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RenRen

RenRen

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RenRen
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  • Just get a better gamer chair i guess.

    I honestly wonder how the collision system works.

  • Yeah most of the merch is kinda bad. I wish they were good though. There is so much potential wasted.

  • Hit validation I'm ok with. Pallet validation I don't like.

  • @Brokenbones said:

    I would disagree, mainly because the addon removes any kind of 'mindgaming' when it comes to chases involving the Wraith.

    Think about it, a lot of wraiths these days spend as much time as possible in cloak to take full advantage of the mobility and the post-uncloak speed boost. Paired with the addon, the wraith has insane information during a chase and can almost never be mindgamed or psyched out. It's like I'm all ears on crack basically

    This addon's downside used to be that if you ran it, you only had 1 slot available for other addons like windstorm, shadow dance, swift hunt and so on

    I also don't think the fact stealth becomes unviable is that fair, Blight had an addon similar to this and it was nerfed to be a bit more fair. Rightly so if you ask me

    I'm not sure about you but I haven't seen blight's aura reading addon since it got nerfed.

  • I haven't seen a toxic wraith ever.

  • Imo blight and pyramid head isn't that bad on console. The other ones you mentioned however are definitely harder to play on console then PC.

  • No. I think lethal should have a secondary effect though.

  • You can use spine chill. you can bring sprint burst so when you see him come at you with uncloak speed you can sprint burst. You can be in places where you can see him coming.

  • I mean sure. I guess that would help with console optimization a very small amount so I'm cool with it. Don't think using the Pride flag as an example was a good idea though. Maybe you should have said like the Gnome or something.

  • Sure. They're gonna have to change mindbreaker but sure.

  • You really gotta add the Fnaf part too huh? Anyways I'm not excited not because I don't think hellraiser shouldn't be in but just pinhead's design. If they release one of the other cenobites then I'll definitely play him a lot.

  • Outside of pinhead cause he will literally just come out with no MMR, Probably Spirit.

  • Hex:Ruin and Dead Hard.

    Ruin is a hex that I almost never get value out of due to it being destroyed instantly. I used to run Dead Hard but I started to realize how unfair it is for the killer so I stopped bringing it.

  • Yes. It's just outclassed by medkits and keys. Also people like bringing flashlights for saves.

  • Definitely. It's gonna be rough for a few games at the start but otherwise I'm fairly certain I'm gonna have fun. Unless you know... bugs.

  • I think silent bell is fine if it get some sort of other warning or maybe if the silent bell was silent from a certain distance. Or maybe they can make the whoosh sound gone instead of the bell ringing sound. Also I see a lot of people complaining about all seeing-blood and I don't see why.

  • Deliverance is fine. Maybe add a way for other survivors to know you have it but that's it.

  • Maybe start off with a boost and then you still get stacks as the game goes on. Maybe a 10% boost to start off? Also Adding more things fire up boosts would be good.

  • I agree however I think it should be nerfed in someway to prevent 120 sec of harrassing the killer. You are doing absolutely nothing to help your team but your being annoying. Also in endgame the killer is kinda screwed cause they can't pick you up.

  • @KweenPlease said:

    https://forum.deadbydaylight.com/en/discussion/comment/2472244#Comment_2472244

    Other than Prove Thyself there are no REAL gen speed perks. WHICH DOESN'T WORK IF YOU SPLIT UP YOU NEED AT LEAST ONE OTHER PERSON.

    Yun Jin's only works once a LARGE amount of people have been hooked and it only really helps by 10% on a gen ONCE EVERYONE HAS ALREADY BEEN HOOKED MULTIPLE TIMES.

    and Tap's you have to be hidden in terror radius for 15 seconds for ONE 1% token. So is that really a difference?

    You can only call it gen rushing in my book if they all bring brand new parts or a purple toolbox.

    You can only call it gen rushing in my book if they all bring brand new parts or a purple toolbox.

    So.. it does exist then...

  • Something mechanical like a robot.

  • I don't think above average will suffer but rather only top players. Cause this game is not balanced at that level.

  • So this game is easy but you want to go to lower mmr... The game is easy but you don't want to play sweaty matches...

  • My oni games were super fun. Which is new cause my oni games are either really really easy or I just get absolutely destroyed. With the SBMM it was actually fair. On the other hand my Blight and Trickster games sucked. For Trickster it might be because I'm on console so it doesn't matter what my mmr is if I can't hit anything, but for blight it was a bit wonky. Granted I only played Blight like 8-10 matches since he came out so it might be that I need to play Blight more.

  • So you want a guy with a mask and a chainsaw. So leatherface.

  • i'm kinda happy. The thing about the last mmr which is the one I think their releasing is that my oni games were amazing. Good players but not so good that It doesn't feel fair. However my Trickster and Blight games were pretty rough. I'm not sure if I needed to play more blight and trickster for proper mmr rating but those games were rough.

  • Doesn't this show that mmr is a good idea?

  • Yeah rather then bp I'd like irdiscent shards. Maybe auric cells but that might be asking too much.

  • @n000b51 said:

    Are you serious ? Are you aware a click click flashlighting can't hurt you as killer ?

    It's just a survivor strat' to test your mental health. And apparently it works well...

    Just down him with your M1 attack or deny him or shut down your headphones...

    But calling it toxic or to ask BVHR to ban someone for that is just a joke... or a bait ?...

    Ah yes don't use surround sound. Also I don't know about you but most people who click aren't trying to get the killer's attention for actual gameplay purposes.

  • There can be numerous reasons. They might hate the scream of your survivor. I remember when elodie came out and she had the scream bug on the switch. i felt bad but I had to hit the survivors on the hook that scream hurts. Another could be that they just had a frustrating game and they just have to take it out on something. They also could just be naturally rude.

