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RenRen

RenRen

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RenRen
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  • So the hitting on hook: That is toxic but that helps the survivor's more then the killer cause they go through a hit animation which allows the survivors to unhook and even making it safe if they have BT.

    As for the Camping: If it's early on I can understand but if it's like 1 gen or all the gens are done there really isn't any point to leave the hook.

  • Feel like DC'ing cause you didn't want to play vs a killer camping is very different.

    Either way I don't think Camping should be penalized but rather killer's should have a reason to leave the hook more.

  • I still don't understand why they made hillbilly's overheat so much more noticeable then the other chainsaw guy who can literally down multiple people at the same chainsaw sprint.

  • I wouldn't be opposed to that. Maybe they can also do tier 3 if there's a S.T.A.R.S member.

  • Considering that hatch itself is a second chance for the last survivor as well as the gates opening being ANOTHER second chance, I'd say NOED activating is fine. If it really bothers devs for some reason then they could just give it the Rancor treatment.

  • Nurse, Spirit, Blight, Oni, and maybe huntress.

  • I mean you can cleanse the totem. You can also make the zombies stuck cause apparently survivors can do that which is a bit absurd. Maybe if the zombie AI was better then I would understand but it's not.

  • @BlueMeansDeep said:

    Or just… don’t play at high MMR? Lol.

    Ah yes, purposefully drop MMR, good idea.

  • Survivor: Thantaphobia, Bamboozle, Rancor

    Killer: Sprint burst, Borrowed Time, Decesive Strike, Unbreakable.

  • The game used to be free wins for me before MMR. Now that we have MMR it's a bit more balanced except for the fact the game isn't balanced.

  • @Hippie said:

    I used to be a big proponent of exit gate regression, but after thinking about it I realized it would be a horrible idea. It would basically be impossible to get the gate open as the last Survivor if you were interrupted while trying to open it, which has been something I've accomplished in the past. And 99'ing the gate is a very smart thing to do when things are a little chaotic in the trial and people are downed or on the hook.

    If you don't want the gate to be 99'ed, open it yourself. It completely defeats the Survivors' objective of keeping the EGTimer from starting. Or use No Way Out!

    Maybe it can regress after a set time?

  • Even though I'm reminded very often cause I literally see that perk every game thank you for the reminder.

    Still don't understand how this perk still exists tbh.

  • I haven't seen a Myers in a long time. As for myself I played him yesterday and I don't think I'll play him for a while cause while I did win, It was NOT FUN.

  • I still play killer but it's a lot harder to want to when I literally see just swf's with items. I don't like slugging nor camping but it feels super necessary to win at high mmr.

  • @GannTM said:

    Yep can’t wait to play against a bunch of Tricksters. That’s going to be brutal.

    Oh yeah that's gonna be "Fun". But the cosmetics though.

  • @Phasmamain said:

    My least favourite killer is getting a tome before the 2 best written killers in the game.

    At least yun jin’s might be good

    Who are the best written characters you are talking about and why you no like k pop man. Besides his gameplay cause I know why people don't like that.

  • @ThiccBudhha said:

    There was a video showing some of the challenges and they looked really easy. There wasn't anything crazy from what I recall. For Trickster, anyways. I didn't pay attention the the Yun Jin ones because I do not have her.

    Dbd Released a video with what's in the tome? Or do you mean the other twitter that we aren't allowed to talk about.

  • @jesterkind said:

    I'm intrigued to read more of his lore above all else, I quite like him as a character and I like Yun-Jin even more.

    Yeah I really like his lore.

  • @ThiccBudhha said:

    My biggest complaint about the music is that there is not more of it, I wish every killer had unique themes and chase music. I love the music in this game so much.

    Honestly I agree. I'm sure it takes a long time though to make such good tracks.

  • I mean people thought the same for lucky break and that didn't exactly age well. The aura thing is definitely a bit of a worry but if you use thrilling instead of bbq then it's not that bad. Plus I'm pretty sure most people use BBQ for bp then aura reading. I'm sure people won't run it that much in a month or so.

    To be honest I'm more worried about the free healing boon.

  • @Jejune said:

    https://forum.deadbydaylight.com/en/discussion/comment/2562808#Comment_2562808

    Even if it was a hex it wouldnt be good enough to satisfy the hex. I would simply take something more powerful in its place.

    I mean you should hear breathing sounds but with the amount of audio bugs the game gets every update i am surprised they can duct tape it to what it is now.

    I literally just want it to allow breathing while injured that's it. I don't want it to be a hex, boon, Time limited, or needing a requirement.

