PrincessPoop
PrincessPoop
About
- Username
- PrincessPoop
- Joined
- Visits
- 2,895
- Last Active
Comments
-
I’ve seen some nasty post game chats as killer where all the survivors just tear into each other. It’s funny to just sit back and watch ngl.
-
I mean if you’re in it for the BP, then yes it’s extremely nessacary. If you’re using it for tracking, thrilling tremors works a little bit better imo.
-
@ThatOneGuy said:
It doesn’t really make sense to me as to why after unhooking ur character has to stand there for like 1-2 seconds looking at the person u unhooked. Multiple times I could’ve escaped after an unhook but the game refuses to let me use right after I unhook someone and I don’t understand why. Just as when u fall from a high place u get temporarily stunned but killer suffers no stun at all.
That’s weird. I’m able to use dead hard immediately after unhooking.
-
@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/643152#Comment_643152
Your first post was about fairness, not balance. All opposing posts stated that only thing it would do is drag out the game. Seriously, it's the same as not letting the game end quickly to give the killer some more teabags at exit gate. Look at me, you can't pick me up for more 60 seconds or I'll escape! Haha. Your suggestion with auto-escaping also forces killers to facecamp the last survivor even harder. So nothing, but bad things about that balance wise.
Anyway, that's just my point of view. I just happen to not agree with you.
Ummm what?? Balance and fairness go hand in hand; If something is unbalanced it’s obviously not fair for one side. What a weird argument to make. And it’s okay to disagree with me, I happen to disagree with you too lol. That’s what having a forum discussion is for.
-
@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/643125#Comment_643125
My point was that lore doesn't matter only if it's a balance issue. And it doesn't look like what you're complaining about is a balance issue.
Only if she is the only one survived. Not when everyone else left her. In that case it's opposite, she probably would become a next killer. Yeah, off-topic, I know.
My original post was 100% about game balance. You are the one who brought up lore?
-
@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/643100#Comment_643100
Well, you wanting to get more points is nothing about balance, so lore can be used there :P Also the last girl usually the one that everyone agrees to never talk about because she was the only one left behind so everyone else could escape.
I don’t really understand what you mean in your first sentence. But usually the final girl/protagonist manage to overcome great odds and escape the killers grasp even when all Hope seems lost. But this is getting off-topic anyways.
-
@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/643084#Comment_643084
Let me just say that: there is nothing more lore friendly than to kill the last survivor with them knowing that they lost their last chance because their teammates left them.
You shouldn’t be using lore to balance a game lol. Besides don’t the final girls usually live?
-
@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/643061#Comment_643061
It's not punishing solo players. You die if you're a last person even if you're in SWF. It punishes lack of teamplay. They didn't care so you died. Blame them for letting you die. Teamplay in SWF is better than in random, there is that.
Well yeah that’s my point. Swf groups will know not to leave their teammate behind if they have deliverance Ds etc. but as a solo you just have to pray that your teammates don’t leave you behind. This mechanic of sacrificing a survivor automatically if they are the last one punishes solos more than swf, and there has been a solution suggested that would allow survivors their last chance while not being a waste of time for killers.
-
@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/642999#Comment_642999
It used to be the whole point of the game, until swf was introduced.
Swf has always been an intended feature of this game. And even if it wasn’t, what’s your point? Punishing solo survivors isn’t the way to balance this game lol.
-
@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/642932#Comment_642932
Is it game's fault that your teammates left you alone? D:
Yes because the game is punishing me for something that I have no control over. As a solo player I have no way of telling my teammates to stay, and often more than not the killer will just chase them out first.
-
@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/642932#Comment_642932
You ran out of last chances, is all. The devs don't need to keep giving Survivors every single last chance possible.
You already have a plethora of perks (Adren, DS, Deliv, etc), plus the hatch, plus keys to open the hatch early, or after the Killer closes it. Not mentioning perks to open the gates quicker, or perks to sprint faster in a chase..
If you're the last one on the map & get caught; you lose.
This doesn’t even make sense. How can I run out of last chances if I didn’t even get to use them? If I’ve played well enough to not get hooked all game and still have my perks left why shouldn’t I be able to use them?
-
@GrootDude said:
They could force use to attempt escape and force us to die if we didn’t escape.
Exactly this.
-
@Peanits said:
Basically because the killer could just stand there and wait for you to unhook yourself and instantly down you. The amount of situations where it would actually make a difference and lead to an escape would be incredibly slim and it's not worth wasting everyone's time just in case the stars align and you get away.
Why not just make them auto attempt escape so they can’t prolong it? I’ve been hooked next to an open gate with deliverance and Ds ready to go but just because my teammates left, two of my perks get negated? Doesn’t seem fair.
-
What would you suggest they do? They’ve already brightened her clothing, so you want them to change her skin tone?
-
But for real can survivors just get like one good/decent perk? It doesn’t need to be stupidly broken like MOM was but just something that could make for some fun builds.
-
No.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/641398#Comment_641398
Tapp looks NOTHING like Danny Glover. Licensed Survivors definitely started to improve with Ash.
I’m hoping that since these newer licensed Survivors are so well modelled, the devs may consider remodelling Laurie, Quentin, and Tapp, as they’re definitely the bottom of the barrel when it comes to visual quality.
Honestly I wouldn’t mind if they did a little revamp on all the older survivors. Some just don’t look quite right.
