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Pulsar

Pulsar

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  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737121#Comment_2737121

    It looks like Self-Care is the perk that needs nerfed since it's the number 1 used perk. It's so OP.

    I think your chart right there shows you why a commonly used perk isn't a reason to nerf a perk.

    To quote the person I answered, "dead hard isnt even used that much"

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737466#Comment_2737466

    For Nurse especially, you want your camera to be a bit higher than other killers. You'll start to do it naturally after a while. Most M1 killers look down to see scratch marks, so when they start Nurse they're aiming their blinks down on accident. Always slightly up on the blink release. Also remember that you can't generally blink out of basement through walls in line with a hill.

    I got that 2K and the next match had two crossplay gamers and two Xbox players.

    The two Xbox profiles looked like this:

    dbd opponent.PNG dbd opponent 2.PNG

    I am not that good.

  • @Tiufal said:

    So youre a bad Nurse. Dont see anything noteworthy here.

    Thanks buddy.

  • @brokedownpalace said:

    Life's too short, play a killer you enjoy.

    Tried that, got unfun after 3 years.

  • Apparently, as of the newest Dev Notes, they are.

    Whether or not it amounts to anything remains to be seen.

  • @DontNerf said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737144#Comment_2737144

    Ahhhh so not actual match performance. Glad to see my tunnelling noed face camp bubba makes me extremely skilled

    Yes, just like the Claudette who did nothing the whole game but snuck her way out the Exit Gate door is rewarded.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737348#Comment_2737348

    I'm not going to type a novel because anymore it's easier for me to say stop by stream if you want. I'm more then willing to play her and give any advice I can

    With that said. I'll give these pieces of advice

    Watch an actual nurse main like SupaAlf

    Watch tip videos for her

    NEVER use plaid flanne

    Use either double distance or purple distance and green recharge.

    Run heavy slowdown. Corrupt, Ruin, Pop. So you can make matches last longer and just keep practicing

    Blink to where you lost LOS because they typically double back.

    That's all I'll type out. Keep your chin up and keep practicing.

    Don't those add-ons screw with your muscle memory though?

  • @psionic said:

    You're a console player, right? I can imagine how painful is to play Nurse on console, for God! I've seen some streamers playing killer on console and I was shocking to see how they were struggling really hard to even control M1 killers. Devs should at least enable mouse/keyboard support.

    Nurse is the most difficult indeed, even on PC she's the hardest. You need to have stable FPS, higher is better, and low input lag, it changes drastically her gameplay.

    Yes, I do play on Console. It can be rough with a lot of the higher-skillcap Killers.

  • @Myla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737458#Comment_2737458

    Glad to know Cheaters have no life and stayed in that game for two hours on New year's eve.

    Oh no, I stopped watching after two hours on New Year's Eve.

    I checked in after 8 hours and he had left, so I shut off my Xbox with my phone.

    So anywhere between 2-8 hours. Which is kind of sad, tbh.

  • @Interocitor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737337#Comment_2737337

    Using Shadowborn helped me a lot with the motion sickness from the Nurse blinks and head shakes, I can't play her without it now. Also after maining Blight my Nurse games go so much smoother now and I can consistently 3-4k, but there are still the blink bugs that pop up fairly frequently for me. I'm also trying to remain hopeful that the Nurse rework fixes those problems.

    I'll have to try that.

  • @Dwight_Fairfield said:

    I'm impressed you managed to endure that torture 30 times. I think I'd have been done after 10.

    I've played this game for almost 4 years.

    I kinda thought I'd be done after 1.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737429#Comment_2737429

    Exactly. Or knowing which direction you can blink through hills from and which side of the hill blocks you.

    Tip: look up slightly and you improve your chances of the rock being a cool rock.

    I actually just killed two people for the first time.

    Granted it was with Bloodwarden and NOED, but it counts? Maybe?

    Also, I dislike basement in shack. I continue to visit it despite not wanting to.

  • I am spiteful and didn't want a penalty.

    Also, I just left to go to a party on New Year's Eve and it gave me great satisfaction to watch myself stream the game and see Dwight t-bagging and clicking at me 2 hours after I left. Good to know he had nothing better to do.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/303820/30-losses-on-nurse

    I didn't have your experience when I first started nurse, but I LOADED UP on streaming gameplay. I watched several good nurses for hours, and then I went into a custom game and played point and click simulator for 3 hours. Doing both of those things was immensely helpful, and I found I was doing pretty well once I started playing real games. Survivors aren't going to give you learning opportunities until you're good enough to rip them out of their cold, blooded hands.

