No mither buff?

Always thought of recovering from exaustion might be not crazy at all, but...

What about just buffing his basekit iron will to 100%?

Iron will sometimes feels like an extra health state, but you re still injured.


Thoughts?

Comments

  • I mean, its a start but it would still suck. You dont make grunts of pain when uninjured, so basically its still worse than not having it at all; the only thing it provides is the ability to pick yourself up, but will ever slug you when you have it, so that's pointless.

  • @Harold_Shipman said:

    I mean, its a start but it would still suck. You dont make grunts of pain when uninjured, so basically its still worse than not having it at all; the only thing it provides is the ability to pick yourself up, but will ever slug you when you have it, so that's pointless.

    You arent wrong, but this might be the new lucky break + iron will with stratch marks and without iron will, if this makes sense.

    Also pairing this with resilience is huge, imagine repairing like an old brown toolbox pretty much but its also infinite.

    I dont know, i would try it with any doubt.

  • hiding your pools of blood whilst you still leave scratch marks is pretty useless tbh, and in terms of resilience, you could just get injured by the killer and at least have had that extra health state, wasting more of their time, before getting the benefit of resilience. Or, you could utilise for the people to injure yourself. Basically, no mither is doing 1/8th of the killers job for them.

  • @Harold_Shipman said:

    hiding your pools of blood whilst you still leave scratch marks is pretty useless tbh, and in terms of resilience, you could just get injured by the killer and at least have had that extra health state, wasting more of their time, before getting the benefit of resilience. Or, you could utilise for the people to injure yourself. Basically, no mither is doing 1/8th of the killers job for them.

    Once again, i was thinking of repairing at the start of the match while this imaginary "second health state" protects me.

    I dont know you, but with iron will i can easily avoid killers while just walking in the walls of a jungle gym for example.


    I do believe on my skill and i dont mind being injured. My build is dead hard, resilience, iron will and for the people.


    I also like being injured, focused and camped by bubbas, but thats just personal xD

  • I've always thought it should have 150% quieter grunts of pain and then give a 100% BP bonus post-game.

  • Two things and I would be happy:

    - Make it 100% grunts of pain silenced.

    - Start the trial healthy, once injured you are permanently broken but the killer does not see the broken symbol.

    This means that it will not be obvious to the killer that you are running the perk, they would possibly assume you are just choosing not to heal.

    With these two changes to this perk i would run it, right now you never get slugged because the killer knows you have it.

  • @Pulsar said:

    I've always thought it should have 150% quieter grunts of pain and then give a 100% BP bonus post-game.

    Nah, No Mither shouldnt give extra BPs or it could entice people who are not up to the task to run it because the grind is insane and extra BPs sound very tasty. Imagine playing Solo with No Mither giving extra BPs and potatoes going for full farm builds with it, the only thing thats worse than a noob with OoO is a noob with No Mither.

    No Mither should be a hard mode so only people who are good enough dare use it.

  • @HectorBrando said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151094#Comment_2151094

    Nah, No Mither shouldnt give extra BPs or it could entice people who are not up to the task to run it because the grind is insane and extra BPs sound very tasty. Imagine playing Solo with No Mither giving extra BPs and potatoes going for full farm builds with it, the only thing thats worse than a noob with OoO is a noob with No Mither.

    No Mither should be a hard mode so only people who are good enough dare use it.

    Except there is no reason to use it.

    Solo's might use it to troll, but if they wanted to use it to throw the match, they can still do that now.

    You should be rewarded for playing the game on hard mode.

  • Or they could remove the Broken status that broadcasts what perk you are running and instead just make it so that if you heal the killer see's your aura or something.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151122#Comment_2151122

    Except there is no reason to use it.

    Solo's might use it to troll, but if they wanted to use it to throw the match, they can still do that now.

    You should be rewarded for playing the game on hard mode.

    You are being rewarded, bragging rights. On the other hand putting BPs on the table will damage Solo even more for the worst aspect of Solo is bad teammates, imagine bad teammates with No Mither because extra BPs, it would be used way more than its used now, especially the first months. There is a reason to use No Mither, you want hard mode because you are tough enough, thats the only reason anyone should have to play on hard modes.

    The way the perk is now on the rare ocasions I get a teammate with it I know it will be a 3K minimum unless we are playing against an AFK or someone who just started playing one of the hard Killers (Nurse, Blight etc), I dont want an increase on No Mither ussage just because they get more BPs.

  • @HectorBrando said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151128#Comment_2151128

    You are being rewarded, bragging rights. On the other hand putting BPs on the table will damage Solo even more for the worst aspect of Solo is bad teammates, imagine bad teammates with No Mither because extra BPs, it would be used way more than its used now, especially the first months. There is a reason to use No Mither, you want hard mode because you are tough enough, thats the only reason anyone should have to play on hard modes.

    The way the perk is now on the rare ocasions I get a teammate with it I know it will be a 3K minimum unless we are playing against an AFK or someone who just started playing one of the hard Killers (Nurse, Blight etc), I dont want an increase on No Mither ussage just because they get more BPs.

    So it was a bad idea to buff WGLF? Since it encourages farming and taking unnecessary hits?

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151161#Comment_2151161

    So it was a bad idea to buff WGLF? Since it encourages farming and taking unnecessary hits?

    Thats a bit different because you still have the whole "safe unhook" thing but overall I believe WGLF is a poorly designed perk because if everyone runs it nobody gets the 4 stacks only with unhooks you still need the prot hits which are not easy to get in Solo, I would change how you get the stacks and make the perk give them with less abusable/detrimental actions.

    Onto the question, yes, it was a bad idea to buff WGLF without addressing farming first but at least is less damaging than a potato with No Mither, also the Killer may deny the token if they tunnel the unhooked which I imagine acts as a soft deterant for noobs and bad plays (if you are not guaranteed the stack you may think it twice before hook bombing, I did see a decrease on hook bombing/farming after the Safe Unhook requirement got added).