-
@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/641646#Comment_641646
Opps I meant it for to be a story to tell how it end. And wanted to know if you guys had simlier things.
Well i mean generally stories are supposed to have a point to them.
-
I feel like this isn’t really thread worthy... lol
-
Yeah no thanks. I’d rather not watch Claudette floss behind a pallet while hearing a 12 curse me out.
-
Are dedicated servers confirmed to be in this patch?
-
Quentin’s actor is so cute too. Why they gotta make him a meth head in the game lmaoo.
-
@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/630544#Comment_630544
Do survivors just....not get perks or something? Did people suddenly forget small game exists?!?!? It literally will tell you where the totem is so you don't even have to use a map....
Small game is not a totem counter tho? Small game is still good to bring tho on maps where totems are more hidden.
-
SWF>Killers>Solos.
-
Solo isn’t as bad at red ranks when survivors generally know what they’re doing. Solo on low ranks however...... pure hell.
-
Yeah I’m pretty sure that’s what it does. Most likely the mori will be it eating the survivors face.
-
Hey guys I found the next killer. 🤔
-
@TrueKn1ghtmar3 said:
https://forum.deadbydaylight.com/en/discussion/comment/635943#Comment_635943
I believe they were talking about the infinite DH bug
Oh my bad. It’s hard to keep track of all the bugs sometimes.
-
@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/635032#Comment_635032
I dont mean like a different clothing i mean the ability to choose between 1,2,3 basic prestiges
Ohhh you mean like being able to choose which piece you get first? Yeah I’m down for that.
-
Umm because not being able to use dead hard Is obviously not an advantage.
-
I have an idea for how a chase indicator could be implemented in the HUD. Give every survivor the obsession tendrils that wiggle while in a chase, but make the tendrils a different color for the survivor that is actually the obsession. If there is no obsession, everyone still gets the tendrils, but none of them are a different color.
-
@FishFry247 said:
Not really "adding" on purpose but every damn update an exhaustion bug happens that gives the survivors an advantage to an extent
I wouldn’t call the dead hard bug an advantage.
-
Its always funny running around like a mad man looking for your dropped key.
-
@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/635065#Comment_635065
Honestly, I've wanted a actual playable monster sense day one of buying this game(don't get me started on Hag) so I'm permanently on the Stranger Things train until we arrive safely at the station or horrifically derail and end up dead in a ditch.
But death is not an escape ;) this was just posted on Netflix twitter btw
-
*ITS HAPPENING GIF
-
I really hate Detective Tapp and I don’t know why.
-
@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/635005#Comment_635005
It's the "for each gen finished" trigger. Same as Bitter Murmur, Fire Up, and any other perk that works per gen finished.
As those perks work by having each gen being finished proper, skipping gens just doesn't trigger it. The game doesn't see those remaining gens as being finished, just locked by the Entity and thus doesn't trip the perks trigger.
NOED, Hope, or other end game perks. Real end game perks, trigger when the gates are powered and aren't linked to gens at all. So they all activate when EGC starts as that also powers the gates.
Devil in the details and game logic being, not that logical at times. Understandable that per gen perks don't trigger in EGC, but there isn't really a good reason they don't either. The game is already over when EGC starts. So there isn't any real point to not have per gens perk activate as they likely wont do much anyway.
Bitter Murmur could be overpowered though. But who runs Bitter Murmur?
That is a very good explanation for it thank you!
-
@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/635007#Comment_635007
Yeah, at this point it's one of two things. One they are making all these sneaky tweets and comments to throw us off or two, these are all obvious hints that are going over heads and it's a Stranger Things chapter. Either way, it's probably quite humorous to be a dev right now with us looking in every nook and cranny for a hint.
At this point, i’m personally leaning towards it not being Stranger Things related because they have been so obvious with all the hints. And yeah the devs are probably have a great time watching all the speculation unfold.
-
Anyone else play TLOU factions? Honestly my favorite online TPS ever and I literally cannot wait for TLOU PART 2
-
I think we should add dynamite to the game!
-
I did in Until Dawn.
-
While the ability to choose what clothing you get to Prestige would be awesome, the devs have talked about this before and the reason they won’t do that is because they would have to add bloody textures to every piece of cosmetic(past and future), and make sure that every cosmetic works with one another. Basically it would require a LOT of work from the devs, work they could spend developing other things.
-
Borrowed Time is already one of the most meta survivor perks and got buffed awhile back with the legion update. It does not need a buff at all.
-
Can we just get SOMETHING as a reward for devotion? Honestly at this point I don’t even care what, but right now it’s pretty much what Hexy calls it — a loser level.
-
This almost makes me think it’s not stranger things. I feel like they are purposely trying to throw us off at this point.
-
I wonder why rancor has a different condition than most other EGC perks? Because i pretty much had the same experience where I just thought it was bugged before goin game back and carefully reading the perks description.
-
Mine might be a little cliché, but I still believe that The Shawshank Redemption is the best movie ever made.
-
@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/634243#Comment_634243
No more OP than iron will and qaq
Well for starters were talking about addons not perks, and secondly they are more OP than both those perks.
-
As much as I love spirit, this add on is a little OP. Add on an ebony mori and not even the most coordinated SWF stand a chance.
-
@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/634033#Comment_634033
I can agree..the devs put a lot of love into the character you can tell?
I’m super excited to see more about her lore when the archives get here.

