Orion
Orion
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- Username
- Orion
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Comments
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@Lefrongo said:
By stating that you're leaving the game and the community you're adhering to cause another playerbase drop, it might not be apparent but it's almost like you WANT people to leave. Another reason why some people don't play killer at all would be because survivors have the most annoying perks than most killers do, which is a totally different cause. This allows them to possible have a higher rank with survivor than they do for killer, prove me wrong if you want but who here has seen a high rank killer more than one time? I would really want to know answers for this.
This graph shows a current change in numbers for the player base:
This graph also shows that there's some really BAD ######### going around with this game's playerbase currently dropping and at an alarming rate as it keeps decaying in numbers. Very suspicious right? Gee I wonder what it is that devs are doing wrong!
Why don't you show the entire game's history? Why only the last few months?
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Nobody's being punished for playing. Arguably, the DC penalty is punishing you for not playing.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/1793782#Comment_1793782
Funny, I have suggested that for a Licenced Killer The Alien from Alien.
It should have an Acid Blood perk that causes pallets dropped on him to auto-destruct after 10 seconds. Pretty close to that.
Close, but not quite. This would be a base mechanic. All dropped pallets are destroyed after 10 seconds, because killers don't want to break the pallets themselves. Would you support such a thing?
@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1793757#Comment_1793757
would make it a little more interesting that way but if there was a base delay they should move a little faster just so their gameplay isn't slowed down as much
Agreed.
My idea behind the delay is so that you have time to actually use Victor. You also have to keep in mind that if Charlotte is stunned by a pallet, you are forced to switch to her.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1794202#Comment_1794202
Well technically there are gay men who marry women and get children. But yeah. That one shouldn’t be the first LGBT char they ‚reveal‘ XD
Felix is bi, it's written all over his face.
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@Akhaten said:
@Orion as much as you (and i ) don't like @BioX wording, he does have a point. Not testing something because of some edge cases is worse than having to deal with said cases. Tweaks could be made along the way since the playerbase will give feedback and also data could be gathered, but that can only happen if such a change is made.
To address the example of hatchets. The problem was that the hitbox was giving unfair hits to huntress while the fix for it rendered her power useless as almost all environment objects were destroying her hatchets. The fix was worse than the original issue so it was a no-brainer that it was reverted.
The current issue we are discussing is the hostage situation when survivors are hiding and the killer cannot force EGC to activate. At that point the chances for both survivors to escape is low and the crows will just help the killer end the match sooner. They discussed about tap - no tap condition to deactivate, well any kind of action could reset the timer, they didn't even consider it. They speculate that the worst case scenario would benefit killers when they are already winning, they don't have any data supporting it, yet they don't even consider trying it out. And i want to remind you again, that the initial problem was a hostage situation which is a banable offense, so it should be addressed by the devs somehow and they should allocate time for it.
It's not a matter of wording. The OP was blatantly misrepresenting the devs' statements and opinions.
All they said was that, in their opinion, the AFK crows mechanic applied to generator repair is too easily abusable and can lead to unintentional scenarios where someone who is contributing to the game still gets crows. Given how even the most obscure exploits are found and heavily abused in DbD, I think considering the "worst case scenario", as you put it, is perfectly reasonable.
They didn't say that nothing would be done (unless I'm misremembering), just that that particular mechanic is a bad one.
@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/1793777#Comment_1793777
Im not demanding anything....seriously man what is wrong with you, I am saying why the devs often genuingle piss me off, hence the title and the reason for it is completely logical.
Simply not doing something because its either too powerful or too weak and its "oh so hard" to balance does not make ANY sense at all.
Its literally the one thing they have to do constantly with EVERYTHING they do in this game, its beyond stupid.
Im not even demanding they change things really, I have given up on that pipedream about 3 - 4 years ago which is sad.
But the fact is, and again the reason why I even made this topic, is the devs just being unwilling to even try things, even very simple things, they just do stuff that seemingly nobody asked for and ignore the things people do ask for, DS adjustments, nope, no no way too difficult even though we make and adjust perks all the time, but lets turn of bloodlust, yes thats the ticket!
