My Biggest Problems with Sadako

CoH and Dead Hard.

I am outplaying survivor, Dead Hard saves them. And now they have strong spot and what i can do as m1 killer here? Nothing.

I am hitting all survivors for making pressure on them. Y'know she is hit and leave type killer. But then someone blessing CoH. After this good luck to pressure on them.


Seriously i hate this 2 perks so much. If half of killers are unplayable reason is this 2 perks. Dead Hard hit validation and CoH was biggest mistakes ever. I can not wait to see this 2 perks finally balanced.

Comments

  • Dead hard is getting reworked because of overuse. This is pretty much confirmed. CoH needs to just be either a aoe we'll make it or slightly faster selfcare. Not both. Or reduce the range/give it a cooldown.

  • @supersonic853 said:

    Dead hard is getting reworked because of overuse. This is pretty much confirmed. CoH needs to just be either a aoe we'll make it or slightly faster selfcare. Not both. Or reduce the range/give it a cooldown.

    I think it should just give survivor Self-Care. That's all. Bonus heal speed is makes it so broken. It should Self-Care for all team. Sometimes it can help and if survivors are not smart, it will waste their time. Good and fair. And finally i can use Sloppy again, at current meta it is pretty useless.

  • Dead hard = bad

  • @Sepex said:

    Dead hard = bad

    Is not it

  • True but also that Lullaby needs to go. Seriously. Why you bother making a stealth mind game oriented killer when you slap on them lalluby?!

  • Lullaby and directional teleport ned to go. The teleport should be global at base.

  • @MikaelaWantsYourBoon said:

    CoH and Dead Hard.

    I am outplaying survivor, Dead Hard saves them. And now they have strong spot and what i can do as m1 killer here? Nothing.

    I am hitting all survivors for making pressure on them. Y'know she is hit and leave type killer. But then someone blessing CoH. After this good luck to pressure on them.

    Seriously i hate this 2 perks so much. If half of killers are unplayable reason is this 2 perks. Dead Hard hit validation and CoH was biggest mistakes ever. I can not wait to see this 2 perks finally balanced.

    Dead Hard is a pain on basically every killer. It essentially amounts to a third health state when used correctly.

    CoH hurts any killer without either a very strong chase or an instadown.

    Sadako's problem isn't really these two perks (although I admit they are both in need of some serious bashing with the nerfhammer), it's that neither aspect of her toolkit is very effective.

    • Her stealth is a joke. Mirror Myers has better stealth. There is no reason for her to have a lullaby, for starters.
    • Her teleportation is janky as hell, relies on spawn RNG and can be completely negated by survivors at will (although they generally just ignore it).

    What really hurts her though is that she has zero ability to shorten chases or counter bog-standard looping. Even Pig has a better toolkit here.

  • @Chocolate_Cosmos said:

    True but also that Lullaby needs to go. Seriously. Why you bother making a stealth mind game oriented killer when you slap on them lalluby?!

    I would use M&A on her but it is not affect lullaby sadly. I agree with you anyway. She needs some love for feel better.

    @Zozzy said:

    Lullaby and directional teleport ned to go. The teleport should be global at base.

    What do you mean with directional teleport need to go. I don't get that, sorry

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/314168/my-biggest-problems-with-sadako

    Dead Hard is a pain on basically every killer. It essentially amounts to a third health state when used correctly.

    CoH hurts any killer without either a very strong chase or an instadown.

    Sadako's problem isn't really these two perks (although I admit they are both in need of some serious bashing with the nerfhammer), it's that neither aspect of her toolkit is very effective.

    • Her stealth is a joke. Mirror Myers has better stealth. There is no reason for her to have a lullaby, for starters.
    • Her teleportation is janky as hell, relies on spawn RNG and can be completely negated by survivors at will (although they generally just ignore it).

    What really hurts her though is that she has zero ability to shorten chases or counter bog-standard looping. Even Pig has a better toolkit here.

    Not really. I have not problem with Nurse against Dead Hard. I know it is base-kit for survivors. Dead Hard can save them just once and then i will catch them again. But Dead Hard hurts me when i play Sadako and Nemesis.

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2849416#Comment_2849416

    Not really. I have not problem with Nurse against Dead Hard. I know it is base-kit for survivors. Dead Hard can save them just once and then i will catch them again. But Dead Hard hurts me when i play Sadako and Nemesis.

    Nurse and Blight are...well, Nurse and Blight. Top 'S' tier. Dead Hard still hurts them, but they are so strong they can drown out this advantage with an immediate follow up.

    Nemesis can at least bait it, similarly to Demo and a few other killers.

    It's just a silly perk.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2849421#Comment_2849421

    Nurse and Blight are...well, Nurse and Blight. Top 'S' tier. Dead Hard still hurts them, but they are so strong they can drown out this advantage with an immediate follow up.

    Nemesis can at least bait it, similarly to Demo and a few other killers.

    It's just a silly perk.

    Ikr! And BHVR has really so weird decisions. Nurse and Blight already strongest killers of DbD and they are buffing their some add-ons. Dead Hard is strongest survivor perk and they are adding hit validation for it. Just why?

    Trapper, Pig, Myers, Legion, Ghosty etc. needs buffs. Why Nurse and Blight taking buffs instead any of them. Most of survivors perks are garbage, why not making them viable instead going to make DH is more annoying. I just don't understand BHVR sometimes.

