PrincessPoop
PrincessPoop
About
- Username
- PrincessPoop
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Comments
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I only have one single concern with the battlepass that has yet to be addressed by the devs so it might not even be an issue, and that is if it reintroduces timed cosmetics. I have no issue with a new method of earning cosmetics, wether it be paid or free, as long as everyone has access to it.
The devs made a point awhile ago that they didn’t want to do exclusives skins anymore unless they had to, ala the exclusive trapper skin for the switch port, so I don’t want to see exclusivity return.
Now I know that the rifts/battlepass will be temporary as the devs have said this in the 3 year anniversary stream, but that doesn’t necessarily mean the cosmetics will be timed exclusives. There is the possibility, and I really hope this is the case, that cosmetics that are in the rift will be put into the in-game store once the rift period is over. This way those who weren’t able to unlock the skins during the time period will still have the opportunity to unlock those skins, just for a much high price.
This is a win-win as it incentivizes people to still purchase the rift, while not feeling scummy by pressuring players to get it or miss out forever.
Well see what the case is as more info is released about the rift, but for now I want to remain nervously optimistic that the devs will do the right thing for the players.
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The last thing decisive strike needs is more restraints on it. Some y’all want every survivor perk to be useless huh?
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I really don’t think alien or chucky would fit in this game tbh. A werewolf would be cool I guess but not my first pick either.
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I only do it when I’m extremely desperate for bp. But the amount you get should definitely be raised as getting 2000 shards is MUCH harder than getting 150k bp.
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Some people actually think spine chill needed to be nerfed. This is where we are at all with survivor perks smh.
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Honestly not too much is known about the archives just yet. Aside from a very brief overview, they have been very tight lipped on any information about what exactly we will get.
Once chapter 13 releases, I’m sure we will quickly start getting new info on the archives.
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Yeah those definitely feel a bit... rough. Like first draft kinda rough.
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I’ve seen some pretty good reworn suggestions for wglf that would make it less of a farming perk. My favorite one is where the player would have to complete different objectives to get all stacks.
So for example, you would need to repair one gen, cleanse one totem, rescue one teammate, and fully heal one teammate to get all stacks. This would promote a more healthy play style while also making it possible for all four survivors to actually get their stacks.
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We were all new at one point and scared of the killer, it has nothing to do with being a stranger things fan. If you are at high ranks you will not have to play with new people anyways so just relax and let people have fun.
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Considering we see about 100 post a day about SWF being OP, I would say this is not an unpopular opinion.
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This is a terrible idea and the worst possible type of voice comms for DBD.
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Collision is fine. It’s true being sandbagged is annoying but removing collision all together would destroy a lot of good survivor abilities.
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@Tzeentchling9 said:
I can already see the complaints of people dodging them in lobbies because they aren't using meta perks or are low rank.
Just like how killers dodge when they get a swf lobby? Give solos this info.
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I think it looks okay. I knew there wouldn’t be any decapitation as the devs have stated it would be too much work to do something that affects the character model too much. Although I hope there’s at least a little bit of blood textures or something on the face afterwards.
As for the animation itself, it looks a little rough in places, mainly the way the survivor violently flings to ground after being spit out looks a little exaggerated and almost comical. But this is to be expected as animation is definitely not BHVRs strong suit.
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/668283#Comment_668283
I am aware of that, however the user I was responding to mentioned spamming their space bar which led me to assume that they had options.
Still we should be asking the devs to fix the problem rather than having the players fix it for them.
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/668094#Comment_668094
You are aware you can remap the keys, right? I know I set my struggle to the mouse wheel up.
You are aware the game is available on different platforms right? Ones where you can’t remap it to a mouse wheel.
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Feng deserves better. Also I’m sad there’s none for David. He should have more cosmetics for how popular he is.
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I think inner strength will definitely become meta, and now that second wind no longer has the terror radius condition i can see that potentially becoming meta as well. No more healing thank god!
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Devs: Hey guys these perks are still being tested and subject to change.
Players: ok
Devs: *changes perk*
Players: *Surprised Pikachu face*
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As soon as one person cleanses, all bets are off. You won’t see me going up against a corrupt purge plague while broken. That’s just asking for death.
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I still try. I know I probably won’t escape but I can at least try and get some bloodpoints.
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Moris need a nerf way more than keys do.
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Yeah the collision on that car is terrible. It collision box extends like a foot past the edge of the car.
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Well actually a lot of the things I wanted to see changed/added are already on the way:
-Dedicated servers
-Meaningful reward and progressions systems
-Bloodweb changes that help decrease the ridiculous grind
-Party management
-Nurse adjustments
-More lore with the archives etc.
As for some changes/additions I want to see that aren’t coming in the near future:
-Closing the gap between SWF and solos. Adding a totem counter for example.
-Change to the struggle phase to get rid of button mashing
-More accessibility features like colorblind support
-Buffing lower tier killer should like trapper and wraith
-Devotion Rewards (seriously what’s the point)
-New Mori Animations for the killers. I would love to have a selection to buy from in the store.
