PeaceNGrease
PeaceNGrease
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2860710#Comment_2860710
people who know what they're doing
people who know what they're doing
people who know what they're doing
You know how you counter demanifest? Camp the pallet. Chances are the loop is too long for any meaningful mindgames, or you can see over it so it doesn't matter anyway. Sadako's in the pallet? Leave the loop or if it's long enough, or just wait. Chances are you make it anyway, and if not, Dead Hard.
Demanifest is only decent on places that are already unsafe against good players. Meaning it's nearly worthless since you could just red stain mindgame anyway. Against the average player with average/below average reaction times it can be good but otherwise? Terrible.
Ok, and if she leaves the for 5 seconds? Where did she go? What if she TP's to a TV across the stage or more than 16 meters away, are you going to camp the pallet all day while she might be making a hit on another survivor? What if someone is on hook and now she's on her way back to slug?
You might as well ask "what if killer pix nurse?" With how much if a forgone conclusion you seem to think pallets are. If it weren't for DH and strong Healing, Sadako would be A-tier without a doubt. Most of the things that hurt her hurt all killers (and many more than her). But I doubt you've been playing much Sadako after a few loses. I played her against those strong survivors at top MMR, all IRI 1 by the 15th of the month.. I don't lose more to them than I do with most killers. Hag might even be weaker than her in current meta, and that's almost blasphemy coming from me
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@[Deleted User] said:
She's great until you run into people who know what they're doing. Then you're basically a killer w/o a power.
You always have Demanifest, it isn't anti-loop but to say it isn't a good chase tool for her is short-sighted.
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@dugman said:
Yeah, it seems like there’s a bit of a consensus forming she’s more fun to play than some of the other stealth killers but could maybe still use a tweak. She’s basically on par with Wraith, personally I think she’s just slightly better than him and other tier lists I’ve seen put her just below him but it’s pretty close.
I definitely think she's better than wraith because of
A. Faster uncloak
B. Better map coverage
And C. Her lullaby is less obvious than Wraiths heavy horse breath, and I'd argue his shimmer is easier to keep track of up close, making stealth during chase less practical
I do think Sadako needs a thing or two, but she isn't vastly held back. I've played against strong teams where I got 1-0K, but I've played plenty where I got 4-3 as well, more 4K's than 0K's for sure. Shes fairly consistent, but personally I wish small things, like Clump of hair, were base kit. Maybe reduce her visual cloak range to 18 by default, then nerf the add-on to 4 meters or make it rare? Not sure there. If not that, maybe a better speed curve from TV's or something.
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@Lx_malice said:
Watching people fail at BMing is pretty funny.
Lol nice, that first one had me anxious, thought she would have DS or dead-hard 😰
Second was hilarious, she was scared for her life
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@Vlarian said:
https://forum.deadbydaylight.com/en/discussion/315089/is-there-anything-more-satisfying-in-this-game
I've had alot of fun learning nurse, landing blinks are so satisfying to me!
Nurse is definitely one of the most satisfying to play well. Especially if you can pull of hits on Haddonfield, I've caught a survivor on the side of the fence, then blinked and caught them inside the house in the middle of the stairs and I felt like a god nurse.... I'm not unfortunately lol I'm not consistent at all
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@tippy2k2 said:
Mine is similar but Bloodwardening the Toxic Bully Squad for the 4K. ESPECIALLY if the reason I got the BW to go off was because they were still trying to be gloating jerks in the EGC and I caught one of them who flew just a little too close to the sun...
Blood warden is so difficult for me to ever pull off, but I bet it is when it ends up working, I just don't have the patience for it
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@humanbeing1704 said:
With that on the survivor side I would say surviving a very long chase is satisfying
That's true, the better the killer, the more satisfying, I just happen to prefer killer
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@OpenX said:
Tombstoning a clicky clicky teabagger is probably it for me. Keep clicking that flashlight, you'll be dead soon.
