PeaceNGrease
PeaceNGrease
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@xBlitzAce1989x said:
https://forum.deadbydaylight.com/en/discussion/comment/2924545#Comment_2924545
I mean I'll give it a try. Maybe my MMR is just really high and that's why my matches are like this tonight. He was definitely buffed because I've never seen a Legion successfully hit all of the survivors in a match.
And I'm sure after tonight, when every TTV survivor has let legion do it once for their stream, you will never see it again. His buffs were an add on pass, pretty much the other things he got can be ignored, because they won't mean anything to good survivors.
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/320796/new-update-to-legion-needs-nerfed
So... Let me get this right...:
You say that Legion mains should again abonden the game and play something else so that the survivors can even longer wait for a match?
Ok...
Maybe I follow your advice in the next days, depending how good the update is. I had no time to test it yet, but I know for sure that I won't play again a weak killer like the Legion after the first rework.
Seems like you survivor mains have either to adapt, or to live with a shrinking number of killers each month. I am interested to see how this plays out :)
Btw Legion still sucks, sorry if that's news
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Lol memeing on release day, I get it
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I feel like the Legion buff was basically just an add-on pass at this point. It's awful because at least when you were being underestimated for being legion, your power became surprisingly powerful. Now that there's a mechanic tied to it that says to every survivor "you should run to the corner of the map for 5 seconds" good luck getting much value out of it at higher MMR...
Everybody crapped on the GF "buffs" (*see add on pass) but at least his add ons are awesome and he can generate pressure and actually scare survivors....I feel like I'm playing piniata simulator when playing Legion now
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He still very much sucks ass, as someone who played him alot before the buffs. Basically to me it feels like his buff just made enough of a threat now that all survivors will always play smart against him and use the best strategy, splitting up on gens
whereas before even good survivors would just let him get his hit and move on because it didn't matter... Until it did. I'd argue he's going to be less effective in the long run, just based on the fact he now enforces his counter-play, meaning less mistakes to capitalize on.
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I don't think there's a single buff they can give him that will make up for losing tombstone piece, it's honestly not that problematic in the grand scheme.
Honestly I haven't heard a strong enough reason for it to be removed. If you remove a survivor you've never interacted with with it, you basically get a single kill and then everyone plays different and there's barely enough stalk left to get a second Mori of you just 99 and Insta a new survivor. It doesn't exactly win games on its own, but probably keeps Myers somewhat on-line with the rest of the killers because outside if using this or inf T3, he's pretty bad
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I actually like going to Badham as blight.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2921305#Comment_2921305
I can see some are jokes but others really dont come across that way especially the art
https://forum.deadbydaylight.com/en/discussion/comment/2921309#Comment_2921309
Yeah definitely, I'm not shaming as people can like what they want as long as it dont hurt others or pushed on others but I'm just curious.
Maybe it's likethat thing where people get sexually attached to objects like cars or something.
My mind just likes knowledge so I thought I'd ask as it just baffles me atm
I mean, it's kind of demeaning to compare it to wanting to have sex with a car lol
Some people go over board with it no doubt, but is it really that difficult to understand? Most millennial kids have had some kind of fantasy of an animated character when they were younger. It's all coming of age, some people grow out of it to degrees, others still have that kind of kink. It's really not an abnormal thing, especially considering the images and models are anatomically correct. Is that really the same thing as getting hard over a paper clip, for instance?
TLDR: If you want to ask that question, maybe do it in a way that doesn't demean the people your trying to talk to about it? That's all I'm saying.
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@Rokjer said:
https://forum.deadbydaylight.com/en/discussion/comment/2921276#Comment_2921276
From 5 gens ? With killers as strong as Nurse or Blight ? Almost every game ? Against SoloQ ?
Yeah, sorry if your mom might die if you don't do 4K, but some people wish they could take 3 steps without spending 5 minutes on a hook with some idiot kicking and nodding "Yes". You're so confused you can't even tell the difference between a chill team and a tryhard team. You complain about DS/DH/BT/UB but you force us to use them so you can survive the first hook. Do not be surprised to come across only SWF with such a mentality.
And we should pity you, again.
Seriously ?
Lol pity me? Am I the one making complaint threads about killers or survivors? Pleaser check my history if you must. Try again with empathy, maybe?