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You are not the only one that feels this way. The majority of the player base agrees that the current struggle phase is problematic for a variety of reason, myself included, and there have been countless threads created about this exact issue and potential solutions.
The easiest and most simple solution would be to change the button mash to a button hold. Nothing changes gameplay wise as you can still let go to give up, while also making it far more accessible. This alone would solve practically every single complaint about the struggle phase, while also keeping it “interactive”. At the very least just give players the option to change it in the settings.
I really don’t know how many times we need to have this conversation before the devs finally listen and do something about it, but I will continue being vocal about it until they do.
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Gen rush, Borrowed Time, DS, camaraderie. Just to name a few. Yeah it’s a lame tactic but it usually means a loss for the killer and they get very little bloodpoints and usually depip. Plus At high ranks face camping is practically non existent.
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Unless you’re playing nurse spirit or billy, there is no way you are getting 4ks every game at rank 2 with no perks. Unless you are getting really lucky with really bad survivors.
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Well my biggest problem with moris (besides making the game incredibly easy for killer) is that they promote camping and tunneling. I think a good way to balance them while still keeping them powerful would be like this:
Ebony Mori - Once all 4 survivors have been hooked at least once, grants the killer the ability to kill all survivors by their hand.
Ivory Mori - Once all 4 survivors have been hooked at least once, grants the killer the ability to kill 1 survivor by their hand.
Crypruss Mori - Stays the same.
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To the people saying, “yeah they’re OP, but just deal with it” keep that same energy when talking about OP survivor perks/addons. :)
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/662770#Comment_662770
@PrincessPoop Meg’s skirt?
Besides they can always get creative and make it more distressed.
I mean megs skirt is... a skirt lol. A dress that goes from shoulders to legs would be harder.... not impossible, but the cosmetic designers would definitely have to get creative with it. They’ve done a really good job so far though! Maybe we will see more dresses lol.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/662221#Comment_662221
well they did it for feng? like yes the top and bottom be seperate but together looks like a dress
True, but Feng’s dress has the frills on it which hides the separation. A dress without frills will be harder to make because the separation would look obvious.
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New mori animations when?
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Dresses are probably harder to make since they are one piece and survivor cosmetics need to be separated by legs and torso.
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@Ihatelife said:
Don't worry <3 There's only 9 weeks until they come to the game :D
That’s if they release on time. Keep in mind that they said the release date was tentative so there’s a chance they might get delayed.
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Yeah my favorite part about the archives is how it offers a new progression/reward system for players. You get new rewards like lore, more bloodpoints thank god and new cosmetics. It’s gonna be amazing.
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I’m excited for everything coming but the archives are probably at the top for me.
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@ProfoundEnding said:
Whatever happened to them releasing the high Def photos before the PTB launched? Lol
I was just wondering this. They did it a total of two times I believe before just giving up on that lmao. At least there are people on reddit who still manage to get lovely 4K renders out pretty quickly.
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Yes I agree, We’re Gonna Farm Forever is definitely a must have for new players. Cuts that grind in half. Dead Hard is also very useful for chases. Just stay the f**k away from No Mither, seriously don’t even look at it.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/660395#Comment_660395
Hag is easy, just bring Urban. Hag players tend to be terrible at tracking because they keep writing on the ground.
People just need to learn to play against her, a lot of newbs I see just run around like idiots.
But I hate urban evasion lmao
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/660360#Comment_660360
please let there be a shard billy skin, please let there be a shard billy skin...
What if billy actually got a skin that was scary? That would be crazy
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I agree with you on hag. It might be an unpopular opinion but she is my most hated killer by FAR.
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We will find out when the ptb releases. That’s when data miners can get their hands on the new files.
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It’s funny when people who have no idea what they are talking about love to share their opinions. Let me ask you a question OP, how does the option to have a hold to struggle button effect you at all? Why are you against giving players more options and adding accessibility features that have no impact on the game?
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Well the idea of closing the gap between swf and solos is still a great idea, and in theory once it were to happen killers would receive some buffs to compensate... BUT with that being said, I don’t think voice comms are the way to go.
Plus if they ever were to add voice comms, it would need to be for survivors ONLY and killers can’t hear it or speak. If it were anything like F13 voice chat - aka proximity based voice chat that the killer and survivors can both hear and participate in - this game would become 100000% more toxic/ unbalanced and I would immediately stop playing.
Overall I think there are better ways to help close the gap between swf and solos that doesn’t require voice comms, and once it happens the game will be easier to balance.
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Love playing as her, dislike playing against her, and downright HATE her when she has prayer beads.
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Oh god the realism argument again...
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Im lucky if I even get to keep my bloodpoints when a killer DCs. This game is so buggy I usually just lose everything and depip. And no it’s not just a visual bug, I restart my game and it’s still the same.
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Trapper should have that add on that let’s him carry two extra traps as default
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I just played a game where the killer had downed/hooked 3 survivors in less than a minute. Obviously this shows killers are OP. /s
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Stole from reddit