That is amazingly satisfying as well, I don't play tombstone Myers enough actually
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Depends on the game. If I think you played very well and we're outplayed but survived to hatch, I may let you live as I know it sucks being in MMR with horrible teammates, but I'm not generally that merciful in either side (unless I'm shown some as well)
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People are way overreacting, she may need a single buff or two at most. People aren't even trying to hear why she can be decent and annoying even to face, they just played her for less than a week before going back to anti-loop.
Trust, I am very VERY much of the mindset most killers need something extra to their kits. Legion, Trapper, Wraith, etc. Need something substantial added on to help them. But I do not see Sadako in that light at this point. I had a few games of getting M1 outplayed and manipulated by fake Mori scenarios...
Then I started trying out different things with her in games, making TP's that would seem illogical and pulling off moves out of nowhere, realizing why certain things work, what information survivors can and can't use against you consistently, etc. My results with her over the last 5 days have been FAR TOO consistent to consider her weak. If my win rate outpaces my losses and the losses I take had obvious moments where I took the L, I'm not going to make excuses for what I did in the match that led me to a loss, it's pointless (not that I think that's what others are doing, just that they aren't giving her a fair enough observation).
She is officially my favorite stealth killer in game at this point, and I'll probably never play wraith again because of her. It just never gets old cutting off survivors where they least expect it on their way to a hook or gen. Almost every Onyon I see playing survivor isn't doing the same things I'm doing, like Demanifesting at Shack (or pretty much any high loop) or abandoning a bad chase for gens, or using a build that builds up her strengths and allowing for added momentum (I am loving BBQ/Pain Resonance/STBFL/Deadlock, it allows for so much more chase time while also adding extra pressure to hooks, it really seems to stretch the survivors hands, meanwhile I'm passively becoming faster at M1 and almost always get info from any hook on where others are. If I don't see a lot of bodies either way, I just Demanifest and sneak into people approaching hook/around where last gen popped.)
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2858668#Comment_2858668
Plague forces rather strong lose-lose situation to survivors, give her super strong ranged or stay injured all the time, and also punishes badly coordinated team.
Onryo doesn't really have one, when survivors decide to stop her power, it's win-win for them.
Not true. Plauge gets 50/50's when her power is made available by survivors. The counter to plague now isn't much different from what it was before her buffs, just don't cleanse early game, and if you do have to eventually, do it in an area with a completed gen or where strong loops are still up. Good survivors make her power irrelevant, just as they always have. At least with Onryo, they have to interact to counterplay
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2858659#Comment_2858659
Dunno, but hags can place trap anywhere she want, and survivors will always risk getting hit by her unless using a flashlight.
I never thought she was that strong anyway.
Fair enough, different strokes. I hate Plague even though she's considered meta now because I don't like how it feels like her power is mostly in the survivors hands, but others put her in high A-tier. I know she'll probably get some buffs with all the feedback people have given, at least at some point, but I will have fun with her for now either way.
The least I can say about her is I definitely play her differently, having to respect loops, break pallets and play strong M1 at times, but it's fun switching up from anti-loop to repeatedly catching people off-gaurd.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2858616#Comment_2858616
If she is like hag, she will be worse.
Hag's trap can't really be countered by usual means (kind of), but sadako's tv can be turned off without any items.
Wouldn't Hags be worse, since hers can get destroyed without any risk to the survivor (or completely bypassed by crouching) while with Sadako, you technically risk Mori stacks? Plus she has to spend early game placing them? And she's 110
Not that I compare the two, because Hag was my second main after hillbilly, but I'm just saying she may have her potential and may deserve more buffs but I won't be upset either way.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2858634#Comment_2858634
If you're falling that far behind, then it's even more of a coinflip.
Again - yes, when the stars align she can get the occasional free hit.
So can Pig.
18 meters isn't that far.
I can't convince you, I get it. But I just want to say, fro. What I can see in her, the more I play as and against her, I see where her strengths lie, and she is not being given a fair enough observation. I said the same thing about Hag 4 years ago, just like Hexy and a few others, and people thought that was a joke. I say, give her time.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2858588#Comment_2858588
From what I'm seeing, they generally assume that you are teleporting somewhere ahead of them, because if you were teleporting behind them you'd be looking a different way.
