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Pulsar

Pulsar

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  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2186082#Comment_2186082

    Good news: you can now find the hatch easier as it no longer spawns around the edge of the map.

    Bad news:

    I did once have a Hatch spawn outside the map on the Swamp.

    Long time ago though. Maybe early 2019.

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2186660#Comment_2186660

    Then don't play him and let the people who enjoy them enjoy them

    I main him.

    That doesn't mean I don't know that he is pretty boring.

  • @ReviloDBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/2186751#Comment_2186751

    Hmm

    Idk, maybe I'm just a better Killer than I thought I was lol.

    I don't know what game you are playing as Killer, but just because I do face some Survivors or SWF Teams occasionally that completely wreck me and get a 3-4man Escape, it really does NOT happen that often, even at Red Ranks, and I always go for the 12 Hook if I can. I legit get upset at myself if toward the end of a match I realize that I messed up and won't be able to complete a 12 Hook.

    This is without Tunneling, I use Make Your Choice to be frank and ALWAYS try to go for the Unhooker if I can. That's my playstyle. That means I'm away from Hook, and leaving the person who got unhooked alone and going for the person who saved them.

    Honestly, I REALLY don't think that I'm that good of a Killer, there's no way that other's can't also play this way and still get wins. That would be absurd, in your own scenario you make it seem like EVERY match a Killer would HAVE to Tunnel or Camp to get a Survivor out of the game as quickly as possible or they would NEVER win...

    No offense, but Your Scenario is far less Realistic than mine lol, I know for a fact that you don't HAVE to Tunnel every single match to get wins, and by the way, it is totally okay to NOT win and get a 4K every single match either. Long as you +0 Pip it's actually technically not even a Loss and you still get BP for it.

    Obviously getting +0 Pip without getting more than 1K every single match wouldn't be fun, but you would improve as a Killer and over time you would start getting more Kills without having to use nasty tactics or methods to do so.

    Mind you, I actually came up with this NOT because a Killer was using this tactic to win against us as super pro Survivors. My SWF Team is fairly new and we are not very good Survivors ranging from Rank 4 - Rank 13 .. but when we face a Rank 1 Nurse that Tunnels from the start and doesn't stop tunneling all game long even when there are still 4 Gens up... how are we supposed to even try to have fun? lol

    The interesting thing about all of this for me is that I BARELY Play Survivor, I almost only play Killer because I can't stand Solo Qeue and up until recently never had anyone to play DBD with..

    But now that I'm finally trying to play SWF I'm starting to learn why people hate Tunneling/Camping so much, and being a Killer Main KNOWING that it is completely not a necessary tactic to actually win (I suppose if you are good enough), it did began to upset me and try to get thinking about creative "fair" ways to try and discourage people from doing it and possibly help SWF have a little more fun while at it.

    I also think that you are over thinking how much time it actually will add to the game, remember, you are still getting a free hook state from another (possibly more experienced) survivor who you didn't even have to chase or down... that's actually HUGE

    Have you considered that nearly everyone in this thread has said that this is a bad idea?

    My scenario happens extremely often. Go look at any tournament or streamer. When they get a team that kind of knows what they are doing, they will have to tunnel.

    Tunneling is a good strategy and it will not be removed.

    Camping is also a decent strategy, but is easily counterable and as such, will not be removed.


    If you want to push this buff to Survivors through, you HAVE to slow the game down massively. Gens will need to take at least 110 seconds, if not more. Perks will need to be completely rebalanced. Items will also need the same.

    It's unrealistic and it doesn't really work.

  • I played against the squad that ended Otz's Nurse streak.

    That was....difficult.

    Only reason I won was because they 4-gen'd themselves and figured they could power through it. Turns out, Plague with PGTW, 5 stacks of Dying Light and 4 stacks of Thana isn't something you can power through.

  • @dbd4life said:

    all killers are op now because maps rng etc. and solo is unplayable.

    You heard it here first folks, Legion OP

  • Do I try to 4K every match? Yes.

    Can I 4K with Spirit? Probably not.

  • @ReviloDBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/2186488#Comment_2186488

    This is completely entirely false, Please Read the post again to see how it benefits the Killer in multiple ways.

    Or Read my Replies that I just wrote to other's before you explaining more detailed scenarios.

