ChunWooHan
ChunWooHan
About
- Username
- ChunWooHan
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Comments
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@Smoe said:
Inb4 Feng gets a cosmetic for every Survivor & Killer in the game to cosplay as, including herself.
that is right that is why im asking to have a hunk skin cosplay for some survivor character or maybe a USS skin should be so cool!
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@CrimsonMothKing said:
He is a killer, it's the legion.
ik but i want play hunk as survivor not how killer that is the point maybe they can add some USS skin for another character.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2171348#Comment_2171348
No the advice is to lower your expectations. Everyone knows that the matchmaking isnt good, so they deal with it. If you cant deal with it, then you need to play with good survivor in a swf or wait until the MMR-system.
3 years playing... the same matchmaking... the problem isnt the match making... but well that is your pov and its ok. but here my post is from another thing not talking about match making.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2171348#Comment_2171348
No the advice is to lower your expectations. Everyone knows that the matchmaking isnt good, so they deal with it. If you cant deal with it, then you need to play with good survivor in a swf or wait until the MMR-system.
3 years playing... the problem isnt the matchmaking finally the problem is other... but that is okey its your pov.
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@indieeden7 said:
So sad about the removal of harvester tech, pretty annoying that killers can do it but survivors can't.
yes hope they fix it since they said the harvester tech is legal for survivor before... now? unnecessary nerfed.
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@Bonquiqui414 said:
https://forum.deadbydaylight.com/en/discussion/comment/2171358#Comment_2171358
Well like most people said, there’s hardly a difference and if there was, coldwind was long due for a nerfing
you answered yourself its not the same and its nerfed. make these map killer sided that is the point of this post.
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@Bonquiqui414 said:
https://forum.deadbydaylight.com/en/discussion/comment/2171341#Comment_2171341
That’s a separate issue, coldwind is exactly the same and even better for survivors with the new breakable walls
you cant comparate it against other reworks like mcmillan state, autohaven and asylum where the structures are the same and they only add doors, they dont nerf structures or remove pallets. this is not the same :)
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2171140#Comment_2171140
Its not your fault that your teammates are potatoes. But you cant expect to win with a team of potatoes.
so finally the solution here is make friends rank's 1 to play in premade and gen rush, thanks for the advice.
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@Bonquiqui414 said:
If you pre-drop every pallet as survivor then the problem is your skill level and not the map.
so that is my fault cuz the match making put me in a queue with survivors purple and yellow ranks? who pre drop the pallets? damn awesome this is logic i guess.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2171140#Comment_2171140
All of the pallets on Coldwind that I've seen have been fairly strong.
I play both sides, and I've actually been on Coldwind as both Killer and Survivor.
It isn't nearly as Survivor-sided as it used to be, but I would say it still leans slightly that way.
Functionally, I think there may be 2 pallets missing, and they weren't good pallets either.
that is not only 2 pallets in my pov that is like 3 - 4, the point here is the old coldwind was much better that this new coldwind, im not playing a game based on the graphics... that is why i made this post to get different points of view.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2171126#Comment_2171126
Oh, so the details don't matter?
I guess Hawkins in the best map in the game because it has so many pallets, right? Oh wait, it isn't because 99% of those pallets are awful.
Details matter.
the details for sure that map was 101% based on the main building infinites and harvester tech since they removed it, just a awful map.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2171283#Comment_2171283
First, I can't even understand what you're saying from the broken grammar and sentence structure.
Second, I am not a killer main, I play both sides equally. Just because someone disagrees with you doesn't make them a killer main. Stop being tribal and provide counter arguments to points you disagree with, name calling is illogical.
since numbers are ilogical and every argument for you is ilogical nothing to say there are people who want comment, i already expose my point on that post and this dont gona make me change my mind at all, solid arguments are based on others maps reworks + statics + maths, if you cant handle it dont worry, its fine, anyways my english is bad im here to read others opinion not only your opinion, we can play both sides but you only can be or main survivor or main killer, just you dont like listen others how i can see, you dont tolarate another povs. have a good day <3 its so simple old coldwind have more pallets + harvester tech + infinite + not dead zones, new coldwind is nerfed.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2171195#Comment_2171195
Aimants post I almost commented on. So much of that post is completely untrue and shows a misunderstanding of the game at a fundamental level.
so you steal my argument after that change it (edit) to trying to invalidate the argument of aimant ? that is what we are talking about main killers, instead of giving a good feed just you dont want they change it i guess and that is fine but dont try to hide the sun with your finger.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2170992#Comment_2170992
The new Coldwind maps are almost identical to the old ones.
like to the other guy read the pov of aimant +1
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2171126#Comment_2171126
The result is not all that matters, that is flawed thinking. We care about kills because we are using it to determine balance, ergo the kills that were made in relation to balance are all that matter.