  • I never played against old freddy but from what I've seen and hear he was fun to go against and was unique. So with that amount of knowledge it sounded like he just needed a big buff and not a whole rework.

  • If there was another RE situation.

  • I feel like most of the reworks have been disappointing. I understand that the realm beyond is mostly for visual not gameplay but still. It feels kinda like all the maps are the same sometimes.

  • Pyramid Head needs better addons in general. I only see range and Increased time. As for the iridescents.

    Obsidian Goblet: I think that while placing rites of judgement he goes undetectable makes sense. Never made sense why the devs didn't do that imo. The increase duration I can agree with, kinda need to with how the addon works. I think the range shouldn't be increased but rather decreased. The cooldown Is something I also disagree with, maybe make it so they have to have a minimum amount of rites available to perform rites of judgement.

    Iridescent seal of metatron: That seems like a lot of effects. I think that the aura reveal can maybe, MAYBE, be a purple addon. I feel like it should just reveal everyone rather then the tormented besides the caged cause the devs wanna avoid that. The second part with the saver not losing torment is fine.

  • I think that totems should be set so you can only bring one hex but it makes all totems meaning for every totem destroyed the hex gets weaker until all totems are gone. An example would be like ruin would do 200% at 5 totems then 150% at 4, 100% at 3, 50% at 2, 25% at 1. I'm not saying these specific numbers should be implemented this is just an idea. Another idea is that dull totems actually do something. Maybe a hex can get destroyed but then come back by hooks. Maybe they can make it so you can't see which totem is a hex until after a set time or until a gen is done. I honestly think the first thing that should be implemented however is totem placement changing every few updates.

  • Depends on what your definition of good is. Also can I have some of your Pyramid head games? I don't get any.

  • @SmellyGoat said:

    Lethal pursuer would be broken. Literally a tunneler's dream. Hard pass.

    Counter Force is fine where it's at, it gives you a general location. With a little map knowledge you can easily find totems with 2-4 seconds, if not you should run Small Game with it.

    Disagree with Resurgence as well; if it's put into a good build, say, with Self Care and Botany, topped with a medkit, you're basically insta-healed once off hook. It's alright where it's at. Also imagine running Solidarity with it.

    Permanent Eruption makes it unavoidable and basically makes it impossible to avoid having your gen explode, revealing when you work on it to the Killer. It must remain time/hook based.

    I actually agree with the Hysteria buff. It's grossly underused and needs a pick-me-up. Although, maybe putting a survivor into the Dying state would be better. Every healthy survivor taking a hit and removing the Killer's terror radius for a whole 30 seconds would be a little broken.

    One survivor goes down, the other three suffer Oblivious for 30/35/40 seconds

    Lethal Pursuer: I don't see how that's broken. It does somewhat inspire tunneling which I do agree on despite the fact that object literally does the same thing.

    Counterforce: You shouldn't have to run small game with this. Also you can't find the totem that it shows if the totem was destroyed by someone else after the 4 seconds, hence why I put it should show a different totem if there is one.

    Resurgence: I'm so confused about this. It just seems super.. gimmicky? weird? bad? I don't know how to define this but I don't understand why you would run botany, self care, a medkit, AND resurgence. I don't know maybe I just need to try it to understand.

    Eruption: I said in the post it still has a cooldown...

    Hysteria: We seem to have very different idea's of what is considered broken.

  • So because the survivor left the killer should be punished with a stun.

  • @ARTRA said:

    Counterforce: Yes, and may be add a totem count like small hunt.

    Resurgence: Meh, 10% doesnt matters that much.

    Lethal Persuer: Not bad idea, but i liked more other i read few days ago that activates again on survivors kills.

    Eruption: Dont know, looks strong but ruin and pop exist.

    Hysteria: This perk is weird, with a lot of CD and nemesis is not a killer that leave survivors injured. Point is, if you down someone and hysteria triggers, probably de downed survivior its going to be the only affected(wich is usseless). I would like to see Hysteria with a LOT of less CD 20 sec or so.

    Counterforce: I agree a counter would be nice.

    Resurgence: I don't know how much of a bonus is too much. I was originally thinking 80% but I feel like that might be too good. Then again you get 2 uses so maybe it's fine.

    Lethal Pursuer: That idea isn't bad either. Issue with that though is that if the killer has bbq and the survivors get revealed you only get 4 extra seconds.

    Eruption: It might be too strong. Idk. If they do implement this idea then I guess they can either remove the incap or increase the cd to 35 or 40 sec.

    Hysteria: It's hard for me to balance this perk cause I have no idea how good oblivious is. If Oblivious isn't too strong then maybe it can also effect all survivors regardless of health states. Also this perk is a teachable perk so nemesis isn't the only one using this.

  • @CakeDuty said:

    Did you forget about Leon's existence? He's probably got the worst perks outta this chapter (except Flashbang).

    I think flashbang and bite the bullet is fine. As for Rookie Spirit I have no idea how to change it. It's use is to see regressing gens but seeing that isn't very useful most of the time. The only thing I can think of without completely changing what it does is add a new effect where it has aura intensity based on how close it is to complete.

  • If they clearly weren't good you didn't think that maybe they might have noed?

  • I miss pov killer music.

  • Killer: Pyramid Head. I really like his music and theme. I would Main oni if his power wasn't super dependent on good fps and if his passive was better. I really like RE but they kinda did nemesis bad imo.

    Survivor: Cheryl. I like her design idk why. Once again I like RE but jill looks a bit off and so does leon.

  • that's map rng not the perk. I honestly think they should reduce how much rng the maps have, it's a bit absurd.

  • I'm pretty sure the point of the zombies is for info more than actual lethality.

  • There really isn't much of a reason to not tunnel and camp outside of morals.

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