RenRen
RenRen
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- RenRen
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2543511#Comment_2543511
https://us.v-cdn.net/6030815/uploads/XGDOEAJPY8LO/1j1ckj.jpg
Protection hits can be fun and should be rewarded for throwing yourself in harm's way.
It's fun to get hit? The only way I can imagine that being fun is with mettle of man but that's it.
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I feel like they should remove the protection hit thing and replace it with gens done.
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I don't get spine chills and shaky hands but I do just look at the killer select screen with my controller on the table. Every time I open the game I wonder: I really don't want to do this but it's fun but then there's balance issues, but it's cool, but I don't want to deal with survivors being toxic, but I want to play iconic characters, but bad optimization, but this, but that, etc. I like this game but other players can be so unsympathetic that it makes something that I really like to something that I grown a slight fear to. I really wonder what can be done to reduce this problem. I sometimes think maybe balance but I'm not sure.
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This is probably bait but if you think Nemesis is strong and is boring you have about 5 more killers to complain to talk about.
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Sure. I would like that.
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Most things in ptb don't get changed when transitioning to live.
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@legacycolt said:
The devs have said they are satisfied with the way nemesis plays and they already changed him a little bit
what about the perks not just nemesis but also jill and leon.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2536334#Comment_2536334
The Nemesis Update:
- Movement speed while charging Tentacle Strike Tier 3 increased to 4.0m/s (was 3.8m/s)
- Shattered S.T.A.R.S. Badge effect duration increased to 60 seconds (was 30 seconds)
- Iridescent Umbrella Badge effect duration increased to 30 seconds (was 15 seconds, but was erroneously displayed as 12 seconds)
- Ritual of The Nemesis reduced to reaching maximum Mutation Rate one time (was 4)
Wow. Ngl I forgot about these. But yeah your right he did get changes. huh.
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@ThiccBudhha said:
Nemesis technically got that tier 3 buff. It is better than you think it is. Trust. I am very experienced with tentacles...
Oh my. I mean in terms of strength I think Nemesis is fine. Yes I do want him to be more like Nemesis but there are more pressing matters. I'm more talking about the perks. Like I never see Counterforce, Rookie Spirit, Resurgence, Eruption, Hysteria, or Bite the Bullet. I see flashbangs fairly often enough to say it's fine and blast mine is rare but generally understandable.
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@Aven_Fallen said:
Nemesis received some Changes in the last Chapter tho (when Pinhead was released).
Can you tell me what they were? I only know the 4.0 tier 3 speed but that's it.
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I kinda forgot about RE6 completely. Personally I want RE 1 Jill.
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I kinda knew boon's were gonna be good. It's a hex for survivors. Even without the Relight there could be 4 boon's.
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I'm pretty sure there are bigger problems then bigger things solved.
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I kinda want a rework for legion but that takes a lot of time, so I kinda wish they did a temporary buff that's just no lossing feral frenzy on basic attacks, legion speed faster, cooldown one, ONE, second shorter.
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I'm worried about medkit's tbh. If you have a good medkit that thing will give you so many heals.
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Plague isn't a almost guarantee immediate health state, It's projectile speed is slower, and according to the patch notes if you read them, it says it's basically hatchet windup.
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I'm mostly happy with it but I'm a bit worried about the opening time. It's says a few seconds but how much is a few? 3 secs? 5 secs?
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Its fun.
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I think so. I can't tell when I play killer. For survivor it seems fine for me though.
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I feel like spirit overperforming is the issue but rather it not being fun due to "No Counterplay".
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Excited but worried. It seems too good. Which is a bad sign.
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2521938#Comment_2521938
Except Huntress and Demogorgons passes were excellent.
Most of Demogorgon's addons aren't ever used and while I do agree huntress's was good most of them are the same. Btw wooden fox.
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I honestly don't know why this isn't a thing yet.
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I thought it wasn't exclusive anymore.
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I hope so. Last one was bad. They said they'll put more effort into the halloween and anniversary event but we saw how the anniversary one went so.. who knows. Well, BHVR does.
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MMR is all I can say.
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@SabunoHakia said:
https://forum.deadbydaylight.com/en/discussion/comment/2520845#Comment_2520845
Um. No way in heck would someone prioritize 2 types of escapes when they could be spend on other perks with more diversity such as borrowed time, other wise they will literally just die. Because dead hard is good, but that doesn't do you any good against my piggy chase 5 seconds longer, injured or downed, literally watched someone dead hard football to the hatch I was standing on closed it as mid jump the look on their face was priceless.
