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Pirate

Pirate

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  • @Peanits said:

    To go into details on that a little bit, removing them is not as simple as selecting tier 1/2 of each perk and pressing delete. In order to reduce each perk to one tier, you'd have to update the bloodweb to support it (and additionally, add support for any already-generated bloodwebs that contain perks below tier 3). Likewise, the perk tiers would have to be removed from the UI wherever they appear, and any place a tier 1 perk could appear (e.g. In the Shrine), you'd have to update it to show the tier 3 version of the perk instead.

    So while it sounds very simple and can be said in a couple words ("Remove perk tiers"), it would actually be a substantial amount of work.

    As for why it's not a permanent solution: Each time new content is released, not only does the amount of perks increase, but the number of characters you need to unlock all those perks on increases as well. Since you have two different factors increasing here, the grind is increasing exponentially over time, not linearly. Even if removing perk tiers would make it manageable for now, sooner or later it would catch back up and become a massive grind again. We've made changes in the past to reduce the grind, such as reducing bloodweb cost/size, adding additional perks to bloodwebs, etc. While these worked great in the short term, the grind always caught up eventually.

    Would it reduce the grind pretty significantly for now? Yes, absolutely! But if we're going to spend a bunch of time on something to fix the grind, it makes more sense to spend the same amount of time and work on a permanent solution instead. (And for what it's worth, we do have something else planned for it!)

    Long story short, it's not to shoot down the idea of removing perk tiers. It would reduce the grind, absolutely. It would just take as much time as a more permanent solution.

    Hey Peanits,

    you can atleast try this to make atleast a little more compfort to the bloodweb:

    @Pirate said:

    I want to propose a change to the bloodwebs regarding the entity picks and the general layot!

    What this should achieve:

    • more perks in shorter time
    • shorter bloodwebs
    • help for new players

    https://us.v-cdn.net/6030815/uploads/OVEPMNLEWCLZ/bloodweb-rework.png

    (don't wonder about the addons in the pic, I just had no energy to give the tree variaty so I copy pasted 2 things!)

    Like you can see above the entity picks from the basis/root instead of the end. Each perk tree opens with 6 perks directly at the basis when one is picked the entity blocks a random perk blocking all addons following it. The entity is not targeting the perks itself but the "root" instead which means it would still act this way if there are no perks left anymore.

    With this changes the entity will always take exactly 50% of the tree which is more then it does at average now.

    Nice to have changes:

    • Click on perk/addon/offering instead of holding it for 1 sec.
    • faster animations

    I hope you like it and I hope BHVR likes it so we can get this instead of what we have now which would a improvement on all fronts.


  • @ThanksForDaily said:

    They already rejected the idea of a replay system on the latest Q&A.

    Well then we as community should stop investing in the game for 1 month until they change their opinion! If they understand only hard talk we should give them hard talk, but unfortunatly too many people cry in forums and right after that buy their 100th Feng skin. I didnt spend on this game for over 1 year now! I did not buy any linced killer scince Pyramid head!

  • @Laurie268 said:

    Did one of the other survivors have soul pact?

    you can see all perks in the video if you press to continue watching

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2799297#Comment_2799297

    If it works how I think it does, it's using the same archetype going all the way back to games like doom: RNG isn't actually truely random, and follows a preset sequence. Thats how "demos" in games like doom worked, it was basically like playing a piano reel and would always get the same result by just saving the inputs and letting the timings do the rest. If a game does not have a set rng pattern, then it requires more info to be saved to recreate.

    So nothing stops them right? Because such system that works on numbers and math would detect a speed anomaly or a teleport! that would detect every hack but "wallhack"

    edit: thx! Demo was the word I was searching for! I could not remember how it is called in CSGO but it was a Demo and the process of reviewing a Demo is Overwatch.

  • @ThiccBudhha said:

    The subtle hackers are the funniest. You have to admire their commitment to pretending not to know what you are talking about despite being caught red handed. It is like they genuinely do not know how the game works and believe they can pass it off as a coincidence. Oh, I can unhook people instantly? So strange!

