Rework insta heal add-on

With adrenaline and all the new healing focus perks idk why this is still around.

It's literally just a "oh lemme fix your mistake".

Instead I would rework it as a perk so it can be regulated and take a perk slot. So you actually have to work around it.

Comments

  • They could (and maybe will) change Instaheal to be like "Second Wind"

  • yeah they should change them to be a passive heal over time. I think they should still work in chase though just have to stay alive long enough for it to take effect.

    make it so the syringe just does it faster than styptic.

  • They should first of all, make styptic and syringe their own item and not an add-on. Second syringe should not heal 2 health states. To change those add-ons to also be passive healing, like @Milo suggested, could also fix the problem instaheals now have.

    @SkeletalElite I think the they could make it so syringe works during chase while styptic doesn't.

  • then rework moris and instadowns as well

  • @toxicmegg said:

    then rework moris and instadowns as well

    And.

    Not then.

    These mechanics don't have a special interaction so they aren't connected

  • @PolarBear said:

    They should first of all, make styptic and syringe their own item and not an add-on. Second syringe should not heal 2 health states. To change those add-ons to also be passive healing, like @Milo suggested, could also fix the problem instaheals now have.

    @SkeletalElite I think the they could make it so syringe works during chase while styptic doesn't.

    @NuclearBurrito said:

    By default a 1 use item with an instant buff effect. Can be used while running.

    Yellow: Antibiotic Syringe - Removes any temporary debuffs you have and any buffs you have are 100% more effective for 20 seconds. Doesn't interact with no mither

    Green: Anesthetic Syringe - blood lasts 50% less, scrach marks last 50% less and breathing is 50% as loud for 20 seconds

    Purple: Steroids Syringe - 5% haste for 20 Seconds

    Ebony: Anti-Hemorrhagic Syringe - Heals you for 5% of your health progress bar for 20 seconds. Costs double uses if you have more than 1

    Addons:

    Bown:

    • +5 seconds duration
    • All good skill checks are 50% bigger for the duration
    • All great skill checks are 25% bigger for the duration

    Yellow:

    • +1 uses
    • +10 seconds duration
    • All good skill checks are 100% bigger for the duration
    • All great skill checks are 50% bigger for the duration

    Green:

    • +2 uses
    • +20 seconds duration
    • All great skill checks are 100% bigger for the duration

    Purple:

    • The timer will not go down when it's effect isn't doing anything
    • 50% extra Syringe effectiveness

    Ebony:

    • 100% extra Syringe effectiveness

    Instant heals would be removed from medkits due to being redundant with the Syringes.

    The idea behind these is to provide a temporary advantage, usually in a chase.

    For example the yellow syringe can be used to remove exhaustion and can be combined with an exhaustion perk to get 3 seconds of 200% movement speed. Or it can be combined with hope during endgame to get 114% MS for 20 seconds.

    Green syringe can provide juke opportunities. Combining it with the Ebony addon makes you give off no scratchmarks, blood or other noise.

    The Purple Syringe simply provides more speed which has obvious uses

    The Ebony Syringe is basically just a more balanced instaheal

    Using a yellow syringe plus both effectiveness addons and hope lets you reach a maximum speed of 124.5% for 20 seconds. Just using the Ebony addon and the green durration addon you can get 121% for 40 seconds. But since this is only during endgame it isn't likely to really matter enough to be a problem.


  • actually a nice idea, syringe could put a pasive selfcare over you, so you get back a health state after like 20-30s while you can be running, working on gens, etc.

  • @toxicmegg said:

    then rework moris and instadowns as well

    Those are offerings not simple add-ons

  • @toxicmegg said:

    then rework moris and instadowns as well

    I think a better comparison would be to rework OP killer add-ons.

  • @Karl_Childers said:

    https://forum.deadbydaylight.com/en/discussion/comment/647278#Comment_647278

    I think a better comparison would be to rework OP killer add-ons.

    I'm in no way against changing some add-on on the killer side but my point rn is that I think we can all agree insta heal add-on are an unecessary crutch for survivors.

    Enough perks are in place to hide, heal, skip damage hell even come back on your own.

    If even with all that you went down, you should stay down.

