Pulsar
Pulsar
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Comments
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2187886#Comment_2187886
You do realize this isn’t fair when some killers do camp out of refusing to improve how to play the game right?
Like, I get OP isn’t very educated on the changes but lets not pretend killers are always camping because it’s a “strat”.
If there are two people in the basement, you'd be kinda throwing NOT to proxy.
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Edit out the name otherwise this will be considered naming and shaming.
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@QwQw said:
Yeah, as a console player, Trickster is an absolute pain in the ass to play.
Seconded.
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@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/2187665#Comment_2187665
Bad idea. Survivor mains will continuously suggest killer nerfs.
So?
Killer mains will suggest Survivor nerfs too. We'll see what works and what doesn't. Both sides want the game to be better
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@solidhex said:
during the last months/ updates it has become a little bit better, but it's still much worse than graphically comparable games.
Lately i had big problems on Badham with frames. It's like it's crashing in some areas and i only get 20 fps. Maybe some light source or so.
@Shdw_Void had his game crash because downed someone with Huntress on Coldwind.
It's definitely getting worse.
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@Yords said:
I think I'll join in on this.
Here are some of my games to let you know that optimization is not good on PC either. Low framerates are the only thing that happens though, there is no pausing or freezing of the game, just really unsmooth gameplay.
My computer isn't that bad either. Specs:
- Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2.59 GHz
- 16.0 GB (15.8 GB usable)
- GTX1660 ti max Q
iirc, the 1660 is upper mid-range for NVIDIA, isn't it?
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It got nerfed a while back to make it more balanced.
It'll disable if you work on a gen, heal someone, sabo a hook, cleanse a totem, unhook someone ect ect
It's only gonna work if you are actually being tunneled. I've not had too much of an issue proc'ing it.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2187015#Comment_2187015
Didn't Nancy dump Steve in season 2?
Obviously, it was mutual.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2187713#Comment_2187713
I was not aware of this.
Yes.
They originally nerfed Rat Liver extremely hard and it was basically his best add-on that made him playable.
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@IOIOO said:
https://forum.deadbydaylight.com/en/discussion/comment/2187685#Comment_2187685
Stand still to win??
If you lost to a 100 hour player as a 2000 hour player, that's on you.
That's someone who has no perks and has MAYBE one lvl 50 character. They barely understand the game.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2187677#Comment_2187677
wait when did this happen?
During the PTB.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2187662#Comment_2187662
Freddy needed a nerf and I thought demo was buffed.
He was buffed after major outcry about the nerf he got.
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I...actually don't think this is a bad idea.
This would help.
Maybe do a community poll of issues we'd like to be addressed every PTB, that way they can test wacky solutions in the next and see what works and what doesn't
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Works the same power wise.
It does not stack with other slowdown, it's meant as an incentive, not as a way to stall the game.
I made this about 2 years ago, when I still thought Legion could be salvaged in his current state
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I've been summoned
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@Jmang1245 said:
https://forum.deadbydaylight.com/en/discussion/comment/2186956#Comment_2186956
And yet Camping in Dead by Daylight is still happening on a regular basis.
Do not necro posts.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/2187004#Comment_2187004
maybe with a modded controller, unlikely though
Shame.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2187020#Comment_2187020
Well he glows in the dark.
Mighty suspicious if you ask me.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2186998#Comment_2186998
Can I be your nancy
I find this...acceptable.
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About as normal as Chernobyl, maybe that's where Blight came from
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@zombitehdeath said:
https://forum.deadbydaylight.com/en/discussion/comment/2186998#Comment_2186998
If there is a king, who is the queen?
How could you ask that?
There she is.
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@jarow8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2186933#Comment_2186933
Having one Survivor kill himself so another can live does not hinder the process of the sacrifice we shouldn't have to be in the lobbies were four people die every game somebody on the Survivor side to get the blood points four out of five lobbies I'm in the survivors don't break 15K bloodpoints each most of them don't even brake 10k
You can attempt then fail the struggle skill checks.
You've successfully reduced the time required to be sacrificed by 100 seconds.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2186951#Comment_2186951
Not this solo. Mostly because she's a ######### to chase and has absolutely zero plan in any situation. Like, ever. Who needs skill when you're insane?
