PalletsAndHooks
PalletsAndHooks
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/2387603#Comment_2387603
Make sure your ping is not the issue. Pallet validation will often not help you if your ping is worse than the killers.
I've played against some players with 150 ping that I could reliably hit through pallets, but when I play against players with 50 ping (better than mine at 80) I could not hit them through pallets, I would get my hits rejected.
Not ping related, evidenced by the fact that I was already on the other side of the pallet and billy didn't get stunned. It's not like I ran through the pallet zone, where a killer could get a hit by the tip.
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@Shirtless_Myers said:
I recommend running Deliverance.
I've been using it in solo play, and it's helped quite a lot. If your team is unlikely to make saves, you'll be able to make great use of it as they focus on the objective. If you're unable to proc it, it's your fault for going down first, or your team is greedy for hook saves so you wouldn't need it in the first place.
I would also suggest running Decisive Strike alongside Deliverance as I'm very used to being tunneled quite literally after using it.
This is a surefire way to gain pips. Survival points are the hardest to earn in a trial, especially one where you get killed.
Using deliverance grants like 500 survival and dying as obsession grants 1000 edit: because of DS making you the obsession. With some wiggle and maybe even a self medkit, you can get around 2000 Survival BP. Coupled with at least one generator, a bones or a solid chase, and the unhook that earned you your deliverance, you can +1 pip on death pretty easily at red ranks.
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@Morpheus_7_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2390569#Comment_2390569
if it is true, it is a very good thing! I affirm it as a survivor!
Check " bug fixes list " found way down on the full list. Steam has the list easily accessible from the game and store page.
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@nutmilk420 said:
I know it's a common tactic to fake an unhook take a hit then save, but suvivors know they can cancel the killers grab animation if they stop the interaction quick enough then get an easy save and its getting a little ridiculous.
I think the unhook hook animation should be locked thus making survivors be more tactical and commit to there hook rescues. In return Protection hits could be changed to count when your in radius of a hooked survivor.
Well they updated that with today's roll out I think...when killer attempts to grab survivor but request is refused (because survivor stopped performing action) it automatically registers as a hit instead
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@TwitchyMike said:
https://forum.deadbydaylight.com/en/discussion/comment/2387705#Comment_2387705
Oh that that pallet lag is BS and you got robbed.
Billy didn't even get stunned. I'm convinced that validation was perfectly fine the day it originally released but the community swung it's bag of salt around that it was not working at all. The devs made tweaks to something that was working fine until it became the bag of mess it was recently. After the update today, it's starting to feel like validation works more like it originally did.
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Yes, you can take both, however you're only going to have one benefit. If you get hit, the syptic works. If you complete the needle timer, you heal. You don't get to use both, if that makes sense because the needle clearly states it will cancel if your health state changes.
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It's a really good map. Most of the salt comes from unfamiliarity with the new map.
At least bhvr gives the licenses their own map, poor trickster didn't get one.
There really should have been a map. They could easily take an old map away from a given zone and rework it for a new neon zone , complete with new designs, objects with urban stuff. I mean they splooge out cosmetics regularly thinking it's lucrative, why can't they give the trickster his own zone and map?
Same goes for clown. They reworked him with useless addon, and he's got his tome right now showcasing how useless the antidote bottles are but no map. No, invading the nurses map doesn't count.
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Well, she is kinda old on the current RE timeline. RE5 really gave her the run around, and I'm pretty sure she's been recovering for awhile, so maybe the age and fatigue finally caught up to her.
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I mean, Jiwoon did let Yinjin live for awhile.
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/2389762#Comment_2389762
Who would Jason be identical to and it's not trapper Jason only kind off used traps in one movie the 2009 movie all the rest he didn't use traps so which other killer would Jason power be identical to?
Agreed, Trapper is not like Jason and I'd add he's more like the killer from the hills run red.
Jason would obviously smash through windows and destroy loops. Even if it was on a cool down timer.