Some ideas are bad and don't need to be tried just because people ask for them. For example, slowing sacrificial speed when the killer is near the hook. This was a very popular request (I myself supported it back in the day), but proved to have unforeseen consequences; ridiculous scenarios that nobody could have foreseen. Even now it's a fairly popular request, and when its issues are pointed out, people react in the exact same way as you. They say that the devs just need to add more conditions, more balancing, etc., until they get it right, instead of just accepting that the mechanic is bad and that the devs' time would be better spent looking for another solution.
I don't always agree with their decisions (for example, I disagree with whomever decided to release the current DLC instead of delaying it), but the fact is that they have a better view of the game's inner workings and the overall data than any of us. On that basis alone, I believe they are in a better position to determine what is and isn't workable than anyone.
It doesn't matter if a solution works perfectly if it's not possible to implement in a reasonable amount of time.
EDIT: Regarding Bloodlust, it was always intended as a temporary mechanic and many people have requested it be removed since it was implemented (and before, they were requesting that it not be added at all).
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What do you mean by "angle"?
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@ggallinftw said:
https://forum.deadbydaylight.com/en/discussion/comment/1793777#Comment_1793777
Okay, you're not an apologist. You're just one of those people who likes to tell people "they don't have to make a good game or listen to consumer opinions if they don't want to" when frustrations with the game are at a fever pitch.
Also no. Read this again, but more carefully:
I've criticized the devs before and will do so again, but I also hate it when people misrepresent what they say.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/1793764#Comment_1793764
You say this, But then most people don't bother to crouch-walk anyway. But this does give Twins some much needed time to disincentive camping.
If killers refused to break pallets, would you support a suggestion for all pallets to break themselves after 10 seconds? Or would you tell them to break the pallets? It's the same thing with Victor.
If players refuse to crouch-walk, then they will suffer the consequences.
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/1793734#Comment_1793734
- which would that be? the entire point of testing is finding the sweet spot, how is this hard to understand? Every perk in thh game, every killer in thh game, the map design, EVERYTHING IS SUBJECT TO THIS SAME LEVEL AND METHOD OF TESTING AS THIS 1 SINGLE SUGGESTION, ITS ONLY A MATTER OF REWORKING HOW THE AFK CONDITIONS FOR CROWS WORK, THIS IS NOT FFING ROCKET SCIENCE.
- I made clear that your goal is unclear to me, I dont know why you are hear, why you are replying, what your vision or point truely is, you are basically telling me im not allowed to complain with your "argument" of "you are not the boss, you cant boss them around".
- See previous answer, but the fact that you answer it the way you do makes me feel you either know you got called out or are just a troll honestly.
- Well that is really really sad but you go ahead, to me it shows levels of incompetence upon levels of incompetence, I would love to see what you do if you bring your car in for engine trouble that the manufactuer caused, then get it back and fine out the the tires are flat, then they give you new tired and send you on your way with your still broken engine.....
- Ethan mentioned them during the stream, I'm not going to repeat them. Also, there's no need to "yell". Calm down a bit.
- I am not saying you're not allowed to complain, I'm saying you're being unreasonable by demanding that they implement this or that just because you think it's the right course of action. To make such demands, you'd have to be their boss.
- I say what I mean and mean what I say. If I say I'm here because I want to be, then that's it. You could then question why I want to be here, but I feel no need to justify my presence here to you or anyone else. On a related note, I've been accused of wanting to be a mod (not true, I don't have the patience for it), or a dev (also not true, I want to do research in physics), or a paid shill (if only, then I could afford an upgrade for my PC), and more. The fact is, there is no ulterior motive to my actions, which really seems to get under certain people's skin.
- Why do you think it's sad to admit when you screw up?
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@Emeal said:
How about Victor loses attention after 10 seconds and starts picking his toes, meaning survivors can sneak up on him without alerting Killer instinct.
If you crouch-walk to Victor, you won't trigger his KI. Your suggestion would just make him worthless as an area-of-denial tool.
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I like this idea, but I'd add a delay after swapping before this kicks in. Something like 5-10 seconds should do the trick.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1793431#Comment_1793431
I mean, they could add in a "Kill Switch" on Victor if he is within a close enough proximity to a hook once it becomes "active", kinda like with PH. His recharge is fast enough anyway.
That seems like a fair fix, at least on paper.
