PalletsAndHooks
PalletsAndHooks
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2387854#Comment_2387854
i legit did nothing i played normally, and i didnt even get a single pallet slam
That was probably what did it tbh
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Heck that's fifteen dollars my man. I could slam down some food with that kind of money or better yet I could blow it on pull tabs at the bar.
You know how many pull tabs I could buy with fifteen dollars? Those are tangible things, too, unlike a legendary billy skin for boopsnoot.
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oreo cake
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@Mr_Madness said:
https://forum.deadbydaylight.com/en/discussion/comment/2387873#Comment_2387873
100,000 2k deaths with Pig's perks and BBQ filler.
No deal, No billy, No longer negotiable.
Hope you're happy with yourself.
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Not sure what identity V has to do with Jason. They sure should add Jason soon. Jason should be able to kick open windows. Have they added Jason yet?
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@Mr_Madness said:
https://forum.deadbydaylight.com/en/discussion/comment/2387856#Comment_2387856
50,000 ambush hits and 50,000 trap deaths.
https://forum.deadbydaylight.com/en/discussion/comment/2387711#Comment_2387711
Same and also true.
Just find it funny the ones against Billy as skin are ones that obsessed with Booping which not complaining but that should not mean we can't have a Billy legendary skin, plus we got more Pig skins already so would be awesome to bring in Billy for Saw Fans.
100,000 consecutive games of 4k deaths and you may have your billy skin immediately
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Solution: BHVR can sell those perk skins at the shop for auric cells. People get their custom perks and BHVR profits.
I'm dead srs, BHVR, when are you going to send me a job offer?
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2387839#Comment_2387839
Surely this is sarcasm...
We really want survivors holding the game hostage again?
Yea, this.
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100,000 reverse best trap deaths, sir
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2387823#Comment_2387823
i played yun-jin and only had the perk pharmacy...
While I don't represent the opinions of other killers, Id like to share with you that as a killer, I will go out of my way to slug/camp/tunnel/infect/puke-on/mori or otherwise amplify pressure on any particular survivor for any particular reason.
What I mean, is that I don't do those kinds of things for no reason; there's always a reason, even if it's unreasonable. In my experiences as survivor, I know I've upset the killer in some games and found myself staring at the killers chin.
I'd say you probably did something small, but it's kinda hard to say with your survivor and one perk. Do you have a cosmetic on her, like the blue outfit?
Did you slap that killer with a few pallets?
Was there another teammate whose behavior may have caused conditions leading to your demise?
There's gonna be some antecedent idea somewhere along those lines
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Definitely not reportable. I'd guess you did something silly that merited it tho. Did you teabag or bring a key?
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@Mr_Madness said:
https://us.v-cdn.net/6030815/uploads/8FX7HJSNJ094/image.png
Billy the puppet skin for pig.
Also, replace all of Pigs sounds with modified versions of Billy's laugh when wearing this for extra immersion.
I would make 100 sacrifices to then Entity for a Billy The Puppet skin for Pig.
Love the Pig's power and mechanics but am not very familiar with Amanda as I am with Billy......I really do not know why, maybe it's because I like puppets and because he is the main thing you think of when you hear Saw
I still would like to have my Dream killer which some of you know who it is but would love to see Billy as a Legendary Pig Skin.
Imagine doing gen and instead pig grunts when an ambush happens you just hear a loud laugh followed by a human-sized puppet ready to slice you up and placing a trap on you're head.
100?
100,000 sir.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2387603#Comment_2387603
You were clearly proxy camping the pallet smh
felt like the pallet was camping me at the same time lol
@TwitchyMike said:
https://forum.deadbydaylight.com/en/discussion/comment/2387603#Comment_2387603
That also a penalty on the play....
wat
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I still haven't seen the RPD map in 2 weeks.
At this point, I feel like BHVR owes everyone a serious explanation. I paid money for the chapter, even tho the map is distributed to everyone.
I don't feel like BHVR cares about maps at all anymore; their recent original chapters do not come with new zones nor do they have any map option .
RPD was in roto but you couldn't use offerings, we have 5 variances of badham, 1 haddonfield, and the clown invaded the nurses map all those years ago with no recourse.