  • With Sadako specifically you can try and take advantage of the TV sets to scout and listen for the Boon. Even if the Boon is in a remote part of the map there will probably be a TV set not too far from it. And once you know where they like to place the Boon survivors tend to try and replace it there if it gets snuffed, and also you know roughly where they’ll run to heal if you want to cut them off at the pass.

    Obviously pressuring survivors off the gens and going for quick hits before extended chases can develop is still the priority. But keeping an ear out for where the Boon is while teleporting around can be good info.


    P.S. Dead Hard isn’t really a Sadako specific thing obviously. In fact she might be a little less susceptible to it since her stealth and invisibility helps her catch survivors out of position where they can’t as easily Dead Hard to reach safety, and the invisibility can also throw off their timing on using it to evade attacks.

  • @supersonic853 said:

    Dead hard is getting reworked because of overuse. This is pretty much confirmed. CoH needs to just be either a aoe we'll make it or slightly faster selfcare. Not both. Or reduce the range/give it a cooldown.

    My whole thing is the idea that solo caring should have ever been fast was a mistake. Undoing legitimate progress so the killer is forced into the mindset of "commit to downs and kills at all cost" is why we have weekly facecamp threads.

    Killers need to be allowed to feel more confident in the meta, otherwise the top two killers you see every game won't change. Hell, you could probably even slightly nerf the top mobility killers IF killers could either reliably find survivors grouping to heal each other, or catch a survivor out who refuses to heal. Survivors should be way more encouraged in the first place to come together for something as powerful as healing actually is. Healing is already stronger than any gen boosting perk combo in game.

    Seriously, is there any significant scenario in which it makes sense that survivors can solo heal in about half the time it takes a killer in chase to take a health state. How many 16 second chases are you going on as killer?

    Specifically COH should be slower than just SC, because it's a ######### free perk for the rest of the team, why does it need any other benefit than that? Name a single killer that's allowed that much benefit to a single aspect of their kit without a caveat. Seriously, where IS the downside of COH (it's not the boon placing time, because all boons, including the weaker ones, take the same time to place, it has to have it's OWN SPECIFIC weakness). The idea that it's weak without boosted healing speed just means people don't care about power creeping SC or proper balance.

  • @Zozzy said:

    Lullaby and directional teleport ned to go. The teleport should be global at base.

    I definitely agree with this for the Onyon. She has to handhold every ######### interaction she has with survivors.


    *Whisper whisper* "Hey, what are you doing there... Ok I'd really like to sneak up on you now, so I'm going to do it now, are you ready, ok here goes BOO did I scare you?"



    I also think the pettiness of at the very least not letting her see condemned stacks when it is almost impossible to influence it on purpose anyways is whack, even if you can kind of tell from the static around their bodies how close they are... Because what good will that do, you are already looking at them and probably chasing so they can't gain anymore stacks, another baby's first killer move to pull the rug from out under you in the most hilarious of ways

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2849424#Comment_2849424

    Ikr! And BHVR has really so weird decisions. Nurse and Blight already strongest killers of DbD and they are buffing their some add-ons. Dead Hard is strongest survivor perk and they are adding hit validation for it. Just why?

    Trapper, Pig, Myers, Legion, Ghosty etc. needs buffs. Why Nurse and Blight taking buffs instead any of them. Most of survivors perks are garbage, why not making them viable instead going to make DH is more annoying. I just don't understand BHVR sometimes.

    Myers is tricky. Some of his addons need a total rework (they are just too damn strong and make it impossible to balance him) but his basekit needs help.

    I'd hesitate to say that most survivor perks are garbage - a lot are actually really good. The issue is that a handful are just so powerful that everything else seems bad by comparison.

  • Disable CoH to fix sadako.

    Picsart_22-03-15_00-56-56-759.png


  • Current devs don't care killer.

  • @MikaelaWantsYourBoon said:

    CoH and Dead Hard.

    I am outplaying survivor, Dead Hard saves them. And now they have strong spot and what i can do as m1 killer here? Nothing.

    I am hitting all survivors for making pressure on them. Y'know she is hit and leave type killer. But then someone blessing CoH. After this good luck to pressure on them.

    Seriously i hate this 2 perks so much. If half of killers are unplayable reason is this 2 perks. Dead Hard hit validation and CoH was biggest mistakes ever. I can not wait to see this 2 perks finally balanced.

    I can get around Circle of Healing by just committing to chases.


    Dead Hard is broken beyond reason and there's no counterplay ever since Killer-based Exhaustion effects were nerfed to a pathetic 5 seconds.

  • @Zozzy said:

    Lullaby and directional teleport ned to go. The teleport should be global at base.

    Lullaby should go definetely .No jumpscares if you hear her comming.

  • My biggest problem with her is that she sucks in every way.

    Bad stealth

    Literal worse than nothing condemned mechanic

    TVs always spawn with a wall between them and the gen and facing the wrong way (towards edge of map) so you get nothing from the speed boost after turning around.

    No chase power

    Teleport that you can use once or twice per game thanks to insane cooldown.

  • CoH and Dead Hard are part of the axis of evil at this point. No killer's safe while they're around.