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RenRen

RenRen

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RenRen
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  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2553993#Comment_2553993

    any change you want is a nerf to him.. or would you be happy for his power to be instant?

    Cause changes means only nerfs.

  • Idk man. Console is kinda rough already. maybe for pc players with high quality on.

  • Yeah I was somewhat ok with the Q&A. It felt like there was a lot of "we can't say" in there. I know that they say they don't want to make empty promises but It doesn't exactly feel better hearing maybe, maybe not.

    Also the SBMM seems a bit... flawed by how they described it. If you have high MMR there is a chance that the useless claudette would be there but if you think about it that claudette doesn't exactly go up at any point. They die as last survivor they loss points, not a lot but they do. They escape through hatch, they get nothing changed. Meaning at no point do they go up. So at a certain point, the MMR would be that at a certain range there would be only players that actually do something meaning the survivors would constantly win. This being said we know very little about the killer mmr. So depending on the killer MMR system, survivor MMR seems very fair at the same time slightly flawed.

  • @Ghostyboii said:

    https://forum.deadbydaylight.com/en/discussion/comment/2548800#Comment_2548800

    just because they said they werent adding a low graphics mode doesnt mean they are abandoning console. Like they said a low graphics wouldnt help because its a processor issue and not a gpu issue. Also the midchapter is going to have optimization fixes too.

    I hope so. I don't exactly like how my switch sounds like a plane preparing to take off.

  • I never understood why there hasn't been a fix for this yet. Not only in dbd but other games as well.

  • Your complaining that people have to pay 1080 auric cells for 1 full cosmetic set when if you finish the pass you get more then 3 cosmetic sets, all your auric cells back, and charms that I'm pretty sure are exclusive? Not sure about you but I feel like the people who are buying the cosmetics are kinda getting screwed over in this situation.

  • I swear I've seen this post before.

  • @IronKnight55 said:

    He's getting the changes he needed. Wraith is just way too unfun to go against right now.

    I never understand this. The character isn't fun so he should get nerfed. Shouldn't he be made to be fun to against rather then just making him weaker? That logic is the same for freddy and that clearly turned out well.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2547322#Comment_2547322

    I think his add-ons were already perfect. A good example of what to do for future killer's add-ons.

    Idk man. Those Blink addons.

  • Depends on the killer. Most of mine have corrupt and pop at least.

  • I'm not sure. One hand it would help with the swfs that are winning because they have communication. On the other however it would do nothing against actually good players. We also have no idea how mmr works cause for all we know queue times can affect who we get paired up with.

  • @ThanksForDaily said:

    Killer mains: "Nerf Dead Hard!"

    After the Dead Hard nerf also killer mains: Nerf Sprint Burst!

    100%

    I mean what do you think would happen. They both are clearly stronger then the other exhaustion perks. Also Survivors have been saying nerf freddy, freddy got nerfed, nerf spirit, spirit got nerfed, now it's blight.

  • @NoOneKnowsNova said:

    I really like this thread, so here are some of mine for killer.

    • Unless you're very high up the ladder oof MMR or survivors bring very specific builds, the game is for the most part balanced.
    • A killer being fun to play and fun to play against is more important than strength but they should have an equal balance. A great example of this is Blight who is all three.
    • As a Billy main, his rework didn't gut him and he is still an A tier killer.
    • Most SWF aren't OP, and are just regular players who are trying to have fun with their friends.
    • Swamp is worse than Haddonfield.
    • Noed needs a nerf, its unrealistic to expect survivors to do all 5 totems if they're solo or if they're playing on an inside map.

    With that, here are some of mine for survivor.

    • Exhaustion perks shouldn't exist (specifically SB and DH) and if you're good at the game you won't need to use them. Additionally it's more fun not to use them.
    • Flashlights are the worst item and unless you're doing challenges you shouldn't really bring them.
    • Tbagging is fine IF it's to try and get the killers attention off another survivor instead.
    • Spinechill is heavily overrated.
    • Self Care isnt a bad perk if used right.

    And finally, some general ones.

    • Most sets are completely fine. If you think otherwise, don't buy them. Some however should have the head/weapon available separately.
    • Most reworked maps are completely fine, with the worst two realms being Haddonfield and Swamp, two that havent been reworked.
    • Hawkins Lab going is a good thing as that map was extremely unfun to play on.

    Probably missed a few but that's all of mine.

    Tbagging isn't fine. It's BM. Getting the killers attention by tbagging isn't the same as doing a gen in front of them. One is being rude and one is making the killer give up a gen.

