Pulsar
Pulsar
About
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- Pulsar
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Comments
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I miss them.
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Sluzzy, aren't you are Nurse main?
Kinda hypocritical to decry OP Killers when you play the most OP Killer.
Sluzzy's stats for reference
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2171655#Comment_2171655
Survivors don't deserve special treatment it's bad enough they are boosted with their 5th free perk (comms)
Why would I go for the healthy person that hasn't been hooked the whole game when the injured person on death hook IS RIGHT THERE
That's the same logic I use, so I think you're right on this one.
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@PyroDude said:
How is a map unbalanced for both sides?
It can either favor one side or be balanced.
No, really. I would like to know
It's like Midwich.
Uber long hallways make it difficult to play M1 Killers, but the pallets suck and there aren't many good loops.
Nobody has a good time.
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Oni.
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/2171668#Comment_2171668
It's kinda like killers have it extremely easy when they start playing the game and then have an absolute meltdown when it takes actual skill to get a 4k.
Guess that's why they nerfed mori's, Iri Head, Nurse, Billy and Freddy.
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There are like, 5 Twins mains.
This nerf did not need to happen and the feedback given supported that idea. NOBODY asked for it.
All it does is encourage Twins players to camp, since they are punished ludicrously hard for daring to do anything else.
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@meatisadelicacy said:
Damn near every change they make to this game makes it worse for survivors, especially solo survivors. It's kinda shocking. Hats off to the devs.
It's almost like the game started off incredibly Survivor-sided and needed to nerf them.
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@ChunWooHan said:
https://forum.deadbydaylight.com/en/discussion/comment/2171331#Comment_2171331
that is not only 2 pallets in my pov that is like 3 - 4, the point here is the old coldwind was much better that this new coldwind, im not playing a game based on the graphics... that is why i made this post to get different points of view.
Old Coldwind was incredibly imbalanced for Killers.
Almost every pallet was safe, structures connected and there were tons of pallets. It was very bad design.
Almost everyone agreed.
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@ChunWooHan said:
https://forum.deadbydaylight.com/en/discussion/comment/2171319#Comment_2171319
the details for sure that map was 101% based on the main building infinites and harvester tech since they removed it, just a awful map.
Harvester tech only worked on bad Killers. Are you actually arguing for infinites?
I think you are a lower Ranked Survivor. There isn't anything wrong with that, but I would advise putting some more time into the game.
Oh and the details comment was referring to the Kill Rate stats that BHVR released.
They are incredibly flawed and cannot be used in any sort of logical argument.
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@Crackgear said:
https://forum.deadbydaylight.com/en/discussion/comment/2171311#Comment_2171311
I may not be the best, but I suppose I could step up my A Game
That's the spirit!
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@Aimant said:
Hello, everyone. As expected, I will share my opinion here:
For all of you here saying wonderful things about the new Coldwind rework, "super strong loops", "not nerfed at all" and that sort of stuff... I assume you're main killers, right? Because there's no way a main survivor or someone who plays both sides would agree that nonsense argument. Just to make it clear, I'm the second tipe of person who plays both sides, as survivor and killer.
The obvious reduction of pallets? The machine (harvester-tech) nerfed? The dead zones (which are "covered" with useless huge objects as boxes or hay blocks) around the map? There's no need to have 7000+ hours to understand such a simple situation that happened here: the rework of Coldwind map is absolutely a pro-killer one right now. If you want to accept it or not, is your choice. But you can't change the evident fact that it is.
I've been telling it from a time ago: The main (and worrying) problem of Dead by Daylight and its toxicity is lack of empathy. And the comments here are the living proof of that.
Really easy to say "If you waste 8 pallets in 2 minutes, then you're such a bad player"... With the corresponding respect, THERE'RE 4 SURVIVORS playing the game, you can't be so selfish as main killer. If I play alone and some of the randoms throw pallets as there's no tomorrow, why would it be my fault? Is it really my fault that my teammates are as bad as a rotten potato?
If your answer is "yes", then there's no discussion to keep going on. Hope you can change your mentality soon and realize it's not everybody's fault. Playing without friends has turned into something impossible right now, and it's a pity for those good players.
Beauty aapart (which it really may be, personally too bright and sunny for me), Coldwind rework is a shame for survivors, a complete disappointment. Hope Behaviour can reconsider it and fix the disguisting loops, pallets and structures they designed.
I'll keep forward this post. Have a nice day!
All of the pallets on Coldwind that I've seen have been fairly strong.