If you teleport behind them and they don't correctly anticipate that...yeah, that might work - but it's a blind coinflip even if the TV is in the perfect position, and not facing the wrong way, into a wall.
Yea, but that's why when you're using Demanifest, you want to be a distance and angle away. Admittedly I run clump of hair for this reason. They can't see where you are going or looking if you space yourself back to outside of 18 meters. This is also good because they'll start looking behind them at loops, so you can TP to a TV on the side of the loop and approach demanifested.
Really, it's just about being unpredictable with where you will approach, sometimes you have to make calls that feel unnatural, but you will catch survivors more often than you expect of you utilize her TV's and Demanifest in weird ways
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2858588#Comment_2858588
You look at it and make an animation...
I'm sorry, could you make it more clear what you're saying exactly?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/314979/really-not-understanding-the-sadako-complaints
You got a stream, or maybe some VODs?
Because she was mediocre at first, and now that I've played a lot of matches with her and pushed her a bit higher MMR wise - she's about on par with Pig. She's pretty good at shattering less coordinated groups, but when you run into people who send you to Badham or Eyrie and know how to make you work for every hit, she's pretty bad.
The major issue is that she does...basically nothing that another killer can't do better.
https://forum.deadbydaylight.com/en/discussion/comment/2858537#Comment_2858537
I don't know.
TVs can be...okay, or can be completely useless. They are incredibly RNG, and smart survivors are learning to anticipate her teleports and just 180. And if you do succeed - you still probably need a second hit, and now that TV is disabled for a huge chunk of time.
Her phasing...I know that when I play against her, it's not hard to tell where she is or where she's going, even if people are savvy about timing her phases to mindgame. Watching some high MMR people play her - I'm seeing about the same reaction (or rather, lack of reaction) from survivors.
I'm not saying she can't do well. People have done 50 win streaks on pre-rework Trapper.
I am saying that she just doesn't really work with the way this game is played in 2022.
I hear you, and I do have plenty of games where survivors are smart enough to figure out I'm approaching after a while, but it never seems consistent. The thing to me is, it's the combination of usages that really messes with survivors. I don't always TP to the closest TV to a survivor just because I feel it will give me away (unless I know there isn't any strong loops in the area or I know I can get condemned).
I think this killer may just be like hag at the end of the day, too. For the people the really get into her, she may eventually be regarded as pretty damn good (like hag was before boons, even though I think Boons are maybe just the slightest bit overrated, but that's just my opinion), but she just won't necessarily click for others, and she may not be the most consistent (which I'd argue almost all outside of the top 3 are to some degree anyway)
I must say, I do well with her on maps I couldn't dream of doing well with on the likes of say, Nemisis, which is as close to a main as I have these days. I don't think I've even had a single 1K on Badham I, it's been 2k-4K exclusively there. I've done great on The Game, Just got a 4K on DeadDawg (well, 3K, let last guy live) and otherwise I've been getting fairly consistent games and even probably more mori's than I would have imagined I'd be getting by now.
I'm not saying she can't get a buff tho lol hell add whatever else she needs at this point, I wouldn't turn it down
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/2858537#Comment_2858537
This... she's so fun to play against... even with spine chill you never know where she's at
Yea, I've noticed even with spine chill most survivors still can't exactly always tell where I'm at. Its really taken for granted how powerful stealth can be, coming from someone who hates playing wraith.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2858537#Comment_2858537
If they are watching you they can see what direction you teleported and just run the opposite way. Her tv makes a loud sound then you teleport so you can't use it in chase without them knowing either.
What opposite way? They don't know if your TV is behind them or to one of their sides, the sound isn't directional unless you are within 16 meters. For all they know you went across the map, you have to come from different angles. Also approach demanifested so you aren't caught out early
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Tbh it's kind of hard to tell right now, and I don't blame people for considering her weak because she is kind of strange.... But I think she is absolutely a good killer, not amazing, but she has some spice. I've been mixing things up with demanifesting and it really is a good tool to ######### people over big time.