The only time the end result is all that matters is when we are not drawing conclusions from those kills such as balance, of which you are.
you should read aimant POV anyways there is nothing to say, im main survivor who play both sides, im not agree with this new update coldwind farm and your pov is far to be the reality finally, that is why i made this post how discussion and has been moved to suggestion right now maybe they can fix it to give us a good rework like mcmillan state, autohaven, asylum, etc. atm its a painful map for solo survivors +1
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2171051#Comment_2171051
You're looking too much into those stats, they are flawed for a multitude of reasons that are completely unrelated to balance. Dcs, killing themselves on hook, NOED, getting 1 hook all game and then they just swarm the hook trying to save that guy and it turns into a 4k, etc etc.
There are many, many things in the game that artificial skew the kill rate higher that are entirely unrelated to balance whatsoever. This is also why the devs specifically said not to make any interpretations about balance when looking at the stats.
The order of the factors does not alter the product, 40m of kills vs 4m scaped, this is maths only even if its not exactly for suicides / dc (dc for me is already nerfed since you got a ban) / slug / camping / facecamping / tunnel / premades / etc. this only show the killer sided what im talking about and the point here is the other reworks are fine cuz they keep the same amount of pallets and dont touch the main buildings / structures / objects... coldwind is another story finally... pallet reduction + new structures... no essence...
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2171015#Comment_2171015
About 60% the maps are survivor sided with varying degrees of that of course. Some heavily, some mildly, and some just slightly. 20% are balanced and 20% are killer sided. These are rough gauges of course.
Coldwind still feels like it has its essence to me.
so that is why 40m of survivors has been killed vs 4m of survivors has been scaped... bhv post it on twitter just amazing, this dont contemplate the facecamping , sluging, camping, tunneling (this is lgeal im not against it) but you cant say its survivor sided maps xD cuz the win rate is high on killer more than survivors for statics of bhv.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2171015#Comment_2171015
About 60% the maps are survivor sided with varying degrees of that of course. Some heavily, some mildly, and some just slightly. 20% are balanced and 20% are killer sided. These are rough gauges of course.
Coldwind still feels like it has its essence to me.
so that is why there are like 40m of kills (high win rate in killer) vs 4m of scape of survivors just i dont tell it that is a bhv statics posted on twitter if im not wrong but then survivor sided or not that dont contemplate the face camping + tunneling + camp (im not against it) but finally this map is awful at the final :).
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2170985#Comment_2170985
"so you gona tell me in the old infinite in rancid abattoir is not nerfed? you dont see the video right? killer can hit you across the full railling... ggs. even if there are walls its not a infinite anymore its like a building with a unique window... and only can do fast vault for one side."
I watched the video. In general, the infinites are more plentiful. It costs the killer a lot having all those breakable walls he has to waste time on or lose chases. I definitely wouldn't straight up call the infinites nerfed per say. We do need all infinites removed though, and not from wasting time on a breakable wall.
"maybe main killer? im speaking about the two sides cuz im rank 1 killer and survivor playing 3000 hours+ in experience too, this coldwind farm is far to be the same as the old one in pallet ubications and structures. (nerfed)"
I have played both sides at rank 1 for 7,300+ hours. It has plenty of pallets and I'd even say the map is still quite survivor sided.
"there is something called imagination and builds."
I never said there wasn't. It's just not very strong.
The Coldwind maps needed to be brought down in power level, they were ridiculous.
so if coldwind is broken like you said... the others maps are heavens for survivors? that dont make me sense at the final like i said to the other guy mcmillan state still have the essence of his old map :) coldwind no.
pd: autohaven too still have the essensce.
