Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
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Comments
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I think the issue here is nurse’s range add ons tbh. People don’t just DC for no reason
Good bait though
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The cars on badham have no collision for basically all killers afaik. It can actually be pretty useful for blight and billy to curve around the loop
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Clown. I don’t need to explain why
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@Norhc said:
He's not weak, 98% of people using him are.
He’s pretty weak when compared to other killers. For example a skilled Pinhead feels like clown with additional slowdown and no reload
That being said most players are not good at clown and it shows in their performance with him
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I’d keep reagents but oaks and luck offerings can go. Reagents should be made more effective on most maps or maps should just have more fog in general
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I don’t find any of them fun to play as tbh except maybe wraith before they nerfed him
The only one I find the to play against is also wraith
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I’d bet the 19th but it could be the 27th as well
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Gotta get my WGLF stacks somehow
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@ACleverName4Me said:
Clown is more fun to go against than a huntress. Why? Because if you make it to a loop or pallet he can wind up and hit you with a bottle but it isn't going to down you like a hatchet.
Also he isn't over used by the player base. The day I see more than 1 clown in a row is the day I believe the entity exists in real life. Everyday there's a huntress when I've got WEEKS without seeing a clown.
Clown is best fat man in game.
Clown is definitely not as fun as huntress at least for the majority of the playerbase. Clown is way more forgiving and simple to play and forces survivors to play in a boring way (pre throwing pallets)
Huntress allows survivors to use all their looping knowledge but also allows the huntress player to use their skills to get quick downs
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I thought the clown was the entity’s favourite killer? Why would they take away the 1 living being clown didn’t want to kill?
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The first penalty is only 5 minutes and the second is 15. Once you get past that amount you should probably stop playing tbh
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3063760#Comment_3063760
If you would remove Overheat tomorrow, you wont see more Billy-players (in the long run). I think the main reason why he is not played that much is because he feels really clunky since they changed his animations and PoV. His super-huge Chainsaw-Hitbox is also not really helpful, while it makes hitting Survivors easier, it also makes hitting basically everything else easier.
If they would have never changed his animations and PoV, you would see way more Billys, even with Overheat and nerfed Add Ons.
I can agree with that. I never played billy much before the change so I can’t really say what it was like. Also I wonder why his cooldown add ons were removed when killers like huntress and even blight kept theirs
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It’s there to taunt you after you had a bad game
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@Sepex said:
Clown OP thread. I can safely cross this off my bucket list.
Tbf he didn’t say they were op. What he said is that clown is boring because you can’t loop him which is 100% true
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I main Clown and I agree with him being boring but his power doesn’t ruin the 1v1 any more than a killer like nemesis or artist or trickster do. He has 4 (without add ons) and a fairly punishing reload so just spamming doesn’t really work
But yeah he’s definitely boring as hell to fight. Still unlike killers like artist at least you can actually do something to counter him that isn’t just holding W
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He requires too much effort and skill to warrant his strength. Why play him when you can learn nurse or blight who are both much easier, much better and have better add ons?
Also as far as I know his animations are still messed up and make it harder for him to see when he misses a saw
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Breakable walls and how big most maps are. Also some maps like RPD and dead dawg have pallets that are literally a free hit even if the survivor plays well and gets a stun
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Here’s mine. Looking at it I’m like the exact opposite of most people
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I fall asleep every time I play with Freddy does that count?
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Firstly if you intend to spend time early setting up invest in corrupt intervention. Honestly though as Hag you can kinda set up as you go while still pressuring gens.
It’s not too big of a deal if 2 gens go early since Hag has strong snowball potential if trap placements are good
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@Veinslay said:
https://forum.deadbydaylight.com/en/discussion/comment/3063604#Comment_3063604
It's not going away either because all the newest maps are extremely survivor-sided like Eyrie of Crows and Garden of Joy. Jury's kind of out on Haddonfield, but IMO there really aren't any killer-sided maps in DbD besides maybe Shelter Woods, Azarov's, and Wrecker's yard. Even then shelter woods is large and I've seen it spawn some disgusting setups
Dead dawg is killer sided barring the main building and suffocation pit can be if gens spawn correctly.
A,so indoor maps but that’s kinda killer dependent
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He was competing pretty well until his add ons were gutted and he got overheat. No wonder no one plays him anymore when blight is both better and easier
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@RisingTron said:
Love the outfit, and was super excited to see he got a beanie, but....why the hell did they give that man dreads 😨That was a jumpscare. But at least the jacket looks cute with his man bun.
Yeah I wasn’t expecting it but it looks pretty cool. The pants are the only part I don’t like
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@Swampoffering said:
https://forum.deadbydaylight.com/en/discussion/comment/3063568#Comment_3063568
Imagine now with stridor xD Buffalo jeff on the way
That’s actually the biggest mindgame. Be so loud they can’t locate you directly!
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Map design is basically the cause of all issues in DBD. It is talked about a fair bit but not enough imo since it is by far the biggest issue current DBD faces
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@Coordi said:
Jeff has always been boyfriend material, now he is Alaskan hiking buddy boyfriend material.