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https://youtu.be/0M7ammUgGlI@CheeseAnton said:
Title, what makes a killer boring to you? Also, what are your least favorite killers to face and why?
My example: I hate killers that feel uninteractive in chase or barely chase at all. These are the trap killers mainly, as they are mainly just M1 killers unless you step in a trap and get downed/hit.
Least favorite killers to face are Hag, Trapper, and Freddy because of their traps.
mostly bugs tbh
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/2387466#Comment_2387466
Yes... Yes, community was pretty uniform... But you can always count on BHVR to ignore community! Why? Because they can! And they will continue ignoring as long as people continue giving them money for the shoddy work they do.
Don't like it? Well you have 2 options:
- Read BHVR EULA: it says right there that you can go (perform solitary act of pleasuring*) yourself if you don't like something.
- Read forum rules: it says that you can can bend over and take (pleasuring* act) administered by BHVR personnel.
"tester" EULA: By reading this post you agree to indemnify "tester" of all consequences from reading this post, but not limited to such. Disagreeing with the "tester" EULA revokes your license to read this post.
You are immediately hired for BHVR Human Resources. You may proceed to fire and/or hire whoever you believe is necessary to fix this game. You may not email anyone any questions and may only enact decisive actions.
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https://youtu.be/0M7ammUgGlI@xBEATDOWNSx said:
https://forum.deadbydaylight.com/en/discussion/comment/2387433#Comment_2387433
F13 was a boring, repetitive mess that was riddled with bugs from the jump. Between horrendous graphics, awful character models and animations, the game was plagued with pop in, frame drops, and wonky mechanics that are never explained. The RPG mechanics given to each survivor or Jason type never really felt impactful or even different from each other. As someone who is obsessed with horror movies and slashers in particular, F13 was not simply not good.
Listen I know the forums are where people like to bash DBD and their devs but F13 freaking sucked and there's a very solid reason it's player base died very quickly (even before the lawsuit and lack of future updates.
This game has been a repetitive mess that's riddled with bugs since before I got on board between year 2 and 3. And they keep tweaking stuff, because the community is part of the devs team and QA has either failed or being held hostage.
Watch this video and tell me with a straight face that this game is not effectively the same as F13 regarding bugs and bull-manure
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@xBEATDOWNSx said:
Stop lying to yourself. F13 was absolutely horrible in every regard even before the lawsuit took off.
It wasn't that bad. It has something different than the DbD experience and it never got the ongoing support and development that DbD also sorely needs.
In fact, if we compared DbD year 1 and year 2 to F13 in its current state, I'd say it's competitive and alot more fair of a comparison. DbD still has game breaking bugs, audio issues still amuck (try looking away from chests and supply cases before you open them), and validation checks need to be rolled back to day one.
I shouldn't be hit from behind a fully dropped pallet. Fully dropped.
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The two things that F13 has that DbD won't give us is Jason and the ability to blow out the killers brains with a shotgun.
Flashbang perk should've been a survivor gun, just sayin.
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@bedlord said:
https://forum.deadbydaylight.com/en/discussion/comment/2387329#Comment_2387329
I aint worried about it since i dont do it im just wondering if you DO mod it will it autoban you or what
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2387344#Comment_2387344
If you don't do it, why do you care?
You're not going to get a 100% transparent answer as to how the ban system works, because the people who want that much detail are usually the ones who shouldn't have the information in the first place.
Yea that question, why do you care?
How is it relevant to your interests?
Bhvr devs utilize EAC, easy anti cheat or something, in order to guard against most hacking. Being that they are two different organizations, understand that dbd/BHVR does not directly manage the auto ban system.
So, if EAC bans you for any reason, and that reason happens to be a ' harmless ' perk re-skin, you're toasted. These bans are marked for something I'd guess as "modified game content" and the bans are not easily reversible.
So like, what are you doing that's piqued your interest on the subject?
Are you save-file-injecting? You're gonna get caught eventually, if you are.
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Devs won't save you from any kind of ban related to any modification of any game files.
Start a petition maybe.