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@Rokjer said:
These are the killers who spend all their games camp/tunnel/slug from 5 gens and play a killer who doesn't need a loop, who come to give lessons in "git gud".
LMAO.
Learn to play again and we'll talk about it.
I like how you can complain about 3 separate strategies for killer. They just can't do anything right in your eyes, huh?
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2920957#Comment_2920957
Using an addon is abusive now, apparently.
Try and ask yourself why there's 10 Nurses in a row? Nobody is pitying killers. That's the entire reason there's 10 Nurses in a row.
Also, the killer doesn't know if they're going against solo Q or SWF. So that's not an excuse.
Thank you, we see every other day "oh killers need to be brought up to a certain level, most need so much Lhelp, and in the same thread "Clown is OP with Pinky finger add-on, Mikey shouldn't be able to insta-kill with add-ons"
Meanwhile killers are outright ruined by COH, but you see threads saying "COH is going to be gutted unfairly, why don't survivors ever get meta perks?"
I don't care about the Us vs. Then but it's been years of seeing this kind of trend from certain voices. If nurse gets a "fix" before killers like Sadako, Mikey, or Pig get addressed then killer will be at an all time 0, I'm literally seeing instant killer ques regardless of time of day, week day or weekend. My variance has been wild after a ridiculous 2x XP weekend where every game was sweat. Am I the only killer player left on the West Coast or something, because it feels like it when I get Japanese players constantly in my games.
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@Mr_K said:
If she gets buffed then there would be non-stop calls to nerf her.
That's ok, people constantly ask for NOED nerfs and those are treated with the proper respect as well
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@Crowman said:
Nemesis tentacle is 6m at T3 basically the length of a lunge. That's hardly "long range".
It's 8m, but yea it's not even great and takes ages to get when your in a higher MMR
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Personally, aside from the obvious changes TVs need (or at the very least, the condemned mechanic) I would like to see it to where people who are either carrying a tape or fully Condemned have their aura visible the whole time they are at 7 stacks.
Being the miracle it is these days without almost throwing for slugs to achieve, it would only make sense, both lore wise and mechanic wise, if the killer has a bit more control on getting the survivor (who actively had to ignore the mechanic to let it get to that point in the first place) punished for not managing their macro gameplay well, which is ideally how the power is supposed to work (a push and pull mechanic, of you will).
This wouldn't even be overpowered because in the I stance they do fail to essentially do their objective against her, they still have the free win state of "well I'm close enough to the TV and at full health so this literally doesn't even matter unless they run STBFL and the Obsession is scary".
The second idea of having it effect people who carry tapes could also be very helpful without being considered OP. Seriously, you are a regular M1 killer, they took out your TV and your probably in another chase or searching somewhere else if they are bold enough to do that. Having your aura shown until you get to your TV is just more incentive to do away with the tape faster and increase the urgency of making plays on other TVs.
You shouldn't have as much freedom to select when and where you can completely cuck her only useful mechanic. She has to make way more decisions on her own mechanic than survivors do, and given she already basically doesn't have a power unless you use the best add on combos, that's kind of a joke on conception.
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Just make the active parts of her power more meaningful. I haven't seen a Sadako in Weals and when I play her now, it's oblivious her base-kit is just short-sighted in some areas ..
like why is her passive phase not as good as Spirit when Spirit uses an add-on? Her best mindgame spots are arguably spots where a killer with a TR who knows how to hide their red stain would get (I've been testing it out, demanifesting essentially means you can look at the survivor direction more rather than just using ng sounds to determine where they are in a loop and mundgaming... Same result, except now I have the slowdown of Demanifest to deal with AND it's countered by spine chill anyway which already inherently counters stealth killers so.... #########
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Trickster has become a favorite of mine to okay lately. That said, sometimes I'm on a map like crows and I wish I had more freedom than to basically have to proxy my first few hooks. Big levels with high Walls hurt him worse than huntress, for that alone it should be worth considering this change, with proper adjustments of course
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@Chordyceps said:
https://forum.deadbydaylight.com/en/discussion/comment/2920697#Comment_2920697
If a person plays them in an objective or standardly altruistic way, thatll typically land them in lawful. If a person who plays them tries to make bold or crazy plays like flashlight/pallet saves/bodyblocking that'll generally land them in chaotic.
Fair enough, I see Dwight as where he belongs then (as a Dwight main)
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What determines how lawful or chaotic a survivor is?
