PrincessPoop
PrincessPoop
About
- Username
- PrincessPoop
- Joined
- Visits
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Comments
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@Peanits said:
It's absolutely still something we would like to do, we haven't been ignoring it, but it's not quite as simple as it seems. There's way more to it than just slapping a filter onto it and calling it a day. I'll bring it up with the team again.
While you’re at it, can you guys look at changing the struggle phase to a button hold instead of button mash? It’s another accessibility feature that would be an incredibly easy change that TONS of people have been asking for for a long time.
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@The_Manlet said:
https://forum.deadbydaylight.com/en/discussion/comment/698315#Comment_698315
Balanced Landing is downright broken when used properly on certain maps, but if you use it, Shelter Woods is exactly where you're going. Dead Hard is fantastic on all maps at all times.
It really do be like that huh?
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Because breaking totems is toxic.
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I disagree, balanced landing is much stronger... unless you’re on shelter woods lol
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She really doesn’t require much skill. It took me like 2 days max to get really good with her.
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I say give the survivors even more info. Take a page from the mobile version and show what perks and items/addons everyone is bringing. Anything to help close the solo and swf gap.
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It’s most likely a bug imo. Otherwise that’s a pretty big buff for survivors.
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I mean you said it yourself, killer addons are generally more powerful/game-changing than survivor addons, so it doesn’t matter as much if survivors keep their addons, whereas killers keeping their addons would be broken. Plus on top of that survivor add-ons are attached to items which survivors need to buy and killers do not. Survivors also make less bloodpoints thanks killers as well.
Also it’s important to note that survivors only get to keep their addons if they survive the match with their item in hand. If they die or the killer brings franklins then they lose their item and addons.
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I think it’s really good and might make demo top tier. Other killers like billy and leatherface can already use their powers to break pallets quickly so I’m glad demo no longer needs a pink addon for it.
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@Clover1 said:
https://forum.deadbydaylight.com/en/discussion/comment/694190#Comment_694190
There should be more jungle gyms less safe loops imo.
That way there is a game of cat and mouse between the killer and survivor and not just loops.
Having so many unsafe pallets is so boring. Hold w run from pallet to pallet.
Once you use up all the pallets there is nothing your team can do except hold w.
Is that where we want the game to end up?
I agree that there should be more jungle gyms. Some of the best tiles in the game are jungle gyms, my personal favorite and imo most balanced being the LT wall. Very simple tile yet requires skill from both killer and survivor and has good mindgame potential.
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After playing on it a bit, I feel as balanced landing is almost necessary for this map as a lot of the vaults are drop downs. Without BL the killer will almost definitely get a hit off of you at those locations.
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Yeah hair looks really weird in general now. There’s like this weird blurry effect on everyone.
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I haven’t found any safe pallets yet.. every pallet I found was extremely unsafe and super easy for to mindgame as killer.
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Steve sounds horrible and his perks are trash. Nancy ftw!
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Hopefully they change that because it is a pointless restriction.
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They have been like this for awhile now. They used to be an entire new outfit but now it’s more or less just nothing. Unless you count some scratch marks as a new outfit?
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So you played on it a total of 1 time and came to the conclusion that it’s trash. Please stop with the knee jerk reactions
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@8obot1c said:
https://forum.deadbydaylight.com/en/discussion/comment/692277#Comment_692277
I meant changes from the PTB like a saw a thing where his shred now breaks pallets so I want to know the rest
It’s literally all in the patch notes. Just read.
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Still excited to test the perk tho!
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I highly doubt Naughty Dog would allow this lmao.
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Give us Christine!
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This would be pretty dope I agree.
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Chucky. I really don’t see the appeal of him, plus he just wouldn’t fit in with the game. How would a tiny doll be able to carry people to hooks and break pallets? It just seems really dumb and I hope it never happens.
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@SenatorAcadia said:
https://forum.deadbydaylight.com/en/discussion/comment/690997#Comment_690997
I don't understand this mindset. Not attacking in any way. Just confuses me.
It's an adversarial game. Survivor 'fun' is not the responsibility of the killer's game play or vice versa.
It wasn’t that serious lol. You can run whatever build you want no matter how unfun it is.
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1) Amusement park
2) Haunted Mansion
3) Graveyard
4) Dilapidated Hospital
5) Prison
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My guess would be 10am pst. That’s usually when they release updates.
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/691090#Comment_691090
We are talking about 90k bp once a week buddy. I can get that in a single match as killer.
Read what I said. I don’t think that rituals are pay-to-win. I was replying to the guy who said that being able to purchase bloodpoints wouldn’t be pay-to-win. Something like being able to buy 1mil bp for $10 or something like that would definitely qualify.
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/691023#Comment_691023
No, it wouldn't. It would be pay2speedupleveling at best.
Which would be a form of pay to win. Again it’s not as bad as having things locked behind paywalls but that’s not saying much. Here’s a definition I found on google that explains it pretty well:
“Pay to Win means just that - every time you pay you get closer to winning, because items or content purchased give you a very perceptible power increase. You can have a game that has pay walls but no pay to win. You can have a game that has pay to win but no pay walls.”