    If I really wanted to make it hell I could load up DBD on my last-gen Xbox instead of using my Series X...

    That'd be fantastic I'm sure.

  • That MMR was a waste of time and energy better spent elsewhere.

  • I had a Dwight hold me hostage for 2-8 hours on Lery's.

    That was fun.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737405#Comment_2737405

    It's definitely not a process I'd want to go through again, but I promise you'll start to have these little "a-ha" moments and incrementally improve. There's a lot to learn with Nurse that other killers don't ever have to consider.

    Like if that rock is about to cuck my Blink or if it'll be a cool rock.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737382#Comment_2737382

    That definitely makes it difficult. I didn't start to learn her until I was rank 1 under the old matchmaking system. Match times are a problem for learning Nurse. Only thing you can really do to mitigate it is load up on game delay perks.

    That would be the issue because I have Ruin...and that's it.

    The Blood Web has not been kind to me.

  • @Fuzzels said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737388#Comment_2737388

    Yeah, that's exactly what you need to learn to do. And crying about not being able to do it won't help you learn how to. Record your games, watch your moves and mistakes, and learn from them by not repeating them. Like I said, you've got 30 games worth of "what NOT to do". Learn to not do what you did.

    So basically, all you're telling me is "git gud".

  • @ShinobuSK said:

    Devs : enjoy killer specific MMR to learn new killers

    Also Devs : we make average MMR of all your killers in case you would actually try to learn new ones

    That would be why I've only ever learned new Killers that have come out and have never attempted to learn old one's.

    Billy, Hag, Nurse and Huntress were all on my do-not-touch list and I'm trying them out now, starting with Nurse.

  • @JawsIsTheNextKiller said:

    @Pulsar -That is interesting because I can test whether the MMR is on simply by playing Huntress. My Huntress couldn't hit a barn door. As soon as I load into a lobby, "Default Meg, Default Claudette, Default Dwight and another Default Meg". They win too!

    I wonder if the MMR has parameters that prevent any killer's MMR straying too far from your top rated killer's MMR?

    That's an interesting idea.

  • @Fuzzels said:

    To me it kinda sounds like you just don't learn very well. If you keep trying the same things over and over and keep failing, try something new. There's no reasonable way to NOT learn at least something in 30 games unless you are literally just trying to brute force it l. You can start by learning what NOT to do and go from there. And it sounds like you've got 30 games worth of what not to do. So change it up.

    Okay, I'll just stop trying to hit blinks and walk around the map.

    Not really a lot I can change up about trying to learn Nurse, 'fraid to say.

    So far as I see it, I need to be able to accurately predict where my blinks are going, land my blinks, hit Survivors after landing a blink and repeat.

    Not much of a way around that.

  • @[Deleted User] said:

    Nurse checking in. I went through the same thing starting out. If you really want to be a good Nurse, stick with it. It gets better. Most of the guides out there cover the very basics and are a decent place to start.

    Consistently getting to where you want to go with the blinks is the first step. It takes a while to build the muscle memory and it's different for everyone. Don't believe the trolls on here who said it took them 2 or 3 hrs. Nobody is a competent Nurse in that amount of time.

    I want to.

    I'm just not seeing any progress and my only tangible feedback are my matches with have not been good.

  • @Starrseed said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737334#Comment_2737334

    Excuse me what? Is this real? Why in all nine hells would they do this? This makes the whole killer specific mmr useless

    Yes, they set an average MMR for new players and Killers they don't have data on.

    In the most recent Dev update, they announced they were lowering it.

  • @DatFastBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737352#Comment_2737352

    The pain will never stop until you’ll have 100 losses. No kills, straight up 400 sur a escaping against you and you depiping for 100 games ggwp

    let's go

  • @DatFastBoi said:

    Just throw more games bro

    please bro how many more must i suffer through

  • @Adjatha said:

    ^ This.

    This is EXACTLY why, when Killer-specific MMR was proposed, the Devs EXPLICITLY said: "killer-specific MMR will allow players to try killers they've never used before without getting destroyed and feeling discouraged."

    And then they threw all that out the window and just gave ALL the killers a high starting point MMR instead, even ones you've NEVER PLAYED and/or JUST BOUGHT.

    It's so stupid. Nurse highlights just how stupid it is because you MUST use her power to get downs. But even for hard-to-learn killers like Blight, not being able to practice on lower tier survivors really makes you question getting that refund.