I'm pretty sure if people had the option to run BT, DS, Dead hard, dead hard or Unbreakable, DS, Dead Hard, Dead hard, they will run the double dead hard.
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@Dreadnight said:
I think blindness should reduce the survivor's fov in addition to avoiding aura reading (like an inverted Shadowborn). That would create more moments of insecurity in loops.
What this person said.
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I do think that Nemesis isn't as good as people like to say but I definitely disagree that he's the worst. Also yeah Pyramid head is SOO much more better then nemesis. He also plays very similar to nemesis. The only way nemesis is better is cause of the zombies and that's if, and a huge IF they actually do something.
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@SabunoHakia said:
https://forum.deadbydaylight.com/en/discussion/comment/2520836#Comment_2520836
That is the point though just fast enough to turn a corner and it actually seem like a "deception" because after the 5th time I got annoyed and started to ignore it and move on noting that they weren't fast enough around the corner multiple times. All I seek is a real deception, I am in fact a Killer Main, my friends a survivor main whom I help after seeing this it would actually help him a lot and make my job carrying him a bit easier.
So you want a dead hard that can be runned with dead hard..
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That would be a free dead hard at some tiles. In fact that's just a dead hard at lockers. Except less fast.
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Ah yes just remove them. Don't change them. Don't fix them. remove them. Don't give solutions, very helpful.
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@baseballfan4877 said:
you know what ruins the gaming experience? The game being balanced around casual survivors.
I honestly don't understand why companies do that. Why balance around the group that don't really pay attention to how strong something is or how weak something is? I can understand the fun aspect but that's just a everyone thing not a casual thing. If anyone can explain why please do.
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Depends on those addons.
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Eh yeah. I can say they're my skill level. At least most of them. Some of them are... questionable.
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It works for me. Maybe high ping.
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@[Deleted User] said:
I think weapons just wouldn't have worked in DBD. Sure, he could have charged up a rocket launcher crate, taken it out then used a shot to insta-down a Survivor or something, but I guarantee it would have been too much to face off against. I played the 3 REmake and his iteration in this game is close enough. The zombies add a fun, new mechanic to the game and can either be useless, or very helpful. His tentacle is fun to use by being able to walk through pallets and walls. All I really want is a Mr X skin though, as, to be honest, I prefer him to Nemesis. Something about him in RE2 just felt more threatening, and mainly intimidating to be chased by. Nemesis is threatening but Mr X is straight up intimidating.
Both him and Nemesis are Tyrants. Seeing the parasite on Mr X might be odd, but for the sake of it being a skin it can still work. The punching animation and zombies still fit him very well.
They could restrict it so it's one rocket launcher per gen or something and make it hard to actually hit.
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If their is no strong killers their will be a lot less killers.
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I don't have vigil so.
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I literally could just walk forward with enduring and not worry about pallets. Brutal is good but not good enough imo.
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I would say yes please but man is it unfun to be forced to go to an unfair map. I'm not saying RPD is unfair because I literally played that map like 2-3 times but I'm more talking about going to Haddonfield or Ormond.
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@legacycolt said:
I will play her more because she takes skill to play now
I'm pretty sure she still has the same required skill. It's just that survivors actually can "skillfully" counter her.
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Depends on how weak she becomes. If she becomes weaker then current Myers then I probably won't main. The problem is I've only played spirit 3 times so I'm not fully sure if I like playing her.
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I don't know how you make hillbilly's addons worse.
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@Apexgnifrums said:
https://forum.deadbydaylight.com/en/discussion/comment/2518499#Comment_2518499
If you want to play and perform the same as anyone else (hell even monkeys can do that) than that's fine. I for myself preference something more challenging and skillful
I want to play all the killers (except hag or nurse due to headaches) so this is a win for me if they make spirit fairer.
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@AGM said:
https://forum.deadbydaylight.com/en/discussion/comment/2518328#Comment_2518328
What is the bug?
It's an animation bug. It takes longer for him to put the sword down. It doesn't affect the actual attack but if your used to the normal animation it looks and feels very, VERY, off.
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@Apexgnifrums said:
https://forum.deadbydaylight.com/en/discussion/comment/2518327#Comment_2518327
Guessing based on what? There is no information to try logical thinking. Its flipping coin. Not more. And that doesn't need much brain power
not using much brain power still is using brain power.
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I like everything but I am worried about the trapper changes. I'm not sure about other people but he's pretty annoying right now, can't imagine after the buff, hopefully not too bad.
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If the game gets anywhere near as bad as the RE chapter.
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I believe in JP servers there is quite a few. Also I play Pyramid Head often but he bugged rn.