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Agreed. I love long, straight hair in women. And by "long" I mean "below her waist". It's mesmerizing.
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/1793716#Comment_1793716
https://forum.deadbydaylight.com/en/discussion/comment/1793723#Comment_1793723
Soo basically we are saying that while the playerbase has increased, the Survivor / Killer ratio is still as messed up as ever?
Yup. Playing killer is simply not fun for most people.
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/1793706#Comment_1793706
- I know enough about programming to know that changinge "value crows timer = 5 minutes" to "value crows timer = 4 minutes" takes about 1 minute.....
- I am not allowed by you to complain, im not their boss I just have ot suck it up, that is your mindset, yet WE are the consumers that THEY want to play their game and spend money on, well here is such a consumer telling them they are doing it completely wrong and have the complete wrong mindset, hence its up to them to change things, its like you think the devs make this game for them to play and thats it. Honestly its like you think this is equal to me telling you what car to drive and then you say "you are not the boss of me".
- Yes....soooo ermm now what? you still trust them and their internal testing and opinions? there is a reason the FoV of blight gets changed ya know, consumers complaining, again, why are you here, what is your goal at all, I state perfectly reasonable why the devs can be completely rediculous in their mindset and then you come in defending this nonsense with argumetns that go against how games are made and how even this devteam imo halfass's it.
- No that the devs are not competent enough to trust them when they say they tested things internally and did not like it or it did not work....come on man jeez, and really reverting a change that was meant to fix an obvious flaw in their design that somehow made ite even worse is praise worthy in your world?
- Yes, it does. It also has multiple ramifications that you completely ignore; the ones that Ethan mentioned.
- I didn't say you weren't allowed to complain. I don't understand why you're purposefully misrepresenting my words.
- I wasn't aware I had to justify my presence here. Let's say I'm here because I want to be.
- Yes, admitting your ######### up and taking steps to address it is praise-worthy for me. Too many people keep digging themselves deeper and deeper instead of just admitting they messed up because they can't handle saying "I was wrong".
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So players found an exploit. I doubt anyone figured out "the only effective way" of playing a killer in a few days.
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/1793678#Comment_1793678
im sorry Orion but your defensive arguments are always "you dont know man, could be really hard" and it just isnt, but if you want to believe that go right ahead, I attach zero value to that mindset, and yeah if I was their boss I would not be making a forum thread would I? I would tell them to freaking put in some effort.
The devs saying they tested something and they did not like it is disgusting to say the least, by your own words, WE ARE THE CONSUMERS, not them, cant have it both ways.
Remember them fixing the beachball hatchet from Huntress? I do, the showed what made it so messed up, they "fixed" it, it went horrible wrong, they reverted and now its just the same flawed design as it was at the start, flawed by their own admitance I might add, but "way too hard to fix yo".
That speaks volumes for me and it should for anyone really.
im sorry Orion but your defensive arguments are always "you dont know man, could be really hard" and it just isnt, but if you want to believe that go right ahead, I attach zero value to that mindset, and yeah if I was their boss I would not be making a forum thread would I? I would tell them to freaking put in some effort.
If people didn't make arguments based on claiming they have knowledge they can't have, I wouldn't have to state the same thing over and over again. Your complaint is like saying that a mathematician's answer to "2+2=5" is always "2+2=4".
Just out of curiosity, are you a programmer or game developer?
The devs saying they tested something and they did not like it is disgusting to say the least, by your own words, WE ARE THE CONSUMERS, not them, cant have it both ways.
How is that having it both ways? A company makes a product and the consumers either like it or they don't. However, companies are not required to make things people like. The ones who don't, fail. That's how capitalism works.
Remember them fixing the beachball hatchet from Huntress? I do, the showed what made it so messed up, they "fixed" it, it went horrible wrong, they reverted and now its just the same flawed design as it was at the start, flawed by their own admitance I might add, but "way too hard to fix yo".
I do too. That's an example of a bad fix that looked good on paper, but wasn't in practice.
That speaks volumes for me and it should for anyone really.
That the devs are willing to admit when they ######### up? Yes, it should. It's a good thing.