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@Harold_Shipman said:
yeah I certainly noticed a lack of pallets on some CWF maps, even running windows I struggled in a lot of areas. It has not been a pleasant survivor experience for sure.
thanks for giving your real opinion even if you are main killer or survivor is much better say the truth :)
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2170963#Comment_2170963
The new maps have buffed hay tiles (somehow), buffed main buildings, more consistent spawns, and the insanity that is Cowshed (shack seems to be permanently chained to 2 path pallets and 2 maze tiles, with it being extremely likely to spawn filler pallets that are almost as strong as path pallets to them chain it to the centre of the map and across to Cowshed itself, which was also buffed).
i gona say one thing mcmillan state still have the essence of his old map :) coldwind no.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2170920#Comment_2170920
"the infinites are nerfed lol just look that: https://www.youtube.com/watch?v=pSAbddZYtmU&ab_channel=Cru5h ,"
They are still there. You are forced to destroy the breakable walls to remove them.
"about the 8 pallets in 2 min im talking the point of view of me playing how killer :) and when im solo queue randoms wasted it so fast so what strong are you talking about?"
You don't call loops or pallets weak because you have teammates that play bad, that doesn't make sense.
"if there isnt pallets + nerfed structures + nerfed infinites + removed harvester tech + windows nerfed on rancid abattoir + infinite nerfed (you can hit now across the railing.... this is not strong anymore"
There are plenty of pallets, the structures aren't really nerfed, there are still infinites, and you can actually fast vault the side window of harvester now (aka buff for good survivors). This isn't multiple nerfed things about the map, you're just misconstruing the changes.
"brutal strength is mediocre? "
Yes Brutal Strength is mediocre, the math has been done on the time it's actually saving you.
"damn boy there isnt perks mediocres at the final in this game everyone can use what they want and its legal.""
I can't tell what you're trying to say here with the jumbled grammar and sentence structure.
The corn maps are still extremely strong and were busted maps before the rework. There's a reason all the SWF groups sent you here if they didn't have a Haddonfield offering. They needed significant toning down.
well firstly my english is not good at all its fine,
They are still there. You are forced to destroy the breakable walls to remove them.
R: so you gona tell me in the old infinite in rancid abattoir is not nerfed? you dont see the video right? killer can hit you across the full railling... ggs. even if there are walls its not a infinite anymore its like a building with a unique window... and only can do fast vault for one side.
There are plenty of pallets, the structures aren't really nerfed, there are still infinites, and you can actually fast vault the side window of harvester now (aka buff for good survivors). This isn't multiple nerfed things about the map, you're just misconstruing the changes.
R: maybe main killer? im speaking about the two sides cuz im rank 1 killer and survivor playing 3000 hours+ in experience too, this coldwind farm is far to be the same as the old one in pallet ubications and structures. (nerfed)
Yes Brutal Strength is mediocre, the math has been done on the time it's actually saving you.
R: there is something called imagination and builds.
I can't tell what you're trying to say here with the jumbled grammar and sentence structure.
R: like i said in the other line... that is only a point of view and i dont share it.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2170953#Comment_2170953
I do play a lot, and on other realms I do see deadzones a fair bit, but Coldwind isn't really comparable. I could have just been getting lucky spawns, but overall, with the exception of Cowshed, it's a very nice rework.
if we are talking about graphics yup its look cool... but if we are speaking about technically structures, pallets locations... old coldwind win... for alot! there is no comparison.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2170580#Comment_2170580
I got a Torment Creek that had nothing in the back corner behind the main building except a single pallet I was forced to prethrow. Only reason I got out was Lucky Break. Went back to the area just to see if I was blind AF, but nope - every single tile had hay and farm equipment, but there was only one pallet.
However, that is the only deadzone I have come across so far (and I mean at all), and it was still filled with LoS blockers that made LB shine as the insane perk it is.
well i found like 2 or 3 dead zones cuz the maps can change by the algorithm inside the game xD the objects, loops and pallets change every time just play it alot and you gona know what im talking about xD
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@Mew said:
https://forum.deadbydaylight.com/en/discussion/comment/2170612#Comment_2170612
its still possible to walk over it, but i think you need to be a 115 speed killer for it (i couldnt do it with spirit but i did it with wraith)
maybe this still working on survivor too but that is so hard doing it now in console with ps4 controller :/ crossplay)? make me think they do this cuz devs get out played on these maps so hard i guess...
