Pigster
Pigster
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- Pigster
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I play it mainly on xbox one x, but have it on pc too. The frame drops on xbox are terrible, you cant properly play sometimes and there are a lot of bugs since the recent update. Im really asking myself why does the devs have a qa team, if every update results in a crazy amount of bugs :/
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I think he needs more a face rework like Quentin π
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Spirit is completly fine, Nurse is arguably, Nea is a bit op in her entity form, but i think its fun to play against her. So no nerfs necessary.
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Head on, creates a little safe space and is awesome in combination with q&q, ds. Even if the short duration isnt really worth it, i like it ^^
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Of course chucky, it would be so funny π
But would also love to see xenomorph or samara.
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The nerf killed them π
The devs had noed an every member got punched to the ground, before they could open the exit gates, poor Legion π’
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Shes balanced and fun to play against from my view. The most people complain about prayer beads, well i like it. Its one of the few things you dont expect. But during her phase you can locate her if you hear her walking noises. Even if shes strong in mindgaming, especially that makes her so fun to play against.
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Completly agree with that. But the majority wouldnt be happy, cause the perk needs to be balanced.
I recommended very often, that survivors could get additional broken with the aura reveal. Sounds evil, like the evil dead.
Like in the movies ash acted without much thinking and played the records of the necronomicon, he lost his friends, his love, his hand and the evil knew all the time where he was. So it would completly make sense.
Lower Requirment, higher punishment, but useable and reliable, even if the survivor will regret using it.
This way it wouldnt be a extra health state, cause the survivor would be broken, its more like take one health state, but lose the potencial to gain the full health afterwards.
Hope they change that or rework it atleast, that Ash get one good/(fun) perk beside the others π
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She dont need a nerf, just maybe a downside with prayer beads.
For this one who complain about her, try iron will. Isnt that difficult to play against her and from my view its even kinda funny.
Personally i like prayer beads, cause its one of the few things in dbd that comes unexpected and can surprise survivor.
I think she dont need to be adjusted, everythings fine with her. Maybe herself without addons a bit faster.
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@joshuashep22 said:
Mettle of man is already useless as it is and the downside is just a nail in the coffin than needs removing...
Im also really for an rework, so that survivors actually can use mettle of man, but removing the aura reveal would completly change the spirit of the perk. The Evil was haunting Ash, it knew where he was, it was like an never ending chase.
I completly agree of lowering the requirment to activate the perk, to make it a bit easier obtainable. Lowering the stacks to 2 or something.
But absolutly disagree to remove this aura reveal punishment, it matches so well with the franchise.Oh also Exactly like @Freudentrauma mentioned it π
In a previous mom thread peanits mentioned that the perk needs to be unreliable, because it grants a extra health state.
I think removing the aura reveal would also be counterproductive. Then the perk probably needs to be much more unreliable.
I think the only way to make the perk useable and reliable is to increase the punishment to let the player kinda regret using it.
Let the survivor reveal their aura and let them be additional
broken/exposed / exhausted / hindered /oblivilous/......
Just something that justify and "balance" the use of the perk with an easier requirment.
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@Milo said:
Does urban evasion have a condition like that?
It actually had a condition like that until they realised it was really bad.
Oh yeah i totally forgot that π but i think thats also a great example, why they should adjust fixated, this condition dont make any sense π
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I still hope that they announce someday chucky, it would be so funny. And no the killer in dbd dont need to be scary, looking at you plague, ghostface, leatherface, etc π i think they are more funny then scary
Otherwise i would also love to see a original killer, they are so interesting. Licensend killer a bound to the franchise and are also interesting, but in compare kinda boring. If they would add pennywise i wouldnt complain.
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Very nice idea as a mori counter. I like itπ
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Most joy:
pre nerf pig: Get the traps off during the endgame was so exciting. Totally hated the egc nerf of her. I think the egc would make this whole game just more exciting. The time could be slow down during this time, but knowing that there are 2 timers who would kill you, would be so awesome. Its frustrating that this nerf happen, but its still a very unique gameplay and i love it π
Spirit: i really like her mindgames, keep calm with iron will and see how she totally fail tracking, its so funny, but also most often difficult.
Myers: he has this special atmosphere and its soo damn funny to realize he is stalking behind you or randomly appears in front of you. Even if that happens rarely. I love, when i realize he surprisingly stalking me.
Least joy:
Hillbilly: he isnt fun to play against and dont need much skill with this instasaw, most toxic player i know play him and feel like gods cause his broken hitboxes * slow clap * (i usually play on xbox). If they would fix it, he would be alright.
