Pulsar
Pulsar
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2157446#Comment_2157446
The issue with that is, again solo Q. How many team mates do you have doing gens instead of just being crouched close to the camping killer?
4 gens maybe, in a swf.
Idk. Some Solo Q Survivors are like that, but a lot just slam gens.
They can't last 10 seconds in a chase, but they CAN hit skillchecks.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2157453#Comment_2157453
I'm not strictly a killer main but I am too ######### at survivor to notice a difference lmao.
I'm also bad at Survivor, but I know my distance/timings.
It's ######### brutal.
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I don't main Killer, but the bug feels like crap for me on both sides.
It needs fixed ASAP
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2157365#Comment_2157365
^ this.
Both came up with the Trickster-Chapter.
I thought as much.
Glad I didn't let them get away with saying something so obviously false.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2157397#Comment_2157397
That's a lie and you know it.
You just need one survivor to get closer to you and you moving for you to get chase points as killer.
Also, 2hook stages arent 5 gens, so after the killer facecamps one and that one dies, they still can go and play the game and get more points.
People need to stop saying it is the same when it isnt.
It could be up to 4 gens.
Even if the other Survivors goes down immediately, the other two escape for free and the Killer always de-pips.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2157356#Comment_2157356
these bugs have been affecting the game before the pallet bug.
Not to mention keys end the game faster and the breakdown bug makes the game unfair and stacked against killers
They have not been.
To my knowledge, they were broken in the same patch.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2157319#Comment_2157319
Nobody said it's op, it's annoying and stupid move where both parties lose and yes I know it's nobody's job to make other party have fun but common sense exists everyone came to play dbd a horror game not don't blink starring contest
How do you propose to fix it?
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What do you propose?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2157240#Comment_2157240
While I agree that neither Outlast nor Amnesia are really compareable to Resident Evil or Silent Hill, Amnesia was the pioneer for a bunch of Survival Horror Games (including Outlast) where the Main Character is helpless against monsters and enemies. At least this is the earliest popular game I can think of with this concept. (Technically, Penumbra Black Plague, also from Frictional Games (and a really good game) was before Amnesia, but it was not really popular)
F.E.A.R. Dead Space or Amnesia would be my picks.
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/2157196#Comment_2157196
it was sarcasm about how devs are acting while it comes to bugs with perks or palet stunt
Ah, apologies then.
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@Grandpa_Crack_Pipe said:
I mean.. Outlast was good, but I hesitate to put it beside Silent Hill and Resident Evil.
If we are talking influential horror games, maybe Amnesia?
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@Rougual said:
Wake Up lets you open unpowered Exit Gates. Its not an exploit, its a bug so don't worry you can use it with Breakdown. If anything its just a shadow buff.
Where in the world did you hear that?
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@SilverFangAhroun said:
https://forum.deadbydaylight.com/en/discussion/comment/2157156#Comment_2157156
I have to ask, what is fine about something that requires a bloodweb offering that may possibly take longer to do than just putting someone on the nearest hook? Just because you can ignore Decisive Strike? Because's that is a bit of a reach.
It does ignore DS, gives you extra BP and prevents any sort of rescue attempt.
Mori's shouldn't be gamebreakingly powerful like they were before their nerfs. Just like Keys shouldn't be as powerful as they are.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/2126782#Comment_2126782
Acceptable position? They are worthless. It takes more time to do a mori then to get someone to a hook. Its not acceptable, its a waste of my bloodweb now. Make them basekit for all killers the way they are now, and thats acceptable. Also I've been playing this game for awhile, and while they aren't as bad as they where, they have buffed survivors in one way and never reverted it or nerfed it. And that is after they changed thier hitboxes to be smaller then killers, and created the exploited (accepted exploits are still exploits) of looping.
Anyone who legitimately thinks looping is an exploit needs to do a reality check.
Mori's are fine. Get over yourself.
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/2155443#Comment_2155443
Throwing a wild guess..I don't think this guy plays above green ranks....
Perhaps not.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2156760#Comment_2156760
It really isn't... but at the same time it is lol
I always play solo and I have to say it does suck and definitely needs a tune up, but for the most part it is definitely playable.
Super simple things like a totem counter would go a long way.
Playable is different than enjoyable.
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Trust me, it's miserable.