    It's not even like the teams I'm playing are objectively good. They aren't.

    But I suck. I've been basically getting bodied for 30 games. The games end so quickly that I'm not able to really learn anything about Nurse, much less how to outplay the Survivors I'm going against.

    I'm getting maybe 4-5 hooks a game. I'm incredibly frustrated, angry and fed up.

  • I am bad as Nurse.

    I have never ever touched her before (for more than a game a year) and this is my first time even attempting to learn her.

    She makes me kinda motion-sick and the teams I am going against are very much not willing to give me chases.

  • @AgtClappers said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737176#Comment_2737176

    Yeah maybe you are right.

    It's painful to see that our opinion isn't considerate and they continue to make changes like they want even if it's in the wrong way but what can we do :/

    Killers do get changes. The Devs aren't Survivor-sided, just to be clear. And we also don't know what the right way is either.

  • @AgtClappers said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737131#Comment_2737131

    For sure I can understand that, it's logic that you want to keep active the majority of the playerbase but it's not a shooter where you can nerf shotgun for example if there are just 5% of playerbase that use it, you know the rest will still continue to play.

    Here it's a game that need 4 survivors and 1 killer to start a trial, if you continue to make bad changes about killer side and no one want to play killer anymore, even if you still have the majority of your playerbase (survivors), how do you want play the game ?

    And if you continue in that way, queue time for survivor will be longer and longer, don't you think they will start to stop playing ?

    I think the Devs would have to mess up catastrophically to kill the game at this point.

    DBD has always been a revolving door of players. I've been around since early 2018 and I'd say that most of the playerbase joined sometime after January 2020.

    So long as they keep their licenses and continue to bring in new one's, the game isn't going to die no matter what balance decisions they make.

  • I don't think Boil Over is going to be meta but those SWF's looking to bully people really shouldn't be given that perk.

  • @DontNerf said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735729#Comment_2735729

    Since you're being transparent (thx btw) could you shed some light on how you determine someone's skill in game?

    Pretty sure it was confirmed to go off of Kills and Escapes exclusively.

  • I see you going on about how camping and tunneling are toxic and how they take away "the fun part of the game for Survivors." I assume that means the chase, right?

  • Because they want to cater towards their biggest base.

    Survivors, like it or not, make up the majority (likely the vast majority) of the paying playerbase. Key word there is paying.

    Why would any business do something that would upset the majority of their customers? They wouldn't.

    Ergo, Survivor changes are top priority and Killer complaints take a backseat, not unanswered but just down the ladder a bit. You can see this reflected in things like Undying being nerfed fairly quickly but Circle of Healing remaining arguably stronger but still not being nerfed.

  • @zarr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2736531#Comment_2736531

    Ha, thanks. The respective devs that are familiar with or even worked on the hit system/network code are obviously aware of what the killer client-sided hit authority entails, but then again, we have no idea how many people that includes, whether they have any kind of say at BHVR, or whether they are even working there anymore. BHVR were for some time actively looking to hire a game network programmer, so it could be possible that the person(s) responsible for coding the original systems aren't even there anymore. And the original hit system of course was not even a networked hit system, since on the P2P architecture the killer client was the "server", operating at "0" latency.

    Why they went and adopted that client-based hit system into the dedicated server infrastructure is another question. Again, one suspicion I have is that they are not comfortable having the servers do hit calculations on every single hit, as they would have to if they were hosting the hit system or employing general hit validation (at actually relevant latencies). That would increase the load on them, perhaps enough such that performance could suffer and they'd have to spend on more/better servers. But it's also possible that they were and are not comfortable coding a new, networked hit system for the servers, due to a lack of experienced networking programmers. Or maybe they are simply scared of changing anything that fundamental about the game after all this time because the game is successful as it is, and big changes that are not guaranteed to make it more successful yet come at the risk of making it less successful are obviously scary, not least because if they end up making it neither more nor less successful, the time, work and money invested into those changes was useless for them as a company that as any other company cares about money above all.

    That all said, I still hope they will at some point actually do what they've at least stated on a few occasions they want to do, and take a serious look at hit authority and the hit system code again, to revamp it with dedicated servers in mind. And the reason why I've kept bringing this stuff up through the years and still do now, is that one thing that might actually encourage the devs to do so is larger parts of the playerbase understanding and being dissatisfied with the unfairness and flaws of the current system.