    Or people who play with them! I caught one person hacking he was running so quick that I needed bloodlust 1 to gain any distance in straight line, in the post game chat I asked people to report the hacker and an other person was like "wow we had a hacker? who was it, tell me more!" and "sure I will report them too!" then I look at their friendlist and it turn out they were SWF... and the hacker made his profile private and changed his ID and steamlink after I accused them of cheating! This is sooo pathethic! I feel very sorry for cheaters, their life must be very sad if they have to do this.

  • EDIT: Blizzards "Heroes of the Storm" has also this replay feature that records everything ingame in a few kb file! SO its not even that high technology! Please give it to us!

  • @The_C12H15NO2 said:

    I really like your hex rework idea. However i doubt the devs will take it seriously :( they gutted undying b/c it was too hard, apparently, for survivors to cleanse totems. Personally i think most survivors are just lazy about totems. But either way, the devs gutted undying b/c survivors complained about having to find all 5 totems instead of using maps or perks at their disposal.

    Your blood web rework is simple and shouldn't take much for them to implement. Adding the extra perks would reduce the grind a ton. Top notch suggestions!

    Thank you for your kind words and feedback! I also dont have much hope but I still try to give them some good ideas. But they already said in an Q&A that they dont ever watch the forums for ideas. Shame that they think they are smarter then us, I respect their opinion but I dont feel they respect ours.

  • @GuyFawx said:

    You realize tho that killer addons are often almost equivalent to perks mind you not all of them for a killer but some are so killers have been having about 6 perks in theory

    vs 16 survivor perks with boons it can get effectivly to 19 or 22 or even 25 in no time

    edit: + items with stuff lke brand new part that easily can also count as 2 perks per item

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2544254#Comment_2544254

    Terrified of buffing one of the weakest killers in the game? Then BHVR is truly out of touch with their own game.

    If that is your statement you unfortunatly don't understand logic behind this.

    Buffing a weak but annoying killer is very difficult because he can become unbearable very quick despite being still weak or mid tier! Look at legion when he was released he was not S or A tier maybe not even B but he was completly broken and unfun. And legion is not the only one! Every trapping killer, pig, clown, doc,... they all suffer from being one wrong buff away from becoming completly unfun to play against or even worse play as!

    So accusing BHVR of incompetence is technically not wrong but with your argument beyond false.

  • @killerstar said:

    Please rename the perk to:

    Situation Warning Framework!

    The acronym of this would fit its design perfectly!!!

    lol ok. I try to edit it.

  • You are absolutly right! It was a stupid mistake on my side! This perk has its own fifth spot! We dont want survivors to lose a meta-perk-place for this little perke here!

    THX!

  • @MeltingPenguins said:

    Good idea, with one fatal flaw:

    All forced voicechat would do is open the game up to more toxicity while taking away a lot of accessibility (which the game already has little off)

    So. No.

    I am sorry but with this mindset people would not build planes because of the fear of falling.

    Progress needs sacrifice. Toxic people can be reported or individually muted. Doing nothing will not change anything.

  • @DemonDaddy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2519937#Comment_2519937

    Don't think they will ever be able to eliminate false reports. As the system is now though, they get reports with no evidence and always after the match is concluded.

    If the system works at detection, hopefully catching cheaters in-game, devs Could always add penalties later for repeatedly false reporting players. Flagging every match at launch or ending should be discouraged to promote accuracy and deal with the actual issue not salt.

    I played with a friend CSGO and he genuinely accused people of cheating every time he got killed. He did it not on purpose and not because he is a bad person, he just cant see the difference between an aimbot and mechanical skill or between wallhack and mapknowledge.

    Many people do false reports because they just dont understand the difference. Unfortunatly there is no system in existance that could ban cheater and spare skilled players and DBD is for sure not the game that will invent such system.

