Pulsar
Pulsar
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@tennmio said:
https://forum.deadbydaylight.com/en/discussion/comment/2736557#Comment_2736557
Please show us your data.
Here:
@Pulsar said:
Hey all, I've been collecting stats for quite some time.
We've never gotten stats as to the average number of totems cleansed in a game (and I haven't seen anyone do it) so I thought I'd try it out. So, I've had roughly 200 games worth of stats and I'm gonna try my best to condense them down into a easily legible format because I took notes by hand.
I recorded whether or not I was in a SWF, how large of a SWF, how many totems were cleansed, how many were boon'd at the end of the match, what Killer we played, whether or not they facecamped, what map we got, whether or not the Killer took us there, whether or not the Killer had NOED, the result of the match (2K, 3K with Hatch ect) and any additional notes I had. Forgive me if there are slight discrepancies, I'm basically copying this from paper.
So, without further ado, let's get into it.
In total, I played 95 Solo Q Games. In those 95 games, a total of 289 Dull (or Hex) Totems were cleansed when the last gen popped. By averaging that (289 totems / 95 games) we get an average of 3.05 totems cleansed in the average Solo Q game.
I did keep track of if any Boon Perks were active when the last gen popped, but surprisingly, it was extremely uncommon to see Boons up when the final gen was completed. I would imagine it is because the effect of Boons (CoH) is so strong that the Killer feels the need to cleanse it ASAP. In regards to Solo Q, there were only 7 Boons up when the match ended or when the final gen was completed.
The most popular Killer in my Solo Q matches was Bubba who appeared in 14 out of 95 games. That gives him a 15% appearance rate in my Solo Q matches. Out of those 14 Solo Q Bubba's, only 2 didn't facecamp.
The least popular Killer in my Solo Q matches was a FIVE way tie. I never saw Oni, Plague, Hag or Deathslinger in any of my Solo Q games.
For the Kill Rate in my Solo Q Matches, there were 136 sacrifices in 95 games. 136/95 gives us about 1.43. So, the average Kill Rate for my Solo Q matches is 1.43, which to my knowledge, means that the Killer is getting a 1K on average with a slight skew towards getting a 2K.
Next up we have Duo Q games. I ran Duo, Trio and 4-Man queue's with players significantly better than me. Thanks to @Shdw_Void for the help. Also, one of the other Duo/Trio/4-Man Survivors has a crippling addiction to flashlight saves. We probably would've survived more if he didn't try to burn the Killer's retinas every 5 seconds.
Anyway, 74 Duo Q Games. In those 74 games, a total of 192 Dull (or Hex) Totems were cleansed. By dividing 192 by 74, we get an average of 2.60 totems cleansed in an average Duo Q game. Kind of weird that it went down.
There were only 3 Boons active when the final gen was done or when the match ended.
The most popular Duo Q Killer was still Bubba who appeared 8 times, which gives him about an 11% pick rate. Out of those Bubba's, only 1 didn't facecamp.
The least popular Killer in my Duo Q matches was a TWO way tie between Hag and Twins. Never saw them at all.
For the Kill Rate in my Duo Q matches, there were 138 sacrifices in 74 games. 138/74 is 1.86! That's quite a bit higher than Solo Q! I imagine this is because of the fact that my teammates are better than me and I am getting matched with better Killers. Could also be the fact that I was getting matched with Killers with thousands of hours, but teammates with 15-20 hours.
Next up we have Trio Q Games.
In my 24 games, a total of 77 Dull (or Hex) Totems were cleansed. That gives us about 3.5 totems cleansed in an average Trio Q game. Definitely starting to spike up.
Bubba gets dethroned here because weirdly enough, we saw 3 Hag's. Pretty odd. The least picked Killers were Freddy, Clown, Spirit, Legion, Plague, Oni, Deathslinger, Twins, Nemesis and Trickster. This means basically nothing because of the very small sample size.
For the Kill Rate, there were 28 sacrifices in 24 games. That gives us a Kill Rate of 1.29. That's pretty in-line with all the others. This is also such a small sample size that I don't think it matters.
