RenRen
RenRen
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- RenRen
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Never played silent hill so I can't really say much so I'll go with my second favorite.
Resident Evil. RE 2 Remake. That was such a good game and still is. I really like how much of a threat Mr.X is. F's for the chad Marvin. I really wanted to like RE 3 Remake but it just wasn't right. It was a bit too fast and you didn't really see Nemesis as much as Mr.X. I kinda enjoyed the hospital defense thing but it also felt a bit off.
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@Legionair said:
https://forum.deadbydaylight.com/en/discussion/comment/2559048#Comment_2559048
I am sorry you had trouble reading that ill work on making it easier for you to look at another time. and I am trying to get people to notice these things and have attention raised for it so BHVR fixes it, otherwise it wont stop until killer is unplayable
I'm sure most of us have been aware and I do see people talk about it but it's definitely not enough. I hate the idea of bringing other people into this but I kinda want another situation of the whole color blind thing again. That was the only case where we got immediate feedback.
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Ok so first thing first, please format your text cause that is not easy to read.
Plague was not one of the worst killers. Almost everybody can agree that they are at least B.
I do agree that almost every patch, survivors end up getting more out of it then the killer, but what do you expect? One side clearly has more players, more characters, and more money opportunities. Sure killer is required to have matches but look at how much stuff killer has dealt with in the past.
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Yeah same thing. Was gonna grind to iri today then i got that message.
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Map/Loop Design
Optimization/Performance
Survivor objectives
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Optimization. But I fear that there will be more bugs and problems then fixes.
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I feel like the chances for being sent to certain maps are raised while some are lowered. It's absurd how often I see haddonfield both as killer and survivor as well as streamers streams but I rarely see Coal Tower, R.P.D, a bunch of other maps.
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Just make sacrificial ward common and make it so your guranteed not to go to that map.
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I've always thought that medkits were strong. Being able to heal yourself and save time for one person is pretty big.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2557874#Comment_2557874
It happens all the time in Overwatch. The Mercy knows who to pocket.
Strangely enough I've seen the opposing team actually go out of their way not to help the hacker.
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@R2k said:
How are u going to avoid working with cheater if he can heal, unhook or help u in any way even if u don't want to?
If it's something forced then it can't be helped. It kinda can by holding the sprint button which prevents other survivors from healing you but whatever. Also what about the other issue? Why do they taunt the killer? Any reason for that? Is it to avoid helping the cheater? To me it just seems like they are taking advantage of the situation.
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@Katzengott said:
Played since 2017 and i can see if something feels off. Be it just a bit faster movement speed or whatever.
When i'm 100% sure someone is cheating, i'm hunting them down. Even as surv.
I'm sure that does well against instaheals.
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I guess that you don't need to tunnel and camp. I don't understand that. If it the highest level you can't even get 1 kill sometimes with tunneling what makes them think that any lower level they wouldn't? I'm not saying you need to tunnel all the time or camp all the time, but sometimes you need to. I also disagree with people saying that tbagging at the exit is fine cause you can push them out. You literally have to force them to leave to end the game. You shouldn't have to do that.
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I'm not. It's a map removed from the list. Plus not only can we not see hawkins get a rework but now we won't see an increase in Steve's, Nancy's, Jonathan's, and Demogorgon's.
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Probably gen kick
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Sure. Worried that the killer is gonna be super disappointing and weak but sure. I like Alien.
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Adrenaline I think is fine. It's more game balance is the issue.
DS: A neccessary evil I don't like it but it has to stay.
Dead Hard: Being exhausted should have a draw back.
UB: Remove the ability to get up and increase the speed to get up or keep the get up but make getting up a lot slower.
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I sometime feel like whispers should be basekit but obviously slightly nerfed.
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Cause they need to see if they were cheating?
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Dead Hard: Tbh I think all exhaustion perks need a drawback. Maybe if they made it so exhaustion applied some kind of debuff.
Unbreakable: I think it should be changed in either one of these ways: Remove the ability to get up, or Make it so you can get up but at a much slower speed.
Iron Will: I think survivors should still have the breathing sound while injured but that's it.
Decisive: It's annoying when the survivor taunts you with it but yes it's generally fine.
Borrowed time: Maybe if they made it so it only works on healthy survivors? Or maybe only injured.
Noed: Noed giving a speed boost would be nice instead of instadowns imo. However there gonna have to add something besides 10% speed. That's not really enough. Maybe quicker endgame collapse or collapse starting immediately when the gens are done.
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@MrCalac123 said:
For the Blighted skins it's imo 100% canon, Blight captures other Killers to perform experiments on them. Tomes confirm he did this to Trapper and Doctor, so the rest make sense.
I'm not really talking about the blighted skins, I more talking about like If Mr,X was a skin for Nemesis.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2557158#Comment_2557158
I'm 99% sure that BHVR doesn't consider Consoles when designing new Killers at this point.
Trickster, Deathslinger, Oni, Nurse, Huntress, Blight, basically anything that involves turning.. Yeah... I really wish they did considering how many people play on console.
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I guess how much survivors can get away with.