  • I dont want to talk your idea bad because I really would love it BUT people are reporting everyone as soon as they are loosing!

    Look at all the people crying here on both sides, they for sure try to get everyone banned who made them loose. So if your system is not designed to handle over 90% of all matches at all times it will not be usefull and if it can handle it so it should be annabled at all times anyway.

  • @SonicOffline said:

    But what about people who actually play on 4:3?

    @RiskyKara said:

    DBD is a non competitive casual game where people believe standing still is a game breaking tactic and using a 4:3 resolution is a bannable offense.

    What in the god damn?

    I mean I'm absolutely impressed with the amount of work you put into this idea. If it were a significant problem this could very well be the easiest fix. But I just can't believe this is the thing people are getting so riled up about. An aspect ratio.

    4:3 resolution is not the same as stretched! Playing on a 4:3 monitor does not distore the picture it just cuts off the sides.

    But DBD has a big problem if you force a 16:9 monitor into 4:3 format it does not cut off the sides like it should do instead it renders more stuff on top and bottom of the screen.

    DBD is a non competitive casual game [...]

    If its so casual then why are most people abusing every mechanic to win? The sad truth is that this game is for too many people too important.

    But I just can't believe this is the thing people are getting so riled up about. An aspect ratio.

    If you watched the clip you can see that its cheating. Its long time not about an aspect ratio anymore.


    @SpineChillUnderlord said:

    https://forum.deadbydaylight.com/en/discussion/comment/2505597#Comment_2505597

    Considering this is the EXACT same story killers would use for Camping, Tunneling, and even Slugging. I don't think there's room to complain much about a resolution change. Those three give the killer an advantage to win, doesn't it and it's well enrooted into the killers to do so when they think they might not be able to secure a kill fast enough without those 'tactics'.

    I don't want to sound like those people who say 'A Tic for Tac' but the point is, why is it a problem when the survivors get an advantage, especially those who suffer from soloQ compared to SWF?

    Be warned, In no way shape or form am I trying to condone or defend people using Stretched Res but I genuinely don't see the problem with it considering it doesn't really change the gameplay, you still have the ability to use your power, mind game and even get to them Via bloodlust. Most it allows them to do is see past Mind-games and over loops. It's not a game-breaking hack or cheat and people who admit they're using stretched res to gain that advantage should be fine since they're owning up to the fact they're doing so.

    Wow. I have no words. Should we respect rapists next who admit their crimes? You say you dont defend people but your first few senteces litarlly do defend cheaters! Devs said its a not intended and should not give an advantage, which means its cheating. And devs make the rules. Pretty sure they just dont know how to ban people for using it and I hope I just gave them the ability to do so.

    I wish so much that BHVR fixes the resolution bug then we WILL see how many liars will return to vanilla resolution because they dont have an advantage anymore.

  • @PanicSquid said:

    Simpler solution to this, make the tall loops taller. Practically this only affects stretched res users and people going for wacky projectile hits.

    This does not adress killers and does require BHVR to rework all maps even the reworked one once again. Its not a simplier solution then littarly one script.

  • @Bwsted said:

    https://forum.deadbydaylight.com/en/discussion/comment/2505754#Comment_2505754

    • Your ad hominem does nothing to prove your points.
    • You failed to address killer pov because the advantage of stretches in 1st person view work differently.
    • Thanks for caring about my life, but you shouls focus on yours. Cheers.

    I posted a picture for you, maybe you can understand pictures better then written words. I hope it helps! And killers is also showen the way I discribed. The only thing you can acuse me is that my english is so bad you could not udnerstand it. I hope you get some happiness! Your negativity is very depressing. If you can please dont write to me again I dont want to hear your sarcasm and negativity its bad for my mental health. good day

  • @Angelicus23 said:

    Ghostface's revealing is simply broken

    I am here sitting in native resolution trying to expose him on my face cetering him perfectly in my screen and most of the times never works and I get exposed instead.