This is fair.
Most Killers don't expect me to be as dumb as I am when I play Survivor.
I confuse them with my bad plays and overall aloofness.
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Alight, new Blight tech is called Beyblede Blight fight me, you can even shorten it to BB :)
may I do this on Console
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2186959#Comment_2186959
I like to mori my Fengs right besides the totem. I drag them there in case they're not close just cause i have a sense of humor. Will you be my next Feng? 🥰
I only play the superior Survivor...
KING STEVE
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@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2186876#Comment_2186876
it's possible. several other games have related achievements and unlocks.
in payday 2, there's a "virus" achievement which unlocks after playing a game with someone else who has the "virus" achievement. in awesomenauts, there's a clunk skin which unlocks for you if you kill a clunk that's using the skin. i think it's the chicken skin? or maybe the creeper skin? i don't remember
anyway, loads of games have done it before, so yeah. we have the technology.
Oh, I know we have the technology and capability to do it.
I just don't have that skill or ability. See my above poor attempt at coding a basic outline of it.
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@ReviloDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/2186822#Comment_2186822
I read your scenario after I wrote the comment you just responded to, thank you ^^ I replied to it as well! I agree with you on most/all of those things actually!
Thank you for being "Respectful" at least at the end there - however may I ask you, given having read my suggestion and reasons for it - do you by any chance have a possible better solution that would achieve what I am aiming for that you could think of?
I am just curious if maybe we all put our minds together we can find a creative way to solve the issue that I mentioned, and have it be fair and balanced as well, just as something fun to discuss and brain storm together.
Though my final comment on my previous topic suggestion is that I absolutely don't see how it would "Ruin Red Ranks" as I am already doing this and have been for quite some time now on Killer without having it be "ruined" for me in anyway.
Even if it did "Ruin" some games, I think it would only ruin a few rather than many. I think at least as many as it would ruin it would actually end up benefiting me equally as much.
Give Killers extra BP for hooking unique targets.
Rework NOED so that for every unique Survivor you hook, it adds an extra X seconds of Exposed.
Buff Dying Light so that it gives a bigger penalty to all Survivors when you hook unique Survivors.
You have the creativity for this, but I do not know if you have the experience. Perhaps I'm just cynical from too many hours on the game, but it is nice to see someone trying to solve some problems.
Ultimately, your idea is only going to compound issues on the Survivor side of things. Gens will go faster, since there's no need for anyone to leave them and the Killer will be forced to chose between two losing options. Creating an incentive to not tunnel is a better alternative than creating punishments for tunneling.
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@gatsby said:
Feral Frenzy is really underrated for its tracking. Legion players got a ton of knowledge on what generators are being worked on and where everyone is even if they cancel their power and commit to a chase.
It's sort of like having BBQ or Infectious Fright information more often.
Now imagine if Feral Frenzy just came with Killer Instinct by default. No chain requirement to activate it. Whenever you use your power you can see an indicator for everyone in your terror radius. It wouldn't make Legion any stronger in chase necessarily, but it would heavily cut down on their downtime because they could find chases incredibly easily.
I think that would be an interesting way to balance a Killer. Standard Vanilla M1 for all downs but tons of information to save time to make up for the longer chases. Also, the ultimate counter to stealth (even at Rank 1 Survivors sometimes use stealth especially at the beginning of the game to stall out Corrupt Intervention).
Ultimately, information without means to capitalize on it is useless.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2186925#Comment_2186925
This will give me nightmares
Good
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@Jmang1245 said:
https://forum.deadbydaylight.com/en/discussion/166869/so-tired-of-campers
Yeh its really frustrating. I think the reason so many Killers camp is because they are either lazy, or they dont want to get looped by survivors and made to feel powerless. As u know certain killers powers promote camping, ie Hag, Leatherface, Hillybilly. They really need to create a perk that synergizes well with borrowed time but one that applies to the person performing the hook rescue, as in the hook rescuer can take 3 hits before entering the dying state once the perk is active. But then they'd also need to remove the grab function when some1 is making a hook rescue. I've no doubt if they made this perk and removed the killer grab function for hook saves that camping would be reduced by 90 percent in Dead by Daylight.