I can almost always force a bad reaction out of a survivor in situations that would otherwise never happen, like at L T walls, she can get consistent hits that other killers have to pray their mindgame will work at.
Her TV's are pretty RNG, and thus can make you gun shy in using them, but in my opinion it is never a bad idea to use them in chase, especially at loops, as even if you don't get the exact angle you hope for on them, you have to remember, they do not know where your tv is in relation to them without being in 16 meters of it. They can't possibly know what angle you will approach from, and I have litterally trapped people into my body by predicting their long range pathing (with the use of BBQ and other notifications). It is honestly nuts what I pull of some games with her, she is definitely not that weak.
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Is anyone getting a lot of DC's when playing The Onryo? I just had a full lobby dc against me almost immediately as I found them on Badham of all maps. The funny thing was they weren't all in a group, one was on PS4, do people hate going against her?
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As a console player, I definitely never even try to touch Trickster anymore.
Mind you, I enjoy Blight and play him quite often, and I actually love nurse, though I don't play her consistently enough to be great with her. But I've pulled off downs from the outside of a house to the middle of the staircase with her. I can use a controller very well, but I cannot for the life of me get any value out of him.
I also don't love playing plague, although she's really meta right now and I can win with her. I just get inconsistent results, it feels like I never get my pools in a place worth taking the time to go to.
And yeah, haven't touched Hillbilly since his changes. One of the only killers I P3'D because I cared about him so much, he was my first main back when I started playing in 2017. I just can't stand him now.
Other than that, I pretty much enjoy everyone
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@FrenchBagels said:
Nope. Just turns off the TV you inserted it into. Doesn't reset the cooldown either if it's already 'techincally' off. The only thing that affects TVs is her Cabin Sign and Iri Video Tape addons.
Oh that's upsetting. Maybe they could tweak that for some sort of buff. Imo she doesn't need too much more but that would be decent.
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@Crowman said:
I think the main issue with Dead Hard is that it rewards both using it for arbitrary distance and dodging a swing the same amount. There's really no difference between dead harding a swing or not.
Dead Hard should probably reward dodging the swing more than it rewards using it for distance. I don't think the dash should be removed completely since having the dash does visually tell the killer what just happened, but could be shorten up a lot to give a sprint burst upon the killer swinging and missing nearby.
I was thinking about this all day, a way to keep dead-hard for what it's meant for and at the same time make it fairer, rewarding proper use rather than just awarding distance.
I think I might have an Idea, please let me know what you thi k. What if dead-hard worked like this:
When injured, after hitting the action button, for 0.4 seconds, if struck, any attack that would down you is ignored and you gain a small amount of distance.
Basically it would be on command i frames with a speed boost it the killer hits you. This way it keeps both properties, but you must properly predict the hit to use it as the window is tight. I thought about how it would affect certain killers, but I think in most cases it's alot more fair. It would also be more interesting against killers like Deathslinger, since instead of just dogging his well placed, well earned shot, it would be something he could counter uniquely (granted they are within a range where he doesn't have to lunge, which also balances it out imo).
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I was wondering why it just now popped up instead of when I actually bought the dlc
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I like her design, but she's unplayable against good survivors. If there isn't a weak link in the game, good luck because even if you win more mindgame than you lose, she still just slowly chases, her tv placements are suspect, and if you pay attention to her she can get you off guard. I really wish she worked as is, but unless there is something to change the meta where she can be good (or she actually gets some buffs) she's just frustrating, to play, I literally can't play a stand to many games with her and I love Trapper, Wraith, and Legion.
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It stays invisible, but tbh it doesn't mean much without add-ons.
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@Steel_Eyed said:
I think it’s great on a few select killers. Nemesis, the good skill checks call zombies over.
Sadako and Freddy can teleport back. Demo, too.
It gets a lot harder to consider using it in 110 killers or 115 M1s like Clown. So I say, yes, meta, but a little more niche in my book.
