Phasmamain
Phasmamain
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- Phasmamain
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3071894#Comment_3071894
Keep going until you find a doom squad.
Not so that I can say it's always fair and balanced, but so you can take the lessons they teach you, spank soloQ behind even harder like you're their sempai, so BHVR will have to address SoloQ issues.
Bold of you to assume bhvr care about solo q issues
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3071635#Comment_3071635
Solo don't stand a chance against Pinhead unless they really, really want to win. Gotta be hyper vigilant and responsible against him and you know he's going to play ruthless.
It's literally pinhead.
It’s crazy because I’m nowhere near a good pinhead yet I’ve still won all 10 matches I’ve played since the update hit. Combining his base kit delay with perks like call of brine and eruption just feels cruel tbh
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Slinger and Oni need one desperately imo. Seriously why is blight getting a 3rd?
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Yeah Pinhead is insane right now. I honestly feel bad for solo players fighting him since it already sucked but it’s much worse now
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Yeah there’s basically nothing stopping a killer like nurse or blight from tunnelling effectively now especially since endurance hits grant less distance than before
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Veterans who played during darkness among us release must be having flashbacks right now
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Was he level 50 as well?
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3070260#Comment_3070260
Nah, without the teleport, Legion does not have nearly enough map pressure. That being said, it will still be quite annoying for survivors which is still a huge plus.
Don’t need mobility if you bring an offering for a small map (Dead dawg and lery’s for example)
Nothing good will come of this since it’s literally just holding m1 for survivor. Can’t imagine it’s that fun to play as either
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3070260#Comment_3070260
Am I legally allowed to dc and not receive backlash if this becomes the case?
I probably won’t DC but if they want a never ending game you bet your ass I’m getting out as quick as I can by forcing chases with him
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Can’t wait for forever legion using Never sleep pills and mural sketch. Might actually be the new forever Freddy
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At this point if it means less nurse matches I’m cool with it
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3069487#Comment_3069487
There are so many killers who use those perks well. Knockout isn't a Nurse exclusive thing - the best use of it I had ever experienced was against a cracked Huntress who was getting really quick downs.
Knockout, Third seal, Starstruck, Agi. Let's say you do somehow get them taken off Nurse, now what?
Enjoy 4 gen slowdown builds because there's literally nothing left for her to run. The reality is, most of the time people say 'Her chase power is absurd, which makes certain perks too good on her' is because they started the chase at 10 meters because they refused to respect the TR and get off the gen, instead of booking it when they're supposed to and making the Nurses life a living hell.
Any value gotten out of Knock Out is generally attributable to survivors going down to quickly. That's why slugging works. Spread out, coordinate the pick up, keep people on gens. I get that SoloQ can't do that, but that would be a SoloQ problem, not a Nurse problem.
Knockout only works on m1 attacks making it useless on huntress
Range and recharge make holding W easy to counter and most nurses run them. Even then nurse is just barely slower than most killers when using her blinks well.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3069337#Comment_3069337
Was boil over an issue on any surv besides sabo swf squads?
Yes because it messed up consoles killers and would mess up map design (RPD library or Swamp balcony’s)
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I’m all for having a debate with someone. Sure we have different opinions but me not responding to him because of that is basically the equivalent of a child sticking his fingers in his ears to avoid a conversation
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3069473#Comment_3069473
Yes. I'm not denying that it's the most effective on nurse. It still doesn't make it only a nurse problem though. I can slug with 3rd seal pretty easily as huntress, twins, blight, spirit, etc etc. I don't think that makes a bulk of the roster problem killers.
The perk itself isn’t really an issue it’s just that the perk is made much stronger by nurse herself due to her design (Same applies to perks like starstruck, Devour hope, Sloppy butcher and knockout). This doesn’t apply to third seal as much though since it’s effects are mostly negated VS SWF teams
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3069461#Comment_3069461
3rd seal is m1 or m2. They just have to get hit. Plenty of killers can use it effeciently. Again....Not just a nurse problem.
Actually I forgot they even changed it my bad. Still applies to knockout though that’s still only a good perk on nurse (even then there are better options)
Id still say third seal is by far most effective on nurse just due to the fact that nurse has the best slugging potential in the game
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3069442#Comment_3069442
Anyone who can get easier hits/downs in chase itself. Slinger, clown, twins, dredge. Nurse being able to use them a little better. Does not make it ONLY a nurse problem...Do you think it's any less brutal then facing a dredge who slugs with said perks. Then teleports the whole way across the map to do the same ? Because I don't.
