Pulsar
Pulsar
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- Pulsar
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Comments
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@BrokenSouI said:
Was there a fix to his console version ?
Yes.
He's not the same as PC, but it's fairly close.
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Hooray.
Next patch stretched res?
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@Yords said:
Someone please show us some clips on how blight plays on console now.
I'll play him in a bit.
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@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2178437#Comment_2178437
i feel like fundamentally she's very similar to nurse, and i think tournaments have different scoring systems than just bloodpoints. still, like you said, she's still strong and playable on console, so there's at least that much!
She's pretty different than Nurse.
Can you explain that for me, please?
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On behalf of people with hand pain and smashed space bars, please do not bring back old struggle.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2178220#Comment_2178220
Nah, NOED unironically needs a buff to be considered "good". Instadowns in endgame are mostly just used for one thing only.
I was more speaking about the comedic value of NOED.
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@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2178288#Comment_2178288
i don't play on console, so correct me if i'm wrong, but you can play hag on console, right? she's the 4th competitive killer (seriously, she's played in tournaments, that's how strong she is) so you're not all out of hope if spirit goes down.
She is played in tourney's because of her strong camping abilities.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2178288#Comment_2178288
Can't remember who I was talking to earlier. Maybe you. But I basically said nurse and spirit need toned down to bring them closer to the pack. Then groups need addressed. I don't think SWF is much of a problem. As much as map design and RNG can be. Less pallets, maybe breakable walls at all shacks to lesson their impact. Whatever needs to be done to maps. I don't think it's a "buff solo" or "weaken swf" issue really
It was me.
In order for their to be any semblance of balance, Solo's MUST have the same tools that SWF have.
Nurse and Spirit are fair against SWF but unfair against Solo's, ergo, buff Solo Q.
It's also miserable
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2178288#Comment_2178288
Survivors certainly have things that need addressing as well but my girl Rin needs me back in her life. Just want her issues to be addressed.
They depend on each other
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Bad take, tbh.
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You want MORE people to hide and use SC?
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It's only going to happen after SWF gets addressed. Either by nerfing them (how) or by buffing Solo's and Killers so that we can have an even playing field.
Also please don't nerf the one competitive Killer on Console. We don't have Blight or Nurse :(
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@DemoFrog said:
https://forum.deadbydaylight.com/en/discussion/comment/654522#Comment_654522
that's the best thing i've ever heard lmfao
It's been a long time, I was but a fresh Rank 1.
Try not to necro threads.
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0.00028538813 millenniums
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@Sup3rCatTree said:
https://forum.deadbydaylight.com/en/discussion/comment/2178225#Comment_2178225
What? Why is that funny as well as it not making sense
It's a joke.
Don't you find it humorous that I'm tricking people?
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@Sup3rCatTree said:
https://forum.deadbydaylight.com/en/discussion/comment/2178214#Comment_2178214
The humor is watching the killer fall for it
I like watching Survivors repeatedly fall for NOED :)
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@Sup3rCatTree said:
https://forum.deadbydaylight.com/en/discussion/comment/2178201#Comment_2178201
I like running NOED because it's fun. I also like running ruin undying as well, and tinkerer with that (In case you were wondering, it was a joke)
All of those are pretty good.
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I like Dead Hard because it's good.
That is all.
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Franklin's is just part of my build at this point because of how many Keys I see.
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It'll be after SWF gets adjusted.
Either via a direct nerf, somehow or via buffing Solo's and other Killers.
Until then, no Spirit nerf.
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@Beelzeboop said:
New interview already, guys.
https://us.v-cdn.net/6030815/uploads/SGNLGK15710I/here-we-go.png
Oh boy.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2177854#Comment_2177854
I'd love to see DBD streamers borrow a friend's ps4/Xbox 1 for a week of streams.
There's an idea.
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It does indeed.
You just have to sit there until they decide you aren't worth it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2177805#Comment_2177805
You can put your messages to "friends only" tho.
Not on Xbox.
Best you can do is Do Not Disturb, which doesn't work with people who friend you.
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@[Deleted User] said:
You can't really expect to win against a good team with an average killer using an average build. That's just the way this game is designed. Against some survivors only Nurse, Spirit and Blight using slowdowns can have a slightly chance of winning. Tbh I don't think a single match should be enough to make you stop playing, and you shouldn't pay attention to endgame chat anyway.
Console.
Can't stop people from messaging and two of those three aren't viable.
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/2176685#Comment_2176685
This was 2019 ago when she was at her strongest. Check it now.
I just did.
She doesn't move grass or corn.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2177376#Comment_2177376
It's not the connections. Please, borrow a friend's PS4 or whatever and start DBD. Embrace the frame freezes during the first menu screen. Bask in the drops should you complete a lvl50 bloodweb and start another. Enjoy another drop when you back out of that.
Now my friend, now you are ready to play console killer.
How about Doc? Head on into Lery's, and move to the center room. Static Blast please, and spin to find those filthy dirty survivors. What? Can barely turn the camera? How odd. Must be those dang new fangled internets again.
Somehow you find a surv and shock away at em, getting that madness up. Now you're close enough to lunge for a hit.... but just then Bloodlust 1 triggers and you only take a little bit of paint off the wall...