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What was actually said was that that particular idea would not be a good one. As for why the devs "never just freaking do what suggestions the community makes that are relatively agreed upon", it's because:
- We're not their boss. They are not our employees. We are consumers and they are providing a product. If you want to boss them around, you need to actually be their boss.
- "Relatively agreed upon" is a matter of perspective. The idea you mentioned, for example, is awful, IMO.
- We're not game designers. Ideas can look good on paper and be disastrous in practice. A game designer has a better understanding of game design than we do.
- Suggestions are just that, suggestions. They don't have to do what we suggest any more than anyone else does. You remind me of a woman who suggested they moved more employees to a certain section of the supermarket and then started yelling because they hadn't immediately done what she'd "suggested" (read: demanded). This is not how things work and you know that.
- "Just freaking test it" is disingenuous. It completely overlooks the time it takes to code things and the fact that the devs test things internally that never make it to the PTB and are never heard of. You literally can't know what they did or didn't test because you are not part of the developer team.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1793580#Comment_1793580
Yeah but usually they at least acknowledge the question and say they can’t give any details right now (see the Mori/Key one).
everything about the early game thing was completely missing, which was odd.. (or did they mention it and I skipped over it? Didn’t watch it live...)
Maybe the questions only got that many upvotes after the devs had already collected the questions?
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1793113#Comment_1793113
Thx good to know
They pick the most upvoted questions, not the "easiest", as that other person claimed. They also prepare their answers beforehand if necessary (for example, if they need more information than they have on hand).
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@TripleSteal said:
Could someone post a screenshot of these recently released stats, please?
They were stats on teabagging, not particularly relevant.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1792502#Comment_1792502
Yes, because the game is filled with bugs and it's impossible to play without worrying to get a stuck in the map. Anyway I'm glad I didn't buyed the new DLC or anything from the in-game store lately. This game is in really bad state and is no longer enjoyable and BHVR only cares about money. Gonna play MK11. At least they listened to the community and they added Mileena to the game. Cheers.
And how would Ethan having a more relaxed posture on the stream change anything?
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@bm33 said:
Ethan did get multiple posts bashing him after the last stream when he freely gave his thoughts about object, can't blame him for sticking to carefully worded script this time.
And keep in mind that what he said was that OoO showed no significant statistical impact in survivability. He literally just presented the facts, which a lot of people "summarized" as "OoO is fine". If he had gotten "straight to the point", as OP seems to want (or not, hard to tell), he would've actually said "OoO is fine" without any reasoning behind it.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1792450#Comment_1792450
https://forum.deadbydaylight.com/en/discussion/comment/1792432#Comment_1792432
I wouldn't complain if the team could at least go straight to the point and not reading the whole boring wall of text.
The idea is to give a clear and unambiguous answer. If I have ADD and can sit through that, so can you.
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@Demogordon_Ramsay said:
https://www.twitch.tv/videos/824404702?t=0h33m4s
Everyone for the past month since Twins dropped on the PTB: This Killer is awful, they're unfun as hell to play against because all they can ever do is slug and camp, they're terrible viability-wise, their power doesn't work, you shouldn't be able to kill the Killer, can you please fix this living travesty?
Almo (translated from BHVRese): No. Have fun :)
That has happened with every single killer release, so it's not surprising that that's the answer.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1792435#Comment_1792435
Lol, no. I've chased a couple down until they stopped and they still won't let me heal.
I don't lose them, that's not the problem.
Ah, those players. Yeah, there's nothing you can do in that case.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1792418#Comment_1792418
I will replace Stake Out with Empathy, not that it will stop/fix the problem of people self-healing but its a start.
Thank you.
It'll let you know where they are. I'm guessing they Self-Care because they can't find anyone right away.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1792414#Comment_1792414
If he was professional, he could look at least at the camera. Reading from the notes at all time doesn't make you a professional.
Is this a serious complaint? I haven't finished watching the stream, but none of the devs are staring at the camera at all times. They glance at the camera at random intervals, Ethan included.
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Take Empathy.
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@Aneurysm said:
I don't like a lot of ethan's decisions but I don't really care about the tone or register he uses. Being a good entertainer isn't essential to being a game dev
Agreed.
@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1792404#Comment_1792404
It kinda has to. Sounds like he doesn't care about the game at all.
