Could Chucky be the next license?

If it's licensed again, i think Chucky has a good chance to be the next killer, because new Chucky series coming out on 12 October, it is a pretty good timing.

Also Cote said that Chucky could absolutely beat you up and carry you soo that also helps.

I really hope we will get such iconic character in this game, where all horror movie icons are, he honestly deserves the spot.

Plus they could add his phrases like they did with Pinhead, which would be awesome aswell. He also has a real power to work with, and is very unique.

Comments

  • I feel like we aren't getting another licensed for awhile and Jason is probably next regardless.

  • As long as we get a Tiffany Legendary.

  • I hope it's chucky and I hope it's voiced by Brad Dourif cursing you out whenever you do a pallet stun

  • I personally think that the twins was their answer to Chucky because it would be difficult to have a doll carry and put someone on the hook.


    Charlotte=Human Tiffany

    Victor=Doll Chucky

  • God i hope so.

    Especially with the tv show coming soon.

  • I feel like Chucky would probably be a linked set for Charlotte.

  • @Healthore77992 said:

    If it's licensed again, i think Chucky has a good chance to be the next killer, because new Chucky series coming out on 12 October, it is a pretty good timing.

    Also Cote said that Chucky could absolutely beat you up and carry you soo that also helps.

    I really hope we will get such iconic character in this game, where all horror movie icons are, he honestly deserves the spot.

    Plus they could add his phrases like they did with Pinhead, which would be awesome aswell. He also has a real power to work with, and is very unique.

    Chucky ? No unrealistic.... have you ever seen a doll throw a survivor on a hook ? Not me. Furthermore:

    A copy of Charlotte and Victor ? we already have :(

  • Chucky should:

    a) include Charles Lee Ray (human) and have a soul transfer ability.

    or

    b) have voodoo powers to lift/hook survivors.

  • I still think Candyman is a viable option.

    and I only expect another licensed chapter for this year if it’s Candyman that got postponed from last year (where we only got one licensed chapter).

  • @ThiccBudhha said:

    I feel like we aren't getting another licensed for awhile and Jason is probably next regardless.

    Isn't Jason still locked?

  • @Jeromy137 said:

    I personally think that the twins was their answer to Chucky because it would be difficult to have a doll carry and put someone on the hook.

    Charlotte=Human Tiffany

    Victor=Doll Chucky

    I don't think so, I remember people saying how Pinhead is not going to work because he never attacked, but they did it, if the only problem is hooking and carrying i don't think that's really a problem, a lot of other killers got new animations for carrying and hooking (Nemesis and Pinhead)

  • @PNgamer said:

    https://forum.deadbydaylight.com/en/discussion/285558/could-chucky-be-the-next-license

    Chucky ? No unrealistic.... have you ever seen a doll throw a survivor on a hook ? Not me. Furthermore:

    A copy of Charlotte and Victor ? we already have :(

    He wouldn't throw them like a regular killer, he would get new animation for that, but anyways Cote said he could do it, so that's not a problem

  • @Dr_Loomis said:

    Chucky should:

    a) include Charles Lee Ray (human) and have a soul transfer ability.

    or

    b) have voodoo powers to lift/hook survivors.

    I think the second option will be better, it's more recognizable, plus Chucky is not as small as people think, also he would use voodoo probably

  • Apparently Victor Miller won the lawsuit.

    but that’s very recent so there needs to be negotiations and at least 9 month of work on the chapter - if both party’s are even interested in working together.

    And the license is split up on two license holder now (who are not on good term on one another I think). I think on one side there is the original movie and story (Pamela as the killer, Jason as a small drowned boy, Camp Crystal Lake) and on the other side there is the iconic killer Jason with Hockey Mask and machete. Victor Miller has the rights to the original script, so no Hockey Mask Jason. That’s as far as I have understood it.

  • If there's more Chucky stuff coming out in October then I'm afraid it's terrible timing.

    October is the midchapter with an original survivor, and the next two chapters are also both purely original content.

    The next opportunity for a license is the 6th anniversary.

  • @Seraphor said:

    If there's more Chucky stuff coming out in October then I'm afraid it's terrible timing.

    October is the midchapter with an original survivor, and the next two chapters are also both purely original content.

    The next opportunity for a license is the 6th anniversary.