That's amazing, I'm adding that to my build in place of DMS! Nice tip
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@espooked said:
watch them not buff her because she has an average kill rate when every time I see her, I throw to meme. totally not because the killer is good. people that play her and say it's fun for their side must main legion or something that can only m1 and be looped
Bro, Legion has more control over the game than The Onyon. I play him all the time for BP because he can actually bodyblock and use his power to out-position on command. Her TV's run you into rocks, ######### am I going to do with that in chase?
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@PatchNoir said:
https://forum.deadbydaylight.com/en/discussion/313663/are-you-enjoying-sadako-new-killer
she is balanced i guess, not that strong and most of the times she gets overwhelmed by the map and his abnormal loops, but that is because the game is unbalanced in his general properties. If looping and perks were better balanced (mmr too) she would be a viable killer, right now a killer that isnt broken is just weak because the survivors have the tools to be broken and they use it most of the times
I actually pretty much agree with this (although I think even within kit, she isn't what I would call powerful or even great).
She is just so handicapped in the name of having counterplay, and with no active chase ability her veneer could rub off fairly quick if she doesn't get something to make her more dynamic. The problem with her pressure is with it without TV's she's still m1 and everything she has can be adapted too. I have played against really good killers playing Sadako, Macro gameplay on point, giving up bad chases and going for other survivors to spread the pressure... Etc.
Problem is, when you get a room of survivors with gamesense and know what she's doing, they will hardly fall to her tricks. She is at a point I believe where it really is a small change or two that would put her in a good place, but as she is she has obvious holes, I would argue slightly above where release Freddy was.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2849292#Comment_2849292
Ok then it has some merit to it but thank you for explaining because I was interested in how they figured the data because I have seen "tier" lists before that was solely based on what the top players said and not by any data so I always take Tier Lists with a grain of salt.
But even with that that's only part of the Data tbh because like you said tournaments have various different rules that would change the results probably by alot.
Even with the data out there I bet there are outliers of the "low tier" Killers doing extremely well but that would not change the total results of the data but just show there are outliers that need to be noted.
And thank you for a good discussion that didn't break down to a state of "your wrong blah". It's nice actually having a discussion than a argument in the forums.
Sorry for the late reply, but my pleasure man. Always good to have a pleasant discussion on here, it's almost never expected lol. Take care
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@LiquidSoap said:
https://forum.deadbydaylight.com/en/discussion/comment/2850371#Comment_2850371
how about if bhvr brings back old bt and ds are you gonan still tunnel?
Uh, yes? Just chase the unhooked for 10 seconds afterward, let them use their DH, then slug them while you go chase someone else or build pressure, but proxy camp the slug at the same time.
There has always been a way to deal with these perks, but people don't want to have to do it every game. The problem is someone must get "tunneled" out eventually, winning without taking someone out intentionally is the survivors essentially handing you the game. Nothing wrong with playing for fun, and maybe when your MMR settles you'll be in a cue where killers just play for fun, but until then don't expect everyone to handicap themselves, in fact always expect (and accept) the opposite.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/314174/i-cant-anymore
Half of them probably not swf, just SMART survivors, ik, it's rare, but they do exist
They are rare when you play solo survivor because most decent survivors have at least a single buddy they will play surv with. LBFH, how many of you good survivors go out of your way to even play the game when you don't have at least a buddy online?
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@Kira15233 said:
https://forum.deadbydaylight.com/en/discussion/comment/2849466#Comment_2849466
No, people play in swf because they want to bully killers, I play in swf because me and my friends wants to have fun, I saw more swf wants to bully than play for fun
Bullying is how you have fun as survivor. It be fine if the killer didn't feel like playing a pinball machine, where you bottom out from one or two mis-steps and random chance factor. If skilled killers weren't actually so limited by things outside of their control, yes the kill rate would rise, but the challenge would also rise and give way to more exciting top play games.
The bottom half of survivor teams would lose more, but that's actually a good thing, because when I see a red rank survivor who unhooks in front of the killer without BT while I have kindred? Yes, most the players in this game suck ass and need to learn to play properly anyway, so why cater to survivors that won't even bother trying to elevate to that level?