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@Marc_go_solo said:
https://forum.deadbydaylight.com/en/discussion/comment/2390323#Comment_2390323
Yeah, I reckon this isn't really fair. Besides, what's really odd is that actually they would be making money if they were to do things this way, so whoever is in charge of pricing these cosmetics is doing a poor job - missing out on a money-making opportunity such as this.
Oddly, it's the one time a company can squeeze extra money out of its customers, and be seen as both fair and legitimately doing so! It does feel like a unusual business-making decisions.
I'd agree with you. I'd also add that they're using a system that does work, even if it's not as lucrative as the one you've described. Marketing at BHVR has Mathieu Cote and his original team to thank for the foundation laid out; the structure put on top of that mad genius's foundation isn't nearly built to the same standards.
Imo, every survivor should have been shipped free with 3 color palates of the original skin and every killer should have had one inverted color palate of the original skin; this would have incentivized more mixing and matching the variety that iridescent and auric currencies can provide.
The stuff everyone got for free over the years is kind of a lot box of weirdly placed goods and kinda meaningless. I.e. The dog mom mask never should have been shipped out for free, because true dog moms were truly terrifying.
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We don't need the Selective Speech Squadron highlighting irrelevant and mundane questions over the types of questions you're describing.
I'm glad the Q&A isn't up, it's a waste of time and resources.
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It's kinda like the clowns elephant costume. Also, I unlocked the clown after I earned elephant stuff on the rift. As a result, I never got my elephant head or outfit.
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@musstang62 said:
https://forum.deadbydaylight.com/en/discussion/comment/2389977#Comment_2389977
Gotcha. Guess we will have to agree to disagree then. Have a good one
no u have a good one u beautiful human
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TL;DR: DS is a surefire way to make me tunnel you.
Flashlights don't always keep my attention.
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@apathyinc said:
- Keys with zero charges no longer can open the Hatch.
Not a nerf, more of a slight inconvenience.
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Yea that would be why lol. Green ranks are the best ranks and they know how to party and play hard. Red ranks are sweaty and try very hard. Purple ranks are very complicated people with complicated needs.
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@Ghoste said:
https://forum.deadbydaylight.com/en/discussion/comment/2390082#Comment_2390082
Agree with you. I usually run Spine Chill and Kindred, and the information you get lets you make smart choices to avoid being tunneled in the first place. Most of the time, anyway.
Kindred is much better insurance for team than DS. I forget about kindred until it shows up, it's almost pleasant lol as if the hooked survivor is politely asking to be unhooked safely.
Easy to oblige.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2390082#Comment_2390082
I have to use it in solo q because of the countless teammates that unhook me in front of the killer without BT.
Are you in a weird rank or something? Most higher ranked survivors won't typically do that to me during my solo queues.
@Kira4Evr said:
Same here. I usually run DS but I rarely see others using it. I don't want to use it. But whenever I take it off, I get tunneled instantly xd
DS prompts tunneling to death.
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DS isn't necessary if you run proactive perks like sprint burst or spine chill.
DS is for reactive play styles that tend to focus on smashing out gens with complete disregard to patrols, especially at the beginning of the trial.
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It makes no sense to help the the survivors at all. The antidote is a broken mechanic that breaks an already crippled killer.
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Break line of sight and you stand a good chance at looping her around and away from others. Some nurses are very good at predictive pathing and will study you if they miss the first couple blinks. Be really careful, nurse is very strong. It humiliates her to actually strike her with a pallet, so be very judicious about this as it can cause the nurse player to erupt and commit to a slug.
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The answer is always bugs.
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@Mr_Madness said:
Tbh I just imagine Jason as an overly Aggressive Killer with some power that makes him stronger when survivors punish him with pallets, flashlights, completed gens, and other things.
and maybe a hint of undetectable status
@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2388567#Comment_2388567
If Jason is going to be another M1 killer with a power that's almost identical to an existing killer. Someone that a swf can easily bully. Then id rather not have him in here.