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playing since about September 2017,
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@Tryharder said:
condemn gives other effect instead of a quick mori. Like she gain more invisibility and some debuffs on based on how many stacks.
i don’t know what is the point of her actual ability you go semi invisible but still have a lullaby and can’t attack. Personally I would like to see a actual invisible killer like give her complete invisibility and no flickering crap. She already can’t attack so it can be used to actually patrol gens without being uav scanned every second by swf
Not gonna lie, ai like the idea of her invis getting stronger with more stacks. That would definitely take rework amounts of time tho, so we wouldn't see that for years
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2909731#Comment_2909731
I think the problem is that the cosmetics need to make enough money to justify the license. If a licensed skin makes barely any money than it's not financially viable to make a ton of skins.
That does actually make sense. I'm not sure how many in the world are a big enough a fan to make that skin financially viable.
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@Salvador578 said:
They should abuse the legendary cosmetic template more, for RE you have; Ada, Carlos, Ashley, Ethan, Rebecca, Barry, Mikhail, and Brad for potential skins. For Silent Hill you have; Maria, Harry, Angela, Henry, Douglas, and Mary for potential skins. For Hellraiser you have; Butterball, Deepthroat, Doctor Channard, and Female Pinhead for potential skins, and you could probably do a Doctor Loomis skin for Laurie which would be great in my opinion even though the actor has passed away.
I agree, I know licensing is part of the issue, though, so I doubt it's 100% up to them.
Personally I really enjoy seeing their interpretations on established character designs (minus Nemisis. I much prefer his original model, the nose on him annoys me).
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I feel like that varies from time to time for me. For the longest time it was trickster for me.
Now? Usually I don't feel to good about playing Twins, even when using a strong build for... Their play style. Hit n run in general is just tough now, too
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@TheArbiter said:
Currently on a 53 game streak of trying to get 5 stacks on pentimento. Having to hope and pray that not a single boon is brought, and needing to wait till all five totems are broken before rushing to light all of them otherwise one might get broken is a struggle. Anyone who managed to do it literally how????? lol
I did it with plague one random game, I had hex ruin and undying, but for some reason some geniuses literally went around the map and started breaking random totems...? (Assuming I had NOED maybe? Don't know why I was wrecking them this particular game).
Then I did it again with Sadako, of course, but I had plaything running and it's her so I get it. Honestly, maybe it was just her, but it didn't really do me much of a favor in that game, I was already slugging and getting downs left and right and by the time I got it, one was already dead (although funny enough... They got 3 gens done in that time so it still got very down to the wire... Think it was a 3k with hatch)
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I have it every now and again, especially when I play survivor. Just today I had to have the same spirit player with the schoolgirl cosmetic running jolt. Its usually spirits and blights for me
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Honestly I'm really preferring Overcome lately. It's a great perk for solo play if you like to be the one to break pressure on others and wasting the killers time, really puts a lot of control in your hands over the outcome of a game when paired well.
Right now I'm using spine chill, OC, Resurgence and Kindred. I bring a brown med kit with bandage and surgical suture, grind out gens until someone is hooked or the killer starts coming my way, then leading the chase to a loop where I'll just waste the killers time, safe or unsafe, until he hits me and I go anywhere I want (usually a very safe loop/building) and either wait for the killer to give up the chase or waste enough time there for two gens to pop.
If the killer hooks someone else, I'll sit on gen until I know what he's doing then either approach hook or commit to gen, then go to hook for the eventual unhook by someone else, run into the killer for a second block/distraction, and try to force a commitment.
SB is just not as dynamic in it's usage to me, DH and OC just seem better, at least for solo que.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/319567/hot-take-unviable-killers-is-a-myth
No...I disagree.
Yes, it's not possible to perfectly balance a game - but that doesn't mean you shouldn't try.
This reads as 'Don't buff weaker killers because...' and then I lose the thread of the argument. I think you're trying to say that different killers are good at different things, but I'd counter that the Trapper is objectively weaker than the Nurse and while not everything needs to be Nurse level (frankly, not even Nurse), everything should be at around the level of Artist or Plague.