Seriously year 2 survivors still jumping into lockers when they hear a TR or crouch walking the outside of the map. These players are the sandbags that keep killers "balanced" at a ~ 50% rate.
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@Zozzy said:
Lullaby and directional teleport ned to go. The teleport should be global at base.
I definitely agree with this for the Onyon. She has to handhold every ######### interaction she has with survivors.
*Whisper whisper* "Hey, what are you doing there... Ok I'd really like to sneak up on you now, so I'm going to do it now, are you ready, ok here goes BOO did I scare you?"
I also think the pettiness of at the very least not letting her see condemned stacks when it is almost impossible to influence it on purpose anyways is whack, even if you can kind of tell from the static around their bodies how close they are... Because what good will that do, you are already looking at them and probably chasing so they can't gain anymore stacks, another baby's first killer move to pull the rug from out under you in the most hilarious of ways
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@supersonic853 said:
Dead hard is getting reworked because of overuse. This is pretty much confirmed. CoH needs to just be either a aoe we'll make it or slightly faster selfcare. Not both. Or reduce the range/give it a cooldown.
My whole thing is the idea that solo caring should have ever been fast was a mistake. Undoing legitimate progress so the killer is forced into the mindset of "commit to downs and kills at all cost" is why we have weekly facecamp threads.
Killers need to be allowed to feel more confident in the meta, otherwise the top two killers you see every game won't change. Hell, you could probably even slightly nerf the top mobility killers IF killers could either reliably find survivors grouping to heal each other, or catch a survivor out who refuses to heal. Survivors should be way more encouraged in the first place to come together for something as powerful as healing actually is. Healing is already stronger than any gen boosting perk combo in game.
Seriously, is there any significant scenario in which it makes sense that survivors can solo heal in about half the time it takes a killer in chase to take a health state. How many 16 second chases are you going on as killer?
Specifically COH should be slower than just SC, because it's a ######### free perk for the rest of the team, why does it need any other benefit than that? Name a single killer that's allowed that much benefit to a single aspect of their kit without a caveat. Seriously, where IS the downside of COH (it's not the boon placing time, because all boons, including the weaker ones, take the same time to place, it has to have it's OWN SPECIFIC weakness). The idea that it's weak without boosted healing speed just means people don't care about power creeping SC or proper balance.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2849200#Comment_2849200
Oh I know the concept and where they came from but what I'm asking is where does the data to make these tier lists come from. This is actually intriguing we all hear of X Killer is X tier but where did that come from what gathering of data was used to put X Killer into that tier. Was 200 players used....was 2000 because to officially put Killers into Tiers like this a proper amount of data but be gathered or it could be mistaken as... Public Opinion and not based on hard data....😁...please tell me you get what I'm doing or should I keep going....either way I am truly intrigued.
I'm pretty sure there's already a website denoting top killer and survivor players in the game. It's as simple as looking at that data, seeing what killers/perks were used to achieve those results more often, etc.
That said, all I said was how you interpreted tier lists in general is wrong, I never confirmed or denied if that made sense in DBD in the first place. But the devs do occasionally post kill rates, it's just not really feasible unless you are only looking at top play, which because this game actually has a comp scene, you can actually get that data if every tourney didn't have 1000 different rules. In a straight Kills tier list, for instance, we know whose more than likely at the top of we're talking TOP MMR level players - Nurse is the unshakeable queen, followed by Blight, and going down from their.
And as far as the sample size, the games easily been out long enough to have a good amount of data at this point to develope tier lists. It is actually a fair question as to whose holding and gathering this info, but I also think it's confirmed to an extent by top MMR players on both sides.
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@GuyFawx said:
https://forum.deadbydaylight.com/en/discussion/comment/2849203#Comment_2849203
My point wasnt to besmerch hag just to use as reference as she has the same map presence after placing down her web. If survivors could remove hag traps without a flashlight she might be weaker.
