PNgamer
PNgamer
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/2998463#Comment_2998463
Autohaven is the shop in which Wraith used to work
And Wraith's job was to operate the car compactor in which, unbeknownst to him, people were crushed alongside cars
I know Hillbilly has a couple of "mechanic" cosmetics but both Death Wreck and Autoheaven Wreckers refer to the Wraith's lore ;)
Oh, that's what you mean. Absolutely right, and thank you for that. I must have missed something there. That's why I edited the following: Hillbilly, Wraith, and Leatherface.
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@Lycidas said:
Poor Hillbilly with the Wraith's charms..
9/10 for the others, I always use specific killer-related charms as well
Glad to hear and thanks for your review. One more thing: There is no Wraith charm on Billy, ######### 🤣
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@DrDeepwound said:
new flashlight charm is the best one ever.
It was made for my Franklins Bubba which I hunt SWF flashlight teams nightly with.
Thanks BHVR
A rly good idea, but I save the charm for my survivors. Blendette will love Him <3
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Added: Leatherface and The Oni
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@GreyBigfoot said:
Wow, we've got very similar tastes! I always use the pride charm, but the other two are always thematic or related to the killer's lore. My Nurse, Wraith, Trapper, Doctor, and Legion are basically the exact same.
Yes, I'm glad to hear that.
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Added: The Legion and Deathslinger
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@Leachy_Jr said:
In a respectable and not respectable way, what the ######### is that hag skin.
I knew she was ugly because that's the entire point of her but what is that.
🤣
this is my zombie hag. A combination of Bark Crust (CryptTV), Gnarled Talon (CryptTV) and Ashen Locks.
@Dwight_Fairfield said:
@PNgamer Big thumbs up for having Mikey's entirely Halloween themed.
thanks
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@bm33 said:
I believe Mandy commented on another post it'd be coming sometime next week.
ok
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No 😊 Maurice is also reserved for my Dredge
@Edit: Nurse revised and new are: Clown, Pig, Executioner and Artist.
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@DrBrain said:
I loved it. What will it take to see it return and maybe just called something else? Wink wink hint hint?
NO
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@dspaceman20 said:
His anti loop is so annoying. You can't loop him the moment he places his remnant..
It's so annoying. I guess I'm holding w against him
What? You can counter his anti-loop ez. Just touch the hull, then he can not teleport back.....
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@GoodBoyKaru said:
is now a bad time to mention that i run the exact same charm loadout on everyone:
https://us.v-cdn.net/6030815/uploads/TZ3MGCW5WEP0/image.png
and it's gonna be updated to this shortly:
https://us.v-cdn.net/6030815/uploads/DPHOE77S7NLR/image.png
(please ignore my steam name)
That Steam Name 🤣😂 sry i can´t ignore that. Ah by the way Nice charms, i love it 😍
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/327209/show-me-your-murderous-killer-themed-charms
VHS porn lol I was imaging someone sharing sadako videotape and instead its some old porn tape with a guy with a moustache and say upps thats not the one i wanna share lol
😂😂😂🤣🤣
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@[Deleted User] said:
Wow, those are really cool setups. I especially love the ones you picked for Michael Myers.
Thanks, I hope we get to see a few more from other users. The new ones are Trickster, Nemesis and Onryo. The others will follow later
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Dwight Fairfield
Peak 22 Keychain, Hawaiian Slice, Peak 22 Thermos
David King
David King Rugby Figurine, Progress Flag, David King Figurine
Adam Francis
Adam´s Passport, Japanese Learning, Ol´Reliable
Jake Park
Jake´s Compass, Jake Figurine, Busted GPS
Yun-Jin Lee
Yun-Jin-Lee Figurine, Champagne on Ice, Magnum Opus Lightstick
Zarina Kassir
Karina´s Coffee, Golden Doc Award, Bravoshot H-31X
Nea Karlsson
Nea Karlsson Figurine, Slain Riot, Rotten The Cat
Jeff Johansen
Jeff´s Ormond Sketch, Jeff´s Rescue Pittie, Death Mirror CD
more pictures comming soon....
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@Mozic said:
https://forum.deadbydaylight.com/en/discussion/comment/2988760#Comment_2988760
I certainly respect your opinion, but even now seeing the new hag one it's just... really not for me. I thought on it more and the missing element for me is really the anticipation between actions. The mobile ones are all very quick and sudden - the intention is to shock by doing many violent things quickly. Family Guy does this all the time with their famous 1 or 2 frame punches. It's low-brow.