No one ever argues the fact that at the top of it all, Nurse is basically THE most balanced killer. She doesn't beat the best survivors by just being picked, but people who aren't as skilled as the player playing her get destroyed, which should be what we would want for every killer tbh (considering the person playing has been practicing with that particular killer for a fair investment period, which is something almost wholly unique to the nurse anyway)
I'd say she's strong in areas where other killers don't need to be, but I don't think she needs any changes at this point, and I don't think it's fair to say we shouldn't strive for the vast majority to be close to her strength, because again, her strength is basically that if you put time into learning her, you can actually play the game without relying solely on survivors mistakes, A.K.A. she actually plays the game.
Again, look at the trends, hear what is said often... "Blight and nurse get to play the game how they want", "oh how come only blight and nurse can play around with perks and add-ons?"
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@SuzuKR said:
I somewhat agree and somewhat don’t. Yes, a good player can do fine on every killer. This is in part due to MMR not giving good/god opponents often (due to how few there are in comparison to the average players). However, they are at a different starting line. Against very good survivor teams, an equally good Nurse or Blight player starts the race at the same line. Other killers would start varying amounts of distance behind. Yeah, skill can make up for the difference, which has been proven before. But they are still behind what is the equal standard.
Flawed. There are much fewer very skilled killers out there vs. Survivors who are skilled, ergo the middling cream floats to the top. There simply aren't enough killers at higher MMR to go around, hence why Lobbies for survivors tend to take longer because it takes longer to find killers who can match (or the que takes a crap because you've waited too long and now it gives you any random killer)
Also skill does not make up for mechanical disadvantage. A killer that can go through walls will always be 100% stronger than a killer who can't, no matter how strong the player is. It's about making the outcomes closer, not giving everyone the same exact tool, but that would require the playbase to have the patience to actually learn to play against every killer in a very different way (of which most, especially low tiers, have the exact same counterplays and little ways to shore up their weaknesses in chase, which is basically the defining factor for how good a killer can even potentially be).
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/2908713#Comment_2908713
At your skill level though.
Again I'll restate, if someone else can use the same killers that you can't and can perform well with them (whether it be Otz, Scott Jund, any top tier DBD player), then the issue is not the killer. It's your current skill level
Bullspit because even the top level players in this game will tell you maybe half the cast is viable. Go watch Otz, Coconut, Umbra, etc. Play Sadako and they will tell you all the long while how they feel about the lower half of the cast (and they don't even consider Sadako the worst).
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2908444#Comment_2908444
Maybe you should expand abit your search for games, many ppl tempt to stick with very similar games of the other "main game", it can be helpful but mostly its better to try out completly other games from that.
The reason I know DBD is competitive at heart is I only stick around long for games that are competitive. Fighting games are my forte, but I haven't played a fighting game intensely for about 3 or more years now...
I am excited to see what happened with Multiversus, platform fighters are awesome of they are made right
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@GannTM said:
On RPD too!
They actually picked that map, believe it or not.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2902039#Comment_2902039
My health continues to fail me. I can't really eat without being sick, I can barely sleep, I had one organ quit, another is well on its way, I get horrible migraines and I just found out I have a heart problem too.
Sooner or later, something important is going to quit on me. It'd be a modern miracle if my health improves.
I'm really sorry to hear that, man. I know nothing I say will mean much given the circumstance, and I don't know if it's something that can be helped or abstained, but I wish for your comfort and the best results for a possible recovery, if so. Please take care
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2900868#Comment_2900868
Man, at this point I've got like maybe 5 years.
Maybe these guys will wish me a long life?
What do you mean by that if you don't mind me asking?
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Can I do multiple mains?
Just in case you said yes:
For Nemisis, I would make it so only 3 chests are available base-kit. RE is all about managing limited resources, but resources in DBD are fairly plentiful as they are. I think it would be more in theme if teams had to negotiate when and who has access to a t-virus serum, and this will make him ever so more consistent without needing a major change.
For Onryö, obviously I think lower base cool down on TV is the best, as it will help her two-fold with more consistent condemnation and effects, while making her hit and run just slightly more scary in general.
For Deathslinger, all I can think of is return his TR to 24 meters. He's not that bad off, but this shouldn't have been taken from him, as he has little to no personality without it and tbh it won't swing him massively anyway. I like the idea of him working like a stealthy sniper, what's the point of his aim sound effect now?
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2877336#Comment_2877336
For sure. I'm sure youve heard me saying it a million times now. I've never thought gen speeds were an issue. I continue believe maps are an issue.
