Self-Care Heal time needs to be reduced
It currently takes 1.01471e-6 years to heal with Self-care, it needs to be reduced to 7.9274e-9 centuries to be good, it might be too short but I think it would be good.
Conversion unit is seconds btw
It currently takes 1.01471e-6 years to heal with Self-care, it needs to be reduced to 7.9274e-9 centuries to be good, it might be too short but I think it would be good.
Conversion unit is seconds btw
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Comments
it would be nice if it were slow af inside the TR and then a little better when you're outside the TR.
i know it sucks today because of it being used mid-chase in the past, and i don't think that's a problem that needs to come back to the game, but adjustments could be made to improve its use outside of chase without bringing hell back to earth.
I disagree. I think if there was a perk that let you heal yourself fast anytime you want, it will be too oppressive for killers so either keep it the way it is or give it a crazy long cool down.
You want MORE people to hide and use SC?
I honestly wouldn't mind if self-care was buffed to a 24 second heal instead of 32.
Paired with Botany it'd take you just over 16 seconds, the standard time of a medkit, to heal yourself.
Yeah, you basically get unlimited standard medkit heals, but you're also using half of your available perk slots.
but if this was done and you could safely heal outside of the terror radios multiple times, there’s be no reason to even bring a med kit or get healed by a teammate.
the only way I could see such a change being done is if Self Care was one time use. Otherwise, what your asking for is way to much. It currently taking so long, but being multi-use is a balanced trade off.
I said in the post 25 seconds
No, it's intended to be ran with Botany Knowledge.
I mean it was just a thought
Exactly, that's what makes it bad, you have to run it with another perk
here's the reason to bring a med kit or be healed by a teammate:
the perk slot
That's not an argument at all. That's like saying Undying is bad, or Open Handed is bad.
That's your opinion.
Ruin/Undying is still the strongest regression build out there unless you're using an extremely mobile killer. Say it's been "proven" all you want, it's also been proven that wasting time kicking generators instead of actually chasing people is idiotic.
And that's without mentioning all of the other perks you can use Undying with - one of my favourite builds at the moment is Ruin/Undying/Devour/Thrill Of The Hunt. Often I swap out Ruin for Retribution or Haunted Grounds, it's really not very necessary.
Being healed by an ally takes 16 seconds from you, and 16 seconds from the teammate healing for a total of 32 seconds spent on healing you. This excludes the time it takes to find someone to heal you.
Healing yourself via Self-Care alone takes 32 seconds. This heal can be conducted whenever you want with no delay. You also get rare survival points from completing the heal, and any skill checks you succeed at.
Self-care is fine as it is. Time-wise it's as efficient as if someone else was healing you, but is always available and provides you with points that are almost impossible to get elsewhere. It's superior than having someone else heal you as it is for those reasons, and buffing it would just widen the gap even further. If you really want to shorten the heal time, I suggest Botany Knowledge and/or Desperate Measures. Sure, it consumes another perk slot, but it also affects your healing on others in addition to your own.