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Jeff's kinda boring. I don't hate him, but outside of what OP described, jeff's not a character that was designed with DBD's original color palate/theory in mind.
He'd be better with norse mythology anyways. Maybe Hephaestus. Something with a big hammer.
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@GoodBoyKaru said:
Dbd switch but you actually hit 30fps
Is the cross play/login feature up for switch yet?
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@Botiz said:
You'll be able to remove SteamOS and install Windows on it, though i'm not entirely sure whether the "controller" compatibility will work correctly if you were to install Windows, we'll have to see
I did hear though that that was an issue they were going to try fixing before the Steam Deck launches
I heard that, too. Although it's pretty cool to have the option, Im moving away from windows for home/personal purposes.
Steam OS might be fun tho, as is alot of different linux distros
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Are the bots prepared for camping?
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@CoolConnor96 said:
Seriously it's one map in a game with so many maps. The most common excuse I hear about it is "Oh it doesn't suit the game" or "it's not good gameplay wise" etc. I'm glad they agree it's a beautiful map at least...
The fact that people dc when they get it as well just proves to me the entitlement of players on this game. Seriously enough is enough. You don't get it all the time, it's on a rotation with different maps and the offering for it is disabled ffs... seriously this community drives me insane at how entitled and childish it can be.
Sorry just had to have a little rant about it lol.
Literally haven't seen that map in two weeks. Wish I could get the map for the achievement.
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Kinda sloppy looking
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@DelsKibara said:
Honestly I want it to be either 40 or 50 because 44 is just such an off number it bothers me a lot.
45 would be weird too, wouldn't it?
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@WexlerWendigo said:
Yes.
This.
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Laceration removal should be a mending-like process. The timers suck for killer and six blades is too few for survivors.
His ultimate is very bleh and he didn't come with a new zone or even a map.
Bhvr is far more focused on cosmetics lately than game design.
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2379079#Comment_2379079
It may not be the salvation we all think it is, but anything would be better than what we have right now.
Matchmaking is a common complaint across the board. It's so bad that I couldn't help but laugh when the developers asked in the anniversary reveal, for the veteran players to help welcome all the new players that would be coming into the game thanks to Resident Evil, since they would no doubt be paired against new players thanks to the lackluster matchmaking system.
It might not be so bad if players had a way to practice outside of live custom matches, but a lot of people don't have a big list of people with which to do that, so they have to practice in live matches. And practicing mechanics that you're not familiar with against far more experienced players does not make for a great learning tool.
Jesus Christ is the only salvation, just sayin
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/2379069#Comment_2379069
If thats true its broken. I've considered just that too. Its like MMR is on and they consider me a top notch survivor. Even though I am not the best survivor. My main contrubution is not being dumb wasting time and jumping onto gens and always trying to heal fast and let people heal me fast. I can decently loop though.
Yet if thats the case. Why are my teammates random rank 13s or what not. Its super annoying I just want MMR to work because I feel like it coulkd make this game amazing.
I MISS the days of 2018 when you would ACTUALLY have a match where all 5 playters were the same rank.
It's not broken and it will include a wide range of ranks, if I'm not mistaken...the MMR is hidden from view. While it might not have the desired effect you want, the match making system in place should be functional.
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Winning in this game is highly subjective. Yes there are game mechanics that are literally called objectives, however, the ambiguity of roles in this game allows any player to set their own objectives.
You can work on gens, or only do bones, or even slam out some chests with coin offerings.
Maybe you're brave, and only wish to engage with the killer, and attempt a 5-gen chase...yes that would still require your team to work the game objectives, but it's truly thrilling to run a Tombstone Mikey for an entire trial, with no deaths.
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Maybe am mistaken but I'm sure the devs indicated that the ranking is now more of a pip streak count for a given time period and not necessarily the sole number/variable used for matchmaking anymore. You might simply be matched against red rank killers simply cuz you already got gud and that makes you the best.
Since you're the best that means everyone else, especially your teammates suck. It's just a fact there's only one winner (i.e. you) and theres a bunch of losers, (i.e. your teammates)
Therefore, the devs mmr systems have deemed you worthy to lead a bunch of losers around all the hardcore sweaty killers in order to optimize your mad skilz
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2376550#Comment_2376550
Did you not read what he said?