    I mean.. the next two chapter could theoretically be licensed (at least one of them)

    we had only one license and 3 originals last year so 3 licensed and one original (with Hellraiser/Hour of the Witch essentially split) they would still have 2 licensed/2 original on average ;)

    and we still have a new map confirmed for this year while originals seem to be still on hold because of the Realm Beyond updates.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2544109#Comment_2544109

    I mean.. the next two chapter could theoretically be licensed (at least one of them)

    we had only one license and 3 originals last year so 3 licensed and one original (with Hellraiser/Hour of the Witch essentially split) they would still have 2 licensed/2 original on average ;)

    and we still have a new map confirmed for this year while originals seem to be still on hold because of the Realm Beyond updates.

    It's confirmed 2 licenses and 2 original chapters for this financial year.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2544124#Comment_2544124

    It's confirmed 2 licenses and 2 original chapters for this financial year.

    It is? Where?

  • @Dr_Loomis said:

    Chucky should:

    a) include Charles Lee Ray (human) and have a soul transfer ability.

    or

    b) have voodoo powers to lift/hook survivors.

    So your POV would constantly be like Victor’s… sounds like an awful time.

  • @Healthore77992 said:

    If it's licensed again, i think Chucky has a good chance to be the next killer, because new Chucky series coming out on 12 October, it is a pretty good timing.

    Also Cote said that Chucky could absolutely beat you up and carry you soo that also helps.

    I really hope we will get such iconic character in this game, where all horror movie icons are, he honestly deserves the spot.

    Plus they could add his phrases like they did with Pinhead, which would be awesome aswell. He also has a real power to work with, and is very unique.

    So the license situation is a bit up in the air, as I know here's what's going on:

    DBD Devs said they want to do 2 licenses a year, with Res. Evil and Hellraiser we've already done our 2 licenses so Ch. 23 and 24 should be original. Next license will (most likely) be on the 6th Annivesary.

    Jason lawsuit is over (Victor Miller won), but he doesn't own adult Jason which is who we want in DBD. Furthermore, Horror Inc. still has some control over the franchise so they have to hash out details about royalties and licensing rights. It'd be a miracle if Jason comes to DBD within a year, I'll start expecting him around Anniversary 7.

    Other licenses are floating around, FNAF supposedly isn't doing licenses for this year but who knows what will happen. Candyman has been delayed, but could be a huge reveal for Anniversary 6. The devs could find a way to make Chucky work but there hasn't been any news or rumors of collaborations so we'll see.

  • I hope Nemesis is the next license.

  • @feruis said:

    He definitely deserves the spot, I'm so glad that Cote wants him, he would be the most unique killers we have.

    Agreed, he would be truly epic:)

  • @HealsBadMan said:

    https://forum.deadbydaylight.com/en/discussion/285558/could-chucky-be-the-next-license

    So the license situation is a bit up in the air, as I know here's what's going on:

    DBD Devs said they want to do 2 licenses a year, with Res. Evil and Hellraiser we've already done our 2 licenses so Ch. 23 and 24 should be original. Next license will (most likely) be on the 6th Annivesary.

    Jason lawsuit is over (Victor Miller won), but he doesn't own adult Jason which is who we want in DBD. Furthermore, Horror Inc. still has some control over the franchise so they have to hash out details about royalties and licensing rights. It'd be a miracle if Jason comes to DBD within a year, I'll start expecting him around Anniversary 7.

    Other licenses are floating around, FNAF supposedly isn't doing licenses for this year but who knows what will happen. Candyman has been delayed, but could be a huge reveal for Anniversary 6. The devs could find a way to make Chucky work but there hasn't been any news or rumors of collaborations so we'll see.

    Well, Chucky's license isn't hard to get, and out of all big licenses Chucky's is probably easiest to get atm, but that doesn't mean i don't want see other licenses.

  • nope the creators of the movie said they don't want chucky in the game

  • @slendermansmoom said:

    nope the creators of the movie said they don't want chucky in the game

    Source?

  • Where is he? All I saw was Lisa Trevor but with Nemesis as a skin. Is Oni Nemesis?

  • @TheDarkTyrant said:

    https://forum.deadbydaylight.com/en/discussion/comment/2544891#Comment_2544891

    Where is he? All I saw was Lisa Trevor but with Nemesis as a skin. Is Oni Nemesis?

    I thought Nemesis was a park?

  • Yes it is. It also fits Nemesis as a character perfectly if he was in the game. Obsession perks fit perfectly.