  • @Jejune said:

    https://forum.deadbydaylight.com/en/discussion/comment/2562745#Comment_2562745

    No what i said was iron will is not good enough to be a boon to begin with and you want it to be gone once killer sneezes on it.

    I never said I wanted it to be a boon. I was saying that your saying that if it was a boon and it took 12 seconds you'd be ok with it. I think Iron will should just allow breathing while injured.

    Side Note: Boons require to bless. It would be more like a hex by what we said. Except for survivor.

  • So your basically saying killer's should be punished more and survivor is fine.

  • @Shaped said:

    Why exactly? Sandbag?

    BT probably

  • You say your not trying to trash talk but you literally did.

  • @Crowman said:

    I know it can be frustrating if you are waiting for the hatch to open and the killer finds you and can just close it on you. But this should be less of an issue with the ptb changes since the hatch won't spawn until there is only one survivor left.

    Otherwise I don't see a problem with the killer having priority because at the point where hatch is the option to escape (without key) then your team has already lost.

    Under the assumption that hatch doesn't have a bump on the ground.

  • @Xayrlen said:

    Survivor switch will never ever be this impactful as killer switch, because you can see each of them and which items they use. Before you could make "builds" for every killer depending on the situation, while survivors have to make a guess with their items.

    Yeah you can see them switch last second which a killer can't just switch to a killer without guessing that there gonna switch. Also how exactly can a specific killer counter maps, toolboxes, and keys?

  • @Jejune said:

    https://forum.deadbydaylight.com/en/discussion/comment/2561191#Comment_2561191

    Yes as long as they have to do it for 12s uninterupted.

    So your saying even though there can be 4 iron wills and there is only 1 killer, it should be 12 seconds even though logically it should be 3 secs?

  • 1 I can barely even keep up with the current dlc. 2. I don't want to give money to people who don't make a game that runs so poorly on consoles.

  • I'm pretty sure blight is next. Maybe pinhead with the franklin hoarder thing.

  • Boil Over: Killer moves slower while carrying you. 10% maybe. I don't know this needs testing.

    Monstrous Shrine: Make it so all hooks get 10% faster entity progress, 15% difficulty on escape attempts, and 10% increased penalty on escape fails. Before anyone says that's op! It's literally monstrous shrine with 1% difference on all hooks. I'm curious as too how much of a difference this would make.

    Cruel Limits: Make it include pallets as well, Survivors can see which pallets and windows are blocked by aura (This idea can be removed or changed), and Increase how long it blocks too maybe 50 sec?

    Furtive Chase: Remove the token system make it so the obsession is oblivious.

    Hangman's Trick: Hooks can't be sabo'd, hooks don't get destroyed upon sacrifice. Spawn more hooks. Maybe like 2 or 3 more.

    Buckle Up: You can see the aura intensity no matter the distance, don't even know why this exists. Upon healing a dying survivor that survivor gets a speed boost for a few seconds. Maybe 3 seconds and 7% speed?

    Sole Survivor: Once a survivor is dead, The killer can no longer see your aura. I don't know this perk is hard to rework.

    I have a lot more ideas but most are just buffs and nerfs and not reworks.

  • @Jejune said:

    https://forum.deadbydaylight.com/en/discussion/comment/2560942#Comment_2560942

    Yes, but it doesnt have a requirement and i cant use iron will while healthy so...

    Give corrupt intervention a requirement where the the gens block after you do x and timer is ticking regardless of whether you do the requirement or not.

    So your saying iron will is fine because ruin doesn't have a requirement. Even though it's a hex. So your saying if iron will was tied to something on the map and the killer can permanently destroy it your ok with it?

  • @Mistakesweremade said:

    This is the DBD paradox. This game is just not meant to be played competitively yet many people seem to treat it like high level League of Legends or something. Like, jesus christ man, chill, how is repairing all gens in 5 minutes fun at all?

    This game is kinda designed for serious play. For killer they have to work hard to get all the kills. Kinda need to if your at the same level. Survivor it's the live another day aspect. Also your going against something that you have no way of combating besides the exit gate. The base idea is serious. The perks, Maps, Items, and killers is what makes it less competitive.

  • @Bran said:

    https://forum.deadbydaylight.com/en/discussion/comment/2560875#Comment_2560875

    Dead hard: even for distance, if there is no pallet, window, exit. It will only extend the chase a few seconds.

    Unbreakable: better hook than to let them up, plus one time use.

    Iron Will: can't really argue there.