    It just looks for me that GF is bugged because with stretched res he's not aiming in the center of the screen and is revealed anyways.

    pls understand that my solution has nothing to do with ghostface and his broken reveal mechanic. The core script of his mechanic can still be reused just as I proposed to work in a way that can not be touched by anything then itself. If done correctly it should not interact with anything ingame but itself. Ofcourse we all fear that bhvr breaks stuff with every update but with this logic we also can stay for ever in place with no development at all.

  • @Bwsted said:

    https://forum.deadbydaylight.com/en/discussion/comment/2505569#Comment_2505569

    "It will be 100% consistent"

    Source: you.

    Also, you failed to address stretched when playing as killer.

    We agree on one thing, though: good night.

    I spoke about killer. you need to learn to read. And yes I am as valid of a source as you with your negativity. Good luck using cheats to play an online game, some people need atleast something in life I guess.

  • @xenotimebong said:

    Or, and I know this might sound wacky so hear me out… about the devs just update their game so changing your monitor resolution doesn’t give you any in-game advantage???

    nice solution, lets put it in the queue of BHVR things to do: this should be done around by the year 2054

    EVERYONE who doesnt see a problem is just using it himself/herself and is to afraid to loosing an advantage.

  • @Grandpa_Crack_Pipe said:

    Meanwhile, i'm just sitting here thinking about how absolutely mental it is that using a resolution in a video game is considered an offense worth banning for.

    If you saw this video and dont still dont understand why its an bannable offense you have much bigger problems.

  • @Bwsted said:

    We should totally ban people using detection based on a copycat of the most consistent and realiable mechanic in the game. It's gonna work 100%.

    /s

    If used like I said it is 100% consistent because it litterly interacts only with it self in a different "realm" from all other objects. I have modding experience in skyrim and what I described would be pretty easy to do (in skyrim).

    I understand your scepticism but you are not right this time. Good day

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2502093#Comment_2502093

    Devs almost never watch posts, just mods.

    I wonder, if mods ever send good ideas to devs, or we just talk to ourselves.

    Which is pitty, I really like your idea.

    Yeah I think you are right.

  • So in over one month no dev looked at this. I mean yes there a ton of posts but if you have a "Feedback and Suggestions" category I expect that everything will be equaly valid to the devs. This only shows that we as community have no voice and this is showen by the resent updates and changes. I wish our voice would have more weight especially with stuff like this topic which would help new players and old players alike and perhaps even bring more profit to BHVR.

    Like a parent would say: I'm not mad, I'm just disappointed.

  • That day I will get superpowers, solve worldhunger and end all wars for ever. I am looking forward to it!

  • @GentlemanFridge said:

    https://forum.deadbydaylight.com/en/discussion/comment/2434165#Comment_2434165

    If that was true, Wraith would never have seen his recent buffs.

    Wraith has skins!

  • @DarKaron said:

    Unknown.

    We can only hope and pray that he will not be forgotten.

    Or buffed out of Hell to be super OP for those who own him after the license is gone.

    #DeadByDemodoggo

    be assured that devs will not invest any time in something they can not make money of LITERALLY NO MONEY. If demo gets any updates then only because some dev has a kind heart or a weak spot for demo.

  • @Mandy said:

    https://us.v-cdn.net/6030815/uploads/NKI89GTY1AUV/e1phjcb-5b1-5d.png

    The only answer we can give about "why" is answered on the FAQ.

    Are you going to make the perks of those characters baseline? Because for future players those 9 perks are immpossible to get and if for some crazy reason they become meta perks thats very unfortunate. This question is indrictly asks if we are going to loose more content in the future what about perks? Some of the best perks are from licenced characters (BBQ, DS, BT, Ubreakable, ...)

  • @phyphrus said:

    How would it work? Is there a right way to do it? What would make everyone happy?

    BHVR: We have Xenomorph at home.

    Xenomorph at home:

    grafik.png


  • Damn now that McLean is gone I dont think any Dev will see this at all.