The animations we have in the PC version are, for the most part, intentionally paced with anticipation in mind. When the animator gives you time to read what is about to happen, you are invited into being an accessory to the action as opposed to having it be thrown at you in a jarring way.
What I mean to say is that the faster, more gratuitous animations that are being added to the mobile version seem overall cheaper to me. In the same way I expect my horror to build suspense and dread rather than rely on evoking the easy response through jumpscares, I want the mori animations in this game to not be interchangeable with an amateur take on a Mortal Kombat fatality.
That's a great argument, which I agree with. Thanks for that
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@Raccoon said:
I'm sure they'll nerf Nightfall to the point of uselessness, whereupon the forums will be flooded for months talking about how good 'old' Dredge was.
It's all a matter of getting used to it. Survivor Perks like Windows of Oppunity are even better now than before. On PTB the darkness was too weak, but that's just my opinion.
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@Mozic said:
These animations seem... idk, childish? There's an element of brutality on display here that I guess seems excessive to me. Like 2006-era violent stick person flash animations on Newgrounds.
I'd like the older killers to have moris that have more personality to them but maybe something of a better quality than these.
it's not childish, and it's not excessive. It is much better than what we have now
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@LeFennecFox said:
https://forum.deadbydaylight.com/en/discussion/comment/2981170#Comment_2981170
You clearly haven't went against a 4 man commodious bnp w/ streetwise/prove thyself/built to last squad if you think genrush isn't a thing. Even the strongest tier killers would need to 4 man slug a group like that very quickly if they want any hope of not getting 4 man escaped because the amount of gen pressure they can exert is insane.
that´s absl. true
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@[Deleted User] said:
good, amazingly fun, gory looking.
bad against W/pre-drops
9.5/10 for the chapter. BHVR nailed, great work
yes they nailed it, thats true <3
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@GoodBoyKaru said:
Hot take: it isn't scary to face Dredge. There's very little tension, a couple of jumpscares but that's it. The darkness is more frustrating than anything because I can just see discrepancies with the lighting constantly that break immersion moreso than being healed via magical backrub
ok.....you are not my friend anymore^^
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@Mister_xD said:
He definitely looks like a very well designed character with a lot of potential.
But given that the last two characters i said this about got absolutely decimated by BHVR (referring to Hillbilly and Deathslinger), I am going to be careful with who I take a liking to now.
hey don't scare me :)
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I had already mentioned this in another thread, but in my opinion The darkness is perfect right now. When you play as a survivor, you finally have something to be afraid of. In PTB, the darkness had almost no effect and was way too bright because you could just see too much. Survivor Perks like "windows of Opportunity" are finally gaining more importance
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@GuyFawx said:
We used to be able to control the darkness like that before they were replaced with fog offerings. People complained about it and then every match was filled with Blendettes utilizing their cloaking ability. I do feel as tho the darkness needs to be adjusted as right now its way too dark and hard to see. I just hope that something will be done
The darkness is perfect right now. When you play as a survivor, you finally have something to be afraid of. In PTB, the darkness had almost no effect and was way too bright because you could just see too much. Survivor Perks like "windows of Opportunity" are finally gaining more importance
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@IlliterateGenocide said:
I find his dark mode annoying, feels like a filter opposed to actually beaing night,
when im on Eyrie it REALLY feels like a filter
that saying it makes it harder to loop
could tone down the screams tho
That makes it harder to loop, and that's a good thing. Playing against him as a survivor is challenging and (and this is the most important thing for me) ultimately scary
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/2985472#Comment_2985472
I totally understand, and run Lightborn, you just have to fake like you dont have it and look up or if they realize you have it theyll stop going for blinds and focus on gens.
However, I like the toxic nature of Franklins more. It causes them to waste more time going for items and I have gotten 4ks just camping items. They also tend to run White Wards, I want that flashlight to remain in the entity realm, not go to next match.
My whole goal is get the flashlights more than kills lol it goes hand in hand sometimes. I have gotten3k-4k just camping items they want badly
Yes, I've noticed that too. There are quite a few who are obsessed with your items :)
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@ohheyitsbobcat said:
This feels like a copypasta that I'm out of the loop with.
you are mistaken and will search in vain
@DrDeepwound said:
"So it's finally time to turn the tables and signal to the survivors that I'm no longer your plaything."
yessss, now play Bubba with Franklins.