Yes I do because unlike dredge nurse’s chase potential is absolutely absurd making her snowball way way better than other killers
The only killers to come close (Oni and plague) Require a special attack so these perks don’t do anything for them
Dredge can get easy injures but has to work quite hard for downs compared to nurse to get the snowball rolling. Not to mention nurse gets it rolling sooner into the match since dredge has a cooldown at the beginning of the match.
To activate 3rd seal on twins you still have to get an M1 hit. Easier said than done compared to nurse and her snowball gets hard countered by survivors pairing up
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3069221#Comment_3069221
Ah yes ...Because nurse is the ONLY killer, and I mean ONLY killer. Who can use thosperks effeciently
Well who else can use them to as good an effect especially in knockout’s case?
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3069337#Comment_3069337
More like perk itself is an issue due to the way it works.
Nurse or not, it's nothing against those with comms.
And so are bond, aftercare, empathy and better together. Blindness isn’t completely useless even with comms since not everyone has perfect communication when it comes to locations and lots of survivors use aura perks to find killers/objectives which blindness blocks
I know that I still use bond even in a SWF because I like the info just like a use perks like third seal to block aura perks on the survivor side such as kindred, bond or so on. It has uses outside of slugging but only nurse can use it for slugging hence the issue
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@Gore_DeWitt said:
https://forum.deadbydaylight.com/en/discussion/comment/3069337#Comment_3069337
Third seal works fine on Twins too.
It’s okay but Charlotte still has to get those M1 hits which can be pretty difficult. Plus if the survivors stay paired up against twins (like they should) the blindness doesn’t really do much
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3069222#Comment_3069222
It's not fine because it only hurts solo que and do jackshit against SWF, better rework useless perk like that.
Has knockout or third seal ever been an issue on any killer besides nurse? Especially knockout is not used on any other killer because they either can’t use it with special attacks or can’t snowball effectively
Again this is a nurse issue
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Usually the archives teaser is released a week before if I remember correctly so I doubt it’ll be today
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@fulltonon said:
how about asking for removal of third seal and knockout instead.
But those perks are fine on everyone but nurse. This is literally just a nurse issue
Knockout doesn’t even work on most snowball killers (Oni, Plague, Huntress) since they have special attacks. Same goes for third seal
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I actually haven’t fought a hag on my PC account yet which I’ve played for like 2 months. Also I’ve seen 1 Freddy so far so I’d say he should be lower
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Could we have 4 of the same charm on generators? Because if I can have 4 gnome chompskis on my gen sign me up
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One of the few perks the game is better without tbh
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I still play Freddy but he is undoubtedly a weak killer to a point where I feel powerless in chase for most the match since being asleep has so little downside
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Afaik they are the same. Just a name change basically
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3068574#Comment_3068574
OTR is worse in some aspects but better in others.
It is better because it works on both Unhooks. But it is worth when it comes to distance gained if you consider BT. Because OTR does nothing if you get hit after the Unhook. With DS you would gain the Speedboost from "Base-BT" and afterwards 5 second Stun. (Which is in reality 3,7 seconds of distance).
Now you just get the Speedboost from the "Base-BT" and thats it. OTR does nothing more. Way worse than DS in that regard.
Forgot about the endurance stacking change but I’d still say OTR is better. You can still Slug DS and OTR does I’ll have the stealth factor which can be surprisingly useful in chase if you are being tunneled (Counters I’m all ears or lethal pursuer + aura add ons)
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/3068472#Comment_3068472
How is OTR better? Killers just have to hit the survivor the second after an unhook to deactivate the perk.
And they get more distance than DS without the potential of failing a skill check
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3068454#Comment_3068454
It probably would even though it wouldn't make sense lore-wise, but his power's simplicity is something I missed about old dbd. The way killer powers used to strictly focus on one aspect of the game instead of being able to do basically everything is what made every match feel different, whether your playing as them or against them.
Yeah I can agree with that. Clown’s simplicity is why I main him in the first place
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@GeneralV said:
Nah, people will get used to it.
After all, the 3 second stun time...
https://us.v-cdn.net/6030815/uploads/DRCAXYKCBNOF/image.png
...is not new.