I play both sides, and I've actually been on Coldwind as both Killer and Survivor.
It isn't nearly as Survivor-sided as it used to be, but I would say it still leans slightly that way.
Functionally, I think there may be 2 pallets missing, and they weren't good pallets either.
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@ChunWooHan said:
https://forum.deadbydaylight.com/en/discussion/comment/2171104#Comment_2171104
The order of the factors does not alter the product, 40m of kills vs 4m scaped, this is maths only even if its not exactly for suicides / dc (dc for me is already nerfed since you got a ban) / slug / camping / facecamping / tunnel / premades / etc. this only show the killer sided what im talking about and the point here is the other reworks are fine cuz they keep the same amount of pallets and dont touch the main buildings / structures / objects... coldwind is another story finally... pallet reduction + new structures... no essence...
Oh, so the details don't matter?
I guess Hawkins in the best map in the game because it has so many pallets, right? Oh wait, it isn't because 99% of those pallets are awful.
Details matter.
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@ChunWooHan said:
https://forum.deadbydaylight.com/en/discussion/comment/2170580#Comment_2170580
3 years playing and never see a nerf so strong before... yup its just hurt not pallets in the center of the map+
Even where there aren't pallets, there's usually a lot of LoS blockers.
I've played on the Coldwind maps multiple times as both Survivor and Killer and I've not noticed any real lack of pallets.
Unless you run to a corner of the map.
Also, almost all, if not all of the pallets on those maps are very good. Higher quality = less quantity.
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I highly doubt it's all SWF.
Even on Console, where the SWF rate is likely higher, you only see 3+ SWF's once every 7-ish games.
You may need to accept that you aren't quite as good as you think you are.
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@PaintChipsInTeeth said:
I'd just like an honest response from BHVR, even if we didn't like the actual message. Either give us something to look forward to, or let us quit wasting time on things that aren't going to be fixed. Just be open about it.
I agree.
If they are breaking their promise, then they need to come out and say it. Stop giving us false hope that the game might be fixed for us one day.
I think they are hesitant to do so because of the potential backlash from it, which would be deserved.
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T-1000 liquid metal sword arm.
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On Xbox at least, I've had people threaten to DDoS me countless time and a few that actually went through with it.
DDoS'ing is also extremely illegal in the US, and people usually back off when confronted with that.
Swatting is also highly illegal. I would suspect it's much more lax on PC, but I know Microsoft takes all of those threats very seriously.
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Yes there are but no I cannot show footage as I think that'd be naming and shaming.
It's fairly easy to tell with both.
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I haven't noticed a lack of pallets.
Definitely hurts my eyes tho.
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@MissKitty95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2139066#Comment_2139066
Are you playing with pc people any chance ? I find if I’m playing with crossplay on the game lags a lot more then if it was just the same platform
I've not seen any difference.
Except for when people macro their flashlights, that causes a lot of frame drops.
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2170399#Comment_2170399
lmao
I've been using both addons and different combos and it is pushing/well past the "this is pretty broken". If you can't bother to explain why huntress with hitscan is not pushing the limits/broken then don't bother quoting me with this nonsensical empty brain response. Cheers.
Fairly confident @IlliterateGenocide was being sarcastic.
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2169140#Comment_2169140
What was the one you wanted to see?
https://forum.deadbydaylight.com/en/discussion/comment/2169143#Comment_2169143
I'm happy with the results, I wanted an Élodie outfit for mine, but you're right about the fact a male Survivor could have won.
Adam, Felix, or Ace would have my vote.
Literally anything else tbh.
I would've liked the Jeff painter outfit with the speedo
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Yeah, not super happy with it.
Congrats to the artist, but that was not the one I would've even considered.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2167643#Comment_2167643
THIS CRAP IS SO DAMN ANNOYING 😡
You want to turn around,get a FPS drop and suddenly go in a completely different direction and potentially lose chase because of it.
Sure is fun
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@k0biE0224 said:
i think its the controller when i switch to my other ps4 controller theres no problem in running
WHY.
THIS POST IS OLDER THAN MY ACCOUNT IS.
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I'll be real, the people I remember having an Australian accent are Crocodile Dundee and Steve Irwin (whom I loved as a child, I was a Crocodile Hunter superfan at 3 years old lmao)
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He's pretty much the same.
Extremely strong in chase, but extremely weak outside of it.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2168097#Comment_2168097
No, they were op and now they are 1 step above a steaming pile of.