This is how Bubbas are born.
Lightborn will take care of that, and by the way, my favorite killer is the Trickster <3
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@Ketrab2703 said:
Yeah I agree that map offerings should go.
I even made a fan concept of "reworked" offerings (retired some less used one and reworked a few).
I will allow myself to post them here. I would like to do items and surivors addons soon aswell.
My concept of map offerings would still allow for a build specific for a type of map (for example Mirror Myers) while removing the abusability of some maps (you want to play pallet heaven aka The Game? Go ahead but you may get RPD instead)
I raised the rarity because if moris are going to be removed then we would have no iri offerings.
With Shrouds I swapped the sides which the offerings are on.
And luck has been reworked to only apply to chests (instead of it only applying to self unhooks)
https://us.v-cdn.net/6030815/uploads/3GC7P7ZFJJRQ/offerings-maps.png
https://us.v-cdn.net/6030815/uploads/3FURYZY3V85Y/offerings-shrouds.png
https://us.v-cdn.net/6030815/uploads/B2I6NQDZQZV2/offerings-fog.png
https://us.v-cdn.net/6030815/uploads/I55YU8LQMYMX/offerings-hooks.png
https://us.v-cdn.net/6030815/uploads/1IS2IXG7ZDRI/offerings-luck.png
Wow, I really like this. Good work. What do you think of the BNP's?
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@AGM said:
I want map offerings gone, because using them to gain an advantage or make the other side miserable is bad sportsmanship... and in their place, I'd like to a single uncommon offering that lets you select one realm to remove from the random potential pool.
I do agree that BNPs should be reworked as well. A completely new effect would be nice... Something like "While using a toolbox with a BNP equipped, press the active ability button to consume the BNP and decrease by half any regression applied to this generator for 120 seconds." And maybe give the generator some kind of indicator that it is under the effects of a BNP.
I agree, and I think the BNP is a good approach.
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I hope they do what they did with the Hwkins offering. Remove it and replace it with spent blood points. That would mean a lot of players would have a lot of blood points in their account. I would appreciate that very much.
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@wakyyyyyyyyyy said:
just bring the dlc and skins back
no
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@Starrseed said:
I think the problem is that they aren't really owned by bhvr but by neteas who makes the mobile game for the Asians and they also have a lootbox system these things are bound to so I think it would be so easy to give them. To us
So I'm not a fan of lootbox systems, but I hope we PC gamers (and consoles, of course) will get such outfits and morianimations in the future. If not, it would be a real shame
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https://www.youtube.com/watch?v=5WQ2zROQjRo
and here
https://www.youtube.com/watch?v=T-bgU7Aqh9Esome examples. So nice BHVR
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@Norhc said:
https://forum.deadbydaylight.com/en/discussion/comment/2955076#Comment_2955076
PH also has a lore gimmick, the difference is that it actually works in his case.
thats true
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I bet, this year it will be an original chapter
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@katoptris said:
They need to come to an agreement with the license holders. That why we were able to get the cosmetics for tapp and Amanda.
I understand, thank you
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On @MandyTalk recommendation, I'm also here (sry for the tread on the suggestion forum, mandy). Here are the correct German translations of everything that comes with the Midchapter patch. From Timeras DBD German Twitter
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2016
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@AngyKiller said:
Realism? In a game with a villain out of HP Lovecraft's wild dreams?
With a demogorgon? A ghost nurse, a literal oni, a spirit, Freddy Kreuger...
So you want the devs to change the cosmetics, for 'realism' and for you, specifically?
....No?
Just to clarify. I am only referring to the realistic look of the P3 weapons. I like it bloody, but not with veins
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@Mandy said:
There have been adjustments made to GF's chase music prior to the release next week.
thank you sooooo much <3
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2911624#Comment_2911624
Extends the flicking after she comes out of phase from 4 seconds to 6 seconds. From what I gathered while playing her, you basically always chase while phased until you actually want to hit them at a loop; because it keeps her red stain off + heavier flickering.
Probably best with the newspaper or well water. 6s of heavy flickering while coming out of phase is decently solid. But well water with it lets you do 6s of flickering with 3 of those having no red stain still. It's pretty disorienting to try and keep track of so expect a fair amount of predrops.
Thank you for the explanation. The add on is somehow mistranslated in the German version and causes more confusion than clarity
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@Anara said:
You cant imagine..