  • Better wait for the 6th Year

  • @TheDarkTyrant said:

    https://forum.deadbydaylight.com/en/discussion/comment/2544891#Comment_2544891

    Where is he? All I saw was Lisa Trevor but with Nemesis as a skin. Is Oni Nemesis?

    Lisa Trevor has a tentacle that comes from her arm? Can’t remember that, but I just watched a let’s play once of the older RE games..

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2544992#Comment_2544992

    Lisa Trevor has a tentacle that comes from her arm? Can’t remember that, but I just watched a let’s play once of the older RE games..

    No there is a bunch of tentacles that come out of her body. She led the way for Nemesis' creation.

  • We already have Chuc.. i mean Victor so.. I prefer Alien as the next licence dlc. An original vampire killer would be cool also we don't have any. And no, Oni doesn't count as a vampire despite he absorb blood 😂

  • @Irisora said:

    We already have Chuc.. i mean Victor so.. I prefer Alien as the next licence dlc. An original vampire killer would be cool also we don't have any. And no, Oni doesn't count as a vampire despite he absorb blood 😂

    I mean by that logic we already had Leatherface (billy) and first stalking killer Myers, also by that logic we already have Demogorgon (alien).

    Chucky would play differently than the Victor, Chucky is also taller than him.

  • I would love to see him in the game, but I think that it is, unfortunately, very unlikely due to his size, which would pose difficulty to things like hooking survivors, being stunned, and even hitting survivors.

  • I think if Chucky were a killer in DBD he wouldn't carry survivors - I think he would drag them. To me Chucky dragging a survivor by the leg or arm makes WAY more sense than him carrying someone. Chucky is only 29 inches tall - there is no way he could put a survivor on his shoulder and look remotely plausible.

  • This may be related to the fact that they already have a license ready, since the licenses come out as someone said in the forum 9 or 6 months before their launch.

    2021-10-05 (12).png


  • @Jasix said:

    I think if Chucky were a killer in DBD he wouldn't carry survivors - I think he would drag them. To me Chucky dragging a survivor by the leg or arm makes WAY more sense than him carrying someone. Chucky is only 29 inches tall - there is no way he could put a survivor on his shoulder and look remotely plausible.

    I also have that on mind, and it's not impossible to do it, and when he needs to hook them, he uses his voodoo to put them on the hook. I remember back in the day how people though Freddy couldn't work because devs would need to create dream world and that seemed impossible, but they did it, i also remember how people said Pinhead can't work because he never attacked, but they did it. It almost the same think they are saying with Chucky, he can't carry and hook survivors, but with every new chapter we get new animation, guess we'll see how they are going to do it.

  • @Jarol said:

    This may be related to the fact that they already have a license ready, since the licenses come out as someone said in the forum 9 or 6 months before their launch.

    https://us.v-cdn.net/6030815/uploads/CJCFHEQVCNSE/2021-10-05-2812-29.png

    What do you think that means?

  • Maybe they got Chucky's license, Jason's I don't think so, as much as I want it here, I feel that the sixth anniversary will be Chucky, I was also watching a Schmuckles video related to this and I saw that someone had made a concept of how Chucky would work both in mechanics and in power, I think that wants to highlight what MCote says, that a publication asks for this and has everything it takes to do it.

    Maybe I'm wrong, but we will have to see what messages the developers can leave at the end of the year to see signs of the sixth anniversary as happened with Resident Evil, maybe it is Chucky or Jason as the sixth anniversary, one of them 2, but the most likely maybe it's chucky.

    2021-10-06.png
  • @Jarol said:

    https://forum.deadbydaylight.com/en/discussion/comment/2545358#Comment_2545358

    Maybe they got Chucky's license, Jason's I don't think so, as much as I want it here, I feel that the sixth anniversary will be Chucky, I was also watching a Schmuckles video related to this and I saw that someone had made a concept of how Chucky would work both in mechanics and in power, I think that wants to highlight what MCote says, that a publication asks for this and has everything it takes to do it.

    Maybe I'm wrong, but we will have to see what messages the developers can leave at the end of the year to see signs of the sixth anniversary as happened with Resident Evil, maybe it is Chucky or Jason as the sixth anniversary, one of them 2, but the most likely maybe it's chucky.

    https://us.v-cdn.net/6030815/uploads/FDPA371DAOZA/2021-10-06.png

    Isn't the law suit over with Jason?