Probably, that would be horrible for hag. Problem with the Onyon is that is her problem unfortunately
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2848861#Comment_2848861
"We don't know it's a bug" cringey my friend, cringey. We 1000 % know it's a bug. Stop defending it with the survivor bias. Badham has the breakable walls to end infinites for...Forever now. While even it's not a "confirmed" bug for whatever reason now. There are NO changes in the update notes that read "removed Badham school walls to make loops stronger" So for the love of God. Just stop
There's always at least one Mary Contrary in every thread no matter what it is.
"Oh I love getting ######### on at Badham, the most obviously survivor sided map set in the game. I think it was better when maps had true infinites, because it really challenged my killer gameplay"
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@Senpai_J said:
I like her, I’m used to playing trapper so power wise it feels like a step up. I can control gens even if they’re really far away from me which feels great. It’s easy to start chases with her too which is the more fun part of the game.
The best part is I had multiple occasions where survivors tell me I scared the ######### out of them.
Worst experience is probably playing on pallet heavy maps like the Game or dealing with CoH.
Give it a few more days for your MMR to adjust. Soon you'll find yourself having no fun with her...
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2849134#Comment_2849134
If you don't want FNAF just say that and stop spamming it in every single FNAF thread.
Not until you learn your lesson
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@GuyFawx said:
Sadako is more of a new Hag due to her teleport she needs some adjustment still as they havent really balanced her yet since release. If the survivors have one person going around shutting off tvs and collecting tapes that limits your mobility and they should always become your priority. Dont just stay on one person trying to get a down if gens are popping and you see your tvs turning off.
Don't besmirch the Hag like that, she's a ######### ton stronger than Sadako just because she actually has full control of where her TP ends up (as well as where the survivors camera will jerk to). Hag is a Strong A-tier that can damn near play the same level of stealth as the onyon, but without a bright white dress. Also somehow she is taller and can see better 🤷🏾♂️
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2849127#Comment_2849127
But then who's results and tools though? Is it a official employee of BHVR using tools and data at their disposal or a separate individual using their own data to make the tier listings? Because if it is done with BHVR data and tools I'll gladly take back what I said, but if it's a separate individual then those results would be biased off of them unless data was taken from multiple individuals to make a average to properly place the Killers into Tiers.
Of course it's not based on the developers information, if that were the case Nurse would be bottom tier.
It's never based off individual or an individuals results. Do you even know where tier lists as a concept came from?
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@ukenicky said:
It sounds to me like you're going through the struggles of an M1 killer. Welcome to the club. Now that being said she's brand new and you're brand new to playing her. You can't expect to dominate with her straight away. Sadako seems like she has a pretty high learning curve too despite being an M1 killer. Give it some time and practice before announcing her as unfit for the game. I can guarantee, if CoH didn't exist people would have a much different opinion on her and killer in general lately.
What exactly is the skill part of her kit? The part where you can't tell which way the TV will send you/where it puts you a whole level below or above the gen survivors *might* be working on? Or is it spamming TP and hoping you get condemn stacks?
She's just underbaked. She needs more time in the oven. Not a WHOLE lot (although her kit is pretty boring as it is, so why anyone would want less for her is beyond me) but she needs to be more engaging. I wouldn't even be opposed to a rework that gets rid of condemned of they did something more interesting and effective with it.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2845310#Comment_2845310
Want to elaborate on what to do? Even Dowsey gets his backside handed to him the moment survivors know what they are doing and he is one of the biggest supporters of ringu chapter...
I've had to walk back my statement just like him. I did see alot of players just not demanifesting enough in chase or otherwise, but even if they were playing her badly, she's still too weak as she is and as the meta is.
I'm starting to think BHVR just needs to nerf all solo healing or Hit n Run will never be viable. It takes in most cases, less time for an injured survivor to heal themselves than it does for the killer to even take a health state, nevermind a full down. It's a huge oversight, imo.
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@Chadku said:
https://forum.deadbydaylight.com/en/discussion/comment/2848943#Comment_2848943
Bugs that cause crashes or completely remove a player from matches are killswitched.