    The Killer actually gains a great deal from this, and all it does is encourage them to play in a fair way that not only will reward them more at the end of the match but is more fun than using "Camping/Tunneling" methods. If the Killer is a Killer who doesn't Tunnel, this will "hardly" effect them because most Survivors will be on their final Hook States anyways and not able to give one up to save the first one dying or much less willing to as it would put themselves in mortal danger.

    Killers get BP and pips.

    That means nothing if they lose literally every match because you allowed the Survivors to keep 4 people in the game for an extremely long amount of time.

    Gens will fly and there will be virtually no way to stop it, except for mass slugging.

    I'm sorry, but this is a very bad idea, especially if you are trying to make the game healthier.

  • @ReviloDBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/2186410#Comment_2186410

    Well could you please explain why it would be a "Huge" buff?

    I personally do not see it that way at all.

    As Killer you are still getting a completely free Hook State from a different Survivor, one that you didn't even have to go through the trouble of finding or downing. That, and they still have to unhook the Survivor that you were "tunneling" hypothetically (if that is the gameplay you prefer to play though I don't enjoy it myself) to save them, and when they do you can still continue to Tunnel the weak Survivor and force them to give up ANOTHER Hook State if they want to keep their friend in the match.

    Eventually you will either get ALL available Hook States off of that one Survivor, or they will be forced to let that Survivor Die and be Sacrificed anyways.

    That being said, this above scenario would ONLY happen if you are playing as an (in my opinion) "Toxic Tunneling Killer" because if you were to play the way that I play Killer then this change wouldn't even effect you at all because I do my best to spread out my Hooks as evenly as possibly every single match in order to secure 12 Hooks every match on my own, but it is hard cause I have to constantly be aware of which Survivor I am going for. This would actually make it less challenging for me as a Killer to complete 12 Hooks.

    Either way, I just don't see how it would be a "Huge" buff to Survivors. I think it would actually be a Minor Buff to BOTH sides, which is what I love about it. Almost more like a Quality of Life change to DBD in general.

    • Hypothetical, the other Survivors all use their Hook States to give up to the 1 poor guy that is stuck on the Hook to try and abuse the system and sit on gens the whole time -- well ANY Killer should instead of "Camp" the guy on Hook go LOOK for the other Survivors and Pressure Gens. What will happen then? Well, The Killer won't be around to Camp or Tunnel when the Survivor gets Unhooked, but chances are the Killer will have found someone else working on a Gen instead and is in Chase with them trying to get a Down. In Theory it ACTUALLY forces a Killer to play the "correct/more fun" way, without actually taking away too much from their ability to get a 12 Hook match since they get a Free one each time it happens from one of the other Survivors.

    No, it's massive buff to Survivor.

    If you are playing against a half-decent team, you will need to tunnel someone out of the game because a 4v1 is massively against you as Killer. This change would allow the Survivors to keep the game a 4v1 for an extremely long time, making it virtually impossible for Killers other than Nurse or Spirit to win.

    It'd turn every single game into a slug fest.

    Let's take a hypothetical scenario that can very easily happen. Say you spend 20 seconds looking for a Survivor at the beginning of the game, and then you have a 30 second chase (which is relatively fast) and it then takes you another 10 seconds to pick up and hook said Survivor, then another 15 to get to a gen.

    That's three gens done and you have one hook and you had an ideal scenario with a quick chase. This scenario happens a lot at higher ranks against Survivors who have an inkling of knowledge.

    You now have two gens left and 4 Survivors alive. Tell me how you win the game without tunneling someone out so that the game is more manageable.

  • @DecisiveDwight said:

    https://forum.deadbydaylight.com/en/discussion/comment/2186168#Comment_2186168

    Don't expect much the support team basically condone this kinda behaviour as they don't seem to block anybody or of they do it takes well over 100 reports with evidence

    My report was answered today.

    Submitted video proof plus an in-game report.

  • @Zozzy said:

    Why is nobody talking about this? Now i know why ballets bugged out.. they tried to shadow buff them and screwed it up like usual!

    The way pallets use to work was the survivor would reach up and begin to pull the pallet down. The stun would not happen until the pallet had moved 20-30 degrees or so and the killer could hit a survivor at any point until then.

    The stun is now instant. there is no delay like there use to be and it trumps anything the killer does. I have witnessed it both as survivor and killer. It almost looks like the animation has just been super sped up.

    Haven't seen this.

    It's likely an affect of the recent pallet bug fix.

  • @TGB said:

    I don't care if the brick wall I'm smashing my head against used to have titanium spikes. I still don't want to bash my head against this brick wall.