    Well, Chucky's series is coming on October 12. so it makes sense for him aswell

    Can you maybe share that video concept of Chucky? I'm really interested in seeing it.

    But yeah if i had to guess it either Jason or Chucky, people were begging for those two forever.

  • @Healthore77992 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2545495#Comment_2545495

    Isn't the law suit over with Jason?

    Well, Chucky's series is coming on October 12. so it makes sense for him aswell

    Can you maybe share that video concept of Chucky? I'm really interested in seeing it.

    But yeah if i had to guess it either Jason or Chucky, people were begging for those two forever.

    The appeal was won by the writer, the lawsuit officially ends once the writer claims the rights in the US, which Jason is about 80% possible to see in Dead by Daylight.

    For the subject of Chucky, the guy talks almost everything about how Chucky's mechanics would be, he can take you from Hostage to the hook, to drag you, with well-valid arguments that one can use his imagination, it is practically possible, the power is almost very similar to what you and @Maperson always talk about, using good guys dolls as the main power, the truth is that this concept makes a lot of sense since it came out in February, they published it on twitter before Mathew published that tweet, about a week before, you may have seen it. Although my bets for next year's licenses go to Jason on the anniversary or Chucky if they can't get the Friday the 13th license yet.

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/2545495#Comment_2545495

    Well, atleast we can hope both will get soon, Jason will get in 100% no worries

    The truth is how the lawsuit was solved, I still think Jason will be here, but maybe it is not the one we all know, but something similar to how they did with Ghostface, I just hope that if they get the license, it will be Jason Part 6 with Tommy Jarvis from Thom Matthews and Camp Crystal Lake.

  • I think Chucky should be a cosmetic for the Twins. So I can Kick Him.

  • @slendermansmoom said:

    nope the creators of the movie said they don't want chucky in the game

    You couldn't be more wrong.

  • There is a new series coming out so its his moment.

    Also the killer doll trope is still missing from DBD.

    Personally I always found the chucky films ridiculous even by late 80's early 90's horror standards but hey DBD needs a killer doll so why not.

  • @Jarol said:

    https://forum.deadbydaylight.com/en/discussion/comment/2546066#Comment_2546066

    The appeal was won by the writer, the lawsuit officially ends once the writer claims the rights in the US, which Jason is about 80% possible to see in Dead by Daylight.

    For the subject of Chucky, the guy talks almost everything about how Chucky's mechanics would be, he can take you from Hostage to the hook, to drag you, with well-valid arguments that one can use his imagination, it is practically possible, the power is almost very similar to what you and @Maperson always talk about, using good guys dolls as the main power, the truth is that this concept makes a lot of sense since it came out in February, they published it on twitter before Mathew published that tweet, about a week before, you may have seen it. Although my bets for next year's licenses go to Jason on the anniversary or Chucky if they can't get the Friday the 13th license yet.

    I thInk that Jason will soon be in the game, which is awesome, always wanted biggest slasher icon in the game.


    I mean there are a lot of ways to do it, but it would definitely need new mechanic but that okay because we get new one ever chapter.


    I mean people were begging for those two forever, I'd be happy whoever gets added, win-wij situation.

  • @pseudechis said:

    There is a new series coming out so its his moment.

    Also the killer doll trope is still missing from DBD.

    Personally I always found the chucky films ridiculous even by late 80's early 90's horror standards but hey DBD needs a killer doll so why not.

    I think this is perfect timing for him to be added honestly.

    About the movies that's very subjective, some are good, some aren't.

  • Well... if not Chucky, a Doll killer is a must, and I created a concept for one back in 2019-ish, and updated it in 2020 as an alternative OC for a doll based killer. You're welcome to read that here:

    @TWiXT said:

    This is an updated version of a concept I came up with over a year ago as an original killer alternative for those out there wanting to see a doll killer like Chucky in the game. I have Many changes but the most notable are the refined backstory, and reworks to the perks and power for better balance in today's current game environment and meta. I hope you guys like it.