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As killer discordance to stop the genrush, its so awesome with the new freddy and also allows great mindgames if survivor panicking π
and as survivor ds/head on, killer loves to tunnel, well i like to use my ds/ head on combo ππͺ
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@Karaage said:
@Pigster as You noticed, We'll Make It only works after unhooking someone. This one works in all situations. That said, We'll Make It does sound much better. Blood Price would be much more situational and clutch perk.
Edited: Also, No Mither + Tenacity + Blood Price sounds like a combo I'd like to use :)
Yeah thats the reason why i meant why using bloodprice instead. You know that we'll make it works 90 seconds after an unhook? Thats tremendous and most often allows additional healing.
I would say how about adding something like aftercare specific to the survivor you healed with bloodprice, i think that would make it similar worth like We'll make it, just that your perk gives information. Its like a contract, where you can see your partner you have dealt with. Maybe it last until the next bloodprice actionπ€
All in all i love your concept, getting a reward, but paying a price. Thats how more survivor perks should work, really nice idea πππ
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@Karaage said:
Hi @Pigster, sadly the max limit on healing speed is 100% (We'll Make it says it in description too), so combining it with WMI or Botany won't work.
Oh i thought its still possible, that the percent are stackable, then im stupid. Yeah this way its sounds nice. But also why dont just choose we'll make it instead, what makes blood price better or different? Usually i heal others after unhooking them.
Edit: i meant that we'll make it would just be more useful cause in the most cases you heal after an unhook and 90 seconds are most usuall enough to make additional heals.
Edit: but as a fun perk and situational we'll make it, blood price would have a purpuse,or like you said as a meme buildπ dont forget mettle of man π so i really like your idea here, get something but pay a price for. We need more of this kind of perks.
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@PyroDude said:
Yeah, it's not on netflix
In germany you can watch ash vs. evil dead on amazon prime video.
Oh good to know π
I tried it once with a vpn and it appears on netflix, but it was still locked, i readed that some vpn provider have it as premium version for netflix. But thats sounds a lot easier, just to change the streaming provider. Thank you π
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In the moment yeah mom is dead. But if theres so much hate against it, why dont turn it into an fun perk, where the killer getting an big advantage if the perk was used. So there wouldnt be much complaining about it. The perk just could become a meme build, like no mither. And additional could keep the evil dead spirit.
I dont think in the current state it can come back with reduced requirements. But atleast it should be useable, even if the survivor get an big disadvantage from it.
From high effort -> high reward -> low risk
To low effort -> high reward -> much higher risk
So it would be easier useable, but let survivor regret it for using. So it wouldnt be op, more a fun perk and could keep the spirit of the evil dead franchise.
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Sounds like an interesting perk. Could have much impact if combined with we'll make it, so the price of an health state would be understandable, like healing your teammate fast to get yourself a target.
Edit: yeah im stupidπ it does not stack, play to rare altruistic buildsπ
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I love playing spirit and experienced if you want to counter her use iron will. Try to turn her mindgame to yours. Prayer Beads can be difficult to play against, but you can hear her footsteps! On generators it doesnt really help, but if you use any prediction perks in your loadout and you realize she has it, you can be prepared for her move. I think so too, shes not op, shes a really good mindgame killer.
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*
So atleast it would be cool to have it as an risky fun perk. Idk if the downside is too much, but better give an extra hit some heavy consequences, than give it an unreliable nearly impossible condition (or an easy gamebreaking condition with few consequences).
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If Survivors dont even really try to survive, i feel a bit bad for them and give them a second chance, sometimes even the hatch. But this usually happens after rank reset. Usually i play "fair"(no tunneling, etc) , so that everyone has fun. But if they annoy me too much(for example: the usual recognizable toxic survivor) , i sometimes ignoring this "fair play" honor code too.
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Dc would be like drugs, it happens so often and everytime you matched again with the same survivor, he does the same ######### again and again. In the end a lot of games for killer and survivors got ruined, cause of one entitled player. Don't do drugs!
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Requierments for mom need to be much more reduced. If the perk is used, it should make you permanent broken and show the killer your position.
Like in the movies, this evil presence knows where ash was. He lost his hand, his friends he lost a lot.
It would make sense if after using mom u get broken to the end of the trial and like in the movies the killer would know where you are like in the movie.
This way it wouldnt be a high requirment & high effort perk, it would be high effort but with much higher risk perk,
of course still with a requirment, but much easier.
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Yeah i agree with that.
I liked already their buff of the surge range, but i think this cooldown is also killing the perk, its need to be reduced. If surge would affect tr, it would be better in tr related perk builds and more viable with a reduced cooldown
@ILoveHarlem said:
In my opinion it should go like this...
