Legion Still Losing Their Power When They Basic Attack
Why is this still a thing. We have known them as the weakest killer for how long, and we still haven't removed that when Legion hits a survivor with their basic attack it increases the cooldown on their power?
Comments
I'm pretty sure BHVR are terrified of giving Legion any sort of buff because of the way they came out.
Legion were 100% made for skins and skins only imo. Misleading marketing, boring backstory, boring design, terrible power. They were made to make skins for, seeing as how easy it is to make a skin for "hooded person with knife". I legitimately don't understand how people can say ######### about Trickster when "######### creepypasta group" is in the game.
I really, really don't like Legion.
He is not the weakest, but he is one of the most annoying ones. A killer with a built in wallhack doesn't need a buff.
How can he be annoying? Just go for press W to win mechanic and predrop pallets if u know he is without iri addon.
Terrified of buffing one of the weakest killers in the game? Then BHVR is truly out of touch with their own game.
I mean we know they are...
We balance for players that cant loop well and often get stuck on everything because they struggle looking behind...
They've given Legion one single buff since their changes, as far as I remember.
All they did was let them see scratch marks during their incredibly long fatigue.
Darkness Among Us was a failure and I think BHVR knows that.
Meanwhile Trickster got how many changes?
Then mb it's time to change it? Legion has a potential of 4 different playstyles killer.
That’s what needs to change:
Either stop balancing so plebs can “have fun” (i.e. be able to counter killers without problem) or get rid of the lazy ranking system and embrace the casual balance state they’re shooting for.
I'm all for a legion rework, but I doubt it'd be anything like that. The different members are literally just skins over the same model.
If that is your statement you unfortunatly don't understand logic behind this.
Buffing a weak but annoying killer is very difficult because he can become unbearable very quick despite being still weak or mid tier! Look at legion when he was released he was not S or A tier maybe not even B but he was completly broken and unfun. And legion is not the only one! Every trapping killer, pig, clown, doc,... they all suffer from being one wrong buff away from becoming completly unfun to play against or even worse play as!
So accusing BHVR of incompetence is technically not wrong but with your argument beyond false.
When people on this forum have better ideas on how to improve killers than the developers, there’s a problem.
Took BHVR years to fix the random total traps and give Trapper the Trapper Sack add-on as basekit. This is something that should have been addressed within 1-2 years of the game being out at the most.
It's an outdated balance decision that they have never want back on, that's it.
Cause then he would be a wee bit OP.
Can u explain how it makes him OP? Cause even if they take it away he still will be around C or D tier.
im just joking. im using the quote from the wraith nerf XD
McLean explained on his stream why wraith was nerfed and the reason may surprise you. His lunge duration was buffed to account for a bug, but once that bug was fixed they didn’t like the time so they reverted it back to where it was supposed to be minus the bug.
ok, which bug?
Almo went down after forgetting to mend once. He swore revenge. He got it.
Serious answer - idk really. I don't think the devs like legion very much since the fiasco after their release.
Wasting all the pallets on the map in one minute? Hmm, sounds like a counter, thank you.
Yay, copy-paste time again, because my opinion didn't change, but feel free to try.
Changes I would do:
QoL changes:
Buffs:
Do this and I am happy Legion main.
Maybe some add-on rework would be nice too. His add-ons are not bad overall imo, but there are some that need to be changed:
The Legion Pin - doesn't support play-style
Stab Wounds Study - useless
Frank's Mix Tape - useless
I wouldn't try to fix his 1v1 that much, that should stay his weakness imo, but there needs to buffs, so he can use his power even against good survivors.
I had games, where survivors knew how to deal with Legion and I just wasn't able to get more than 1 hit whole game. When they knew there is another survivor nearby, then they just waited under pallet till I hit them, so they can immediately stun me, so I can't get hit and I don't even get any info on other survivors. Other than that, just hold W.
I like how people try to label actual buffs as "QoL". Let the spirit see survivors while she is phasing, that would be a decent QoL improvement too.
I think it is QoL.
It doesn't really make him stronger killer, or more dangerous to survivors. It is just so Legion feels better to play as.
Which of those you think is that big deal and should be called buff?
Maybe Collision one for body blocking is good enough to be called buff. I just think it is weird to lose collision for longer than normal hit.