    The Dolls

    Appearance/Mannerism: Alabaster porcelain Dolls dressed in different era or environment specific outfits of both male and female varieties. The Dolls move at 6m/s, and have a 24 meter Terror radius

    Back-story:

    Agnes Cartwright was a resident of a small town a few Km outside of Suffolk England from 1896-1923. In her early years she was seen as a peculiar child to others in the schoolhouse, but none could’ve known what torture she endured at her secluded home outside of town under the care of her vicious stepmother. Her father had passed away when she was 4 years old, leaving her at the mercy of her cruel and mentally unstable stepmom who demanded she come home immediately from school with no guests allowed, and regularly abused her verbally, physically and mentally over petty reasons like coming home 20 seconds late, talking out of turn or behaving childishly. Often locked in the cellar for hours, barely fed, and disallowed contact with others outside of school led Agnes to take comfort in the only fragment of her loving father she had: a large sized porcelain doll named Lucy, whom she regularly whispered to as her only friend. Eventually mercury poisoning from her stepmothers job as a Hatter made her too unpredictable, difficult to understand, and sickly to the point of being bedridden. Those last months of her stepmother’s life were the happiest Agnes had been in a long time. Agnes learned to use the machine in her stepmoms sewing room to make new outfits for Lucy, but the cracks and wear on Lucy were getting too problematic and Agnes could hear Lucy crying out to make her better. Her eye’s had fallen out and broken, and Agnes desperately needed new ones to replace them. At 13 years old Agnes trekked the distance into Suffolk to learn everything she could about doll-making, and while a social odd-ball, one shop owner took pity and started her off on a trial basis as an intern, but quickly came to realize that Agnes had a gift for fine details as well as clever innovation with all she was taught.

    After learning enough about doll repair from the shop’s owner, Agnes slowly restored Lucy while tending to her sick stepmothers gibberish orders and violent outbursts, often Agnes had to calm her down with medicated powder dissolved in boiling water and inhaled through the steam as her doctor ordered. While the medication worked well, it left her stepmother in a confused stupor unable to remember things or accurately process new information, which was fine for Agnes since it ensured a lower chance of interruptions while she worked on Lucy. The biggest problem was always with the eyes, as nothing she tried made Lucy happy. While tending to her bedridden stepmother, Lucy spoke to Agnes about how pretty her stepmothers’ eyes were, and what a shame it would be if she carried them to the grave with her to rot. Agnes felt her blood run cold as the epiphany occurred to her, and she collected her tools for the task ahead.

    It was harder than she was ready for, and even though her step mother had to be strapped down to the bed for her own good so she could be medicated without resistance, she still struggled against Agnes’s effort. All the blood made her slippery and hard to hold down, but after enough bleeding and eventual slip into shock, her stepmother stopped moving, and she extracted the eyes with care. Agnes gently removed the nerve cords, drained them and slipped in marbles to hold their structure, but fearing the eventual decay she ingeniously soaked them in transparent adhesive overnight before letting them dry, polished and lacquered them to a pristine shine, and with that Lucy finally had the eyes she always wanted.

    As Agnes grew better at doll making and more astute with the finer details, the Doll Shop became much more successful, as everyone wanted one of Agnes’s original designs, earning her the title of “The Doll Lady” from the local children. It was always tough for Agnes, making new friends day in and day out, only to have to let them go home with little boys and girls once they were sold by the store owner, but in her mind, none of them could ever compare to Lucy. At home Lucy began asking Agnes to make more friends for her to play Stop ‘n Go and Hide n' Seek with while Agnes was away from home (The first game is now called Red light, Green Light). Agnes had always wanted to play those games with her classmates after school but was never allowed to, and she was delighted to take up the task. She worked hard to convert the sewing room into a full blown doll workshop. Sometimes stealing but otherwise buying supplies from her employer at a discount for her home shop; she dedicated herself to the craft of making new friends for hours every evening she could spare at home. Again however, Lucy disliked her new friend’s eyes, and eventually got them to beg Agnes for better ones like hers, a request which Agnes initially resisted.

    In her mid 20’s however, upon returning home she found that a local boy had broken into her house and discovered her friends. Startled by Agnes, the boy threw a doll at her and leaped out the window. Agnes dodged it, but her mind broke as her beloved Lucy’s brief scream for help was silenced when she shattered against the wall. Agnes’s grief over the sudden loss of Lucy was overpowered by her fury as all of her friends cried out for her to punish the interloper in kind for murdering Lucy. Without hesitation she took up her shears, chased down the boy in the nearby woods, and ended his life. She took boy’s eyes as compensation and used them to give Lucy’s boyfriend Clay the eyes he always wanted. Agnes held a memorial for Lucy, burying her remains in her favorite spot of the meadow on their property overlooking the pond, marked the grave with a single candle and a small photo of her holding Lucy when she was 3, and hid the boy’s body in her basement alongside her stepmothers’ desiccated corpse. With the money she had earned, Agnes had a large, spike tipped, iron rod fence put in around her estate to keep out further transgressors, and by Clays persuasion, from that point on obnoxious children with pretty eyes started disappearing in her home town and Suffolk.