Sounds like he's being professional. It's a Q&A stream, a way for the devs to answer our questions. They're not meant for entertainment.
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When the streams were more relaxed and fun, players complained because they felt like the devs were mocking them or otherwise not taking their jobs seriously. Ethan also wants to be very precise about what he's saying (it's a physicist thing), which is why he prepares his answers beforehand.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1792358#Comment_1792358
i posted a better link sorry, try that one instead.
best way to find out shipping is to add it to your cart and see if they'll accept your country.
lol, shipping to my country is more expensive than the sweater itself. Screw that. Still, thank you.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1792358#Comment_1792358
i posted a better link sorry, try that one instead.
best way to find out shipping is to add it to your cart and see if they'll accept your country.
I tried to add it to the cart on the previous link, but it immediately triggered one of my anti-trackers.
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Thank you.
I can't seem to find any information regarding shipping, though. Do you know which countries they ship to?
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Right, I should probably tag him. @McLean
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#########, I missed the stream because I was playing Hitman 2. Can someone link me to it?
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Congrats on coming out, @Grootmaam.
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@Victor_hensley said:
https://forum.deadbydaylight.com/en/discussion/comment/1792096#Comment_1792096
Wait, are off-topic and discussions in the same link? I clicked on this from the menu, where I always go to discussions, to the point that I don't notice text. The forums really need to make links more clear.
General Discussions and Off-topic are both categorized under "Discussions", yes, but they are separate categories. You must've misclicked.
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Absolutely, yes. Nothing short of the Apocalypse could keep me from doing so.
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@Iceyrawr said:
https://forum.deadbydaylight.com/en/discussion/comment/1791505#Comment_1791505
"Fix something that is annoying, yet doesn't have a significant statistical impact on the game, or fix something that has a big statistical impact on the game"
I don't see the connection, why do you need to choose one.
and I am just speechless to you for defending them not fixing OoO,
good bye, have a good day.
I don't see the connection, why do you need to choose one.
Because I'm asking you which you believe to be a priority.
and I am just speechless to you for defending them not fixing OoO,
I'm speechless in that regard as well. Literally, in fact, since I didn't defend anyone. I put forth facts and asked you a question about how you believe the devs should prioritize things.
good bye, have a good day.
Goodbye. You too.
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@Iceyrawr said:
https://forum.deadbydaylight.com/en/discussion/comment/1791454#Comment_1791454
The same dev stream, evan said he gonna leave OoO as-is.
Sure correct me to a more accurate version,
but the idea is still the same, if dev doesn't think the perk is fine they won't be leaving the perk as-is.
The whole statistic thing is just their reasoning of why they think the perk is fine, am I wrong?
Yes, you are. I'm gonna paraphrase House here for a minute:
You come home, your paint's peeling, the curtains are gone, and the water's boiling. What problem do you deal with first? None of them, because the building's on fire.
If OoO is fine from a statistical standpoint and other things are not, they're naturally going to focus on the things that aren't fine from a statistical standpoint.
What would you have them do? Fix something that is annoying, yet doesn't have a significant statistical impact on the game, or fix something that has a big statistical impact on the game (at the extreme, where simply bringing that thing will result in a win)?
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@cluedup_survivor1988 said:
https://forum.deadbydaylight.com/en/discussion/comment/1791427#Comment_1791427
Right so running to a pallet to use on the wraith while he is invis and he purposely gets in my way to block it is not toxic? Body blocking is reportable and what's acceptable to you doesn't mean it's not acceptable in general. He ignored a hit to block me then hit me, it's a scummy tactic.
No, it's not toxic to counter your move. Body blocking is reportable under certain circumstances, like survivors sandbagging you or the killer blocking you in a corner to hold the game hostage. It is not reportable when the killer literally just predicted and countered your move.
To put this in another way, you are complaining that someone overtook you in a racing game by blocking your intended route.
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@Iceyrawr said:
https://forum.deadbydaylight.com/en/discussion/comment/1791437#Comment_1791437
They also said they gonna leave it as-is.
if they don't think it's fine would they leave it untouched?
Stop playing the word trick.
Were those their words, or did they say something like "we have no change in mind for this perk right now"? If the former, I'd like a link to that, if you wouldn't mind.