    Noed: survs refuse to counter it or play around it. They'd rather not have their games any harder than it needs to be. So when noed inconveniences them they complain rather than learn to play against it. Unfun isn't a valid thing really, weak is opinionated, strong in solo q can also be opinionated.

    Dead Hard: I don't think people use dead hard for distance if there is no pallet, window, or exit. If there is then what? Just get looped for at minimum 10 secs? Not including hit animation, picking up, carrying to hook, hooking, and going to the gen to defend? Which can equal at minimum maybe 5 sec? that's 15 secs. Minimum. That's almost 1/4 a gen.

    Unbreakable: So basically you either lose or you lose is what you think is fine.

    NOED: Unfun is valid. In comp it's not but not every game is comp. This is a game which is suppose to be fun. It's like object of obsession. Was it strong against like a spirit? No, but it wasn't fun.

  • I'm confused why would you play characters you don't like?

  • Stand in front of the totem. Problem solved!

    Tbh I don't know. It seems as time goes on hexes get worse and worse due to people remembering where totem spawns are and more perks that counter hexes.

  • Welcome to how BHVR treats console. Though I'm sure your aware of how bad it is.

    • Bring back old fog
    • Make some maps darker for survivor
    • Change the models a bit
    • I don't really like it that much but make the music less of a banging track and an actual chase music.
    • Balance the game. It's sounds stupid but balancing the game would make it more scarier for the fact that it's less obvious who should win.
    • This is just a thought but make killers do stuff while chasing, such as laughing while chasing you.
  • Make his yellow bottle activate faster. That's it. Besides an addon pass.

  • Honestly making it work on special attacks would make it a lot better. Maybe reduce the cooldown or even remove it.

  • @Bran said:

    Dead hard: very counterable. If no pallet, useless, window is semi useless.

    Unbreakable: don't slug then, hook them. Counterable as well.

    Iron Will: (I barely notice when they do run this). Still has blood unless paired with other perks. If your in a chase there's no problem.

    Borrowed Time: yeah, pretty annoying. Timer is very long. Waiting kt out isn't even an option sometimes.

    Noed: completely fine. Don't try and hide a noed nerf post behind other perks 🤦

    Dead hard: It's not counterable if they do it for distance.

    Unbreakable: In most cases sure but when all the gens are done? Yeah hooking is not countering it's giving up.

    Iron Will: I think it should have breathing at least,

    NOED: People are either complaining NOED is unfun, weak, annoying, or too strong in solo Q. It's clearly NOT FINE.

  • I've been doing well against Bubba's. I've also seen people do well against bubba. Don't think Bubba is too strong. He is strong but not enough to say for a rework or a billy nerf.

    As for Wraith, I have no idea what to say for him. People say that there is counterplay to him and I've seen them do it, but on console where FPS is awful it's kinda hard. So I guess this is more of BHVR poor optimization then Wraith being too strong.

    I will say that there both not really fun to vs, but it doesn't seem fair for killers to not have a killer they find fun.

  • I want their health states to be tied up to the injured state meaning that they can't both go down if you down one of them.

  • Nothing base kit needs a nerf for killers. Really only some addon's need nerfs. Killer's need buffs to their basekit. You never see people say Micheal is strong, you see people say tombstone piece is strong.

  • I feel like their not aware it's not specifically her skin but her clothes as well. Before the RE update you couldn't see dwight in P3 on autohaven for the switch. It's not only claudette, it's just most people do it with claudette.

  • @th3 said:

    The servers run on UTC time and when they reach the 13th they reset, it isn't reliant on your local time as that is so easy to manipulate.

    Before Grades it was on the 13th for me, but now it's on the 12th.

  • @GuyFawx said:

    Oo time to spend my 500k bp thx for letting me know

    np man. I'm gonna spend my 100k points...aaaaand it's gone.

  • @Legionair said:

    https://forum.deadbydaylight.com/en/discussion/comment/2559065#Comment_2559065

    its never enough for survivors who dont want to have to mindgame. never in the history of ever has anyone who is entitled felt like things are enough. also if you want another colorblind thing start a discussion


    I can't tell if your assuming I'm a survivor main or not. Either way I definitely don't think survivors need a buff. Maybe solo Q but that's it. Gens fly too quick. Loops are really strong. Maps are too big. The amount of second chances they get are ridiculous. They had so much for so long. As for the Color Blind thing I don't mean I want more things for color blind people, I'm saying I want a similar situation. Such as if for some reason a really big person on the internet talks about how bad the loops and map design is, or how strong perks are.

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