RenRen
RenRen
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- RenRen
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Not sure if you were here before but it's been bad for a few years now.
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@GoshJosh said:
I think Mindbreaker would be fine if it were buffed to 10 or 15 seconds upon release. Blood Echo should lose the injured requirement or cool down, one needs to go.
Mindbreaker being 15 might be too much. Blood Echo Should lose the cooldown.
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@NeonFlowerPower said:
https://forum.deadbydaylight.com/en/discussion/comment/2580421#Comment_2580421
DBD is not competitive and never will be.
Respectfully disagree.
But the point was that they said chase perks are the best slowdown better the gen regression. Competitive is playing at the highest level possible yet you don't see anyone bringing chase perks. Just slowdown on top of slowdown on top of slowdown on top of NOED.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/289227/docs-discipline-addons
You read it wrong.
It has nothing to do with your static shock but with the static blast.
It does have to do with the shock. They also affect the delay for the shock, not the charge time.
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It's good. Is it as good as they made it sound? Absolutely not. But is it good? Yeah.
Also do cursed seeds work the same as pestula petals? I'm not sure why but it feels different.
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Plunder's Instinct and Ace in the hole. Basically Lootboxes but without the money.
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I like Pyramid head it's just right now he's bugged, Even though the patch notes says it's fixed,
Also there isn't that much pyramid head players cause he just is so clunky. He used to be pretty nice to play but the "nerf" they didn't actually nerf how strong he was, just how fun he was.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2582934#Comment_2582934
Like them or not, they take a skill and thought from the survivors to use. Iron Will is the perk that needs a nerf imo.
How does it take skill to jump off a cliff, press E, Jump through a window, and to just run?
The only ones that I can say takes skill is smash hit and maybe head on.
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I think it should regress after a few seconds.
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Yeah it's loud. Shouldn't be hard for the devs to fix. right?
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@Fnatic47 said:
https://forum.deadbydaylight.com/en/discussion/comment/2575507#Comment_2575507
I love survivor mains crying sorry 👍
You didn't read the actual post did you
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Silent hill.
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@Laurie268 said:
https://forum.deadbydaylight.com/en/discussion/comment/2579948#Comment_2579948
It’s far from useless, it lets you run at 107% speed which means after 10 seconds of running the killer only gains 3 meters on you. Pairing it with Hope means you run at 114% which is only 1% slower than the killer. It’s also a funny way to troll killers, make them think they got you then run in a straight line and they will never catch up. It only lasts 20 seconds though so be careful
They said killer bloodweb. The blight serum for killer that boosts them forward and they can't attack and if they hit any object they get a cooldown. It also replaces your power until you use the serum.
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I don't think forced to is the right word here more like pressured. Either way I think It might be a good idea for killers to stop running gen perks just so everyone see's how much of a difference it is cause apparently some people still believe gen perks are not necessary at all.
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@Deadeye said:
Noone forces you to run gen regression. Run chase perks instead to get faster downs and you get the best slowdown available: survivors on hooks and survivors forced to unhook.
Or tracking perks to reduce time searching survivors, meaning less free time on gens. Same effect
Competitive says otherwise.
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Isn't it literally free to play right now? With an event?
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I don't know, I don't like MDR but I really don't want to see just blight and nurse at high level.
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@Voodoo_Thirsty said:
People think his clothes are a little too "feminine" or "flamboyant" while they forget crop tops were huge back in the 80's for men.
Isn't that what most k pop clothes are like though?
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2578404#Comment_2578404
At least PH got a useful buff with the shorter cooldown on using his ranged attack.
Deathslinger didn't really get anything useful.
But it does suck that bhvr's solution is to make killers unfun to play instead of balancing the fun mechanics. Deathslinger already had chain breaking mechanic so it wasn't like they had nothing to work with.
tbh why didn't they just make his chain longer and a little harder to break? This might need some experimenting but it would have been better then increasing movement speed while aiming by 10%.
From 75% to 85%.
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They're new do you think they know how to play optimally?
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I enjoy this as well.
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Tier 3 should have breaking speed as well. Not even an insane amount just like 10% maybe even a bit more tbh.
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I hate how the nerfs and buffs did absolutely nothing to actually fix the issues with deathslinger similarly to pyramid head. All they did is make it so the killer feels bad to play,
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@TragicSolitude said:
The framerate on Switch got worse with the new update. It's even choppier than before.
It has nothing to do with boon totems and it's happening on all maps. It's nearly unbearable. I considered it impossible to track survivors before this, and now it's worse. I used to try to turn the camera as little as possible to minimize the damage, but now it's terrible walking in a straight line with no survivors in sight. Chasing is something other players do. I can't describe how awful it feels trying to hit a survivor with a basic attack.