Finally, we have 4-Man games. I did not play many of these. These stats are just for fun.
In my 7 4-Man games, a total of 28 Dull (or Hex) Totems were cleansed. That gives us an average of 4 totems cleansed per match. It would've been higher, but a Nurse took us to Midwich and slugged us until we bleed-out, so that screwed up the averages.
There's too few games to do a Killer Pick Rate thing.
For the Kill Rate though, there were 15 sacrifices in 7 games. Kill Rate is 2.14. If that Nurse didn't exist it would've been around 1.5, just like the rest but that's why I need more data and why this is just for fun.
So that's all my data. If you have any questions or anything you'd like to inquire about in specific (ie, more unincluded stats) feel free to ask. I'm not going to draw any conclusions from this data, I set out to find out how many totems were cleansed on average in a match. In general, there were 586 Dull (or Hex) Totems cleansed and 200 games played. This gives us an average of 2.93 totems cleansed per match.
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@AnObserver said:
Would there be a disclosure that all reports related to verbal/text harassment will be bypassed if you opt-in to the non-filtered chat?
So if you choose to see chat, you wouldn't be able to report it?
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@Labrac said:
I don't even memorize the name of people here :l. The only one I remember by name is Sluzzy.
That's all you need to know!
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Very nice!
I could probably do something like 100 games (not with Demo, maybe Nurse?) but holy ######### is it not worth the stress to me.
How bad is the stress for you? Do you go in with a gameplan or is it just kinda off the cuff?
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@TransverseCaster said:
People are teabagging this man in his own thread ffs
I am now teabagging them back.
I have started to learn.
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@Munqaxus said:
Dead Hard serves as a counter to 1-hit downs. No other perk can do this. Everything should have a counter in the game. Slugging is Unbreakable and Exponential. Camping is Borrowed Time. Tunneling-till-dead is Decisive Strike. One-hit downs is Dead Hard.
Maybe there should be some additional One-hit down counters, other than Dead Hard, then Dead Hard wouldn't be used as often.
You know you can only use DH when you're injured, right?
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I want to see if it works.
I'm pretty sure it doesn't but having official numbers would prove it one way or another
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Cleansing (both Hex totem, dull and Plague fountains)
Blessing a Totem.
Vaccinating against Nemesis
Going for the save.
A distinction between self-caring, healing with a med-kit, boon self-caring and being healed by someone else/healing someone else.
Sabo'ing hooks.
Opening Gates.
Being camped.
Just off the top of my head. I could probably come up with more.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2738471#Comment_2738471
Ah. That would explain why you're having a tougher time. For sure.
I think I've got Blinking down now.
Just for the record, I'm still taking huge L's but less huge than before.
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@JPLongstreet said:
@GeneralV @GoodBoyKaru @Pulsar all win the prize, whatever it is
@BlighTown said:
@StarLost, @GeneralV, @Grandpa_Crack_Pipe, @El_Gingero, @clowninabout, @Clowning, @SunsetSherbet, @Yankus, @Smuk, @deKlaw_04, @MarcoPoloYolo, @DeadArsenal, @CowabungaDude, @Pulsar, @ThiccBudhha
You are my true heroes in these dark and desperate times.
@Laluzi said:
I love reading @StarLost's posts. They're always very well-thought out and reasonable, and I find I agree with at least ninety percent of what they say.
And I absolutely adore @C3Tooth's Spirit and Yui art. Always a delight to see.
@Pulsar's a pillar of this forum. I've never seen them angrypost; they're super level-headed and a stalwart crusader for all the serious technical issues that need to be fixed.
Thanks <3
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This is a bad argument.
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@Laluzi said:
I love reading @StarLost's posts. They're always very well-thought out and reasonable, and I find I agree with at least ninety percent of what they say.
And I absolutely adore @C3Tooth's Spirit and Yui art. Always a delight to see.
@Pulsar's a pillar of this forum. I've never seen them angrypost; they're super level-headed and a stalwart crusader for all the serious technical issues that need to be fixed.
That's my secret, I'm always angry.