I think the main issue is new Off the record being straight up better in every situation. It’s a forced meta shift by the devs if I’ve ever seen one
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3068428#Comment_3068428
"It’s one of the reasons old Freddy probably won’t come back either"
Even you? I have been demoralized enough already.
But I can dream. That much BHVR cannot take away.
Either way, the first bit is correct. Thinking that older killers being as boring as the newer cast is just scary.
Doesn’t mean I don’t want him back. It’s just that BHVR clearly don’t care about Freddy at the moment since his nerf. It’s too bad since even now he’s one of my favourite killers to play.
But yeah recent killer design has overall been pretty weak. This year had nemmy and artist who are generic mid range anti loop and pinhead and sadako who are cool licensed killer but definitely have some issues
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I wonder would Clown have something else like game slowdown or a teleport in his kit. His power was really simple even for the time
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@GeneralV said:
For me, they would be boring.
Many of the recent killers, except Sadako, are very boring or unfun to play against. Had the older killers been designed with this same philosophy in mind...
I am scared of what that would imply.
Yeah dredge isn’t too bad but killers like artist and nemmy are designed in a way to fix BHVR’s awful map design.
Playing a killer like pig or sadako on eyrie or garden of joy showed me this perfectly. It’s one of the reasons old Freddy probably won’t come back either
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Pinhead and bubba would be amazing at securing downs together. Plus 2 looking for box would make things easier
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Archives teaser came out today too which usually happens a week before the update
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How is plague in any way weak? She’s very strong and completely counters the self heal meta we have currently
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@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/3067563#Comment_3067563
i main sadako and piggy and play ghost face here and there, and most of my survivors just hold W so i dunno
Guess we’re getting different survivors then. I play Pinhead and have survivors play loops quite often (Which results in a lot of easy hits)
Even when I play someone like sadako the only survivors who hold W are either bad players who don’t know any better or experienced player who know I’ll try to mindgame the loop and waste my time by running away
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@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/3067494#Comment_3067494
true but again i haven't seen a survivor mind game in months
That’s an exaggeration. But tbf against killers like artist and nemesis there is only so much you can do in a chase which usually lead to holding W and pre dropping being the best tactic
Playing as someone like huntress or billy leads to survivors trying to mindgame a lot more from my experience since they actually have good options against your power
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There’s no need for that imo. God pallets would still be too strong and it would make mindgaming weaker pallets way too easy.
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How many games actually allow you to see it? I can’t think of any off the top of my head.
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@Bartlaus said:
https://forum.deadbydaylight.com/en/discussion/comment/3066728#Comment_3066728
Haddie just released and is already your main? Respect :'D And yes, I love Jeff's rutting sounds, but the volume needs to be turned down :D
Yeah they never mentioned general audio so I’m worried Jeff and Ash specifically will still be outliers since everything they do is loud (Not going to stop me playing him though)
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3066728#Comment_3066728
Hopefully they can make those survivors quieter and quiet survivors louder. Ace has free Iron Will and loud survivors are way easier to catch. I'm all for a balance there.
Yeah I’d say Quentin is probably the perfect audio level. Not too loud but you can consistently hear him when you should
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3066728#Comment_3066728
You main haddie now? What made you want to main her if you don't mind me asking?
I started playing on a PC account recently so I had a fresh start. Decided I wanted a new survivor in my rotation (Still a Jane main for life) and I like Haddie’s cosmetics and lore. She’s quite unique especially compared to more recent original survivors and I like that her body type is different
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I’m just glad all 3 of my mains (Jane, Jeff and Haddie) might actually be made quieter now. As for spirit of it means less nurse and blight then I’m all for it
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Honestly this just boils down to bad map design as most issues in this game do. Make maps smaller and it won’t be an issue
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If it’s just 2 purple add ons being toned down it shouldn’t be a big deal. Good pig mains don’t really use those add ons anyway
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The dreamworld should be something you need to worry about being in constantly imo. Right now it’s basically just normal to be in it the whole match which shouldn’t be the case
Just bring back old freddy with his new teleport and some QOL improvements (Incapacitated in the dream transition and a hard cap on action speed debuff)
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@Roarbear2007 said:
nurse has like 2 good addons and there related to range and blink what's she supposed to use
Nurse doesn’t need add ons at all to do well.