This post is a year old.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/2186923#Comment_2186923
The clip in the OP shows but a fraction of the turning you can do with this, you literally can spin like a helicopter blade
I would like to see the Beyblede Blight
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2186871#Comment_2186871
Yeah, you probably don't see it because I think we can all agree that that's one of the worst ways to play. Hardcore tunnelling? I don't know why I see killers do it. Its like hardcore facecamping, it's just so dumb. Getting someone out of the game is only important if it was time efficient, which I genuinely don't see all that much.
Although, for some reason I get paired with 3-person SWF teams a hell of a lot as a solo, so that could be altering my perceptions a bit. Hardcore tunnelling and facecamping are way more effective against solo's with no info perks.
That's true.
Logistically speaking, it'd make a lot more sense to target the Solo player in that scenario.
Even if it's a god-tier 3 man, it's still only 2 people on gens at max.
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The game has to complete the sacrifice process.
That isn't going to change. It's in place for a reason, it gives both the Killer and Survivor a chance to get to Hatch before it opens.
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Dweg says yes.
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Stop perpetuating a stereotype 😤 to quote my favorite Zubat title
https://www.youtube.com/watch?v=k-3sZnX6uZk -
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2186888#Comment_2186888
Me owm to perish for playing Claudette
https://us.v-cdn.net/6030815/uploads/OD9ILEC5RTYP/screenshot-20210514-104042.jpg
(this girl was unharmed)
Colorized image of me about to bean a Claudette
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@MasterGrit said:
https://forum.deadbydaylight.com/en/discussion/comment/2186861#Comment_2186861
How dare you you outsider Steve profile.
I have Blight profile so i can be trusted.
kekw
Fine, it can be the Totally-Not-a-Bug Tech
The TAB tech for short.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2186877#Comment_2186877
You heard me bestie
Blasphemy.
All Claudette's must perish for what they did to meeeeeeeeeeeeeeeeeee
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2186876#Comment_2186876
Me neither but that's because I almost failed computer science and have no clue about the concept of programming.
I've taken JavaScript, HTML and C and they were all nightmares.
I'm getting a headache just thinking about how to code a specific charm award for an account in C.
okay actually thinking about it since every account is unique and has a unique player ID they could just keep a log of all the devs ID's and then if a Killer sacrifices or mori's a Dev they can basically just do
obviously that's super super simple and very very wrong but it has the general idea
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@GoodBoyKaru said:
I could play the game for Feng or it could be for Claudie and David, both of whom are the actual best survivors.
hisssss
claudette????????
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2186869#Comment_2186869
Honestly imagine a large charm just saying "DEV" then small letters above it go "i killed a"
That'd be pretty sick tbh.
I have no ######### idea how you would code that tho
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2186837#Comment_2186837
Honestly, I rarely see that. Mostly I just see killers going after the first person they see until they're dead.
I honestly don't ever see that, it might be because my SWF has two flashlight clicking Nea's, so I think the Killer has trouble deciding who to tunnel between them.
I tunnel a bit and I usually try to identify either an obvious weak link or a god-tier gamer who is carrying them and get rid of them. It's rare that I tunnel the first person I see out of the game.
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@MasterGrit said:
No it's Helicopter Blight tech
Slide tech, take it or leave it :p
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I will probably not have a good time with MMR.
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Huh.
That's...intriguing.
Shimmy tech?
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I wish I could start going for Adepts, but the last time I was legitimately below Rank 4 (other than old Reset) was in early 2019 and I wasn't interested in achievements.
I did not get the bug :(
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2186751#Comment_2186751
It's not even about tunnelling one person, you also just ignore the good players or the players that haven't been hooked because you need people out. Sometimes it's right to tunnel someone, true, but I don't see it come up that often.
I play Survivor a bit, and I see tunneling as one of two things.
Situation A (doesn't happen often):
The Killer sees me as so much of a threat that they need to get me out of the game ASAP to have a chance. They often throw the match to catch me, and considering how easy it is to stay in Red Ranks, I don't lose anything but the Killer de-pips and hopefully learns something.