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@Dionysus42 said:
We can expect Ghostface's recharge addons will get nerfed again since they're still the only ones his players use, but I'm unsure about which Legion addons are most common/scheduled for a nerf, maybe Frenzy duration.
Iri Button
Stolen Sketchbook
Mural Sketch
Both Rulers
Probably Defaced Smiley Pin and Cold Dirt as well
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@Advorsus said:
https://forum.deadbydaylight.com/en/discussion/comment/2742140#Comment_2742140
This is very true of the maps, some can favor survivors occasionally, but most are just 50/50 depending on what and how things spawn in.
Played Haddonfield earlier where only one window spawned in house of pain, and only one pallet in the street. I was survivor of course and we all died. Just goes to show lol
Most maps are like that.
If even two windows spawn in House of Pain, Haddonfield becomes a nightmare.
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It's RNG-sided.
You could get Coal Tower with 6 LT walls.
You could get Coal Tower with 6 long-wall jungle gyms.
One of those maps is incredibly Killer-sided, the other is incredibly Survivor-sided.
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Yes, they do. I usually see it from other Survivors but I've seen it from salty Killers too.
Most of the messages I get as Survivor are from Killers just sort of venting after a bad match. I wouldn't call it 'hate mail' because they aren't really attacking me. Most are just some iteration of "I'm just not having a good time."
Every once in a while though, you get a real gamer who came straight from MW2 in 2009
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@Mileena_Kahn said:
I don’t understand why killer mains want circle of healing nerfed AGAIN… They already boob ranges smaller and they already took out the stacking from other healing perks which was the most busted thing in the game combined with it. So, what’s the biggy?
"Boob range small" :(
Also, no, CoH is wildly overtuned. If you can't see that, you might be blinder than Demodoggo (he has no eyes, how he get blinded???)
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"Boob range small" :(
Also, no, CoH is wildly overtuned. If you can't see that, you might be blinder than Demodoggo (he has no eyes, how he get blinded???)
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2740645#Comment_2740645
Like I said, it’s an ok perk, I can see people using it as much as Lithe or Balanced Landing for instance. There were people claiming it was literally the best exhaustion perk in the game and was extremely overpowered.
And like I said, I think it's as good as SB and could have challenged DH, had DH not been indirectly buffed.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2740561#Comment_2740561
Anybody else remember when he came out all the hype about how Overcome was game breaking…? 🤔
I think I called that one correctly. An ok perk but not nearly as good as a lot of people ranted about.
I use it over Dead Hard a lot of the time.
It's so easy to get really good value from and basically guarantees that I won't go down immediately. It's ceiling is lower than Dead Hard's (not that much lower, but lower) but it's floor is way higher.
Likewise, I think I could see it challenging DH if there wasn't validation. Now, there is absolutely zero reason not to take DH if you are any good at the game.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2739573#Comment_2739573
SBMM is a thing. Otz was matched with people of the same skill level.
No, no he was not.
SBMM is going exactly how I thought it would.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2740540#Comment_2740540
Oh yeah, the 5 blink nurse?
5 Blinks and not having a token system yeah.
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@SuzuKR said:
Because she's balanced.
Okay, not sure if I'd go that far.
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You know, the token system that limits her Blinks.
She used to be more ridiculous.
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Pretty sure the cooldown was a big thing.
Even Sluzzy hated it.
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No.
I'd rather play a normal game.
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"Jonah"
I think you meant to say war criminal ;)
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C.
Right in the middle.
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@Aven_Fallen said:
Classical Overreaction. Maps usually have Hooks close enough together that you dont really reach the end of the Wiggle-meter at all. The only exception might be Swamp-Maps and maybe Midwhich, however, I have now seen a Midwich-Map with a Hook right on top of the Basement (next to the entry), so probably more than enough Hooks back on this Map again...
But I guess players will draw Horror scenarios, obviously mentioning SWFs (the ultimate strawman), Breakout, Boil Over and the new wiggle...
In the end, it will not matter at all in almost all cases I guess.