  • @DelsKibara said:

    Oh boy, here. I have a couple of things to get off my chest:

    • MMR is fine. The only reason you would complain about it is if you're in the higher end of MMR, where the game's balance scales are absurdly tipped on either side often and you face some of the worst cheaters in the game. With that said...
    • BHVR has done absolutely nothing to cheaters in this game and it's starting to show how little they care about it. EAC is one of the, if not, the WORST anti cheat software in the market right now. The very fact it's own by Epic Games and is completely money oriented (they won't work on it unless they keep getting paid) shows that this situation isn't going to get any better.
    • Killer balance is in a sorry state. While it's important to make sure that Killers are balanced and fair to play against. It should not be at the expense of the Killer player who is playing the game. It should feel fluid and fun to play these killers even if they are relatively low tier. Not clunky and horrible. One of the reasons I stopped playing Twins is the 5 seconds cooldown on any pounce, even successful ones. You feel PUNISHED for using your power.
    • Not even MMR can help solve the biggest issue with DBD Balance. Solo Queue NEEDS some level of information that isn't tied to perks. It's completely unreasonable to ask survivors to run Kindred or Small Game for ######### that is free for SWFs to have. Give Solo Queue survivors or survivors as a whole ways to identify ######### like this.

    MMR feels off sometimes. It might be due to queue times and amount of players though.

    Yeah they need to do something about cheaters.

  • So basically guaranteed escapes on haddonfield.

    • You need Gen Defense Perks at High Level
    • SWF's are gets a huge advantage
    • Old Undying wasn't too strong, needed a nerf, but not as much as they have.
    • Pyramid Head was fine on how he was on release.
    • Nemesis should have been way more threatening.
    • Exhaustion perks should be removed.
    • Flashlights should have a delay between turning them on and off.
    • If someone has BT active they should lose killer collision.
    • Hexes should still have some kind of a effect when they're destroyed.
    • Noed should have been changed already.
    • Leatherface is really easy.
    • Freddy shouldn't have been purely nerfed. He should have received some buffs.
    • Lethal Pursuer should be buffed/nerfed.
    • Dbd isn't as casual as people like to say.
  • I don't know about the no mither one but the stridor and iron will one yeah.

  • It's literally AI. Of course the killer has almost no input. Also If you are having trouble with zombies I don't think it's a zombie issue.

  • Yes gen perks shouldn't stack, the ideas you gave however are pretty bad. Also if they ever do release a update where gen regression gets nerfed they have to and I repeat, HAVE TO bring it with a map reduction size or something to help combat current gen speeds. Kill rates are gonna drop HARD if they release it without something to make up for it.

  • neither. I think he is so extremely mediocre.

  • I only run bbq for "tracking. I use bbq more for that bp. Between chase and gen slowdown, Tracking isn't that good compared to the others.

  • @Sandt21 said:

    The sprit nerf hasn't even gon through yet and they're already moving on to their next target 🙄

    Efficiency

  • I think some of them should be unlinked some should remain linked. Like ghostface's blight outfit. If you know you know.

  • You normally are suppose to put this in the feedback section but ok. I wonder if they remove the orange stuff it would help.

  • Yeah the music team is amazing. Not a big fan of Trickster's chase music but everything is else is great.

  • Some complain cause no more ez escapes/kills. Some complain due to increase in hackers. Some complain due to the game being unbalanced, even if your on the same skill you ultimately don't get any kills as killer. Some complain cause they have to focus on the game and can't interact with their viewers. It's kinda hard not to hate it if you stream especially if your a killer.

  • I mean if killers get the ability to ban maps or perks then sure.

  • @Nathan13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543737#Comment_2543737

    That won’t happen. If survivors played the whole match with 3 perks, they should have a chance to use their DS just like killers have chances to use their endgame perks.

    That logic doesn't really work. Pop can only be done with gens. You have a chance to use it throughout the match. You can't use it endgame. Same goes for Oppression, Ruin, or any gen perk.

  • Yeah I can agree with these. Don't know why BHVR didn't change any of his other addons considering that they have the data to see that everybody only runs stalk recharge,

  • @Dino7281 said:

    Yay, copy-paste time again, because my opinion didn't change.

    Changes I would do:

    QoL changes:

    • The Legion may see the blood pools of injured Survivors during Feral Frenzy.
    • Feral Frenzy begins to replenish at the start of the fatigue state.
    • The depletion of Feral Frenzy pauses while performing the break, damage and search interactions.

    Buffs:

    • Feral Frenzy’s movement speed is increased to 6 m/s after applying Deep Wound.
    • Feral Frenzy’s fatigue state is 3 seconds and a missed Feral Frenzy attack prompts a 4 second fatigue state.

    Do this and I am happy Legion main.