    Best of Luck my DUDE

  • @Queenchen said:

    Hello Guys....

    is there anything you do?

    I can play Killer.... i can play survivor. There are so many hardcore cheaters.

    Obvious cheats or cheats like "little bit mor movementspeed". More Genspeed..... never ending toolboxes.

    Best cheat of the day..... Ghostface, who throws hatches all over the map and ports in the basement....

    Is there anything coming against the cheats?

    Sadly no fun to play....

    I hope there will be a positive response

    When people think they play against hackers or cheaters all day they usualy cant admit that they play worse then others!

    Btw If you dont know every perk effect you could missunderstand this as cheating.

    And I am sorry but hearing:

    "cheats like "little bit mor movementspeed". More Genspeed..... never ending toolboxes"

    this sound so biased! No normal human could tell the difference between slightly different speeds on all those things or monitor the toolboxes uses when you clearly dont know when a toolbox is used. To me it sounds you are a bad loser who searches for an excuse for his loses (not meant to insult you of course, just a figure of speach).

  • @Alionis said:

    Do you expect MMR to work perfectly right out of the box? Every time they've tested it, it needed a couple of games to adjust, give it a few hours and things should improve.

    What are you talking about? My whole point is I dont want to wait over 5 min for a match if the match will force me to try my best. If I keep winning (And I adjusted and did start winning) nothing will change I might even get longer waiting times for even less fun matches.

    @TicTac said:

    https://forum.deadbydaylight.com/en/discussion/comment/2420563#Comment_2420563

    I think you just need to stop wanting a 4k. You will lose against this teams with your non-sweaty playstyle, but then you get lower mmr and after a while you will get fair matches for your fun playstyle.

    You dont understand... I get the 4k even now but what I have to do for it feels more like a job or a test and less like a videogame and the time investment is consuming!!!

    I have no problem playing against strong opponens or opponens that would do littlery anything to win and I have no problem losing to them. But if I continue playing like I do now I will always stay in this situation.

    I am sharing here my expirience you dont need to try to convince me of anything thats not the point! All this thread has to do is explaining the Devs what games I had and what I will have (games after this thread!).

    Atleat I have now time to watch Youtube inbetween the matches.

  • @TicTac said:

    What is your killrate normally?

    It depends on the killer and the map.

    With strong killers its usually 4k or 3k with hatch (I never slug for the 4k if the survivor is not littlerly in front of me and even give the hatch to the last guy pretty often) but I love playing weaker killer and still perform well and having fun. Against this survivors I will need to use my mains to win.

    E.g. with Hillbilly I needed to play extremly well and sweaty to get 3k and thats just not my style XD I like to curve and get long sprint hits but in this map I needed to camp 2 gens and one hook at once to get a chance because 3 gens were done after 2min.

  • I had the same gens on Asylum in 2016 or 2017 but they were both in the open with nothing in between

  • @anonymous31337 said:

    I played on fractured cowshed 17 times in a row as a killer...

    I heard by 20 times in a row you get a golden cow from BHVR

  • Mayers is also not allowed if I remember correctly!

  • You mean the "DEAD ... BY DAYLIGHT" in a creepy voice?

    I guess you did not had an login error during this time and had to hear this voice 30+times in 1 min... I kinda dont want to hear it every again.

  • Reason No 1:

    Devs could not juke Billy

    Reason No 2:

    They needed someone to nerf between the Pig nerfs so its not to obvious to us

  • @[Deleted User] said:

    Undo the Billy rework as a whole. It flopped. Nobody likes it. Roll it back.

    BHVR has not enough balls to admit it is bad and to revert it back. I wish they would just hade his addons not stack with each other! Which BTW should be the case for everything in the game so balancing stuff could be more easy.

  • They are reworking moris already, so they can milk our money by selling us different animations like glory kills in For Honor.

  • Old Billy is the best designed killer.

    And the worst designed Killer are the Devs for killing Billy!