They could have just dropped the rate that they show up in the bloodweb, like 5% chance or something so they would be a "rare addon"
And i still like how you focus on 2 things which have been nerfed into the ground but ignore addons that are still heavily used by survivors.
And there is challenges to use keys never seen any for Mori's though eh? Pre and post nerf.
Dropping the rate they show up in the bloodweb does nothing. If there was an item that instantly won the game, it wouldn't matter if it was a 1/1000000000000 chance to find it, it would still be OP.
What add-ons? Tell me you aren't complaining about the Syringe and Styptic Agent?
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2168079#Comment_2168079
You mean a useless state. Notice how d.s was nerfed but it's still used alot more than Mori's are.
And key's have still not been touched.
So you think Mori's old state was acceptable?
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2167781#Comment_2167781
That's 1 addon on 1 killer, You're really grasping at straws to think that is anything like Mori's or Keys which are available to every Survivor and killer.
It took 5 years to change Mori's to an acceptable state.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2167785#Comment_2167785
im so sorry for your loss
All I remembered was Freddy's stupid one-liners so I said "This is a good movie we should watch it."
Unfortunate.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2167783#Comment_2167783
its been a couple years since ive seen it glad i remembered correctly
I watched it with my parents the other month. 🙃
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2167765#Comment_2167765
why not? horror has always had close links to sexuality and im pretty sure ANOES2 was pretty homoerotic lol
Considering all of the ass shots, I'd say yes, it was very homoerotic.
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@ggezbaby said:
https://forum.deadbydaylight.com/en/discussion/comment/2166541#Comment_2166541
that’s definitely not enough. theyve had more than enough time, especially since it was easy and fast for them to change moris. i get it, numbers, blah blah, easier to change, blah blah. all excuses. easy fix to keys is only letting 1 person escape per key. that’s also just a number to change.
It took them 4 years to change Iri Head.
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@Another_LegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2167597#Comment_2167597
Don't mistake fan made ships with official relationships made by BHVR.
Julie and Frank, Nurse and her husband, David and his girlfriend.
Those are the one's off the top of my head, I think Felix also has mention of a girlfriend, but I'm not sure.
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@Pig_Is_Pog said:
https://forum.deadbydaylight.com/en/discussion/comment/2167535#Comment_2167535
dbd is a horror game about killing people. it’s literally a murder game.
DBD has also given several characters relationships, like Nurse and David.
Why not make it equal?
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I agree.
But sexuality has already been specified in several stories, ergo, it is not unreasonable to ask for representation.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2165368#Comment_2165368
How you balance it? Van Helsing has potanteal to kill most of killers :)
Steve could probably kill a few Killer's with his bat too
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I like it.
I think it's worth a test.
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I'm a simple man.
I just want Christopher Lee's Dracula and Peter Cushing's Van Helsing to be in DBD.
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@DetailedDetriment said:
I had 4 key games in a row. No one brought the key in, and there was no Plunderers or Appraisal in play. Keys really live up to their rarity title.
Indeed, they certainly seem to be so rare.
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@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/2164134#Comment_2164134
Hey Kerjuice I hope you are well 🐽💕
From what I've been told the next gen have no issues which is great!
I have a feeling tho if they can't or have not been able to support and fix the performance issues on the current gen then it makes me doubt that new gen will receive much support either down the line.
Just because no issues currently doesn't mean that in the future sadly.
Even still they did promise current gen 60fps and fixes to which have never appeared fully. All we have ever asked is just for an answer and truth regarding to it and I feel mislead by the responses we have received.
🐷💖
I don't really feel mislead. I feel brushed off as unimportant. They've never given us a straight answer regarding it.
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@Vyne456 said:
Can we stop with this like honestly, these posts are giving me a headache!
Nope.
Not until it gets fixed.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2164762#Comment_2164762
When I am 27, yes I can blame them by treating the older players like they're children.
Me, remembering the 2 people who have called me slurs TONIGHT.
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@Phasmamain said:
Why though? Wait what am I saying I know why
https://www.twitch.tv/videos/926510102
Skip to 18:35. You want to see the profanity you’re speaking
I don't even think they were a SWF.
It wasn't even that hard of a game either.
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/247575/keys
I wouldn't count key escapes as losses in my opinion. I know I sure don't unless the gates are powered.
It's hard not to when three people escape.
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Voice comms would be a good first step.
Throw in a few more things and we've got a decent buff to Solo Q, which means a decent buff for Killers.