Jason should be able to break windows vaults. Ultimate M1 killer needs it.
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@musstang62 said:
https://forum.deadbydaylight.com/en/discussion/comment/2389947#Comment_2389947
Sorry, I think I should clarify - I'm only talking about the speed boost on the first tentacle hit (when the survivor is not contaminated and takes no damage). I absolutely agree with you that a tentacle hit on an already contaminated survivor should give a speed boost, as it's doing a damage state. It's more an issue of Nemmy giving survivors a free sprint burst with the first tentacle hit, while not really gaining anything (other than he is now allowed to damage survivors with the tentacle). If either the non-contaminated speed boost was removed or the first hit does damage, then I think it'd be fine. As it stands now, Nemmy needs to do an extra 8 health states per game compared to every other killer. Considering a 12 hook game would be 24 health states, an extra 8 on top is A LOT
Hmmmmm... methinks that is a minority opinion about PH vs Nemmy. I wish Nemmy was stronger but I just don't see it
No clarification needed. I was referring to the first strike as well. Nemesis tentacle strikes should always cause a speed boost to survivor contaminated or not.
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When words like " mobile " are blocked and combinations of "but XYZ" are censored, you have to give thanks to BHVRs Selective Speech Squad, working around the clock to limit your freedom to communicate effectively!
Gotta love the Canadian-based company doing what they do best: cosmetics, bugs and censorship.
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No, legions fine and if you really need mobility for some reason, use pwyf and nemesis together.
What legion needs is a fixed up franks mixtape; that playstyle is severely crippled without TR removal and I'm pretty sure trail of torment was fixed recently to include any source of damage.
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@Krimbar said:
https://forum.deadbydaylight.com/en/discussion/comment/2389920#Comment_2389920
So?
I don't think it's a good huntress map and about demo I don't know, but since the things I was talking about apply to every killer I'd imagine he has better maps than this one. The gens are too far apart, you can't defend them, so unless you somehow always have survivors clustered up in one area so you could slug them, this map is a nightmare.
No way demogorgon can teleport and with monitor, he's got the presence needed to stay on center area and both wings of the facility.
Is ok if you don't want to take my bet.
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Nemesis > PH
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@musstang62 said:
https://forum.deadbydaylight.com/en/discussion/comment/2389751#Comment_2389751
I would also like to know the answer to that. Nemmy will always be a far weaker version of PH so long as the extra speed boost is in place. If PH is widely considered A-tier by the community (strong but balanced), then Nemmy is undertuned in his current state
Huntress is an example of a one-two punch. Throw the hatchet with hindered, melee for the immediate follow up.
If Nemesis tentacle strikes did not speed boost upon contamination, the succeeding tentacle strike(s) would occur too quickly. This would be overbearing for unhooked or already injured survivors. The ole one-two punch is not something that Nemesis needs in his toolkit and he would need to be needed if he could inflict contamination, damage and downs so consistently and so quickly.
Nemesis enjoys a very brief cool down between tentacle strikes; rather than afflict him with more slowdown, it's intuitive to speed the survivors up and give them some chance at a chase. Otherwise Nemesis would be far more oppressive than he is already.
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It would break the game because crows would likely never show up and there would be survivors whose sole conveyance would be lockers. They'd never touch another generator again.
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@Krimbar said:
https://forum.deadbydaylight.com/en/discussion/comment/2389745#Comment_2389745
That's true, people haven't played on it for very long yet and that's honestly even scarier to me. I don't want to know how strong the actual potential for this map is once survivors know every gen spawn and strong chainable loop locations. The map is too big, it's way too big and narrow at the same time, it can get atrociously hard to track people in these corridors with multiple possible corners they could have cut and intersections every 10 meters.
Five auric cells says huntress is a beast with the hallways.
Ten auric cells says demogorgons best map.
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The fact he didn't come with a map should be an indication to everyone how BHVR will be treating him.