Alright, I moved Collision and m1, but other than that is just QoL.
Legion is basic M1 killer without power, when you are injured. So if you get downed under 30 seconds, it's on you.
Why not 2 sec fatigue? It's still worth allowing survivor to hit u with pallet cause it's 2 sec which is dumb.
And i still don't see why Legion needs to run faster if he can't end chase once power is off.
Only reason i see behind running faster is to annoy survivors since u still struggle to catch them after fatigue.
"And i still don't see why Legion needs to run faster if he can't end chase once power is off."
So you have better chance for chain hits. The thing he is supposed to be good at. Right now, if survivor will just hold W, you will not get him in time unless you stack duration addons.
"Why not 2 sec fatigue? "
I don't want it get too short, because then you can just use your power, run in front of survivor for free down.
As I said, I would like his 1v1 to stay his weakness, if his Fatigue gets too short, then it will no longer be true.
You could get it close to 2 seconds using both add-ons. I don't know how good it would be, but it might be better to rework both of them. So it doesn't get out of hand, but they would be useless after nerf, so rework for something different is better.
Legions power has way bigger flaws and you complain about that? xD
It still feels like Legion lacks either 1x1 tool or decent slowdown. He should be rewarded for stabbing survivors. With your suggestion I see it as - Ok, I stabbed every single survivor, while i did it, first 2 already healed themselves so should I do it again or try down last survivor without any tools to help me cause I'm basic m1 killer and if he is good it's gg wp easy -_-.
You think his power is not decent slowdown?
It is 12 seconds mending for each hit in your power. That's not really bad, problem is you can't really use it on multiple survivors right now and my changes would help with that.
In not sure if it is enough and needs some testing. While your changes are good I'm not sure they will make him anywhere near Huntress level and she is not best killer.
I mean, I didn't do those changes in mind to get him into A tier. I just want him to feel better to play as and better even against good survivors.
And what would you charge if goal was make killers ~same power level so underperforming won't be issue anymore?
If you mean balancing overall, then I would start with perks to be honest and soloQ buff. That is easiest and will make games more fun for everyone.
I am not sure, if you mean Legion, or any killer.
If any killer, then I would start with buffing base regression on 150% and Ruin nerfed on 150%. Ruin would still be good, but not really must have and you would have way more good options to use.
For Legion what would get him into hight Tier...
I would still wanted changes above and maybe add some reward system based on how many hits you got during Frenzy.
Shorter Fatigue based on how many hits you got would work and help you down last survivor you hit fast enough. Maybe base would be 3s and you could get it up to 1,5s after 3 chain hits, so each chain hit is 0,5s down?
He's an m1 killer with almost no lethality and a power that just tickles survivors. He is nothing.
Reducing cooldowns, giving new information and extending the power duration is a buff, even if it's a small one. Of course it makes him feel better to play as, just like Spirit would feel better to play as if she could see survivors while phasing.
@Dino7281
The Legion regains his collision sooner after hitting survivor.
Is it longer than other killers? If it is, then fair point. If not, I don't see why it should be shorter than normal.
Oh right, because all changes have same value.
Here you can Mori everyone without hooking, or here you get your power 3 seconds faster, because it doesn't make sense to not gain power progress, when you already ended your power.
Same thing.
Best QoL would be shotgun that mori anyone you shoot.
QoL changes are usually either nerf or buff, but it just doesn't affect game that much, it is made only to feel one side better to play, but without affecting other side.
Yeah, I don't know exact time, but maybe I will try it in custom with timer one day.
Bodyblocking is just impossible after frenzy hit. I think it is way longer, but there is chance it is just a feeling.
It's something Otz mentioned in his suggestion changes and I just agree on that, because it happens to me quite often.
Another issue is your collision after vaulting, there is just none. Survivors can go for vault tech everytime, which can be annoying when you don't see scratch marks...
Honestly I would just remove the "Hitting a Survivor with a Basic Attack while Feral Frenzy is not active will deplete the Power gauge by half of its maximum." and see how Legion performs then, before making any other changes.
Then they can get into things like if he should be allowed to see blood/marks while in Frenzy, or if his power can down after previously hitting 2-3 survivors already.