  • @TheUnendingNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/648583#Comment_648583

    I'm in no way against changing some add-on on the killer side but my point rn is that I think we can all agree insta heal add-on are an unecessary crutch for survivors.

    Enough perks are in place to hide, heal, skip damage hell even come back on your own.

    I played this morning a game agains a huntress with iridiscent head and mori, and she was a tunneler and slugger. Instaheals are not the only problem in this game.

  • I think they need to look at add-ons for both killer and survivor. Instaheal extends a chase and some add-ons end the chase immediately like huntress iridescent head.

    Maybe instaheal add-ons heal over time like suggested above and iridescent head huntress puts survivors straight into deep wound state.

    They are reworking nurse add-ons also which is a good balance change.

    Mori's shouldn't be after 1 hook either, it should be when the survivor is on death hook. It can completely ruin a game if they tunnel a survivor off the hook and immediately mori them.

  • @CashelP14 said:

    I think they need to look at add-ons for both killer and survivor. Instaheal extends a chase and some add-ons end the chase immediately like huntress iridescent head.

    Maybe instaheal add-ons heal over time like suggested above and iridescent head huntress puts survivors straight into deep wound state.

    They are reworking nurse add-ons also which is a good balance change.

    Mori's shouldn't be after 1 hook either, it should be when the survivor is on death hook. It can completely ruin a game if they tunnel a survivor off the hook and immediately mori them.

    Like I said above I'm not against nerfing some Killer add-on and mori.

    ALTHOUGH, mori's are offerings not add-ons and for the huntress well tbh her iridiscent axe are only good if she is herself. I've been in plenty of games where the huntress couldn't hit anyone with it.

    Insta heal on the other hand doesn't require you to be good to use it. Simply to run to someone and there you go this person is now perfectly fine.

  • A ton of add-ons need a rework on both killer and survivor side. Prolly should change mori as well.

  • @TheUnendingNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/649378#Comment_649378

    Like I said above I'm not against nerfing some Killer add-on and mori.

    ALTHOUGH, mori's are offerings not add-ons and for the huntress well tbh her iridiscent axe are only good if she is herself. I've been in plenty of games where the huntress couldn't hit anyone with it.

    Insta heal on the other hand doesn't require you to be good to use it. Simply to run to someone and there you go this person is now perfectly fine.

    Ino mori's aren't add-ons but I think it has the similar impact on the game as the instaheal add-ons.

    And your example about the iridescent head huntress isn't the best. Take the nurse's add-ons for example, a bad nurse needs extra blinks or increased range to have any chance of hitting a survivor. However it doesn't mean her add-ons are balanced in anyway.

    Same with mori's. I've had games where my whole team survived against an ebony mori killer but other games against the just completely ruin the game.

    Instaheals don't take skill to use but take skill to capitalize on using them. I've faced teams with 2/3 instaheals at red ranks and still destroyed them with no gens being done.

    All I'm saying is just because some players can't take advantage of strong add-ons, instaheals or mori's doesn't make any of them balanced.

  • @Milo said:

    They could (and maybe will) change Instaheal to be like "Second Wind"

    That would be so good. Maybe have it heal a survivor over 6 or 8 seconds or so. So you still heal faster than normal and survivors don't need to waste time healing.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/646871#Comment_646871

    That would be so good. Maybe have it heal a survivor over 6 or 8 seconds or so. So you still heal faster than normal and survivors don't need to waste time healing.

    Yes, if moris increase the speed at killers take you to the hooks about 20-25%.

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/649650#Comment_649650

    Ino mori's aren't add-ons but I think it has the similar impact on the game as the instaheal add-ons.

    And your example about the iridescent head huntress isn't the best. Take the nurse's add-ons for example, a bad nurse needs extra blinks or increased range to have any chance of hitting a survivor. However it doesn't mean her add-ons are balanced in anyway.

    Same with mori's. I've had games where my whole team survived against an ebony mori killer but other games against the just completely ruin the game.

    Instaheals don't take skill to use but take skill to capitalize on using them. I've faced teams with 2/3 instaheals at red ranks and still destroyed them with no gens being done.

    All I'm saying is just because some players can't take advantage of strong add-ons, instaheals or mori's doesn't make any of them balanced.