    Agnes had mastered preserving the eyes, and giving them to her friends as gifts, sometimes taking a friend into town or Suffolk to pick and choose the eyes they liked best, and Agnes soon became an expert at luring, capturing, and killing the children and young teenagers to extract their eyes for her friends, as well as transporting and hiding their bodies in the woods. However, after a week long storm had caused mudslides, a few of her victims bodies were discovered floating down rivers, prompting authorities to search the wooded areas on the outskirts of Suffolk where more were discovered.

    Everyone was on high alert for suspicious behavior, as any information leading to the arrest of “The Gouger,” now linked to the missing children, had become top priority. Agnes’s peculiarities and shift in personality became more troubling to her boss, and her insistence on walking home without an escort every evening while a killer was on the loose only drew further suspicion her way. She feigned ignorance as best she could until a constable visited her estate, discovered the desiccated bodies in her cellar and drew his revolver. Panicking about how she would never be allowed to play with her friends again, Agnes drew her shears and attacked the constable, taking a shot in the lower abdomen from his revolver, but managed to cut his jugular artery and send him tumbling down the cellar stairs. Agnes knew she didn’t have much time before more constables would be on her doorstep and had to move fast. After patching herself up haphazardly, she could hear all of her friends cry out begging to go with her, but she could only pack up a few with promises to return for the rest later.

    Tears freely running down her cheeks, and dragging 2 travel trunks full of her friends while bleeding from her crudely stitched wound, she hastily limped off into the woods as a thick fog rolled in during the twilight hour. Despite the horrific discovery of the dolls she left behind featuring preserved children’s eyes, and an exhaustive manhunt lasting for months, Agnes was never found.

    Weapon:

    Knives, scissors, ice picks, box cutters etc. Anything small enough for the dolls to wield that could be found in any home or store. (Possibly themed per realm in weapon cosmetic packs) They have a higher than average lunge range but the shortest reach of all killers.

    Power: Possession

    Passive:

    Up to 10-16 dolls appear on the trial grounds based upon map size, and are eager to play a lethal game of “Red light, Green light” with survivors. A possessed doll within 16 meters of a survivor can be transfixed and unable to move or attack (unless touching the survivor) as long as a survivor is looking at it with their inner 30 degree cone of vision, but will be able to move and attack again once the survivor breaks their inner 30 degree line of sight with it or gets more than 16 meters away. Hooked survivors or survivors in the dying state can’t transfix a doll. Similar to how tall reeds and corn affects killers using line of sight abilities (Shape, Ghost Face), vegetation counts as broken line of sight to a survivor looking in a dolls direction restricting the transfixion range to 8 meters. Possessed Dolls make movement sounds and periodic child giggling noises that can be heard within 12 meters, and their Terror Radius, giggling, and red stain persists for 6 seconds for a recently possessed doll after transferring to a new one. The Dolls can’t vault windows, or destroy pallets while transfixed. Breaking, Grabbing, Carrying, Vaulting and Hooking actions are performed by the invisible spirit of Agnes Cartwright who possesses the Dolls and can’t be body blocked, and after it’s hooked a survivor, it possesses the nearest doll.

    (Possible balance change if needed due to The Dolls size)

    This is the only killer with a 3rd person perspective.

    OR,

    Fog and Vegetation renders 90% transparent in a 20m radius for the killer when in a dolls perspective. (if going this rout I suggest it also applies to Pig and Ghost Face when they crouch)

    Active:

    Activating this power transfers your perspective to the nearest Doll, or to the Doll whose aura you target over the span of .3-3 seconds depending upon distance. After possessing another doll if the doll you left behind was transfixed by a survivors gaze, that survivors aura is revealed to you until they get far enough away or break line of sight with it.

    Mori:

    Four dolls run in and hold the survivors limbs down while the fifth eyeless doll gouges out the survivors eyes with its hands, eats them, and blinks revealing the newly acquired eyes in its sockets, after which the dolls scatter and your perspective returns to the last used doll.