    I'm glad the devs did at least implement the event-specific validation we have now, and I do like to believe I perhaps contributed a bit to those things happening with my talking about it through the years.

    https://forum.deadbydaylight.com/en/discussion/comment/2736550#Comment_2736550

    Well, validation benefits survivors if by benefit we mean it shifts the state of the hit system from being a completely unfairly one-sided affair (100 killer - 0 survivor), to a more equal one (50 killer - 50 survivor). It does not "favour" survivors however, in a sense of being a "less-than-50 killer - more-than-50 survivor" affair. That's one of the primary things I want to clarify with threads like this, that the server perspective is being used for validation and that it is the most neutral and fair perspective, in the sense of making latency affect the game in "equally unfair" ways for all players, while simultaneously also reducing the impact latency has on the game altogether. It does not "respect" any perspective more than another, its own perspective is the authority.

    And again, if it should turn out that actually fair hit reg would non-negligibly affect global kill rates, there's actual balancing tools to use to compensate. Mind you, in the Korean region where latencies are very low and people are as such playing in quasi-LAN conditions, there are still many killer players that win the vast majority of their matches decisively. Of course, hit validation is not the same as an actual low-latency environment, but it does go to suggest that killers do not "need" a latency advantage to succeed. Which of course is again beside the point that many or most players do not even have a huge latency advantage, since most players' pings are not that high.

    https://forum.deadbydaylight.com/en/discussion/comment/2736597#Comment_2736597

    Well, the survivors you are facing regularly probably are sub 50ms too, it's common enough these days fortunately. What adds to how common instances of overruled DH hits are is that it is fairly easy to use reactively: if the killer swings at you from max. lunge range, you have 300 milliseconds to react, and even completely average reaction times are well under that. So since the survivor can react in time and actuate DH after the lunge has already started playing on their end, whereas the killer only sees them DH afterwards on their own end, the timing will often be such that on the killer's end they get a hit before the DH plays. So unless the survivor has a sufficiently higher latency than you, that will often mean the server sees the DH before the hit as well.

    Just like what happened to grabs when they were moved from the killer to the server authority, validation for DH simply highlights that survivors usually do react in time, and the server overruling the killer in these scenarios is good. But yeah, again, whether a perk that temporarily grants invincibility should exist in this form at all is another question.

    As for your second argument, well, while I do agree that more servers would be good, and while there are some regions where the closest servers are indeed at least 80ms away, sometimes 100+ms, for most people general validation would not be very bad at all. Yeah there would be more overruled hits than there are now, but anyone playing killer with <50ms would still basically never have to compensate for their latency and would still land most of all hits that from their perspective should land. Players in the 50-100ms range would have overruled hits a little more frequently if they go for the most ambitious, last-pixel/last-moment hits, but even they still wouldn't have to compensate for their latency an awful amount at all. It's only for players at 100+ms that things would really noticably change on the killer side, and they would have to account for that more deliberately, but thankfully the percentage of the playerbase actually forced to play at that latency is very small.

    And of course, likewise it can be said that for all the people playing survivor in those regions, the lack of validation prevents them even more from enjoying or playing the game now as its existence would for killers then, since currently it's a 100% to 0% thing of favouring killers on latency, whereas then it would merely be a 50% - 50%, rather than a 0% - 100% of favouring survivors.

    My issue is that you can play around a bad connection as Survivor. It'd be like playing Dark Souls.

    You can drop things early, Dead Hard early, ect ect.

    As Killer, I don't really see a way to play around poor connection if you are constantly having hits revoked, getting stunned at weird times and getting flashlight blinded long after you looked up.


    Everyone should be on an equal playing field, but I also don't trust BHVR to not screw it up.

  • @DontNerf said:

    https://forum.deadbydaylight.com/en/discussion/comment/2736229#Comment_2736229

    Yep thats what BHVR does. They attack the symptoms rather than the actual issue

    It has always been that way.

    All the way back to the OG Ruin nerf.

  • @Tiufal said:

    First, DH isnt that much used at all. Second, Pinky Finger is one of the most broken addon out there for years. Third, who cares for worst design killer ever?

    Yeah, that's a lie. DH is extremely popular.

    dead-by-daylight-infographic-1274929.jpeg

    Pinky Finger was dumb, but not broken. It needed a nerf, but the concept is fine.

    Legion is the worst designed Killer.