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They'd have to brighten up the blood tbh, it's already pretty dark on certain survivors and I'd think on some of the darker outfits, it could be very difficult or possibly impossible to see them.
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Pig should be able to pick up used RBTs and "repair" them at a jigsaw box.
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@Dr_Gaster said:
We've already got pyramid head who is stronger than the entity but I want more characters who are stronger than her because then we would someone to put her in her place if the need arises. Give us Cthulhu or Satan himself. Idk but you guys know where I'm going with this.
His name is Lucifer. Nomenclature for "the satan" is not his name.
Also demogorgon is significantly stronger than pyramid head just sayin
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As a Rank 1 Nemesis camper, I can assure you that he needs no buffs at this time. I'd argue he does not need any nerfs either.
His weaknesses are nothing related to the pace or phase of the game. His two sole weaknesses are survivors who protect their unhooks and his other issue is line of sight; if he and his zombies cannot detect you, he can do nothing to you.
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It's a really good map. Complaints other than this one seem to stem from unfamiliarity with the area.
The map is rather large, but it has alot of narrow hallways that reduce the field space considerably
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@GuyFawx said:
If we got jason we could finally have a "Freddy vs Jason" debate
Also 2 killer mode, where the killers are competitive and don't necessarily work together
I figured the biggest mechanic would be hooks; if a killer catches another killer carrying, he'd want to attack that killer and knock him out to grab survivor for a hook instead.
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Jason should be able to break open window vaults
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u r beautiful human
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@latinfla4 said:
After this patch update🤑
only if there's a licensed chapter I must have. otherwise, no bhvr doesn't get into my wallet anymore
they're clearly motivated to produce tons of cosmetics and bugs
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@CornHub said:
While the rest of the player base is starved for bp, why do people with thousands of hours in this game hoard their 50+ cakes? I've seen people who have 100+ cakes and plan to never use them or will occasionally use one just to remind people they have it. It's just greedy at this point having all those cakes & never planing to use them even with the bloodhunt coming up. Some people forget 4 other players were required to earn the bp to buy those cakes, so remember that the next time you queue up & use a survivor pudding/escape cake instead of a gateau.
ur just greedy they aren't your cakes or mine. they're for the entity.
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@Apollos said:
https://forum.deadbydaylight.com/en/discussion/comment/2389330#Comment_2389330
I'm saying for none of the reasons you mentioned. I'd understand if someone was bullying the killer and they got tunneled, but the increased amount of tunneling/camping/slugging at the start of the match, or for opening chests or working on dull totems, doing nothing that would reasonably set the killer off is pretty intense.
I understand what you are saying. I'm trying to get a point across that there is a reason for a killer to perform such acts against you, specifically. None of those things are nothing, they are all something. Whatever something was may be unknown to you or irrational, but I'm sure there is a reason why.
It's not insanity on anyone's part, unless you let it drive you insane. If you can't accept your part in the whole situation, whether you are blameless or not, this kind of stuff is always going to be there and seemingly the devs have intended it that way. Don't let it drive you insane and accept stuff is gonna happen, no matter what.
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@Apollos said:
https://forum.deadbydaylight.com/en/discussion/comment/2387823#Comment_2387823
These sorts of tactics are getting so common that there's no real reason most of the time, as far as I've noticed.
If there's no reason for it to be happening, then it wouldn't happen. There's always a reason no matter how unreasonable or even mundane. To suggest "no reason" is itself unreasonable regarding these tactics.
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https://youtu.be/0M7ammUgGlI
Like this?
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I had hoped with the resident evil chapter they might add some puzzles or something clever for doorways. This is a game where a door has no hinges, so I try not to have any expectations tbh
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2388107#Comment_2388107
that i played normally?
Yes
@ZonkyWizard said:
It may not be reportable but still allowing something like that to happen in the game is just time wasting af. There should be a give up let the entity take you instead option.
No
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Idk how anyone could get sick of pallets just sayin