Also the absurdity of the healing speeds was worthy of complaining. You could heal fast enough that you could blast out gens. Healing was super easy. Barely an inconvenience (please someone else get this reference)
Yea, I'm gonna need you to get all the way off my back about not getting that reference..
Side note, I'm somewhat skeptical what Haemorrhage will actually provide to the game. We'll have to see but I don't think it will change much. Most killers who want (or desperately need) it will have to give up a perk slot for sloppy. Maybe that's fine, idk, I just suspect the effect isn't strong enough for a perk, but Haemorrhage will be a much better effect overall so I'm still excited
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@Hi_Im_Chucky said:
I’m still too afraid to learn Trickster on console, but I’m warming up to the idea.
For me it’s Pyramid Head. I’m a fan of his and bought that special DbD Silent Hill version too but I really couldn’t figure out his power. I spent way too much time trying to figure out how to get people tormented and struggled landing my shots and just got too frustrated to play him. After a year break and realizing I had like 100+ anniversary (year 4) cakes on him. I started playing him exclusively for the grind.
Turns out he wasn’t as bad as I remembered. Now I’m tormenting people at loops, hitting my shots, predicting more successfully. Guess something just finally clicked for me too.
I respect that, as I'm still very shaky with PH myself. I can get good hits more often than not, but I feel so clumsy when I play him. Honestly he's one of my least played at the moment 😅 But I respect people who consistently do well with him
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@Mooks said:
congrats on getting good at Trickster on controller! I dropped him the moment I got the achievements done. Had kinda fun on the PTB but after that I really had just 2-3 matches where I really thought the power was to my benefit…
otherwise, I always though i could never manage to get anything done with Nurse. But after some rough matches I kinda got good on her and -even more important- had actually fun using her! Nowadays avoid playing her even for daily’s since it takes too long to get into her gameplay again..
I agree with nurse tbh, it feels like if you take a few days off, you might just lose your focus... But tbh since her bug fix, I've been having great games with her again when I do play her. Have you tried her since her recent fixes?
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@CrowVortex said:
Huntress on console is still a challenge for me, generally think because of a lack of cross hair or projectile line indicator, whereas on the contrast, Artist is my best performing and favourite killer currently, can snipe crossmap when stars align and regularly hit dire crows after swarm takes effect, it's a weird scenario haha. Pretty sure huntress has a bigger hitbox on the hatchets.
I love playing huntress, but it took a really long time for me to get used to her.
Honestly it will just be muscle memory that will help the most with her, eventually you will almost intuitively know where you will get a hit at, and can predict shots from great distances or in between spaces you would think would be impossible.
Good luck with your practice!
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@[Deleted User] said:
Any tips on how you mastered him on console then?
It's really just been a muscle memory thing, and one tip I've learned to practice is trigger discipline. You must fight against the urge to machine gun away at every opportunity, it's best to go for one or two hits where you know you will hit and can at worst, lose little distance.
I like using early game perks like Corrupt and Letshl pursuer on him to get a good start, his hook defense is an area where he shines and survivors know this, so the mindgame becomes when and if you're prepared to return to the hook and go for double downs/slugs. You must also get good at calling good survivors bluffs, and know where you just won't get knives efficiently.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/318756/i-finally-get-trickster
I just want to say, it really makes me happy to hear someone say they're having fun with the game. Am glad you've mastered Trickster and are enjoying playing as them.
In answer to your question, Huntress is rapidly getting there for me - i never thought I would enjoy throwing hatchets so much!
Thank you Mandy! I always enjoy this game, even when I have a rough time with it. I can't say there's any game I've ever spent this much time with, and even though I don't always favor every balance decision, DBD is still an amazing game., All things considered.
Glad you're getting there with huntress, she's a favorite of mine! I wish you luck
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@humanbeing1704 said:
I've been having this a lot lately
I do it quite often depending on whether you gave excellent chases, or if it was a slaughter and I don't really care to bully (the later usually only if it's not quicker just to get them out of here).
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/2893926#Comment_2893926
Please stop saying they DH to god pallets every time. If killers know then just bait it out.
You're taking one match where DH outplayed you and you act like it's every match. Over exaggerating like always
If it's one match then how come so many people are complaining about it across different platforms? I thought there was only 5 people per game?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2897700#Comment_2897700
A lot of perks don't have any downside. Can you explain what the downside of bamboozle is, per example? Doesn't it shorten chases quite a lot, specially in places like shack where the window is really important? And I'm ok with that.