    Maybe some add-on rework would be nice too. His add-ons are not bad overall imo, but there are some that need to be changed:

    Defaced Smiley Pin - doesn't support play-style

    The Legion Pin - doesn't support play-style

    Stab Wounds Study - useless

    Frank's Mix Tape - useless

    Oh I like this. Also yeah his addons need work.

  • @slendermansmoom said:

    also he isn't the weakest killer that badge goes to wraith/clown

    Wraith?!

  • I literally get ormond and haddonfield at least one time every time I play. I never get Midwhich,or Macmillian.

  • Literally just lower the cooldown on it. THATS IT. It's not hard to change that 80 to a 40 or 60.

  • Yeah no. Not a single game where that has happened has that been a good idea for me. Also It's not a matter of skill in that matter. Also SBMM is on so not every game is easy even if you tunnel. In fact it still is hard.

  • I feel like Chucky would probably be a linked set for Charlotte.

  • The Punishment of the damned. I feel so nice when I hear the hit sound. Especially on multiple survivors.

  • I can't agree. I have only played 3 times, 2 times were on release. Can't really give much input.

  • Chucky, Jason, A pirate character, A robotic killer, A disguised killer, A bug like killer, Alien, Predator, Candyman, Fnaf, A medieval killer, A reoccuring franchise killer such as Mr. X, A anime character, A Egyptian killer, uhhh, that's all I can think of.

    Jason I'm not against cause then we have all the iconic slashers but what would you even make his ability? Traps? Trapper. Stalking? Ghostface and Myers. Teleportation? Nurse. The dart he throws in Friday 13th game for some reason? Trickster/Clown. An axe? That would probably work like leatherface and billy. It's kinda hard to make Jason have an idea that isn't used. They did make ghostface have the same ability as Myers basically though so maybe they can make jason like a mix of all these killers.

    I know a Disguised character wouldn't work against swfs due to them getting information (A reoccurring theme with swf) but I think it would be cool. Maybe they can slap on a second ability to make up for the lack of ability in the disguise.

    Anime killer is literally there just because I'm curious how BHVR would do it. Might be really cool. Most likely gonna be weird.

    A reoccurring franchise killer would be nice. Might be difficult with most of them. Definitely can do it with the survivors though.

  • I've seen dead hard do waaaaaaaaaaaay more then sprint burst. Not only myself but streamers, and competitive players.

  • I never played him in the first place due to console.

  • @Clowning said:

    Behaviour seems too concerned with making Killers fun to play against, less so to play as.

    Seems that way. At least most of the time.

  • I mean people say playing a specific killer is toxic. It really depends on your definition. I guess T-bagging, Clicking, and the endgame chat is considered toxic. T-bagging and Clicking can just have a delay between presses. So if you crouch and get up you can't crouch immediately again. Same goes for Clicking. Endgame chat literally can be closed for yourself.

  • @Phasmamain said:

    Dbd is pretty tame compared to other games imo

    Maybe cause I haven't played much PC games or games with crossplay but Dbd is the most toxic game I've played. I can't imagine what games you are talking about. I only heard stories about league but that's it.

  • @danielmaster87 said:

    My problem is that it works in the endgame. As soon as the person gets off hook, it's a guaranteed escape for them. Yes, I'm technically tunneling, but when everyone else is full health and body blocking, what else is there to do? And then the person with DS will body block everyone else, because they can afford to go down and still get away.

    They can also do an exit gate or flashlight save without losing their DS. It's absolutely still abusable.

    Yeah the endgame ds is annoying. I don't know how you would even change that though. I guess you can make it so that ds doesn't work when all gens are don but I'm not sure how well that'll go.

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543511#Comment_2543511

    You mean that everybody would get stacks whenever anyone does gen?

    That would actually not be bad, but problem is that it doesn't fit theme of the perk.

    Or that it would be for either unhook or gen done, because at least for me that would be harder to earn 4 tokens.

    You can have game where killer doesn't get many hooks and earn 4 tokens from protective hits, but there is no way you can do it from gens. It's easy, if everyone has WGLF, then number of hooks is limited and number of gens is limited, but number of protective hits is not, so everyone is able to earn 4 tokens, if you try a little.

    Bonus healing speed on downed survivors is really good and I would work around that.

    Maybe add new way for earning tokens -> healing downed survivors.

    That perks support that, so it fits theme and would make it easier to earn tokens.

    I don't actually find it hard to earn 4 tokens, because I do 1 for 1 quite often and that earns 2 tokens.

    when anybody finishes a gen anybody with wglf gets a token. It fits the theme cause gens means escape which is survival which is living.

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