2 Survivors DCed
Killer only kicked gens. He did not chase or hook survivors.
That's holding the game hostage.
Wearing those Killer-Colored-Glasses much?
The killer can't kick a gen that survivor is actively working on, so if the killer isn't chasing or hooking, I'd guess he's not attacking either. Just do gens and leave, and if the killer grabs you, then you grab your phone while you bleed out and read more dbd forums while you wait for next trial?
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@throughshot said:
Situation:
Two survivors left.
The Killer did not hook anyone, just kicked generators, never end.
Can't do anything but leave the match lossing rank.
Match Details did not show killer's name,
Can't report or block the dirty guy after quit.
Since I don't quit voluntarily and there's a hatch somewhere, it seems like one would simply jump in the hatch or, intuitively speaking, go point at the killer to death.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2379018#Comment_2379018
Don't make it so vague.
no u
@ringwinning said:
https://forum.deadbydaylight.com/en/discussion/comment/2379026#Comment_2379026
This is the most entitled thing I've ever read on this forum. Smh.
no u 2
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2378901#Comment_2378901
I don't think you should turn off grass and brightness.
But that's mostly BHVR being ######### at optimization.
That was complete sarcasm on my part :D
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Everyone except the guy with the Legion/Frank pfp hates darkness among us.
Ya know, cuz the marketing lied about it.
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@DelsKibara said:
No. I don't think so.
That won't help with the grind whatsoever, and if it does it does jackshit to it.
Think of it this way.
At the very least you're saving 895,000 Bloodpoints from the grind. And that's just the teachables themselves.
I made an entire thread about it and that is just a drop of water in the ocean that is this game's grind.
Entity demands a lot of blood, that's all. Remove tiers, sure, but the devs will make it so you only see 1 or 2 perks on a level 50 bloodweb.
Blood for the blood god.
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DS still seems to be plagued with issues. You can be healed by others and still have DS active as well. Honestly, DS should be universal; if you do anything except run away or unhook, or if someone else activates DS, it should be disabled.
Work on gens? Disabled.
Healed by any source? Disabled.
Picked up an item or touch a locker? Freaking disabled.
DS wouldn't need a timer if it was set up by the devs in a way that doesn't leave room for exploits. I have to accept that the devs simply want people to exploit this second chance perk in ways that aren't related to a second chance.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2378883#Comment_2378883
People complained about that.
But to be honest, ######### them. I'd rather have it be a fair playing field.
While we're at it, can we get a brightness setting too?
Also, can we get a setting that turns any kind of grass off? My hardware lags cuz of all the corn.
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Add big black bars on the side of the screen. Problems solved. FOV is perk-specific *feature* and has nothing to do with anyone's particular hardware.
Sucks for those dealing with stretched resolution, but most modern hardware can be set to have something as effective or similar to the black bars anyways.
Edit: most hardware resolution changes prompt dbds software to adjust the FOV accordingly. FOV is intended not to be controlled by the end user at all.
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@ringwinning said:
https://forum.deadbydaylight.com/en/discussion/comment/2378775#Comment_2378775
Thanks for the tip; I'll try to implement this into my playstyle and see if I find him a little more bearable to play against. Crossing my fingers.
If you didn't already know, you can kill zombies with pallets for a 45 sec respawn.
Flashlights blind them, too, for about 15 seconds.
When Nemesis is chasing you, listen for the squishy power as you approach a window vault; it's really easy to line up the tentacle shots, so try faking the vault and run around or away instead.
Nemesis has a standard TR, don't rush gens with reckless disregard.
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Five minutes or so. Get gens done or get hooked, but it's rare for me to have a ten minute + game.
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It was with Pig and it was a surprise RBT kill I wasn't really anticipating. I squealed with joy.
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Nemesis is at his best when survivors do not protect their unhooks. He is a relentless pursuer but if he and his zombies cannot see you, he is completely powerless.
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Chucky and FNAF are something I hope never to see in this game.
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Solo and SWF should be their own rankings