That's just Doctor. Demo's shred attack freezes the game; gen pops near you, frame drops occur; you apply Sloppy, more drops; surv Sprint Bursts away, drops; Freddy pretty much anything, drops; Myers tiers up, drops; Exposed is triggered, drops; Exhausion, drops; and so many more.
Other larger & far more demanding titles don't cause the problems DBD can. They promised us 60fps, my Xbox1x struggles for 30, and can dip into the teens at times, especially indoors. It's just this game.
Do the experiment. Find out for yourself.
That was much better than I put it.
Well said.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/248695/extremely-frustrating-match-rant
It happens man. I'm going to say something which I hope is helpful, and isn't taken the wrong way. You are, if I'm not confusing you with someone else, a proponent of playing NICE. I think I recall you, many times, talking about how you try to avoid tunneling, trying to give as many hooks as you can, and don't camp. While I commend you on taking on such a challenge, there has to be a point where you let go of that personally imposed convention. There is a level of Survivor (particularly SWF) where they are playing with every competitive edge they can squeeze in, and then congratulating themselves on how good they are for simply stacking advantages.
I have no doubt you are a good Killer. So I'm asking, am I confusing you with someone else? Did you try to play nice? Or did you, as I would have in a heartbeat, shift into maximum efficiency to put them in the ground. When you mention "clicky, hovering types" I hear an option for focusing on one, putting them on a hook and using them as a bait to slow down the Gen-Rush. When I hear well-coordinated SWF, I hear: time to choose to take a 4v1 to 3v1 early to balance out their competitive edge. Do you see where I'm going with this? If I am confusing you for another Player, I apologize. That is why I'm asking? Are you that guy who is trying to play nice, and did you?
You are, unfortunately.
I'm the guy who tunnels when he knows people has DS to try to tilt them.
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@Palkia123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2177706#Comment_2177706
It's funny to listen to the stupid stories these people have to say
Okay.
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Neither.
Christopher Lee's Dracula.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2175431#Comment_2175431
Can i see that VOD?
Would be interested to see that #1 Oni player.
Yeah, I'll post it on your wall once I find it again.
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@Palkia123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2176407#Comment_2176407
Well why did you have to make a rant in the first place? We've all been in your shoes at LEAST 100 times each and most of us don't make a rant to complain
Because I'm allowed to.
If you didn't want to read what I had to say, you shouldn't have clicked.
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@Micheal said:
Man it looks like you're internet is trash
Oh boy, this comment again.
Download is 250 mbps and upload is 38.
The game is badly optimized. This isn't caused by bad internet and if mine isn't good enough then idk what to tell you.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2177067#Comment_2177067
And it bleeds into the queue time problem as well. Fewer consolers playing killer means a larger % of them playing survivor compared to PC, where playing both and/or maining killer is much more common.
Evening out the performance differences would benefit all players on every platform. Am I the only one who thinks so?
Certainly not.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2177122#Comment_2177122
It's definitely easier than trying optimization.
Maybe, but it's not like other, far more intense games run better.
I'd take it though.
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@[Deleted User] said:
Honestly the only thing they need to do is enabling graphic options. Few PCs can run this game on High/Ultra, so why is it locked like that on consoles? Being able to play on Low would make it instantly run 100% better.
What are the odds of them doing that tho?
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2176691#Comment_2176691
So many killers powers hurts console players instead of helping them. I'm curious of stats for killers between console and pc. Like what is the difference in performance between them. How many on console rarely use the killers powers to avoid FPS drops. How often do killer miss hits/lose chases when bloodlust kicks in.
How can you properly balance a killer when console platforms experience performance issues that directly impact the killers.
I can guarantee you that Nurse and Blight are EXPONENTIALLY worse.
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2176993#Comment_2176993
https://forum.deadbydaylight.com/en/discussion/comment/2177005#Comment_2177005
No problem! I see you guys post pretty reaosnabl for both sides and you've been around for a good bit of time. @Boss and @Orion id put in similar boats of good reasonable long term posters
Flattery :p
I try to be reasonable and just say what I think.
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Thx
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2176919#Comment_2176919
Oh, and I forgot to mention they're also working on the trial warm up.
Ah yes, the early game collapse.
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I'll go, seems like fun.
Besides, maybe people will get to know me better, they seem to like me usually
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That would someone hacking.
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2176879#Comment_2176879
Got anyone else lined up?
Oh boy I hope it's me
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2176878#Comment_2176878
Putting breakable walls on every map, nerfing Pig and Legion, oh and adding more cosmetics.
Oh boy more Legion nerfs
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2176878#Comment_2176878
As we can see,nothing 😓
Evidently.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2176853#Comment_2176853
"We are aware of the issue and are working on it."
What else have they been doing for the last 2 years?
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2176841#Comment_2176841
I mean, if we’re informed as to the variables then it might be useful to see kill rates. For example, what was the avg amount of pallets spawned? Avg amount of windows? Etc etc
There would be too many to list.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2176863#Comment_2176863
I know,but apparently that's the only kind of response we are gonna get 😧
I'm fairly certain the only response we'll see on this thread is when they close it.
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Pick rates, yes.
Kill rates, no. Those are unusable because we have no way of knowing all the variables.