    Map: The “Doll Lady’s” House.

    In the middle of a large meadow overrun with chest high grass, and on the edge of some woods with a small pond, lies a run down one story home with a living room, bedroom, small bathroom, kitchen and dining area, a doll making workshop room, and a basement accessible from a cellar door outside. Aside from the base of a few mid-sized boulders and trees there is barely a bald spot of earth on the grounds of this map. The entire estate is surrounded by a large, rusty, spike tipped, iron rod fence. Hooks on this map are wood framed and feature stitched together patches of fabric wrapping around them, dangling doll body parts, and a small black and white memorial photo of a of a 3 year old girl holding a doll at the base lit by a single candle.

    Unique Perks:

    Painful Neglect: Survivors who lose focus on their goals incur hefty penalties. Survivors who take their inner 30 degree cone of vision off of a generator they are repairing experience a 5/10/15% reduced progress speed, increased odds of triggering skill checks, and reduced skill check success zones.

    Hide n’ Seek: Innate Control over your terrifying presence conceals your whereabouts from survivors. When within 8/16/24 meters of a survivor, the Terror Radius’s heartbeat sound no longer increases its Rate the closer you are to them.

    Mind Numbing Mist: Your intense desire to kill transgressors has saturated the fog of the trial grounds, dulling and suppressing the Survivors sense of situational awareness. Up to 2/3/4 Survivors no longer receive Status Effect, Perk and Teammate condition notifications during the trial. Injured, Dying, Hooked and Exhaustion notifications are exempt from this effect.

    Survivor: Wei Ying

    A bit malnourished but professional to the core, Wei Ying is a clever man in his 30’s who has over 15 years of experience as an electrical technician. In his youth he always took apart every toy and electronic in his possession; intrigued by how they worked, and as an adult he’s a master of electronics and an artist with his tools and ingenuity having created multiple patented devices that are mass produced today. Cocky, condescending to others, but intense when he commits to a task; having him as an ally ensures objectives will be completed more smoothly than you’re accustomed.

    Unique Perks:

    Tools of the Trade: When supplies are low you have a keen instinct for finding the right tools for the job. While carrying a Flashlight or Toolbox item of common/uncommon/rare or lower quality during a trial, the first chest you open will be a guaranteed Match or Upgraded rarity item of the same type.

    Safety First: Your knowledge of working around electrical devices outmatches others who tend to ignore the basic rules of repairing. When you start repairing a generator it powers down over the span of 8/6/4 seconds and remains powered down while you work on it. Leaving an affected generator for more than 6 seconds, failed skill checks, and damage from the killer will immediately power it back up at its current level of progress.

    Delay Resistors: Experience has rewarded you with an advantage against the Killer’s situational awareness. After you completely repair a generator, the generators full power up and notifying alert to the killer is delayed for 3/4/5 seconds or until another survivor begins working on it. The generator can be damaged by the killer within this window of time.

    TL;DR Version:

    The Dolls

    Appearance/Mannerism: Alabaster porcelain dolls the size of totems of male and female variety with differing outfits (possibly in themed outfit packs of 4, e.g. creepy dolls made to look like small versions of the other killers/survivors), they have a 24m terror radius and a 6m\s movement speed.

    Weapon: Small weapons such as knives, scissors, screwdrivers, ice picks, claw hammers etc. basically anything small enough for a Doll to wield that can be found anywhere (possibly in themed cosmetic weapon packs of 4, e.g. Realm themed small farm tools, medical tools, metal shop tools, hunting tools…). They have a larger than average lunge range but the shortest reach of all killers.

    Power: Possession

    Passive: Up to 10-16 dolls appear on the trial grounds based upon map size, and are eager to play a lethal game of “Red light, Green light” with survivors. A possessed doll within 16 meters of a survivor can be transfixed and unable to move or attack (unless touching the survivor) as long as a survivor is looking at it with their inner 30 degree cone of vision, but will be able to move and attack again once the survivor breaks thier inner 30 degree line of sight with it or gets more than 16 meters away. Hooked survivors or survivors in the dying state can’t transfix a doll. Similar to how tall reeds and corn affects killers using line of sight abilities (Shape, Ghost Face), vegetation counts as broken line of sight to a survivor looking in a dolls direction restricting the transfixion range to 8 meters. Possessed Dolls make movement sounds and periodic child giggling noises that can be heard within 12 meters, and Terror Radius, giggling, and red stain persists for 6 seconds for a recently possessed doll after transferring to a new one. The Dolls can’t vault windows, or destroy pallets while transfixed. Breaking, Grabbing, Carrying, Vaulting and Hooking actions are performed by the invisible spirit of Agnes Cartwright who possesses the Dolls and can’t be body blocked, and after it’s hooked a survivor, it possesses the nearest doll.