I just can't with this sometimes. Does anyone working on this game play on Switch? Do they hook up an actual, physical Nintendo Switch to a TV and play the game? Crashing can be difficult to catch due to stability issues being inconsistent, but there's nothing inconsistent about the poor performance on the Switch.
It's worse.
I genuinely don't understand how the switch can run apex legends (granted it looks ugly), MH Rise, Overwatch, and so many other games that clearly have much more stuff then dbd but dbd still runs worse then them.
Btw didn't a separate company make the port for apex legends? Why doesn't BHVR pay them to fix it? There is no way they don't have the money.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2577294#Comment_2577294
No the survivor is not in control of the chase. With Mother-Daughter Ring she moves at 220% speed. Even if you know exactly where she is you literally can't do anything about it. You will go down no matter what if they are decent at Spirit.
That's one addon. Should that addon be changed? yes. That doesn't mean spirit's basekit needs a nerf.
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I don't mind brutal getting a buff but they're gonna have to add a cap to breaking speed. Cause shadow dance wraith with brutal, fire up would be a bit insane.
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@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2575418#Comment_2575418
you can't fake a save vs pyramid head (protip: at medium-long range as far as his regular attack length is concerned, punishment just after the person on hook touches the ground)
you can however probably get a trickster to burn main event and not get many hits out of it by going for the unhook and then immediately running for cover once he does his tell
....also not sure what you're on about with hag not camping hooks, that's hag's entire shtick - camping half the map
you technically can get an unhook without triggering traps or having a flashlight but in practice it's done 95% of the time for a reason
I've seen people fake against pyramid head. not only against me but other people as well.
I have not once seen a Trickster not get a down when they use main event. Then again I see streamers that are really good.
Hag can get the unhooker if the survivors play well but that's it.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2574340#Comment_2574340
Bubba can, hag can, and pyramid head can. What's wrong with trickster doing the same? I see no issue with that, it would only make him stronger which is the point.
Well with hag that only works on basement. Pyramid Head you can fake a unhook. Bubba I have nothing to say except your right. However, do we really want more killers to be able to camp rather then be able to actually do well in chase or have more for 1v4?
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Ormond.
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@Phasmamain said:
Yep they are. They do this with legendary skins too. Lazy if you ask me
That is very lazy.
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Feel like he needs more then that to be changed tbh but yes. Please buff that addon or give it an actual useful effect.
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@FFirebrandd said:
This is why I'm very sorely tempted to get Plague even though I hate how she basically makes healing and stealth impossible. If Circle of Healing does see use... she'll probably be the only damage spread killer who still functions because she also spreads Broken.
oh yea I forgot plague makes survivors broken. Don't really like plague but might have to play her if this becomes as meta as dead hard.
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Bug. Again.
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@Floppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2574546#Comment_2574546
Those things can be changed and altered with add ons! They are forcing you to choose between add ons to make the character more balanced! NOT NERFED! He is 100% wrong the fact is that he doesn't want to use add ons or perks to help those things he wants to use add ons and perks that make it easier to find survivors or give him bonuses like speed or reload speed. You have to choose, its called balancing.
I said Pick up and Put down Aiming or I guess a better way to say it is ADS. I'm not saying reloading. Also do you know that there not using different addons/perks or are you assuming?
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@Floppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2574508#Comment_2574508
It was not just brought up yes he had alot of additional Buffs and I think 1 or 2 nerfs maybe but some are more of an exchange than a nerf and others are just Reworked perks and add ons. I brought up perks because if you can't get kills with the killers main perks then switch them out with other killers perks or different add ons you are not used to using. They made perks available to different killers from different killers for a reason. Everyone has a different play style and everyone can do better with perks that best suit them and what they are trying to accomplish. If you are using a set of perks that are not doing well for you then switch them out! These guys are saying that Deathslinger it's self is bad because they choose not try other things to make it easier or to get the desired goal. Instead they say the killer is bad when it is clearly that they are just mad that they can't breeze through things anymore.
But they aren't saying that they aren't using other things. There saying the basekit is bad. Specifically the Base Terror Radius and the Aiming Pickup and Put Down speed both of which can't be changed by addons nor perks.
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@MysticRaven said:
This is getting ridiculous and extremely frustrating!!! We have been trying all night. For about 6 hours to play a game. Almost every match we get in the killer either leaves or will ready up just to dc. Why????
Crashing cause BHVR coding or cause the infinite loading bug because BHVR coding.
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@MyNamePete said:
https://forum.deadbydaylight.com/en/discussion/comment/2574434#Comment_2574434
it should hoenstly just slightly increase the survivors footsteps audio. Like 15/20/25%? Its already proven possible from the freddy addon.
