Self-Care Heal time needs to be reduced

It currently takes 1.01471e-6 years to heal with Self-care, it needs to be reduced to 7.9274e-9 centuries to be good, it might be too short but I think it would be good.

Conversion unit is seconds btw

Comments

  • it would be nice if it were slow af inside the TR and then a little better when you're outside the TR.

    i know it sucks today because of it being used mid-chase in the past, and i don't think that's a problem that needs to come back to the game, but adjustments could be made to improve its use outside of chase without bringing hell back to earth.

  • I disagree. I think if there was a perk that let you heal yourself fast anytime you want, it will be too oppressive for killers so either keep it the way it is or give it a crazy long cool down.

  • You want MORE people to hide and use SC?

  • I honestly wouldn't mind if self-care was buffed to a 24 second heal instead of 32.

    Paired with Botany it'd take you just over 16 seconds, the standard time of a medkit, to heal yourself.

    Yeah, you basically get unlimited standard medkit heals, but you're also using half of your available perk slots.

  • @deckyr said:

    it would be nice if it were slow af inside the TR and then a little better when you're outside the TR.

    i know it sucks today because of it being used mid-chase in the past, and i don't think that's a problem that needs to come back to the game, but adjustments could be made to improve its use outside of chase without bringing hell back to earth.

    but if this was done and you could safely heal outside of the terror radios multiple times, there’s be no reason to even bring a med kit or get healed by a teammate.


    the only way I could see such a change being done is if Self Care was one time use. Otherwise, what your asking for is way to much. It currently taking so long, but being multi-use is a balanced trade off.

  • @Botiz said:

    I honestly wouldn't mind if self-care was buffed to a 24 second heal instead of 32.

    Paired with Botany it'd take you just over 16 seconds, the standard time of a medkit, to heal yourself.

    Yeah, you basically get unlimited standard medkit heals, but you're also using half of your available perk slots.

    I said in the post 25 seconds

  • No, it's intended to be ran with Botany Knowledge.

  • @Pulsar said:

    You want MORE people to hide and use SC?

    I mean it was just a thought

  • @MadLordJack said:

    No, it's intended to be ran with Botany Knowledge.

    Exactly, that's what makes it bad, you have to run it with another perk

  • @Sandt21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178290#Comment_2178290

    but if this was done and you could safely heal outside of the terror radios multiple times, there’s be no reason to even bring a med kit or get healed by a teammate.

    the only way I could see such a change being done is if Self Care was one time use. Otherwise, what your asking for is way to much. It currently taking so long, but being multi-use is a balanced trade off.

    here's the reason to bring a med kit or be healed by a teammate:

    the perk slot

  • @Sup3rCatTree said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178307#Comment_2178307

    Exactly, that's what makes it bad, you have to run it with another perk

    That's not an argument at all. That's like saying Undying is bad, or Open Handed is bad.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178319#Comment_2178319

    Let's face it. Undying is pretty bad now 😂. Pop + Ruin is the stronger combo. Either way you're relegated to being a 3 perk andy. And at least you remain a 3 perk andy all game with a stronger perk over undying. Then once your undying + ruin is cleansed by the 3 minute mark

    That's your opinion.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178355#Comment_2178355

    Sadly it's just proven out since undying has gotten gutted. Regressing early with ruin and having pop for late game is extremely strong and better then current ruin undying. It has it's place in a fun hex build of Ruin, Undying, Devore, Haunted Grounds though. And hoping you get double haunted ground.

    Ruin/Undying is still the strongest regression build out there unless you're using an extremely mobile killer. Say it's been "proven" all you want, it's also been proven that wasting time kicking generators instead of actually chasing people is idiotic.

    And that's without mentioning all of the other perks you can use Undying with - one of my favourite builds at the moment is Ruin/Undying/Devour/Thrill Of The Hunt. Often I swap out Ruin for Retribution or Haunted Grounds, it's really not very necessary.

  • Being healed by an ally takes 16 seconds from you, and 16 seconds from the teammate healing for a total of 32 seconds spent on healing you. This excludes the time it takes to find someone to heal you.

    Healing yourself via Self-Care alone takes 32 seconds. This heal can be conducted whenever you want with no delay. You also get rare survival points from completing the heal, and any skill checks you succeed at.

    Self-care is fine as it is. Time-wise it's as efficient as if someone else was healing you, but is always available and provides you with points that are almost impossible to get elsewhere. It's superior than having someone else heal you as it is for those reasons, and buffing it would just widen the gap even further. If you really want to shorten the heal time, I suggest Botany Knowledge and/or Desperate Measures. Sure, it consumes another perk slot, but it also affects your healing on others in addition to your own.