Surge: Is attatched to the killer's TR and stays and is a 6/7/8% for tiering
Cruel Limits: Is again also attatched to the TR but decrease the time it affects vault locations
MindBreaker: Just hard buff it and make it 100% for the entire gen duration or above 50% because survivors are much more likely to commit to a gen when it is closer to being done instead of father away.
A very nice idea with cruel you had there. If the finished gen affect the own tr instead of the gen range, it could actually help in chases and not just in niche situations.
Also like this mindbreaker idea, would make much more sense πππ it just need a bit higher numbers too, like 5 seconds(?)
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Remember the good old times, when dashing towards tb survivor in the exit gates with noed(or similar hidden exposing perks) was possible π’
It was so satisfying and funny, i hope they revert that or buff her somehow again.
First egc, then dashing π its just sad too see how they nerf her everytime. The pressure she created gaves her the unique way to play and pressure the end game, i absolutely hated this egc nerf of her π
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Yeah not really necessary that it just worked uninjured, wouldnt change anything if it would work injured too, except it would be more viable π
So why does this perk have an condition an urban evasion for example not?
This condition related perks just make sense if they have deep impact in the game. (Chases, Second Chances,.....)
In this case, it kills more the perk itself and don't has an real impact to the balance from my view.
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@kcwolf1975 said:
As a killer, the footsteps are pretty loud and annoying. Even with that, he is still a great addition to the mix.
Yeah had the same experience, he is so loud i couldn't really hear injured survivor, thats pretty annoying.
I think this new noises need to be adjusted a bit, cause now they are much too loud and confusing.
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Pallet and surge change, both are amazing and will have a lot on impact ingame. Love these changes π
Edit: After playing a bit, i think it will have an big impact in the correct builds. But in combination with the demodog perks or alone, the whole perk at all in both version its not worth using it π
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I like it this way, 4% fewer is not a big deal tbh. 32 meter range is awesome, so the perk will have much more impactπ
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Yeah the teaser just showed her lore. It was a nice idea, i thought at first too that the killer would be a samurai π In the teaser this man is the crazy father of Rin, who cut her into pieces.
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Dont tunnel if you dont want to be affected by borrowed time or just wait 15 seconds during a chase with the previous hooked one before hitting. Borrowed time is fair.
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Thats not an exploit, try to get the rescuer instead, gives more points(with bbqπ). The previous hooked survivor is still injured, so either he heal himself or he continue repairing gens and is an easy target afterwards. If you were just 20 meters away, the hooked one may also have the condition through borrowed time. If you see the survivor runs to a locker, just chase the rescuer βOr play myc, so its worthy to chase the rescuer, if you previously reached the range of 32 meters. DS can hurt as killer, but is fair, and its in your hands if you want to give them the chance to use it π
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Chucky - that would be so funny
Silent Hill - really good potencial and just imagine as a map, so cool
Alien - we have with the next chapter a demodog, so why the devs dont add an alien, ripley as survivor would be badass
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If only the obsession can use MoM, this would be a great way to change it. It would mainly punish tunneler/camper. So i like it.ππ But the aura readable after using should stay, its matches so good with the evil dead movies.
i had also an own idea: revert it but survivor who used it get additional broken for the game, so it wouldnt be really an extra health state, ok with aura readable a bit evil, but its the evil dead, isn't ? π
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Why did they do that π Atleast they could increase the range a bit, cause its so annoying that every new killer perk gets nerfed or is a niche perk. They shouldnt be afraid of implement some strong perks, hope they change it back during the ptb. Demodog needs some good perks and no perks for a niche to hide π
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Uff double post π
This is a niche perk and encourages campers and also alarmed them if someone is nearby, so for an one time use for a survivor the 34 seconds are fineβΊ
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I really like this change, so it can hurt the facecamper and atleast did something against altruistic smartheads who dont do gens and instead try to rescue a camped survivor. Very nice change, also some toxic killer may should play a bit different then, like no tunneling or camping π I think in the most cases this 30 will be wasted through fast rescue and just can be dangerous to toxic camper πͺ
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Even as m1 killer thats not a problem, usually if you are a smart killer and see med kits on high ranks, you use the best counter: Franklins Demise. If its such a problem for you use perks like save the best for the last in addition, in the most cases the survivor would still be an good snack. I dont think you can compare instaheals with moris, moris kicks you out the game, instaheals heals you up, but most often the survivor ruins it and the rescuer got instantly hit again, so just change your target. I play both sides and i think Moris, Instaheals, Keys, Exposing Perks(noed) dont need a nerf. Just all the people who had a bad round, cause their bad preperation and crying for nerfs, should try to improve(survivor & killer)
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Killer Perk
Generator's Spirit
For each seconds you are looking into the direction of a generator, the regression of each viewable generator is increased up to 100%. If one generator is completly reseted again, you are able to walk through objects and walls for the end of the trial and survivors who are touching generators during this phase are getting immediately shocked to death.