    And if I wanted a "goal to work towards" I'd play Runescape.

    I don't want a goal. I want to play.

    Hey, you know what game is fun? Street Fighter. And boy am I glad I don't have to farm 25 million "Tournament Points" to unlock Hadoken.

    And then do it again if I want Ken's Hadoken.

    Like, can I just buy the whole game for $60 and not have to unlock the ability to play the game???

    Jesus.

    Whatever. Just another game to stop playing, I guess. Another game claimed by its zealots that shun improvement & growth in the name of their god, Sunk Cost.

    Nobody here has said that it shouldn't improved.

    But the grind should stay, just in a reduced form.

  • @Sonzaishinai said:

    Some QoL changes like power not depleting on m1 hits and stuff like that.

    Give the oblivious status effect to feral frenzy slashes so people are forced to find a good spot to mend in and make the mending a little more excitting.

    Maybe other small buffs like that.

    But for the love of god do not completelly overhaul them!

    Legion isn't even in that bad of a spot. People just play this information based 1v4 killer as a chase based 1v1 killer

    I really don't want another Freddy shebuckle where my main just gets deleted and replaced with a maybe stronger but much more boring character.

    If you don't like Legion there are other killers to play. There are people who enjoy playing them the way they are now.

    Legion can't really get much more boring.

  • Blight is fair.

  • @MrBuffalo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2186404#Comment_2186404

    Are you sure? Cause uh...last I checked it is a horror game. And yes I was agreeing their power does not work. Rework the entire of legion. Lore, Design and power.

    When was the last time you were scared?

    Even Cote said its action survival.

    Nothing about this game has been horror for a long time.

  • @wxnickxw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2186514#Comment_2186514

    You make it seem like increasing or decreasing anything requires a set off. If they aid let's up gens to 130 seconds and found this is too much they could lower it to 100 or 110 or 90, I'm having trouble seeming why every change needs a corresponding nerf or buff. But if so what was the corresponding killer nerf for the ds nerf that hit a little while ago?

    I did not say that every change needs a corresponding nerf/buff.

    DS was overpowered and as such, nerfing it was bringing it in line, ergo, no Killer nerf needed.

  • It used to be a lot worse.

  • @GrimReaperJr1232 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2186504#Comment_2186504

    Spirit's recovery is 15. Legion's is 20 (24 if you include the fatigue)

    He eats a longer stun than Nurse does.

    Apparently, Legion's power is much more dangerous than Nurse's

  • @wxnickxw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2186501#Comment_2186501

    If you increased gen times why would you then decrease gen regression perks to offset the change? If they wanted to increase the total amount of time it takes to do gens whybcant they just do it?

    Because gen regression perks would become MASSIVELY stronger in that scenario.

    Every PGTW kick would be an extra 30-40 seconds. Ruin would be devastating. Corrupt would be absurd.

    It isn't offsetting a change, it's rebalancing perks based on a new environment.

    you can't just buff things without looking at how perks interact with said changes.

    In OP's proposition, he massively extends the game for Killers, but doesn't extend it at all for Survivors (and there are already a ton of complaints that gens are too fast)

    This change would make it so that Killers never win unless they play bad players.

  • @thrawn3054 said:

    I actually don't think Legion is that bad. Reduce the fatigue by 1 second. Remove basic attacks draining the power bar. Cut the FF recharge on half. Spirit has an 8 second recharge for a much stronger power. Meanwhile Legion's is 20 seconds for some reason. Doing these things won't make them S tier, but they'd definitely help.

    His whole power forces Survivors to split up and do separate gens.

    That's a fundamental design flaw.

  • @wxnickxw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2186488#Comment_2186488

    Does there need to be compensation for the other side for every nerf/buff. If so whats the current talley is it the killers turn ot survivors for one?

    For such a drastic change, yes.

    This would be like increasing gen times to 130 seconds, but not adjusting gen regression perks.

    It's massively lengthening the game for one side while not lengthening it for the other

  • In it's current state it shouldn't be a Hex.

    If they are planning on buffing it, it should be tho.