Situation B (happens more often than I'd like to admit):
The Killer sees me as the weakest link of the team and figures I'll require the least effort to remove from the game. I'm easy pressure.
Neither of these situations make me particularly happy, but I understand both of them and as such, I am not too upset.
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@ReviloDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/2186805#Comment_2186805
Honestly, I am actually totally okay with everything you just said lol.
I agree I DO NOT want Tunneling or Camping to be "Removed" as it is quite literally impossible to do so and I understand that quite well.
If anything I just want it to be slightly discouraged so it may occur less when it is actually completely unnecessary in many situations where it happens, sure not ALL situations, as you pointed out there will be some like in Tournaments etc where it might even be necessary, but just like that it still occurs when it is clearly not necessary either.
But even more so - I JUST WANT there to be a way to continue playing if you are the 1st person that gets Tunneled out of the match in a SWF. It really sucks and is a shame that there is a game mechanic that legitimately forces someone to sit and wait for their friends to finish a match that may go on for a very long time because the Killer decides to just force 1 player out of the match within the first few minutes.
That's a ######### thing and some QoL would be pretty cool there.
Oh yeah, and I ALSO Agree with you that Gen Speeds should take longer IN GENERAL. This has nothing to do with my post or suggestion, but yeah I know for a fact that Gens pop WAY too fast sometime especially against a pro SWF team.
Bro, I am on your side, that's why I am so shocked that you cannot see the bigger picture.
If you want to discourage tunneling, add incentives to not tunnel.
Penalties do nothing. We've seen this with camping.
The biggest reduction in camping happened when BBQ came out. BBQ is a perfect example of how to discourage a tactic without penalizing the player. It gives a nice BP bonus and some aura reading, which encourages the Killer to leave the hook, or stay depending on what they see.
If you could do something like that with tunneling, I'd be on board.
As it stands, tunneling is the best way to win games and, in higher levels of play (see the MMR test) it's often the only way to have a chance to win.
Likewise, "gen rushing" is also the best way to win and, in higher levels of play (again, see the MMR test) the only way to have a chance to win.
You can't nerf these strategies because they are strategies. You can only incentivize players to play in a different way. Else you end up like the camping penalties we have that have stop approximately zero people from camping.
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@ReviloDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/2186776#Comment_2186776
Not a single person has actually given any legitimate explanation/evidence/examples that make sense and can't be countered rather easily, that's all. I just honestly believe people are not thinking it through completely, either that or they just don't WANT this to be something that is changed, despite all of the evidence that I on the other hand have provided toward why it would be good for the game.
I am here because I am completely 100% open to discussion.
Most people that are responding "against" my idea, are not providing any real reason or evidence or specific examples as to why.
That is not a discussion, that is just someone stating "No" without giving any actual reason behind it sort of like when parents say "Because I said so." lol
Look, I made this post because I wanted to spend some time offering up a suggestion that I PERSONALLY thought would make the game better for all of us. I explained myself, I gave scenarios, and provided evidence to back up my thoughts. Then, I asked for your opinions.
By the way, Thank You for taking the time to share your opinions! ^^ I appreciate it, and that's fine, like I said, I am willing to have a discussion about it.
But until someone can ACTUALLY say something that straight up 100% Proves me wrong and I read it and think to myself "Oh wow, omg, I am such an idiot this was a terrible idea why did I even bother writing it!?" Well until that happens, I'm just here trying to have an open discussion about it with everyone that's willing to participate and I'll respond with my thoughts to your thoughts ^^
I gave you a likely scenario at high levels of play.
This would destroy the game at Red Ranks.
Nobody can prove you wrong because the evidence we need would need to be gathered in a test. Unfortunately for you, that test isn't going to happen, so you'll have to take common sense as an argument.
As someone with nearly 1K hours in both sides, this is an awful idea. Respectfully, go back to the drawing board.
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2186806#Comment_2186806
Weird, You pronounce "unique" differently
My mother told me I have a "unique" way of speaking.
...Then she sent me to speech therapy