A lack of two walls in the main building is just a reason to play Nurse or hope the Fairy from DC is visiting you in the loading screen.
I don't remember BHVR ever saying that was the case. Plus we know that's Bullshit because they Killswitched Dead Dog for an untouchable totem and RNG window.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2849013#Comment_2849013
And you know the tiers are just a player set idea of a killers potential right. They are not actually in any set tier that is officially been made by BHVR. Just because some YT or Twit player says oh these are reason why they are bad or x tier is still just thier opinion on the matter and not how the Killer is in EVERYONE'S hands. I have seen some C or B tier play like A Tier and visa versa. I have seen a Blight who is A tier get stomped on and is C tier.
The more accurate way to group the Killers is by how well they are against Low, Med, and High MMR because then the skill ceiling is higher and players play more sweaty.
All that being said this is still my opinion and it's neither right or wrong.
No, you are wrong because tier lists aren't based on opinions, they are based on results and tools. That's what tier lists have always been since the very first tier list. You can have opinions, but if tiers were just based on a random opinion, they'd have no meaning.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2848992#Comment_2848992
His quickscope was "DS"?
I'm saying Quick scope was DeathSlinger, as in that was a major part of his kit.. I'm guessing you thought I meant BS?
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2848981#Comment_2848981
I said she has abilities like Wraith, Spirit and Freddy so you can calm down a bit with the golly gee willickers. She is a mind game Killer mostly and that's what prevails in DbD, who ever mind games better will win most encounters she is no exception.
Her passive phasing and invisible beyond 25m helps with that. She is definitely High B low A Tier but that depends who is playing her. Even a Spirit can be D tier if no one knows how to play her.
Teleporting to TVs is more to add condemn on Survivors than surprise I'm here or to cut them off, even Freddy's TP was easy to fool and escape from if you just calmly hid.
So like I said don't play her like Wraith, Spirit or Freddy. I have seen how good she can be when played like her own self and not trying to copy or play her like the others.
That being said I understand where your coming from and not basing anything your saying infact I do agree with some of the things your saying and I'm just giving my opinion and how I see her. I can't change how you feel or how you see her but we can discuss it and see each others point of views.
That's not how tiers work.
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@ManyAchievables said:
https://forum.deadbydaylight.com/en/discussion/comment/2848935#Comment_2848935
She has elements of all of them and yet none of the actual benefits of playing those Killers.
Her main power is that she has passive phasing from Spirit on command. That is essentially it for impactful stuff, and she basically just makes 50/50s with this on guessing which side of the loop she goes to (kind of like Wraith golly gee whillickers isn't that weird). I assure you all that within a few weeks, maybe a month or two at most, people will stop falling for this garbage.
You could try teleporting to TVs mid-chase to catch Survivors as they hold W away, but they, a lot like if a Freddy (golly gee whillickers isn't that strange) were to teleport to a gen to try catching someone, can rub two brain cells together and realize "Wait, imma run away from the TV and she just can't get me. Damn, that was easy. I hope she doesn't try it again otherwise I'd feel really bad for her- oh wait she did it again". This does sound like you can zone pretty well with it then, since you can force people to go back into a deadzone, but the amount of time it takes to get out of a TV lets them gain a lot of distance so they probably just end up back at a zone with pallets.
How people are saying this M1 Killer with nothing remarkable going for her is even close to B or A tier is astonishing to me. She is a mix of two low tiers and a small dash of a high tier with the low tiers being a very predominant part while still removing even what these two can sometimes do in their niche. She fails to do anything well to Survivors that know what they're doing. Even Legion probably struggles less, which is saying a LOT.
There is also barely anything original about her. Her standout traits for gameplay are that she's small (which sounds good for stealth until you realize she's wearing a ######### white dress which sticks out like a sore thumb on any map that isn't Lery's or Ormond), she has intermittent phasing rather than completely random phasing and she can technically mori someone who hasn't even been hooked once, but only if they're actively trying to get moried.
Don't make me think about the fact Legion just has a way more effective power than her, please. At least he has to be respected, even if it's more of an annoyance than a threat at first.