Lmao "I'm ok with killer giving up a perk slot on a mediocre utility perk that works on unaware survivors 5.5/10 times and is only strong on maybe two killers when they actively work to get value out of it, as long as it means we can keep free 3rd health state TP perk that requires nothing but getting hit once"
Stop making it an us vs. them. DH is just BS, it doesn't matter what perks you like or dislike more, or what perk killers have or what other perks survivor has, this perk in particular is way too offsetting to balance. Nothing more nothing less
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@ukenicky said:
Except it isn't, survivors still have to dedicate a perk slot to run it 🤡
Also a lot of survivors still like to use the other exhaustion perks available. Yes DH is strong, arguably the best exhaustion perk due to the invuln but at the same time there are ways to counter it and exhaustion in general.
Lol yes, just run blood echo 🙄
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@RakimSockem said:
Someone has to say it because apparently everyone thinks this perk is god tier.
Most arguments for why it's supposedly god tier always describe DH being used in its BEST case scenario where you're at the perfect distance to dead hard to a pallet, but the reality is that you're not always going to be in position to be in the best case scenario. And there's even a group of people (i think a small group) who claim the perk has no downside as if the requirement of being injured to use it isn't a downside.
- It's useless against instadowns
- The usefulness of the perk drops drastically as the match goes on (because there's less pallet AND because once the killer knows you have it, they just play around it or bait it out)
- If you play injured and are against a stealth killer, you may have to use it before you want to just to avoid getting downed
I personally feel I can get better use out of Lithe or even Overcome than Dead Hard (Spring Burst has always been garbage in my mind and I will never use it).
I know pretty much the entirety of the forums will disagree with this take, but I stand by it. It's a mid perk at best
Come on man.. That's ridiculous
1. All perks are useless against insta downs (except mettle of man, which to be fair is strong when it's active... But still weaker than dead hard which will be explained).
In fact, we can argue that of all survivor perks, DH may be the closest thing TO a counter to instadown. Why? Because once you recognize the killer who has an instadown, either he downs you, and then from that point on you can play injured (and use DH as a second health state AND distance/speed boost when needed) or, if it's a fluke instadown, like say you put yourself in a bad position against hillbilly, you can feel free to heal after being unhooked and the killer may not even be prepared for you when you start taking them to favorable loops, make a mistake, take a hit, go to another loop, make a mistake, and DH out of it. That will happen on a time of the game where the killer will be completely cucked if he isn't expecting it.
Also it makes absolutely no sense saying Overcome or Lithe are better against instadown. So you mean to tell me a perk that activates ONLY when you lose a healthy health state is a better counter to One-Shot than a perk that can still have value after the unhook? In the same scenarios you just don't ever get to use it. Lithe counters maybe LF, it's not a counter to all instances of instadowns. It's not going to help you against a 1-shot huntress, for instance. DH won't on the first down by the hatchet either, but at the very least she won't have a power against you if you stay injured after the first down. You literally will be wasting not only her single hatchet, but her add-on value (assuming everyone has DH and used it smartly). No other perk can cuck a killer in such a way, and DH does that to multiple killers.
2. The idea that the perk drops in value as there are LESS resources on the map.... Like from what perspective exactly? Because if all the resources are used and you DON'T have DH, then sure, overcome and SB will get you greater distance... But you have to get injured to use overcome, and where exactly are you going if all the resources are gone?
SB will probably be better to get you to a window loop, so in that case it may have a leg up on DH, but that's assuming the game was played so badly on survivor side that significant enough resources were depleted to get to no resources in the first place, and DH wouldn't be that significantly worse in the given scenario.
3. ...Why play injured against a stealth killer tho? That's like saying you like to hold W against Bubba. If it's a stealth killer, they are likely running hit n run style perks, like Thana, sloppy, STBFL, etc. which isn't even strong in the current meta because the current meta is healing asap, especially since a stealth killer was just released. And by the time your injured you will know what killer it is, so even on the initial chase you are already in position to get value from the perk. Again, I fail to see a scenario in which another perk would be better specifically for that, SB just saves the initial uninjured chase, but if it's a stealth killer maybe you run into a bodyblock or waste SB when he wasn't planning on chasing you in the first place and now you have to go back but with a 40 second wait. Hell, SB is generally weaker against stealth killers from the jump because you don't get i-frames when using it so if you're in a tight spot when the stealth killer sneaks up, you might get hit while running away, and then what? You're playing into HnR now.