Survivor Perk
Escape Button
For each 5 seconds in a chase gain a token up to 10. Everytime the killer would hit you, the damage gets ignored and the killer gets a stun for 5 seconds. If 10 tokens are used, the killer gets stunned for the rest of the trial and explode.
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Will we get a mettle of man rework? since the nerf the perk is nearly useless. something like rework the condition to make it easier obtainable for solo survivor or maybe adding something for an bigger punishment(broken and/or exhaustion)?
Are there any plans to give ash perks some love?
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Killer Perk
Timeloop
For each 10 seconds within a radius of 24 meter of the same pallet during a chase the repair speed reduces by 15%, the generator regression increase by 2% and a random generator gets blocked by the entity. If the killer leaves the area or the chase ends, every regression, blocks and decreased repair speed gets reseted
Survivor Perk
Time travel
After the first hook the perk activates. The survivor suffers from a 20% repair penalty and get the broken status for the end of the trial. Therefore the sacrifice process gets reseted and the killer aura is viewable for 15 seconds after an hook.
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I know that the egc is the reason why they nerfed the pig, from my view (again) an unnecessary nerf. Thats why i thought it would be a cool idea to add similar function to the plague, cause her power and the curing cant be compared with the rbt, its like a soft variation, which could force survivor to be even more careful if they get infected and if they need to cure they have plenty of options.
I like playing the plague and this change wouldnt be a rework, just a little tweak, cause why should a survivor flee when they are infected? this would let her illness shine in a more deadlier light, and not just like a flu π
But i really like your idea of getting down by the infection after 2 minutes, this would really increase the pressure. But yeah like u mentioned, they sadly wouldnt implement those things π’
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@slipttees said:
MoM sucks now.
Exactly thats why it needs a fair change or a complete rework. Sometimes other survivor bodyblock me in a chase accidental cause they want their Stacks, thats so annoying. And as solo survivor you rarely get it activated. The devs need a better way to balance/rework this perk, without wasting it :/
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@George_Soros said:
Yeah: as much a I hated the original MoM, this new one just doesn't make sense. Like with the "Taking One for the Team" achievement: extremely silly, since taking hits from a killer while he's carrying is a bad idea 90% of the time. Again, I don't want to see old MoM or anything like it coming back, but a tiny improvement may not be such a bad idea.
Although, it may still work out if you take a medkit with lots of charges or if you have legendary juking skills, I don't know.
Yeah the best way would be to change it to an exposed counter.
The current function would need a lower condition but much more punishment for using it like i said for example that the survivor is broken or exhaustion.
Im completly your opinion that the old MoM is unwearable too for the killer side. We all saw what happenedπ
I still think the best improvment would be to make it to an exposed counter with lower conditions, so us m1 killer wouldnt suffer.
So i mean instead of getting into dying state the survivor gets injured.
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@Gcarrara said:
I can only imagine a 3 tokens Pop goes the weasel, and survivors seeing a 90+% generator getting obliterated after a kick... I expect a Nuclear Mushroom VFX on killer kick minimum! π
With every survivor slowly suffers from the Fallout, until they end in dying state π
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Are there any plans of reworking mettle of man? In the current state its nearly trash and nobody, except the killer, benefit from it(chaotic teammates) . If you rework it, could you look at the condition(safe unhooks & protection hits, ... ?) and maybe a real penalty (broken, exhaustion?). Maybe rework the function to just counter exposed attacks? so m1 killer wouldnt suffer.
So it wouldnt be too strong and viable for solo survivor.
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Mom definitely needs a rework, its a shame how they changed it to a useless perk.
Mom should maybe be reverted to basic attacks, with still one time use, but with an 60 seconds exhaustion penalty. So it cant be combined with dead hard.
Or the survivor could be broken after using it for the rest of the trail with aura readable ability for the killer.
Or like in this thread already said with 4 safe unhooks and protection hits.
As solo survivor its frustrating to see, that such an useful perk got abused by all this swf to have an easy game and as consequence now completly wasted.
But as pig main i would also like the idea that it just countered exposed attackes when full healed and not countering m1 killer attacks when injured.
Excuse my bad English today π
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Are you planning to change/adapt the pig to the egc? Her nerf wasn't necessary and for the endgame, its painful π
Also are there any alternative good reworks to mettle of man? If mom just counts through protection hits, the farming would be become insane and as solo survivor its the hellπ