other but the unhooked can also see the killer but the killer can't see the unhooked. I think a sprint burst off hook is too much maybe a small haste boost.
Camaraderie: I don't think the endurance is necessary. Just add some way for teammates to see that the hooked has camaraderie. Maybe increase the range. maybe increase the unhook speed. just a few ideas. I don't think camaraderie should be a slightly weaker bt.
Second wind: Honestly I wouldn't mind this being 15 seconds. Also removing the broken status seems like a bad idea, yes it tells the killer you have second wind but it also tells the survivor you have second wind.
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I think adrenaline should remove the come off hook full health thing, I think that's a bit stupid. Also remove the wake up when against freddy cause that literally just affects freddy.
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For survivor: Blast mine, Flashbang. I never liked using flashlights but for some reason blast mine and flashbang feel so nice.
For killer: Deathbound, STBFL, Lethal pursuer. I like the idea of tying people together with deathbound, wish it was better. STBFL I feel is pretty obvious. Lethal Pursuer feels nice cause I don't have to waste time, wish it had a second effect though, 9 seconds is kinda... eh.
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The kick part I agree with the ruin part i disagree. If ruin wasn't a hex i would agree.
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You want people to respect a RNG aspect?
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People really don't like blight huh.
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I don't know how you would buff eruption. I feel like more regression makes sense but I often find the regression not the issue but the kick requirement. Maybe they can make it so once you kicked a gen it's permanently affected by eruption. You would still have a cooldown so it won't be too strong unless you are getting down after down. They might have to nerf the incap though.
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@GentlemanFridge said:
Remember that it applies Incapacitated for 16 seconds. That's 20% that's completely denied and it starts regressing to boot. And that can be applied to all generators with progress on them, AND triggers on downs of any kind.
gens don't lose 1% for every second so it wouldn't be 20% regression.
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if the killer is doing some kind of gimmick build then it's fine, but generally I think map offerings aren't fun.
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oh no
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Ghostface: faster recovery rate, Addon pass
Micheal Myers: Addon pass, Survivors regain stalk points overtime, Multistalk, make it so you cap at 100% for tier 2 to tier 3 so you can just press a button to go to tier 3.
Freddy: Addon pass, GeneralV rework idea.
Legion: Idk they need a new concept.
Trickster: MAKE HIS POWER PLAYABLE ON CONSOLE.
Nemesis: Replace his tentacle with a run ability and a rocket launcher.
Pyramid Head: addon pass, Bring back ptb chase music, buff his rear.
Oni: Addon pass, Passive charges much faster, Blood on the map disappears when entering blood fury, demon dash a bit faster startup, Make it a bit easier to see while demo striking, make terror radius a bit smaller while not in blood fury, make ink lion basekit, bring back pov music.
Spirit: make it so you hear her phasing even in chase, small glimps of her while phasing.
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Honestly the only argument that I can think of is that people won't be able to do content creation as easy. If people are the same skill then they can't do dumb stuff and get away with it.
Other then that I think that as long as they do the MMR right then it will be fine.
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Forced Penance:I think the broken status for hitting a person who is healing a dying survivor is unnecessary. I believe that the devs don't want to use endgame collapse for anything outside of it's main purpose so instead of endgame collapse it would have to be when the gates are opened. Other then that I'm not opposed.
Trail Of Torment: There's 2 issues with this. Gens don't regress while blocked. That cooldown is longer then oppression, and barely anyone runs that cause of the cool down, 120 secs is way too long.
DeathBound: If they know how this deathbound works. They are gonna immediately split up. Maybe remove the distance requirement for the health state.
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I kinda am gonna miss it mainly cause extra map gone. Plus I kinda wanted to see what the updated hawkins would have looked like.
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I think that's cause they are used to winning. I haven't had any differences. Still use gimmicky builds. Still get the occasional camp/tunnel. Still escape. Still die. Still get mad at solo q.
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I don't think making hatch better is a good idea.
The breakable door thing could cause issues on maps such as badham cause if their inside the building then the survivor could just run to one of the doors and open it and get a huge lead while the killer either goes around or breaks it.
This really didn't solve issues but rather amplified them. They are fun ideas though.
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I like DC penalty cause people can't screw over the rest of the people without screwing themselves over.