  • @Gay Myers (Luzi) said:

    https://forum.deadbydaylight.com/en/discussion/comment/2228944#Comment_2228944

    This has no relation to game design. If a killer goes out of their way to tunnel the same person each match they face them and only ruin the game for them, that's the choice of the person who plays killer. At some point it is clearly intentional when they decide to do it and play the game normally with the others. This always has been bannable as it is repeated harassment.

    Hypotaticly if there were only 5 people playing the game in the world and the guy who always plays killer would camp and tunnel everyone every game should he get banned for it because he is doing it to the same people? I guess you dont understand my point:

    If I play the game I dont want to remember every survivor I played with for ever! when by chance I play 20 games and in those 20 I play against one guy 5 times and then by chance I would decide its the best tactic right now to tunnel one person to get a 1v3 I dont want to get banned because of it! As long as its ingame and with legal means a player should not be banned for playstyle period.

    Everything that is ingame by design is allowed and should not be bannable. If someone says in post game chat that he done it on purpose to the same person then its a different case.

  • @EQWashu said:

    In game bans are not issued without proof. These bannable offenses include griefing, hateful speech, repeated targeted harrassment, and more. For the full list, click here: https://forum.deadbydaylight.com/en/kb/articles/139-game-rules

    Repeated harassment is the key word...you are not going to get banned if you tunnel and camp an individual in game (unless of course you say in end-game chat that you're doing it because they're wearing a Pride Charm), but if you are REPEATEDLY targeting and harassing someone to ruin their game (over the course of several matches), that could possibly lead to punishment after being reviewed by the ACMs. This is how it has always been done, nothing has changed in the rules:

    https://lh6.googleusercontent.com/X6U8dKA9M0u8-7nca90bsywxYPgedkh-QDzbtkkBT2LmdaBRjyau4eKgNq22bsG-lgfRfWiJNEzaP-0xjvdE5GbwEM-743le5UaYuYPzqxbXDzlinR-TppYSyBW9JqD0_ZxJ47d9

    And in regards to the auto report system, I understand the concern, and there is no more information at this time, but we will give the community more information when there is more to share. But if you are playing within the rules, you have nothing to worry about.

    Maybe:

    but if you are REPEATEDLY targeting and harassing someone to ruin their game (over the course of several matches), that could possibly lead to punishment after being reviewed by the ACMs. This is how it has always been done, nothing has changed in the rules

    is just a bad game design at your end (Devs end)?! I think that nothing exept of cheating or exploits/bug-using is a bannable offense. And if for some unfortunaty luck someone gets tunneld 5 times in 5 games by the same killer its just gameplay.

  • Bhvr is the entity... I think they have enough with their community rebel about everything

  • @NotYourAverageJay said:

    what do you guys think ?

    I think Zombies are Zombies, and eventhough for no particular reason every survivor and killer is an expert about repairing or damaging gens is, I think a person with rotten brain should really not be able to do anything to it.

  • What is about Legions map? Its also Day. And its out for ever.

  • I want a chapter about insects! Because we need some BUG fixes!

  • @Husk said:

    We've always been able to delete and skip the (loud, boring, repetitive) intro video, but as of the latest update, you're greeted with this:

    https://media.discordapp.net/attachments/151731310426062848/835182099744423956/unknown.png

    I tried replacing the video with a blank mp4, but then I got this error instead:

    https://media.discordapp.net/attachments/151731310426062848/835183784210333736/unknown.png

    I'm hoping this is a by-product of some dumb EAC update and not intentional by the developers because if it is... 😐😐😐

    @Husk said:

    "Just press a button". Lol console players mad they never had the option to delete the video. Did you miss the "loud" and "repetitive" in my post? Also, why are you arguing AGAINST customisability? Stay mad.

    Anyway @notstarboard that's a good idea! (So the devs will never do it)

    Wow! Pretty sure you are one of those stretched resolution users. People who delete and/or modify game files of a multiplayer game should be banned altogether with no debat why the done it.

  • Scooby Doo can finaly unmask Meyers!

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