It was one of my top 3 maps with Silent Hill and Raccoon City. Im so sad we cant play on it anymore.
Yesterday I watched a dbd YouTube video and one of the games was on Hawkins.
I knew I missed this map, but I forgot how this map was amazing. The atmosphere in this complex was very nice. It feels like we are in a real horror movie. Not only Stranger Thing, but Hawkins reminds me of Resident Evil at the end of the 2 in the laboratort of Umbrella Corporation, or the moon complex in Alien.
Hawkins fits so well in dbd. And when I see the latest map, in the desert, it feels like two different games.
If Hawkins cant get back in the game. I want more maps like Hawkins.
Wait a minute, I think I have something for you from my earlier collection. Maybe this will comfort you a little
With kind regards 😉
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Does anyone object, and if so, why???
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@Nicholas said:
I am thrilled they are getting rid of grades in the match summary, it needs to be permanent. I play with two good friends and all they ever do is complain how unfair the match was when they see a red killer or something. During that day or two where we couldn't see grades, I absolutely loved it!
They will definitely do that in the future. I like it too
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does anyone have an idea how to best use Mother's Mirror?... I have no idea what this add-on is supposed to do.
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@Coordi said:
I love me a good Star Wars game! I still play a bit of Star Wars: The Old Republic to this day. Otherwise, my taste is all over the place. I do especially enjoy games with strong narratives.
Who are you? I see you here for the first time. Welcome little bee :)
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lost ark
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@Mandy said:
My personal opinion is that you have not done enough in the match to earn a pip - depipping is completely fine.
Yes being camped and your team mates not helping can suck, but that's generally considered to be part of the game and there are perks to help with that - Borrowed Time for example.
(and I'm speaking from a position where I get hard camped and mori'd a lot!)
You are often hard camped and morid ? Oh man, what did you do that they always have it in for you ? xD
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@Peanits said:
Generally speaking, I wouldn't expect any changes to the most recent chapter in the next mid-chapter. Typically there's 3-4 weeks between a major release and the next PTB; there's simply not enough time for everything to settle, analyze all the new content, and implement the changes before the PTB comes out (and this isn't considering the lead time we have on updates; the things in this PTB were locked in several weeks ago). If something is super pressing, we can sometimes squeeze one or two changes into the mid-chapter, but we prefer not to if it can be avoided.
We're still keeping an eye on her, but we've learned from the past not to make impulse decisions when it comes to balance.
I understand this very well and can absolutely understand it. Why is it not possible for BHVR to produce one less chapter ( 1 year ) and bring more quality of life updates? like more perk, Add On, Map balance and so on ?
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@Maxitolliony said:
like i played from ashe to gold and am a returning player and i legit see red ranks every game and mostly red rank swf groups who are toxic a holes and you can not beat. even with out flashlights you can't see their perks so you don't know their rank or their perks and get rolled.
like how is this in anyway fun versing 4 rank 1s who are a swf on discord calling out everything and with so much teamwork you just end up ether face camping a kill or afk in a corner.
like this is just so boring this is supposed to be a fun arcade game but all i see is hey guys lets group up and bully the killer the whole game.
the killer is supposed to put FEAR and PRESSURE on the survs not get bullied.
looks like i have to take another break cause this is just so boring. killer has no impact in the game and its so easy to roll a killer.
killers should have some advantage other than have to snowball but the snowball is so rare it never works.
i am just annoyed that ever game i have red ranks ether a duo or a 4 stack and i legit can't do anything cause by the time i finsh a chase 3 gens pop and its ggs at that point.
the maps are so surv sided too, the blendettes just vanishing mid chase is so annoying and confusing cause you legit can't find them sometimes since they are deep in the bush which does not give the killer los.
i just want to enjoy killer again not get bulled when i am the one who should be bulling people in a 4v1 game.
like actually unfun, why even bother playing killer at this point but surv has such a boring playstyle so why even bother playing the game in gen.
Just to clarify. I've always said that SWF is a bad gaming experience for killers, and have been since 2016, but there is a difference between grade 1 survivor with a 2000 mmr and grade 1 survivor with a 1000 mmr. Ranks are dead. Every player should have realized that by now. There are Grade 1 Survivors who just play a lot and that's why they reached that grade. But they play so poorly that even a weak killer can get at least a 50-50.