Solo is miserable, since your teammates have the combined IQ of a venus fly trap, else they are a SWF intent of screwing with you.
Killer is miserable, you get mentally and emotionally pressured every game. Oft times, in the post-game, you will also get abuse hurled at you because you dared to win.
SWF is fun, since you have 3 other people backing you up, and nothing ever feels like it's your fault.
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I have seen two Blight's on Console in the last six months.
We get all the issues everyone else does, but we also can't flick or turn and have to deal with low FPS and constant freezing whilst using his power.
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Ooo, more Forum lore.
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At this point, it wouldn't affect my games at all since ALL OF MY ######### GRABS GET CANCELED.
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@IOIOO said:
Straight to the article and yes its about face camping, and don't you tell me that face camping has multiple counter plays and I am just "bad", Ill tell you what, I probably have more hours then any of you. Once killers get 1 kill then a 3 v 1 is already hard enough.
Some of you are gonna say "then gen rush". Scenario: a face camped survivor can buy times of 3 generator. Then its 3 survivors vs 1 killer, and then the killer choose the weakest survivor to chase and down him immediately, proceeds to face camp, then you and your teammates are doing gens. The killer knows no one is coming then comes to you and when your teammate knows he will be going for the save. Now the killer goes back to the hook and get a double down. You are the last survivor and your injured, gg.
"Its simple, make camping bannable", said by a pig main.
If you lose to someone facecamping, it's on you and your team.
It's perfectly within reason to get a 3E against someone facecamping, the counter is to do gens and let the person on hook die.
The Killer will always de-pip in that scenario if they are above Green Ranks.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2155229#Comment_2155229
Okay but what about making hook timer go slow af if u camp hooked survivor wouldn't that solve the problem pretty much instead making it bannable
It was attempted, didn't work.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2154949#Comment_2154949
Honestly red dead’s community is pretty chill. Never had any major problems with it
I have not had the same experience, unfortunately.
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Unfortunately, I do.
May of 2018, played Wraith against 4 Ochido wannabe Claudette's. GotBM'd the entire game, killed a Rank 20 they used to abuse the matchmaker and got spammed with vitriol for several hours.
Didn't play again until October.
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@swager21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2154955#Comment_2154955
i know you have your own opinion but steve looks like a 12 year old
Man looks like a dude my age, and that HAIR
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Felix is hot, but Steve is hotter.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2154942#Comment_2154942
Yep, thanks for expanding onto that. DBD's community ain't shiz compared to those titans.
GTA, Red Dead and SoT are all bad too.
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@glitchboi said:
So, are we just going to treat these forums as only a place to vent about DBD now?
This game's community is nothing compared to LoL, Overwatch and CSGO, just saying.
If you don't have fun with DBD anymore, move onto another game. You've clearly grown out of it.
CoD, Siege, Apex are all worse than DBD too
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Fractured Cowshed
Haddonfield
The Game
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It should be more.
Reset everyone back 10 ranks again.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2153267#Comment_2153267
The one true home-grown tech we got. Wonder if it's intended...
Of course it is!
Why else would we be graced with the aforementioned issues pictured above?
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Most of these are okay.
#1 is actually awful though
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@Psychobeastz said:
https://us.v-cdn.net/6030815/uploads/E1KJTTS2AU26/20210428182256-1.jpg
Share some of yours if you like :)
The one time I played PC DBD the lobby was full of people with slurs for names, so I don’t think I will share that one.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2151501#Comment_2151501
Yep,experienced the same thing lol:
Ah yes, the "Console Freeze Flick" tech.
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@Riif0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2153247#Comment_2153247
Healing against a legion is very useless you will spend more time healing than doing gens
Correct.
Guess you'll have to spend a whole 100 extra seconds on a gen.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2153248#Comment_2153248
Yeah. There's a post by Orion which explains it better that I link to in this thread in the first reply.
https://forum.deadbydaylight.com/en/discussion/246049/fastest-possible-generator-repair
Hmmm, I might prefer it based on seconds just to make the numbers easier lol
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2153228#Comment_2153228
https://forum.deadbydaylight.com/en/discussion/comment/2153233#Comment_2153233
Okay I'm going to get into a bit of maths here.
There are a couple things to know for this:
- Interaction time is measured through calculating the time taken to "put in" the amount of charges an action takes.