This is actually a pretty good idea.
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Yeah as much as I like the idea of MMR, I don't think this community nor the devs are ready for it.
Btw I don't know what you did that match but you played well.
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I mean it will be like Pyramid Head. You'll see them rarely but that's about it.
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@Floppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2574415#Comment_2574415
Lmao you don't use that so he must be a bad character! Lmao I'm dying! You are bad at Deathslinger because you can't or won't use other perks or add ons! Not Deathslinger but you! Lmao
Yes cause nobody means only me. Clearly. You know what your right. I'm the issue here. The reason deathslinger is the way he is cause of me.
Btw why did you bring up perks? At what point was perks mentioned? Literally it was deathslinger's base kit and his addons. Where are you getting perks?
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@Floppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2574369#Comment_2574369
The Deathslinger
- The Deathslinger must now wait for the Enter Aim animation to complete before being able to fire (0.4 seconds)
- The Deathslinger must now wait for the Exit Aim animation to complete before being able to attack (0.6 seconds)
- Increased movement speed when aiming down sights to 85% (was 75%)
- The cooldown when a survivor breaks free is now the same duration as a successful hit cooldown
- Increased terror radius to 32 meters (was 24 meters)
- Add-on – Gold Creek Whiskey: Removed movement speed penalty
- Add-on – Marshal’s Badge: Removed movement speed penalty
- Add-on – Iridescent Coin: Decreased range requirement to 12 meters (was 15 meters)
- Add-on – Wanted Poster: Decreased movement speed while aiming to 2.5% (was 10%)
- Add-on – Jaw Smasher: Decreased movement speed while aiming to 1% (was 5%)
- Reworked Add-on – Hellshire Iron: When a Survivor is speared, gain Undetectable. The effect persists for 10 seconds after the Survivor is no longer speared.
Most of these are changes in rarity not a nerf in fact most of them are BUFFS! Unless you can't read it's obvious that you are bad at playing Deathslinger.
- Is a big nerf
- Is a big nerf
- Is a decent buff
- Is a nice buff
- Is a nerf
- Nobody uses this
- Nobody uses this
- This is alright
- This is a bit gimmicky. It's like the crouch addons for ghostface.
- Same as the one before.
- It's alright.
Most of these are buffs but most of these buffs are so insignificant while most of the nerfs are significant.
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I mean there's the crash bug, the fact that there is a new survivor, the fact that there is a new type of perk that seems strong, MMR is a thing, Spirit and Wraith got nerfed so that reduces the amount of people who play those killers and some people might drop killer completely cause of it.There is a lot that kinda makes killers not want to play, well. killer.
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I'm ok with the mending laceration thing.
I'm not ok with the holding main event. You can camp really well with that.
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All Iron will needs is to allow breathing while injured. Then it won't be a problem.
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So uh... Shouldn't the devs kill switch it?
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So how is everyone's performance since the update?
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@Nomadd said:
https://forum.deadbydaylight.com/en/discussion/comment/2567131#Comment_2567131
Because that's exactly DBD community at its finest. In most cases as uncivilized as stereotypical LoL chat.
https://forum.deadbydaylight.com/en/discussion/comment/2567252#Comment_2567252
Except... the person you're quoting was talking about something different than 'killer trying to kill'.
https://forum.deadbydaylight.com/en/discussion/comment/2567263#Comment_2567263
So, wait... doing objectives, no no, let me start again - doing ONE AND ONLY objective a survivor has is now 'rushing' it? xD
But okay, I'd like to hear your answer, your solution to this - if a killer is NOT chasing me, what am I supposed to do? Politely wait? I can do one gen and then wait X minutes? I'm seriously asking, when does the 'rush' start and when doing gens is not 'rushing'? I thought that killer should patrol, attack survivors and defend the gens, but alright...
OK so.. hear me out. There are these things called totems. You can cleanse them. Right? Following me? and if you destroy them you get bloodpoints. You know the thing survivors don't get a lot of? Also rushing gens is with using perks/items that speed up the progress. Another Also, What's the point of playing this game if your just gonna finish gens super fast. I thought this was a game of killer chasing, finish gens, and escape, not finish gens and escape.
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ok
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Eh. I was hyped but It kinda died since yesterday. Maybe I'll be excited when I see the patch notes again.
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/2567529#Comment_2567529
It's literally not possible to go fast or slow doing gens. Gens take a certain number of seconds to complete. The time doesn't change for a new player verses an experienced player. If you can't generate pressure, that's on you. It's not like the gens flew because they were master at repairing gens.
You do know that prove thyself, toolboxes, stake out, and whatever yun jin's perk is all boost gen progress right?