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MMR has been fine for me besides for killers I haven't played a lot of, maybe cause I need to play them more for proper matchmaking. High mmr for me has been fine outside of the issue that most people I've seen at high mmr isn't cause of skill but cause of items, perks, offerings, and being in a constant swf both as survivor and killer. I'm sure that my opinion would probably change once I go against a ridiculous good team.
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Saying a perk is bad cause of something that isn't a fault of a perk is kinda dumb. If I used Spirit and when I phase to a survivor and attack them but the servers don't register it does that mean spirit sucks? No it means servers suck. I can understand why your frustrated but blaming the perk for something that has to do with the servers is terrible logic.
You can also just not bring dead hard if your having issues with it.
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I mean.. for me it's been fine. The killers that I play a lot and play well have good mmr. The only bad mmr experience I had so far is killers that I play a few times probably cause I need to play more matches to properly be placed. I haven't played survivor yet though.
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Generally I play nice when I'm survivor but when I play killer I would like to play nice but if I do I get BM'D so I'd rather not unfortunately.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2429921#Comment_2429921
This is what people have a problem with though.
FNaF is not the problem. People can like whatever they like. But the continual making of posts about the exact same thing grates on people and makes them not want it.
I know it can get annoying but telling people to stop won't do anything. At most the mods can maybe make all the discussions in one thread but that's about it.
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@Deadlock said:
https://forum.deadbydaylight.com/en/discussion/comment/2429921#Comment_2429921
Until the chapter is released, probably.
yes. or until the devs stop supporting. which is unlikely.
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@Deadlock said:
https://forum.deadbydaylight.com/en/discussion/comment/2429742#Comment_2429742
Well idk if this is pro or anti fnaf, but I feel like it's the same with any other franchise. There are plenty of Jason, Candyman, or even RE posts before it was released. People just usually dislike the fnaf ones because they don't like fnaf. I want to reason with people and understand what people dislike about the game or what they dislike about it coming to DbD, but 90% of the people who.disagree don't give me answers, they just say things like "STOP" or just say im contributing to spam.
I'm just stating that no matter what someone says these posts will keep on happening whether they like it or not.
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@OnryosTapeRentals said:
STOP.
You do realize that these types of posts won't stop till a fnaf character gets in or until the devs stop supporting the game right?
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I kinda do kinda don't. Original killers have much more freedom for ideas but there is almost always something wrong with them. Either they're gameplay is really bad or their design isn't good, and sometimes they're fine but then they nerf or buff them. this isn't necessarily a original killer thing, but with license you at least get happy that you see a character you like get in.
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my first game was wraith in 2020 march. It was pretty much the same way I play wraith now. Find someone, uncloak, hit, cloak. It was my 4th game that was hell.
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He still kinda is bad on console. The recoil is a huge hinderance.
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@MonsterInMyMind said:
Its been running in the background for months it doesn't require start up matches it has your MMR set.
ah ok. thank you.
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interesting
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@FreddysMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2416619#Comment_2416619
Maybe it is just my internet :( today was pretty bad and it is never bad for me.
For the 5.1.1 update?
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Optimization and Communicating with the community. this is game is so badly optimized it's not even funny anymore.
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I mean they want to leave early so.
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The same way i feel when survivors dc.
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I kinda want this at the same time I don't. I would like know my skill level cause seeing a low skill level makes me want to get better and a high skill level will definitely help my confidence but I also don't want the whole "I have a higher skill level and you have a low skill level so your point is invalid" situation.
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For silent bell I don't know cause it's an iridescent so maybe it's fine? but it is really good... but it's an iridescent. I don't know hard to say.
For All seeing blood I think it's fine. From what I experienced all seeing blood doesn't really do anything against good tiles/ good survivors.
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I chose yes. I personally like fair matches and whenever I play dbd it never feels fair. I either get destroyed by survivors or I destroy the survivors. Whenever I play survivor I feel like my teammates are way better then me or a lot worse then me. I don't like being the hinderance in the team but I also don't like losing cause of my teammates.
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For killer it can prevent items from being used. I don't see how that's useless.
For survivor how is it suffering? You don't need to bring an item every game.
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Nemesis, Micheal Myers, and Pyramid Head. I want to pick up oni though.