- The amount of charges you "put in" each second is measured in charges per second (c/s).
- The amount of charges needed to repair a generator is 80.
So, we have 80 charges which, at base, takes 80 seconds to complete because we put in 1 charge at base.
Thanatophobia reduces the charges we put in by 5% (0.05) for each injured survivor.
With 4 survivors injured, that's a 20% slowdown (0.2). Therefore 0.8 charges are "put in" each second.
80/0.8 = 100
Hmmm, so it's calculated on charges instead of by seconds?
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@Riif0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2153221#Comment_2153221
Easy to talk once your in the game... as i know you can't see the killer you play against.. and you can't modify your perks once in game...
You can heal, power through and team up on gens no matter what Killer it is.
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@Riif0 said:
20x5 yes because there is 5 gens... = 100 seconds.. you will still say "not a big deal" but one gen make 80s do be done.. so if its not a big deal why the games take like 20 to 30 minutes to be done?... it should be finish after 400 secs (6minutes)...
Because you aren't doing gens.
There is no reason a game should take 30 minutes to finish. Thana only adds an extra 64 seconds in total, assuming 4 Survivors stay injured.
I do not intend to sound mean, but I think you need to look at your own play before blaming a perk.
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Oh boy, I'm sure this will be a civilized and well-mannered discussion.
Spirit should be nerfed, but it should only add counterplay, imo.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2153221#Comment_2153221
It's 20 seconds tbf
I'm fairly certain that .20 times 80 is 16.
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Most of the time, when people post "is this holding the game hostage" it's fairly ambiguous.
Not this though. This is clearly a bannable offense.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2151949#Comment_2151949
I don't fault McLean for pulling back, it shouldn't be his responsibility to be the one with decent communication with the community - especially when they supposedly have a department that is supposed to do that. It is more so unfortunate that the only one that was actually informative when it came to bugs and such has pulled back so much. Understandable but a bummer.
Now whether or not as a whole BHVR should communicate more is a totally different discussion from them needing to optimize console and can be a multi-page post on its own. 😂
I agree.
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2151468#Comment_2151468
Xbox one? Or Xbox series x?
Because it may an Xbox issue in general. Since I played on my PS4 pro and for me It never has lagged or stuttered. Anyway you should get a good computer if this is an issue for you. I used to be a console person myself. I always thought playing on a PC was trash. But as soon as I got a decent PC, I realized playing on PC is much better than console.
Xbox One X.
A lot of people have said the opposite.
I shouldn't have to buy an expensive PC to play a 5 year old game.
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https://www.youtube.com/watch?v=Nl7zIxwMUn0 https://www.youtube.com/watch?v=PSa8yNir8wU@Trickstaaaaa said:
I don't know why people complain. I played on the PlayStation Pro 4 and it runs good. But I play mainly on my computer, and it runs fine.
This is why.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2150751#Comment_2150751
I would love for the devs that stream to play on console for a week for the amount of time they stream. Like watch McLean stream on a ps4 or Xbox one for his stream all 3 nights he streams in a week just to see the FPS drops and when they happen console players in chat can point out the triggers.
I bugged McLean about Console DBD for a while but he never answered :(
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Interesting points.
However, a counter: This man.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2151128#Comment_2151128
You are being rewarded, bragging rights. On the other hand putting BPs on the table will damage Solo even more for the worst aspect of Solo is bad teammates, imagine bad teammates with No Mither because extra BPs, it would be used way more than its used now, especially the first months. There is a reason to use No Mither, you want hard mode because you are tough enough, thats the only reason anyone should have to play on hard modes.
The way the perk is now on the rare ocasions I get a teammate with it I know it will be a 3K minimum unless we are playing against an AFK or someone who just started playing one of the hard Killers (Nurse, Blight etc), I dont want an increase on No Mither ussage just because they get more BPs.
So it was a bad idea to buff WGLF? Since it encourages farming and taking unnecessary hits?
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I'd also like to see a Starcourt Mall map, I've actually been to that mall before. I think it'd work really well.
I'd also like to see an Entity vs MindFlayer event where the Upside-Down starts to infect the Entity's realm, maybe near the release of Stranger Things S4? *hint hint BHVR, this be really cool!