  • @Mister_xD said:

    i wouldnt be as drastic as @Pulsar above, but i too think their current power doesnt really work too good.

    however, instead of completely reworking them, i'd prefer to instead add a secondary ability to their current power.

    what if Legion was able to take off their mask (like they did in the trailer) to surpress their Terror Radius, Red Stain and mimic Survivor movements?

    attacking however is only possible after putting on their mask again, which would ofc take some time to do.

    that way they would have a power that quickly allows to injure people to then go into hiding and plan an ambush on them.

    it would also be different enough to other stealth killers we have to still be unique (Wraith is invisible, speedy and gets a boost after uncloaking, Myers can stalk to power himself up and go on a rampage with base stat boosts and Ghostface can expose individuals and attack straight out of his stealth)

    additionally to that, it would finally please all those who wanted a werewolf killer

    I made a Rework thread a long time ago. If we can't get a mask-changing rework, I'd like it to be similar to this.


    Deep Wounds has to go. It can only be either extremely underpowered or extremely overpowered. It will never be fun for BOTH sides. 

    • Feral Frenzy now applies the Frenzied Slashes (FS)

    Frenzied Slashes is a new status affect. The numbers are purely experimental and are more of a proof of concept than a legitimate attempt to balance it. Please keep that in mind.

    • FS applies Hemorrhage and louder grunts until fully healed 
    • FS applies a 2 second Exhaustion

    Hemorrhage is for easier tracking, as are the louder grunts. Two seconds of Exhaustion is designed to regulate the Survivors perk use. This Legion specializes in the chase and stall. Therefore, his strongest point will be in the chase. It is only two seconds because to allow the Survivor to recover Exhaustion if the Legion makes a bad read and to quickly recover it when Legion leaves them alone. 

    • FS applies a 3% repair debuff and a significant healing speed debuff. The repair speed debuff will remain until the Survivor fully heals. This debuff is unique. If one Survivor has FS, they have a 3% debuff. Hit another? Those two have a 6% debuff. Get all four? They all have a 12% debuff.

    The repair debuff is probably too low, however, I don’t want it to be oppressive. Everyone knows gens are very boring. As for the healing speed debuff, this applies only to your self-healing and will slightly slow down your healing of others, think one stack of old Thana. It is NOT the Mangled status effect. You will still be healed at the same rate, unless the other Survivor has also been hit by FS. It is not meant to be oppressive, it is only meant as an incentive to heal. Being injured isn't a huge issue in Dead By Daylight, even in 2021, hence why players need an incentive to heal.

    • FS will not down Survivors normally, however, if the Survivor has been hit by FS three times, and has not healed, they will go down. This is not designed to be a common thing, nor will it be efficient at all, as hitting a Survivor twice will still cancel your power. It will have a 3 second stun, similar to a pallet stun. No vision clouding. 
    • It will have a 30 second recharge and will have a default length of 15 seconds, being extended everytime you hit a Survivor. 

    FS is meant as a purely stalling power, not to down Survivors normally, therefore, the stun will be reduced. 



    • FS will recede when the Survivor heals one health state. 

    This is to discourage slugging early in the game when you need the gen pressure, while still leaving it viable in the late game

    • The speed of Legion’s power will remain the same as it is in the 3.4.0 patch. 
    • Missing an attack will no longer remove your power, it will cancel it, but it will keep the charge it had when you missed.
    • Hitting a Survivor with a M1 will no longer drain the power at all.
    • Because of stacking issues, FS will not be a basic attack.


  • @JPLongstreet said:

    When a game lags and farts in its own menu screens, you know you're in for a rough ride...

    Indeed.

    I've got some more clips that I'll post tomorrow, I'm much too tired now.

  • @wxnickxw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2186410#Comment_2186410

    In all fairness anything that reduces or removes camping is going to be a large buff ti survivors

    True, but there's not really any compensation on the Killer side.

  • I never give Hatch, unless the Survivor is clearly being targeted by their team.

    Otherwise, if they deserve Hatch, they'll get it themselves.

  • Forcing Killers to 12-hook without massively slowing down the game is not going to work out.

    This is just a huge buff to Survivor.

  • @MrBuffalo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2186192#Comment_2186192

    Not just scrap his power scrap Legions entire design and start over...... An edgy teen in a white mask how....scary.....?

    DBD isn't a horror game.

    Their power doesn't work.

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2183476#Comment_2183476

    I've had the game freeze when I'm on a gen and the killer kicks another gen using oppression so I end up missing the skill check that pops up. It's so frustrating. If I miss a skill check because I didn't time it right that's fine, but missing because the game has a trigger caused an fps drop is annoying.

    It's one thing to know you messed up or got outplayed.

    It's another thing when the game decides to make you mess up.

  • Scrap his power and start over.

    Legion can never be balanced in his current state.