EDIT: Also, I'm not the one playing word games. I corrected your statement with a more accurate version, is all.
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@Iceyrawr said:
With devs saying "Object of Obsession is fine",
the answer is pretty obvious, they just allow bullying in this game.
That's not what was said. One dev said that OoO had no significant statistical impact on survivability. Another dev said that even if something is fine from a statistical standpoint, it doesn't mean it won't be changed, if it's deemed unfun to play with/against.
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They do read Feedback & Suggestions, that much I know.
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@RockoRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1791362#Comment_1791362
Survey Monkey requires that everyone confirms their identity before they fill out the survey, as far as I can tell from every survey that DbD has used. Whether that be something BHVR put into it or not, it's actually quite a secure option and the people at that point that oppose it are actually just conspiracy theorists. Right now, however, there is no leverage that can be used against them to prove them wrong.
You can't prove a negative, look up Russel's Teapot.
If the devs used Survey Monkey for this, the new conspiracy theory would be that nobody can validate the results because they're not visible to us, as opposed to the current system where it's all out in the open.
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@RockoRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1791306#Comment_1791306
No, it is not. This is why there's a clear "Dev vs. Community" mentality expressed throughout the forums: the devs and forum moderators simply don't understand the community's reasoning or they flat out ignore it.
How many people is the "majority" that've "taken the time to go through the questions"? You have no proof of anyone actually upvoting instead of upvotes being manipulated, as do I, and the only reason this paranoia has spread is because a lot of people don't trust the forum's current upvote system (as it is viewed as basically just a censored election). Letting a third-party site (that the devs already use) ask the community to verify the questions gets rid of any opposition stating that the questions are being cherry-picked or aren't reasonable to ask.
Like I said earlier as well, you can't satisfy everyone. However, you can make the opposition's points completely moot if you actually put the effort in to stop them before it becomes the majority's view.
And then a new conspiracy theory spreads, saying that the third-party site is, in fact, in league with BHVR, or that it allows for vote manipulation, or someone falsely claims that they asked a question that wasn't listed.
Acquiescing to people whose starting position is "You are lying to me" is not a reasonable request.
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CDPR devs have received death threats over the delays of CP2077. If that's how consumers act when there's a delay, why would anyone want to emulate them?
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/1791203#Comment_1791203
Fyi I don't care for the Q&A and neither watched it ever but tbh, I think the thought that an admin of a website does not have the tools to manipulate up and down votes on their own forum, if they really wanted it, seems a little bit naive.
If you go into this discussion with the mindset that the devs would simply lie about and manipulate everything, then there's no point. You can't prove a negative (in this case, that they didn't manipulate the numbers), so there's literally nothing I could say to change your mind.
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@RockoRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1791254#Comment_1791254
I addressed your first point in a previous comment.
If you did more than gloss over my solution to this you would see that I'm not advocating to just "ask to upvote more". That would be pointless and a waste of time. I suggest you read over it.
Also, this is not true. The comments of cherry-picking being prevalent in Q&A are everywhere, and I wouldn't mix up minority with majority. Literally just search Q&A on reddit and you'll see an example of this: other than the advertizements for the Q&As themselves, they're just used as a punching bag and are often regarded as a joke because of how dumb the questions are.
I addressed your first point in a previous comment.
If you did more than gloss over my solution to this you would see that I'm not advocating to just "ask to upvote more". That would be pointless and a waste of time. I suggest you read over it.
I did read your suggestion, but apparently my example was too indirect. I'll try again:
There is no way to reach every player and get them to participate in a survey of any kind.
I thought it'd be clearer since the current system is literally the survey you suggested, but over a longer period of time rather than just before the Q&A stream. You are, in effect, saying that we should vote twice, but the second vote would only include those who can be present right before the Q&A stream. Your suggestion would be less representative of the community, not more.
Also, this is not true. The comments of cherry-picking being prevalent in Q&A are everywhere, and I wouldn't mix up minority with majority. Literally just search Q&A on reddit and you'll see an example of this: other than the advertizements for the Q&As themselves, they're just used as a punching bag and are often regarded as a joke because of how dumb the questions are.
There are also plenty of comments appreciating the Q&A. Reddit is not representative of the community. Neither is any one social media platform - or even all of them combined.