He can also be a sharp dressed man and mad max boyfriend material. Clearly the best survivor
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Don’t chase a survivor when they are in a really good location for looping and make sure to slug when needed
Otherwise hope survivors don’t know how to play efficiently
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@Swampoffering said:
Imagine being main jeff after update xD Jeff without Iron will is playing omega hard mode
I’ve been playing him without IW for like a year now. Spirit games are pure agony but it’s been okay overall
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@Zen_but_not_Zen said:
wait what.. Jeff mains is a thing
We are exceptionally rare creatures but we do exist. We come out of hibernation once a year to collect our annual cosmetic
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Favourite: Billy, huntress and Oni
Least favourite: Nurse, Pig and Artist
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I don’t think the license was ever renewed. Tbf for how old Freddy is now his model hold up pretty well except for the lack of facial animations
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@GreyBigfoot said:
We waited many moons for the Jeff drip, and finally have been answered.
I'm gonna use that hat on so many different combinations.
Using it with his death mirror shirt and Pants from the new rift set looks amazing. Definitely one of my favourite new combos for him
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@BabyCameron10 said:
Clean skin! Really happy for the 2 Jeff mains
Yep we eating good this time. Can’t wait until next year for our next skin though
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@dspaceman20 said:
Yay they finally remembered Jeff exist. Now for the other characters
Now if only Adam could get something
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@Mooks said:
Looking great! And that after we just got a non-leather jacket Jeff outfit in the latest rift as well!
Though what about that Pet collection top 🤔
Yeah still waiting on that one. Jeff still hasn’t just a shirt as a cosmetic option yet (his rift one is pretty close). All the rest are either sleeveless or have a jacket
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I doubt it unless you’re using top tier add ons. Her chase is amazing but gets countered by map design being awful and she lacks pressure around the map
She’ll still be high A tier imo probably S with MDR and amulet
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Safe teams are basically oni’s cryptonite. Scott used Monitor and abuse on him to try to get closer before they run and to combo with infections so that’s a great option.
Otherwise know when to leave chase and try to get good pallets out of the way quick. Force them into short pallets as well by breaking pallets at a specific side
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3063312#Comment_3063312
Clown and Freddy are way more fun than Spirit and Artist. Just saiyan.
I agree personally but I can see why people find them fun. Nothing beats a perfectly executed bottle throw or teleport mindgame though
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3063312#Comment_3063312
Nothing wrong with enjoying killers you love c:
Fair enough. My only real issue with artist atm is DMS and PR on her but that is being nerfed soon anyway. Otherwise she’s a balanced albeit annoying to fight
Also her lack of cosmetics though the community one chosen looks great!
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Honestly I just find her boring. But then again I’m the idiot who finds Clown and Freddy fun to play so……
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/3062800#Comment_3062800
Except you don’t have to stealth at all because unlike stakeout it recharges in chase too as long as you’re in the terror radius. That’s what makes it too strong imo
Does it? I thought it was outside of chase but if that’s the case even better!
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They kinda removed it when the new animations came out but it ended up making movement feel terrible. I’d rather keep it the way it is atm (I do play killer on console for reference)
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3062870#Comment_3062870
Punish afkers too.
Im up for that but then people would just throw the match. This and AFK players can be very hard to detect when compared to someone leaving the match and would probably lead to unjust punishments
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The aura reading is definitely a good aspect but it’s been outclassed at this point imo especially by floods of rage if you are running multiple scourge hooks
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Tbf if you give them no option to leave they’ll just go afk and do something else instead. It’s not really something BHVR can fix imo
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Overcome for survivor and Deadlock for killer reward you for failing in a sense and both are annoying to go against
Honourable mention goes to PR and DMS as a combo. Both are fine on their own
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@GoshJosh said:
I don’t know how they can think unlimited aura blocking is ok. Even with a 30-second charge time in TR per token.
I’m cool with it personally. You have to take up a perk slot and stealth for 30 seconds to get 1 back. Certain add ons and perks can burn through tokens regardless and other tracking perks still work like rancor, infectious and killer instinct on powers like legion
either way having a new potential meta option is nice
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3062708#Comment_3062708
Looking up their old versions, I can't say that I see where they could be better at lower tiers.
DMS straight up just has a shorter duration at lower tiers, and doesn't gain anything from that, unless you're banking on being able to Pop it as well.
Discordance, initially just showed the aura for 8/10/12 seconds, with no conditions for when survivors let go, so... just flat out worse at lower levels? And the latest version is better than the previous iterations, with greater range and a shorter 'buffer' time after survivors let go.
I wouldn't be surprised if there are other perks that have this quirk, but I'm not aware of any and I wouldn't say these two count.
Discordance gave out more notifications at lower levels giving more solid info overall. If you playing nurse for example and getting quick downs 35 seconds can be better since you won’t accidentally hook someone before the timer ends making it useless on that hook
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I can’t wait to switch out WGLF for it when the patch goes live. Aura reading is getting way stronger with lethal and I’m guessing floods of rage will be taking BBQ’s place
Imagine mid chase having floods of rage go off and getting 10 seconds of aura immunity and no scratch marks. That’s insanely powerful
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Yeah perk tiers can lead to things like this. Old Discordance and potentially DMS are also better at tier 1 if you can get fast downs