  • Devs have said comms aren't cheating.

  • Rank 1 on both sides.

    Unfortunately, the Rank Reset Fairy hasn't visited me yet.

  • @DecisiveDwight said:

    https://forum.deadbydaylight.com/en/discussion/comment/2185578#Comment_2185578

    So what it's a game I have been told I'm terrible at this game made this nicer than the actual message was I was told to hang myself because I left a Kate on hook to finish a gen while she struggled I just asked her if she feels better and moved on, I feel for the people that get offended by it I do but eventually you get a thick skin and laugh because of how pathetic they are about a game

    Not everyone is in the frame of mind to handle those things.

    Some people want to play the game to escape those very things and having reminders of how ######### the world is shoved in their faces isn't good for them.

  • @DapperTrapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/2185562#Comment_2185562

    The slurs you cry about in end game chat sure catch your attention but i guess some nea mocking and t-bagging when you miss every blink as nurse because you're trying to practice as her is not toxic, she's just "getting the aggro". Lol.

    I mean, if you can't see the difference between being racist or homophobic and (possibly) BM'ing someone in game, idk what to tell you.

  • This isn't even agree to disagree.

    I'm just flabbergasted that you could say that, tbh.

  • @DecisiveDwight said:

    https://forum.deadbydaylight.com/en/discussion/comment/2185541#Comment_2185541

    Hey not my fault you choose to pay attention to negativity all I'm saying is you're gonna get some rage induced sad act telling you to die because his feelings got hurt over a flashlight save. Happens in all PvP games people just need to move on

    Saying slurs and people telling you to die are fine is literally the worst take, imo.

  • @DapperTrapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/2185529#Comment_2185529

    Flashlight clicking is not a tactic, it's literally mocking. No different from "gg ez".

    It is if you get the Killers attention and make him throw the game in order to catch you.

  • @DecisiveDwight said:

    Don't see why their needs to be a filter the game has an age eating for a reason not the intended audiences fault parents ignore age ratings same as the forum I believe if the age rating is intended for adults then swearing and profanity should be allowed and anyone who complains should be removed for lying about their age.

    Oh good, I guess slurs are fine and if I complain I'm a child.

    Telling people in a not nice way to to commit die is also fine, and if I complain I'm a child.

    What a joke.

  • Gen rushing is also a legitimate tactic, as is bodyblocking and flashlight clicking.

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2185123#Comment_2185123

    You have the wrong account then but keep trying to lie to push your agenda for not getting things fixed in this game.

    So you are telling me that this person has the same account as you and started the game at the same time that you made a Forum account, but it isn't you?

    Prove me wrong.

  • @TAG said:

    I think the video + the posts might be enough to conclude that it was intentional.

    I hope so.

  • @Shdw_Void said:

    https://www.youtube.com/watch?v=W75CB4JJB2g

    https://www.youtube.com/watch?v=c3Qm1TMGB1Q

    I'm back with two new clips, both from the same game. It never ceases to amaze me how poor this game runs. In the second clip you notice it stops while there are still 7 seconds left. That is because it crashed. Huntress op I guess

    Imagine daring to play Huntress.

    Gotta love that crashing gives you a DC penalty too.

    You are literally being punished because the game isn't optimized.

  • @JoByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/2180997#Comment_2180997

    I play this game on pc and console and I’ve never had this problem.

    Think you need to sweep some dust off of your console :P

    Look at my Console thread. "It's Becoming Harder and Harder to Enjoy this Game."

    Go ahead and try to invalidate everyone else's clips and experiences.

  • I was unable to move and all the gens were done, Hatch was open.

    She sat in front of me, t-bagging for some time.

  • Maybe the Devs will respond since the thread is ginormous now.

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2183710#Comment_2183710

    I would say I have around 1000 hours. I don’t think any perk is op and I don’t hate any perk except noed

    You play on Xbox, right?

    I think I remember you saying that.

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2183692#Comment_2183692

    That’s not true at all. I’m a rank 2 killer and have 0 problems playing fair and still getting 4k even against swfs. I do agree the game does need to be slowed down a little but it’s not impossible to win while playing fair

    I said half-decent Survivors.

    How many hours do you have?

    What perks do you think are OP?

  • If you want to get rid of tunneling, then you need to remove the necessity of it.

    The fact of the matter is that you cannot play a clean 12-hook game against a half-decent team.


    If you want to remove tunneling, you MUST slow the game down.

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