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Killer: Ruin. I just want to see how much of a difference ruin makes. If it makes a huge difference then that's a problem. Ruin shouldn't be that big of a game changer.
Survivor: Dead Hard. The amount of people that rely on dead hard is insane. I used to and then I realized how much value it gives so I stopped using it. I personally don't like the idea of winning not because I was good, but because of a perk.
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So far I only had 2 games out of something in the double digits that had tunnelers and campers. Maybe I'm insanely lucky, maybe I'm just a really bad survivor. I have experienced the Tinker, Ruin, Undying, Blight quite a few times.
As for killer I do see a lot of medkits and I mean 3 medkits minimum every match. I haven't seen a single match without 3 as absurd as that sounds. Most groups are swf's. If your curious how I know it's a swf it's cause matching names, in the endgame you see very similar builds.
My experience for MMR has been pretty good for survivor but for killer it's been horrendous. Once again I might just be a bad survivor.
I thought MMR was a good idea, and I still kinda do, but the issue for me is less the MMR but more the balance of the game. If they fixed the balance then MMR might be good for everyone, but that's the issue. BHVR is not gonna be able to balance maps, killers, medkits, tiles, loops, perks, camping, tunneling, and totems that quick. We've seen how long it takes them. So while I do like MMR, I do think it should be shut off until the game gets properly balanced.
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Nemesis: Mr.X. I know it doesn't work that well cause Mr.X doesn't do tentacles but I want Mr.X.
Pyramid Head: I don't know which iteration it is but the one where his pyramid is tipped in the front rather then flat.
Leatherface: The chainsaw potato sack guy from RE4.
Micheal: Halloween 2018 or the new halloween kills.
Pinhead: The other cenobites. I just don't like pinhead but I'm okay with the other ones.
Leon: Carlos from RE3 or Hunk from RE2, maybe Marvin or Wesker.
Jill: Ada Wong.
Nancy: Robin.
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I think his addons need changes but that's it.
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30 meter might be too much but otherwise sure.
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I don't agree with him being very well designed but I do agree that the infection hit doesn't interrupt. It might be similar to plague's infection.
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Congrats?
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Those are some inefficient survivors if the myers got to tier 3 that quickly.
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MMR = Genrush.
It's not a one side suffering thing.
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Twins has more problems then the entirety of the RE chapter.
As for the RE chapter:
R.P.D: Literally only played it 3 times, 2 times were on launch and I crashed both times for obvious reasons.
Jill and Leon: I don't know what it is but they don't look right. I don't know why people are saying their fine.
Nemesis: I said this multiple times, I do want a more RE nemesis then the tentacle zombie commander we have now.
Perks: Generally fine. Some of them need buffs.
I understand why you want the RE chapter to be better. I understand. But there are more pressing issues such as the performance on consoles. The devs also have a really "interesting" priority list. Plus too many people think that current Nemesis is fine. Even If I helped make these posts it won't change anything. Your gonna have to do more then just type paragraphs. I'm not sure how committed you are but try making a Nemesis yourself and post a video about it. Maybe then people will change their mind.
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@Friendly_Blendette said:
Nurse and Blight there ya go.
such variety.
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I love it too. I really wish it didn't last 9 seconds though. I'm not saying it should last like a minute but it should have some sort of a second effect.
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I like yelling when hillbilly yells during the chainsaw sprint.
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Depends. If there is a requirement to relight them such as hooks then sure. If there isn't then relight totems have to can come back but with a much weaker effect.
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I'd say 30% escape 70% get caught.
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@Nightsedge75 said:
how would stealth killers like ghostface, pig, or mikey work?? and if it was so easy to add hearing impaired settings why haven't they done it yet?
You... look around?
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I mean hatch needed a nerf too, I do think that keys needed a change that made it so it wasn't a "This guy is bringing a key, I need to make sure they die" type of thing but I don't think you can do that without making keys connected to hatch.
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They definitely need to fix her face.
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Swear I saw scott make a video with this idea a long time ago. This could work but it might not with certain perks.
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No it doesn't. If anything an item that has no charges shouldn't be reusable in another match. Also the fact that it's items that you "never get to use" makes me think that your bringing in keys. If it's a toolbox you shouldn't be able to not use at least one charge, that makes no sense, same with flashlights. Medkits is a maybe cause tunneling, but keys makes it very understandable why you aren't able to use it. In fact if you have a key with no addons you literally cannot lose it without the killer using franklins.
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Feel like this is pretty obvious.
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Pyramid head. I thought he looked pretty dumb and his power didn't look that fun. Once I played him, I enjoyed him and overtime I grew to love his design. The delay on his sword pick up is a bit clunky which makes it a bit hard to enjoy nowadays.
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I asked for more midchapters like the most recent one.
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Survivor: Midwich or haddonfield. Midwich isn't really fun to play on but the sirens when all the gens are done make it satisfying. Haddonfield is a map I despise as killer but as survivor I enjoy cause it's super easy and I can just chill, plus it's not an ugly map.
Killer: Either Macmillian or Autohaven. Macmillian generally nice to look at and mostly balanced except for a few. Same goes for autohaven excepts slightly worse.
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i don't think it would be op but I don't think that's what they should do.