    And DH is stupidly good and everyone knows it.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2736984#Comment_2736984

    "by far the most viable strategy"

    Hi have you heard of gen perks? They work substantially better and even do so vs a SWF instead of just clapping solos.

    Actually, yeah, I've found that facecamping basically nets you 2+ Kills guaranteed.

    The amount of teams able to ultra-efficiently gen rush is pretty low. The amount of teams willing to leave their friend to die is even lower.

    If you bring something like NOED, No Way Out, Corrupt and Deadlock on someone like Bubba, that's an easy 2K if not more.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2736586#Comment_2736586

    Which is why clicking needs to go. You can't fix the flashing without putting some sort of limit on it.

    I'm just advocating enough of a pause to stymie macro-jerks without screwing over Survivors trying to save. Hence why my time suggestions were less than a second. :)

    I don't mind clicking to get my attention.

    It's the epileptic flashing that I dislike and there's not really an argument to keep it.

  • I wonder why I got DH validated so much. My ping hasn't gone above 35 ms in years.


    I think that before BHVR does anything with hit validation, they need more and better servers. Adding in hit validation will prevent a lot of people from playing the game simply because there aren't any servers nearby

  • I don't think clicking needs to go, but the macro's definitely give me headaches and I'm sure they affect people with photosensitivity concerns a lot.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2734568#Comment_2734568

    I feel like you have low MMR though, due to your experiment anyway.

    I'm not trying to trash on you as a player but the MMR only tracks Escapes / Deaths for survivor, so as you said in your comments on your stats a lot of the 1Ks from your stats were from you dying trying to get a totem, if you're the ONLY player dying every other match your MMR is absolutely going to tank.

    That comment was mostly meant to be funny.

    However, I'm not a great Survivor. I know my job, but I'm nothing special. I'd say I'm painfully average.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2734568#Comment_2734568

    Wow, that's really weird. I recorded a lot of games (over 100 or so) and am consistently seeing what the OP posted. Also I've been keeping an eye on what other players are posts and they're pretty close to what OP is posting too, for kill rate.

    Wonder what makes your data so different than everyone else. Also, I thought you played Killer?

    I quit playing Killer

  • @Smuk said:

    But…I wonder,

    Did you intentionally search totems or just in case you saw it. As I wonder (objectivly) if the kill ratio would be any different in other case

    I think the Kill Rate would be higher if I had cleansed every totem in the trial.

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735005#Comment_2735005

    I don't like to play with them, but that's more because they usually use discord over phone or somethinig weird and I don't like to listen to that.

    I have seen bad players and both sides and good players on both sides. Some of best teams I lost against were actually console. But not many good console killers tho, those are usually bad.

    Funny is that it goes both ways, I have seen so many console players talking ######### about PC players. So it's really not one sided. It's same as survivor vs killer.

    I've honest to God never seen a Console player shittalk a PC player.

    Also, hi ho I was a good Killer now I am retired.

  • @Travis_Bateman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2733171#Comment_2733171

    @Aven_Fallen wants c33 and speed addons nerfed too,not "just alch ring ",and he always have this "you don't need it" phrase,like yeah,we don't but we want to use,and c21 already got a nerf,then we will get blighted tag (requires skill),and people will complain about it too. We'll end up with useless addons just like Nemmy,if suvivors have strong stuff we need strong stuff too.

    The point of addons is to make the killer either stronger or bearable to play as

    All of this addons add a bit of sweat into the build for Blight,if you want to win,it will help,but killers aren't allowed to want to win,then we get to a point,that killer's addons have been nerfed so much we have nothing to work with.

    https://us.v-cdn.net/6030815/uploads/TGXWZS5SO26P/blade-runner-2049-k-wojak-you-look-lonely.jpeg

    What are you on about dude.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2734941#Comment_2734941

    Are you saying an NFT is the equivalent of burning down a building? One of those is extremely illegal and one is not.

    Tbh, right now I'm pretty sure that NFT's cause more pollution than burning down a building would

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2734929#Comment_2734929

    No I'm sure the contract was just for giving Park Avenue the model for whatever they wanted. Even if it said they were using it for an NFT it doesn't matter because it has nothing to do with BHVR. Boss Protocol would have just made another model if it wasn't for BHVR anyway so it does so little in the long run.

    So, if you had knowledge that someone was going to burn down an office building and you sold them gasoline, it's not your fault because you didn't technically burn that building, right? And besides, they could've gotten the gasoline from anywhere.

    See how bad that argument is?

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