    I prefer my example, has the Nurse has even less chance imo to get use out of her add-on...but I think we see each others points.

  • @toxicmegg said:

    then rework moris and instadowns as well

    I think its a lot more realistic for a person to be instantly dropped and or killed, then it is that a person can just fix what could be the 5th wound of a game while sprinting.

  • @Frosty said:

    https://forum.deadbydaylight.com/en/discussion/comment/647278#Comment_647278

    I think its a lot more realistic for a person to be instantly dropped and or killed, then it is that a person can just fix what could be the 5th wound of a game while sprinting.

    when you put it that way, you think it's realistic for someone to teleport gen to gen, be invisible, blink through walls, chainsaw sprint like billy, vomit endlessly or teleport to traps? this game isn't about reality bruh.


  • @toxicmegg said:

    https://forum.deadbydaylight.com/en/discussion/comment/652504#Comment_652504

    when you put it that way, you think it's realistic for someone to teleport gen to gen, be invisible, blink through walls, chainsaw sprint like billy, vomit endlessly or teleport to traps? this game isn't about reality bruh.

    Obviously not, but even a normal human could put someone into a dying state and hack them up. Being able to jab a needle while running and have it instantly mend wounds is weak. I get why its used and if i played that side id use it cause imma try and win. Id could live with it if it worked after standing still for a couple seconds.

  • Moris should be after 2nd hook

    No mither should give an extra hook state

    Instadowns should be hard to pull off, maybe make billys need an add on to work like huntress

    Suurvivors should not tbag at pallets and should get penalized for doing so in a chase like killers get penalized for camping. Blood point wise.

    Killers should have the ability to point and with a proper offering give the finger to toxic survivors.

  • @prayer_survivor said:

    https://forum.deadbydaylight.com/en/discussion/comment/649928#Comment_649928

    Yes, if moris increase the speed at killers take you to the hooks about 20-25%.

    Let me see how this factors in with Agitation...

    *3.68 m/s carrying a Survivor + .6624 m/s bonus from Agitation + .92 m/s bonus from your Mori idea = Killers would be carrying Survivors at 5.26 m/s, which is 131% the running speed of a Survivor and 16% faster than a regular M1 Killer*

    Conclusion: YES. DO IT. DO IIIIIIIIIIIIIIIIIT

  • Even as m1 killer thats not a problem, usually if you are a smart killer and see med kits on high ranks, you use the best counter: Franklins Demise. If its such a problem for you use perks like save the best for the last in addition, in the most cases the survivor would still be an good snack. I dont think you can compare instaheals with moris, moris kicks you out the game, instaheals heals you up, but most often the survivor ruins it and the rescuer got instantly hit again, so just change your target. I play both sides and i think Moris, Instaheals, Keys, Exposing Perks(noed) dont need a nerf. Just all the people who had a bad round, cause their bad preperation and crying for nerfs, should try to improve(survivor & killer)

  • I would like to see keys more rare in chests. Maybe zero chance without perks. As a killer it's such a slap in the face when you have an intense match going and you're down to 1 or 2 gens and all of a sudden game ends cause someone found a key.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/651266#Comment_651266

    Let me see how this factors in with Agitation...

    *3.68 m/s carrying a Survivor + .6624 m/s bonus from Agitation + .92 m/s bonus from your Mori idea = Killers would be carrying Survivors at 5.26 m/s, which is 131% the running speed of a Survivor and 16% faster than a regular M1 Killer*

    Conclusion: YES. DO IT. DO IIIIIIIIIIIIIIIIIT

    Combine with Mad Grit and the Pig with the drill for a top tier gaming experience.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/653686#Comment_653686

    Combine with Mad Grit and the Pig with the drill for a top tier gaming experience.

    Alternatively, instead of Pig, do it on Nurse and give people a heart attack when she just randomly starts charging at you like a bull.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/654202#Comment_654202

    Alternatively, instead of Pig, do it on Nurse and give people a heart attack when she just randomly starts charging at you like a bull.

    But pig is just such a cutie!

  • i dont think they should nerf it because u use it then u lose it.

    No Offering or perk can change this.