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2170605#Comment_2170605
If you're giving up 8 pallets in 2min you're flat out playing badly. Brutal Strength is mediocre, I hope they waste a perk slot on that. The main building is way stronger. The killer is forced to break multiple breakable walls just to remove the 3 infinites that are there before you break them. The jungle gyms are still there and nearly just as strong.
A lot of this you've said is just hyperbole.
the infinites are nerfed lol just look that: https://www.youtube.com/watch?v=pSAbddZYtmU&ab_channel=Cru5h , about the 8 pallets in 2 min im talking the point of view of me playing how killer :) and when im solo queue randoms wasted it so fast so what strong are you talking about? if there isnt pallets + nerfed structures + nerfed infinites + removed harvester tech + windows nerfed on rancid abattoir + infinite nerfed (you can hit now across the railing.... this is not strong anymore :) im talking just based on the rework like mcmillan state!, brutal strength is mediocre? damn boy there isnt perks mediocres at the final in this game everyone can use what they want and its legal.
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@reeves7 said:
It’s definitely a stronger map than before,its a very big map and the gens are spread across. When i play on this map i know theres 80% chances ill do only one kill,gens fly on this map
80% chances? what are you telling me? that is only based on premade and gen rushers.... nothing to do in solo queue and im not here just to gen rush a killer finally that map was based more on haverster tech and good loops with the windows in main building + tree of cows now that is super nerfed and pallets gone in early so fast + dead zones where isnt pallet like the old coldwind farm!
pd: based on numbers killers win 80% of matchs and survivors only a 20% if im not wrong bhv post on twiter how many people scape in 1 year + number of kills that is just amazing how this game become a killer side everyday xD.
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@reeves7 said:
It’s definitely a stronger map than before,its a very big map and the gens are spread across. When i play on this map i know theres 80% chances ill do only one kill,gens fly on this map
that is the point... only way is genrush (premade) to win since there is nothing to do against killers campers + tunneling in that map and that is the point im not here to gen rush just want have fun :)
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@DawnMad said:
I didn't really feel a lack of pallets, but if there are a couple less pallets in Fractured Cowshed I'm all for it, that map had back to back to back loops that made killer impossible sometimes. You can still do the harverster tech, you just need to swing on it rather than walk.
https://forum.deadbydaylight.com/en/discussion/comment/2170589#Comment_2170589
If you are talking about Fractured Cowshed, Rotten Fields or Thompson House, they never really had pallets in the center of the map with a few exceptions.
that is right, not always, but the pallets numbers must be fixed in my opinion... since these nerfs are strong for killer sided.
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@TicTac said:
I still have problems with the corn. I only played as survivor but i think as killer it will be worse.
Rotten fields had enough pallets for me. The problem with farm maps is that almost every pallet is really strong. So before the rework it was too easy to loop for me, so i hope there are less pallets, it would be fair. But bad survivor who dont use the full potential and waste this pallets will struggle. Bc of that i think many unsafe pallets are better than only a few good ones.
how this can be fair? main building is nerfed, harvester tech gone, objects are ununnecessarily bigs, pallets are so far and sometimes there are dead zones, structures nerfed like tree of cows and more. Just compare this against other maps reworks :)
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@TicTac said:
I still have problems with the corn. I only played as survivor but i think as killer it will be worse.
Rotten fields had enough pallets for me. The problem with farm maps is that almost every pallet is really strong. So before the rework it was too easy to loop for me, so i hope there are less pallets, it would be fair. But bad survivor who dont use the full potential and waste this pallets will struggle. Bc of that i think many unsafe pallets are better than only a few good ones.
im rank 1 actually both sides, you can delete these 8 pallets in 2 minutes (im speaking without perks to do it... if we add the brutal strenght... or bubba with bamboozle) gg game, there is not good loops anymore since they nerfed every main building + techs + structures (like tree of cows) + dead zones 1 pallet every 10 metters rip just not fun + reduction of pallets just its not fair at all. :)
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3 years playing and never see a nerf so strong before... yup its just hurt not pallets in the center of the map+