Personally, I would prefer extra BPs in Survival instead of speeding up the Wiggle-Progress, but if they keep the Progress of 1 second (at max), it would not have much impact anyway.
So, if it doesn't matter that much, you wouldn't be opposed to simply removing the Great Skill Check zones, correct?
Just making sure I'm understanding correctly
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There's uh, a lot going on there.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2739625#Comment_2739625
That's for all players, including brand new babies. Not the average - high skill level.
Then stop using flawed stats.
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Yeah, no, for some reason they just decided to make it super dark.
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I think it's just showing exactly what I predicted would happen
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Holy #########.
Way to twist the ######### narrative.
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@Minecraft said:
quit
Thanks
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2738927#Comment_2738927
That's a bit of a vicious cycle though, since people get more frustrated when they can't communicate their frustrations or they feel they aren't being heard.
If Devs only communicate once every few months, reactions are going to be worse than when devs communicate weekly.
Not saying they're under any obligation to change their approach, but just giving some advice.
It's been like this for years.
The Devs used to be very active on the Forums, but it slowly dwindled. Activity didn't seem to make much of a difference and I feel they are very much caught in a 'damned if you do, damned if you don't' scenario.
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Just for the record, the reaction to Peanits is probably precisely why we get very limited Dev interaction anymore.
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Let's not.
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@sadakiyo said:
https://forum.deadbydaylight.com/en/discussion/comment/2738471#Comment_2738471
well she is easier on pc.
I am acutely aware.
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@dallasmedicbag said:
https://forum.deadbydaylight.com/en/discussion/303820/30-losses-on-nurse
please stop losing, otherwise you might let the devs buff this ridiculous killer even more
now i am going to do it out of spite :]
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Hex: Devour Ass will always be my favorite.
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Best case scenario?
50 Cells, 1000 Shards and 300K BP
Realistically? Probably like 275,000 BP
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Leatherface is worth it for BBQ.
Buy Laurie, Myers is pretty bad but DS is good.
Pinhead has good perks.
Don't buy non-licensed content.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/303820/30-losses-on-nurse
Yup.
I totally feel you.
I generally don't mind losing all that much.
What I mind is the sheer nastiness of survivors when they win, despite you going easy on them, them having a hacker, them having a crazy map etc. I recently watched a big name streamer do a series of videos where he ran every killer with no perks, and gave the other side a huge head start.
The sheer amount of BM and gloating he received in postgame was astonishing, and that's with him being incredibly well known.
Nurse is a tough killer to learn. Turn off postgame and just grind it out.
I always turn off postgame these days and only turn it on when I want to say something. It's done wonders for my enjoyment.
I'm on Console and my messages from anyone except friends is set to off.
Someone went out of their way to find my Twitch and Whisper me.
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@AstroLive8333 said:
wdym by buffs?
Improvements to bring them out of the garbage.
Legion is actually the worst Killer in the game and has been for almost 3 years.
Deathslinger got crippled.
Ghostface has always been bad too.
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@Hex_Salt said:
https://forum.deadbydaylight.com/en/discussion/303820/30-losses-on-nurse
If you're losing 30 games in a row logically the MMR formula would suggest as you have already said 'I don't play nurse' or 'I'm new to nurse'. As such I would expect your MMR to drop to a level of that of a beginner (why it was so high on a killer you've never played is another question). This shows how busted this mechanism is. It also goes directly against what the devs say; their biggest selling point (not that we had a choice or a say in the matter however) was that it would allow players the chance to play new/unfamiliar killers at an easier level and improve. This completely dismantles that ideology.
Take a break before you burn out (I took an 8 month break from burnout).
Further evidence how MMR doesn't work properly
i took a nap because I got too frustrated after the last match with 4500 hour and 5000 hour players.
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@sadakiyo said:
do you use console or pc?
Console.
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@Zeidoktor said:
https://forum.deadbydaylight.com/en/discussion/303820/30-losses-on-nurse
It was mentioned briefly but OhTofu has a great Nurse guide that I know helped me when I practiced with her.
also the current PTB has some fixes for her that may help, too.
I started watching the Alf guide, but I'll check this one out too