    (Possible balance change if needed due to The Dolls size)

    This is the only killer with a 3rd person perspective.

    Or,

    Fog and Vegetation renders 90% transparent in a 20m radius for the killer when in a dolls perspective. (if going this rout I suggest it also applies to Pig and Ghost Face when they crouch)

    Active: Activating this power transfers your perspective to the nearest Doll, or to the Doll whose aura you target over .3-3 seconds depending on distance. After possessing another doll if the doll you left behind was transfixed by a survivors gaze, that survivors aura is revealed to you until they get far enough away or break line of sight with it.

    Mori: Four dolls run in and hold the survivors limbs down while the fifth eyeless doll gouges out the survivors eyes with its hands, eats them, and blinks revealing the newly acquired eyes in its sockets, after which the dolls scatter and your perspective returns to the last used doll.

    Map: The “Doll Lady’s” House

    A small 5 room run down home with a basement accessible by a cellar door on the outside in the middle of a large and very grassy meadow. On the edges of this meadow are young woods, and a small pond. The grounds are surrounded by a spike tipped, rusty, Iron rod fence, and the hooks are wood framed and feature stitched together patches of fabric wrapping around them, dangling doll body parts, and a small black and white memorial photo of a of a 3 year old girl holding a doll at the base lit by a single candle.

    Unique Perks:

    Painful Neglect: At Max, Survivors who take their inner 30 degree cone of vision off of a generator they are repairing experience a 15% reduced progress speed, increased odds of triggering skill checks, and reduced skill check success zones.

    Hide n’ Seek – At Max, When within 24 meters of a survivor, the Terror Radius’s heartbeat sound no longer increases its Rate the closer you are to them.

    Mind Numbing Mist – At Max, Up to 4 Survivors no longer receive Status effect, Perk and Teammate condition notifications during the trial. Injured, Down, Hooked and Exhaustion status notifications are exempt from this effect.

    Survivor: Wei Ying

    A malnourished electrical technician with a cocky attitude, and condescending demeanor towards others. Never the less his expertise at repairing and tinkering with items makes having him as an ally a great benefit to the team when focused on primary objectives.

    Unique Perks:

    Tools of the Trade: At Max, While carrying a Flashlight or Toolbox item of Rare or lower quality during a trial, the first chest you open will be a guaranteed Match or Upgraded rarity item of the same type.

    Safety First – At Max, When you start repairing a generator it powers down over the span of 4 seconds and remains powered down while you work on it. Leaving an affected generator for more than 6 seconds, failed skill checks, and damage from the killer will immediately power it back up at its current level of progress.

    Delay Resistors – At Max, After you completely repair a generator, the generators full power up and notifying alert to the killer is delayed by 5 seconds or until another survivor begins working on it. The generator can be damaged by the killer within this window of time.

    ​

    All creative criticism is welcome.

    Note that the killers power is all about jumping from doll to doll in order to ambush survivors which predates the Twins by a long shot, and unlike the twins, their Red Light, Green Light mechanic actually makes it impossible to camp hooks with them. Also the Possession mechanic itself solves all the problems a Doll based killer would have such as: breaking pallets, grabbing, hooking, and vaulting. Overall, I kinda feel like the devs drew inspiration from this concept for the Twins, but didn't pay enough attention to what would make them balanced... Personal feelings aside, I still feel that this is a solid Concept, and actually want to work on a 3rd and final version of The Dolls with all the bells and whistles to really flesh them out as a Viable candidate for DbD.

    It's a long read mind you, but I included a TL;DR in the end of the post to sum up what the killer is, how it works, and of course the perks for both the killer and survivor. If you like this concept as an alternative to Chucky, please feel free to comment in the original post, as that will help me in forming the final version.

  • @Healthore77992 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2546562#Comment_2546562

    I think this is perfect timing for him to be added honestly.

    About the movies that's very subjective, some are good, some aren't.

    Totally subjective and if he came to DBD I'd probably pick him up for a laugh. Like I said its missing the doll horror trope.