Need more reasons why DH is probably the single best survivor perk in the game?
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@dugman said:
I'm confused, you're using this as an example of "all the gens being done" but you got a 3k. It's not a good example.
Also if you and your opponents are evenly matched than the gens are supposed to be done most of the time. The game is designed for 1-3 kills being the norm which means if the survivors are playing well they probably will finish the gens before it's done. That's not a sign the balance is off, it's how it's intentionally set up. If you're expecting to stop all the gens 50% of the time against teams as good as you are (which in your case is apparently 2500 hours) then you're putting yourself at an unreasonable expectation.
Excellent point, so many on both sides tend to frame it as "if all gens are done, the killer lost" as if endgame isn't still a part of the game. Even I have a hard time coping with the idea alot of the time. The buzzer that signifies all gens done sounds like the sound of losing to me now, so it's hard to say "well I am still in a decent position to win here" even disregarding the endgame perk set.
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@NAERUUU said:
https://forum.deadbydaylight.com/en/discussion/comment/2886310#Comment_2886310
Ouch, hmm I recommend to you an live Twitch on the ptb.
Legion and haddonfield changes … amazing
I'm already a big legion fan, so I'm also excited to see how his rework plays out.
Haddonfield I'm hopeful for, but I didn't miss it at all so I pray it's not as annoying for specific killers as it once was, but I suspect I still won't want to play huntress there.
Guess we'll see in a few hours!
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2886274#Comment_2886274
Onryō has the mobility and the 1v4.
Nemesis has the 1v1.
I find that the 1v4 is more useful than the 1v1. Sadako also doesn't grant 4 Health States.
https://forum.deadbydaylight.com/en/discussion/comment/2886279#Comment_2886279
Clown deals with Dead Hard easier than Deathslinger and Ghostface ever will. Deathslinger relies on getting in a chase, which is hard for him yhbaks to his movement speed and Terror Radius.
Ghostface relies on fully stalking a Survivor, which might get them once, but then they'll either never heal after or they'll heal and look around them 24/7 so they can't get caught again.
Trickster relies on map terrain, which like I said cucks him more than it helps him.
https://forum.deadbydaylight.com/en/discussion/comment/2886285#Comment_2886285
Hag has a great 3-Gen and camping potential, one of the best in the game.
https://forum.deadbydaylight.com/en/discussion/comment/2886287#Comment_2886287
Like I said, I think the 1v4 and map mobility is better than a 1v1 that can have up to 4 Health States
I do agree that Onryo does have a strong mechanic in her TP (that isn't brought up as a powerful strength enough, probably due to 100s cool down) but I have games where Zombies literally put in so much work, I can't even say I won the game because the mechanic gave me all the momentum.
Zombies can be dicks at hooks, especially since they never lose collision, even after a hit. When they work, the effect can be worse than a bubba saw. Unfortunately Onryo cannot command such a swing like that (and to be fair, neither can nemisis really, it's a chance thing, but the fact he has that and a chase ender over the Onryo?)
Keep in mind I'm one of the guys whose constantly playing her at higher MMR (maybe you are as well). I see so much potential in Onryo and just love the design overall. I want to have a few gaps shoren up, but I really think once she gets a few touches, she'll be just as good as any mid-high range killer (nemisis, PH, Demogorgon, etc ) which is actually all where she needs to be. I want the chance to stuff good SWF's if I'm playing right every now and then, not a killer that just loses her power with almost no risk reward to their main mechanic.
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@NAERUUU said:
https://forum.deadbydaylight.com/en/discussion/comment/2886288#Comment_2886288
I recommend to you to wait the steam sale of dbd sale promotions
and farm for legion :P
Lol I won't have time unfortunately, I have them on console so I'll just have to wait another 3-4 weeks, no biggie. I used to have 0 access to PTB. What are you most excited for?
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I'll get to try Haddonfield, but I don't have everything unlocked on PC, don't even think I own Legion or Ghosty on their... Probably be my first time queing primarily as a survivor on ptb, which is fine, I want to gauge the strength of these things from the survivor perspective