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@TerrorUnleashed said:
https://forum.deadbydaylight.com/en/discussion/comment/691009#Comment_691009
Get off this discussion. You obviously can't bother reading previous comments.
I did and it doesn’t change what I said.
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/690577#Comment_690577
Bloodpoints are not p2w, u can earn them easy with playing. Something becomes p2w when you can only get a weapon/perk with money and that particular thing is very strong. Bbq for example.
If you were able to directly buy bloodpoints from the store with real money that would definitely be a form of pay-to-win. You would be paying to level up your characters faster, getting you better perks, items and addons, which would make your games easier. Something doesn’t need to be locked behind a paywall for it to be pay-to-win, although that version is much more scummy.
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It’s a mobile version and still in beta. What did you expect?
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Dead hard is literally the easiest exhaustion perk to bait out. Balanced landing is much more “OP” than dead hard. Regardless exhaustion add-ons need to be looked at since the exhaustion nerf has now made them extremely op.
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Ah yes, the good ole “I don’t want anyone to have fun” build.
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The weekly rituals looks pretty cool but oh my those are some stingy rewards. The only good one is the cleanse two totems for 5k bp and 350 shards. If this concept did come to pc/consoles the rewards better be more rewarding.
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Wglf needs a rework tbh. The devs knew from Day 1 that this would become a farming perk which incentivizes an unhealthy playstyle for survivors.
And on top of that it’s designed in a way that if all four survivors are running it it’s nearly impossible for everyone to get there stacks.
I know there are protection hits but they are buggy AF and do not work 9 times out of ten.
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I find playing killer to actually be much more engaging than playing survivor.
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Dwight and Meg would become the only survivors you would see lol
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Button mashing absolutely needs to go, it’s as simple as that.
Unfortunately this has been suggested hundreds of times already and has been consistently ignored or brushed off by BHVR. Accessibility is definitely not BHVR’s strong suit as they really don’t seem to care.
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Everything survivors do is toxic. Playing Swf? Toxic. Running OoO? Toxic. Repairing gens? Toxic. Running from the killer? Toxic. Hiding in a locker? Toxic. Breathing? Toxic. Playing Dead by Daylight? Toxic.
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It could be possible considering that in Fortnite you are able to purchase the battlepass with v-bucks, which are obtainable via playtime just like iridescent shards.
But on the other hand the rift does have a free tier already, so maybe the paid tier will be cash only. Either way I won’t be too upset as you still have the ability to earn cosmetics for free which is already better than what we have now ($10 per outfit/21,000 shards on select outifts).
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Eh this isn’t even that bad. I’ve seen much much worse.
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I think head on is in a good spot now that they removed killer collision after you use it.
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No mither just needs some kind of buff, wether it’s completely reducing the injured noises, turning off injured music, or starting off the trial healthy.. just something to make the perk not total trash.
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I miss them too mostly because I liked seeing the devs react to the amazing fan art they would find.
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The bad animations give this game so much charm. I still always laugh when survivors just drop dead when they DC.
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@White_Owl said:
Personally that is what I dislike about battlepasses is that they are timed, which means they cater only to people who can play everyday. It's not a surprise the battlepass model became so popular with Fortnite, a game played mostly by kids.
Imo the content should be available in the store or in some other way for people who can't afford the time investment a battlepass requires. They did it with the halloween skins, so there's hope they'll do it again.
Exactly this. Please just release the skins to the store once the battlepass is over. If you grind/buy the pass, you are getting skins for FREE or a highly discounted price (and getting them first), while people who wait to buy them in the store will have to wait 3 months and pay more money.
There doesn’t need to be timed exclusivity to make the battlepass worth it. If the battlepass does turn out to be timed exclusive skins, I will be extremely upset since this game isn’t even free to play, and the devs said themselves they no longer wanted exclusive skins.
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@WolfDavidking said:
https://forum.deadbydaylight.com/en/discussion/comment/502489#Comment_502489
I like this skin concept i feel like David really needs more cosmetic items and i personally like this concept also i feel like david need more face options that include a beard what do yall think?
Agreed. Give David more beards and shorts!
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@NoShinyPony said:
The battle pass will be just another way to offer purchasable skins for those players who want them. How is that going to ruin the game?
I will have absolutely zero problems with the battlepass if there’s no timed exclusivity. In fact I’m pretty excited for a new method of earning cosmetics with playtime.
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I main Trapper when I want to have fun, because I love putting my traps in unconvential places and catching survivors.
I main spirit when I want to win because she is extremely easy to play and super viable at high ranks. Some of her addons make her almost broken, throw on a mori and survivors literally stand no chance.
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It’s fine the way it is. It supposed to be an almost guaranteed win for the killer at this point since they have pretty much won already. The only thing I think should be changed are the exit gates spawning 5 feet away from each other. And I’m not just saying this for the last survivor EGC scenarios, but in general this just shouldnt happen.

