Let's Fix Ghostface

I've already done this once and it's fallen nowhere, this is my final attempt so BHVR understands what is happening with GF.

Problems GF has:

1- The Reveal Mechanic. Why? It's unbalanced, works in ways that is too advantageous to Survivors. It's useless against Stretch Resolution ABUSERS, yes they are ABUSERS and should be punished, why aren't they being punished?

2- Add-ons. Only 5 of them are worth running and 2 of them are not easy to get and the other 3 are all for the same effect. Meaning all the other add-ons are not worth running.

3- NightShroud. Hard Countered by SpineChill, a perk shouldn't completly negate a killer ability Hitting or Missing an attack deactivates Nighshroud so there's no reward for actually playing the character as it should be used.


Fixes for these Problems:

1- Tie the Reveal Mechanic to GF's Mask.

A smaller detection area makes for a more precise detection. GF has to show his Mask to Survivor wether he is Stalking or Chasing so there's ample opportunity for Survivors to reveal GF by looking directly at the Mask. This also gives GF means of counter play against being Revealed, looking sideways to reduce the area that Survivors can see or MoonWalking or using any objects or walls directly in front of him completly removing the Mask for detection.

Other benefits of this change: Since survivors need to see the Mask this means the Detection Radius is not 360º but only in front of GF. So this eliminates people Stalking the Stalker, it actually happens very frequently and also eliminates the advantage that Hooked Survivors have. GF can turn away from hook, use Nighshroud and go his way without being denied his power by someone who is for all intents and purposes in an inferior position, they are hooked they should be useless to the rest of the survivors.

So more precision and more counter play = more time spent using the power = less reliant on power recovery add-ons. IT's all benefits for everyone, a better detection system for Survivors and a fair reveal system for GF.



2- GF add-ons suck and he is heavily relying on Power Recovery add-ons because he spends too much time without a power.

Fixing this is easy. The Reveal Mechanic change already makes GF spend more time in power so power recovery add-ons should not be such a must anymore. Would it be convenient to bring 1 of them? Sure. GF has one of the highest power recovery times so having an add-on to help with that will always be benefitial.

Stalk Speed add-ons only work when Stalking Standing meaning you're easily revealed so standing stalking vs reveal time is not benefitial to GF. it's quicker to reveal than it is to Stalk Standing. Rework these for new effect.

Crouch Speed add-ons are useless because you're still very slow and Grass is quite tall so your POV is not very good. SO it's not good mobility and it's not a good stealth advantage unless used in certain loops. Buff these if you want but the POV problem remains.

Stalk Movement Speed is useless because you're extremely slow when stalking, either leaning or standing and these add-ons only affect Standing Stalking but you're easily Revealed when Standing Stalking so there's no point to use these add-ons. Rework these.

Killer Instinct add-ons are useless, it doesn't matter if Killer instinct last longer, you've been Revealed you're out of power so why is killer instinct lasting longer benefitial?

Marked Duration add-ons are useless, if you can't hit the Marked Survivor in 45 seconds then abandon the chase cause you've already wasted so much time. Making the Mark last longer only means you're wasting more time in this chase. This is only benefitial if you're agains tthe final survivor and even then taking too long to hit them can make them find hatch and escape so yeah not useful add-ons at all.

Reveal Distance add-ons can stay exactly the same since with the new Reveal Mechanic being tied to the Mask these actually become very valuable add-ons. Giving GF a big advantage when he is in this sweet spot range for precious stalking and snowball potential.

Power Recovery add-ons can stay the same.

Iridescent add-ons can stay the same.

Change some of these useless add-ons into on hit effects for example, create a mini knockout effect for example, where marked survivors who are downed do not show their aura for X amount of time. There's so much potential for new things instead of these things that directly harm GF or just take up the space of something.



3- NighShroud and any ability giving the Undetectable Status effect should not be countered by a Perk or reduce Spinechill range so that aproaching Survivors can be done. Hitting Survivors before they reveal you should not cancel Nighshroud. Good stealth plays shouldn't be punished. If GF manages to aproach, stalk and 1 shot the survivor before the Survivor reveals GF then GF should keep his power as reward for playing the character flawlessly. Good players and good plays should be rewarded and not forced into a cooldown state.


This is it. My final attempt at giving BHVR all the feedback, all the reasons why things work or don't work and solutions to them.

Comments

  • Honestly, the only change I'd care for for my boy GF is his base cool down beinf 15 seconds.


    Also, yeah, BHVR, everyone is still just going to stack double recovery because all his add ons are trash and 24-20 SECONDS IS STILL TOO LONG.

  • Some new/replacement add-on ideas:

    • Head Trauma - Downing a Marked survivor causes the Knock-out effect. Survivor loses their aura while downed, descreased fov by 15 degress, 75% volume reduction on sounds of pain and 50% reduction on crawl speed.
    • Ethereal Veil - Lengthens the Detection Time by 1 second.
    • Like a Fish - Hitting Survivors while NightShroud is active applies Mangled Status effect.
    • True Stalker - Allows Ghostface to see the auras of partially stalked Survivors for 2 Seconds while Nighshroud is active. Survivors must be stalked to at least 25% before auras are revealed.
    • Escape Plans - Grants Ghostface the ability to vault over pallets. Grants a 15% increase in window vaulting speed.

    This is just some ideas that add new elements to GF's add-ons and modify the Nightshroud ability. They offer versatility in playstyles, some defense, some slowdown and some information.

  • Regarding your first issue, it isn't survivor sided at all, it's broken for both sides.

  • @indieeden7 said:

    Regarding your first issue, it isn't survivor sided at all, it's broken for both sides.

    It's much more favourable to survivors by design.

  • More add-on ideas.

    • Public Enemy - Grants Ghostface the ability to stalk when not in NightShroud. Stalk speed and Marked time both reduced by 50%.
    • Unknown Caller - Marked Targets suffer from Paranoia status effect. Paranoia stays active until Marked timer experies. Survivors hear Chase music until Marked timer expires.
    • Homework - Survivors auras are shown to GF at the start of the Trial for 5 seconds.
  • Yeah I can agree with these. Don't know why BHVR didn't change any of his other addons considering that they have the data to see that everybody only runs stalk recharge,