OniWantsYourMacaroni
OniWantsYourMacaroni
About
- Username
- OniWantsYourMacaroni
- Joined
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Comments
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@BingBongMan said:
I once tried to dead hard over a bear trap. The game lagged out, and once it stopped I was caught in the trap.
10/10 would do again.
Finally,Dead Hard for distance is nerfed
/s
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@danielmaster87 said:
I can't believe this stuff isn't fixed yet.
Oh,i definetely can 🤡
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@Phasmamain said:
Honestly the longer it’s disabled the better. The map is completely garbage
^ This +1
We have more than enough unfun indoor maps already :(
I do feel bad for the Resident Evil fans though
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@Shaped said:
Easy win=fun. Losing=not fun.
That is how people see it and most complaints are based on that.
Not really,no.
Playing against a new Nurse players is usually a free win,does it mean that those matches are fun?
No,it's boring.
What most people like is a back and forth with the killer,which is why people often times enjoy playing against killers like Oni,Demo,Billy etc. and hate playing against killers like Freddy,Clown,Trapper etc
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Well,the devs said they want to rework keys and moris into a basekit mechanic on the anniversary stream so i'm gonna guess at least 6+ months until we get any news regarding that
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@QwQw said:
There were Hag's on console?
I actually used to main hag before her huge buff in like 2019 .
I stopped playing her a few months though because i realized how weak she is against very aggressive players that knew how to exploit her weaknesses.
I now enjoy more agressive type of killers like Oni,Nurse,Blight etc.
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Completionist things.
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Same.
Blight is one of my favourite killers,but the 5.0.0 update completely trashed performance for me and many other people.
I can't even really use his power in chases anymore because getting a FPS drop/screen freeze while using his power is too risky so i have to play him like a standard killer with extra mobility :(
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I like cakes more,because a bloodhunt only gives you 100% more bloodpoints while cakes can give you up to 525% more points depending on how many people use the offering
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It's been over a year and we still can't track our progress of a challenge mid game 🙂
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*pallet factory
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/261317/dpi-abuse
Didn't the Devs literally make flicks possible on controller a few patches ago? I don't know why you're acting like flicking is exclusive to PC.
While turning is definetely improved on controller,flicking is still not possible here.
We would need higher sensitivity to do so
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I guess Trickster is the closest thing we'll ever see regarding Dio 😞
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Flashbang is perfectly fine the way it is.
You just need to know when and where to use them
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Nope,this ""arguement"" doesn't work at all.
Yes the Hardware is old,but DbD isn't a new gen title either.
I played several multiplayer games and none of them had any performance issues whatsoever.
You really want to convince me that old gen shouldn't be able to load a tiny icon or status effect without freezing your game for a solid second?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2311545#Comment_2311545
Flashlights are bad? Uhh okay...
Depends on the killer you verse.
If the killer is good and has decent headphones then yes,they are pretty much trash.
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Nope,the "only" thing we get for the anniversary event (bloodpoint wise) are the anniversary cakes
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Should have played better smh
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It's one of my favourite perks honestly.
Really good combo with Corrupt Intervention
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2311029#Comment_2311029
https://www.kapwing.com/videos/60d740caa4f769006b1a47b6
At least do it right! :P
(I have no idea how I embed this better in the Forums)
Touché Aven🎩
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Both sides have 0 skill.
The only side that has skill are the spectator mains
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future fog whisperer, Space Coconut
Lol
Well,from what i've seen so far.Yes it seems like it's pretty much the same event like last year with some minor differences.
But i will wait until the event actually starts before i give a final opinion on this
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@ill_Boston_lli said:
Out of 10 games honestly how many times do you encounter a game breaking bug?
If we count crappy optimization that causes FPS drops/screen freezes at the worst time possible then i would say 10/10
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@Red_Beard said:
https://us.v-cdn.net/6030815/uploads/GHNS1UFNM5B7/capture-png.png
This is what I play the most, swapping out BBQ depending on challenge or what the lobby looks like. I don't really camp and tunnel. Just see survivor, chase survivor. I love going against "bully squads" that try to body block me while I'm carrying a survivor.
And when a survivor jumps in a locker to avoid my chainsaw and then hops out.........
https://us.v-cdn.net/6030815/uploads/QAXD4HBWWD7I/capture2-png.png
Iron Maiden is pretty useless on Bubba.
Even if people jump into the locker to avoid the chainsaw,just crash into it and spam the grab button.
The timing on jumping out of the locker without getting grabbed is INSANELY hard as survivor
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Well,i'm currently trying to get my Nemesis,Leon and Jill to P3 level 1 + 1 million bloodpoints before the event starts.
My aim is to get all perks on them and after that all the new perks on my other characters.
After that i will just stack as many offerings and items on my mains as possible
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Yes,playing Nemesis currently is extremely frustrating considering how often his power causes FPS drops/screen freezes
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Finally those people that claimed the cakes won't stack because of a leak will have to shut up
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2308538#Comment_2308538
It's so easy they're too embarrassed to do it after they've already taken so long.
Insted they'll wait another year or two when they have 3rd mori rework ready and release some minor key nerfs that won't solve the big issues they have anyway.
What a joy it is to watch them hard at work.
It's so dumb.
There are a ton of really easy and good changes but BHVR hates simple solutions and overcomplicate stuff.
I hate how incredibly slow they are with changes
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@Tsulan said:
Devs when moris were nerfed: don´t worry, we´ll also address keys.
Devs when the community asks them 6+ months later about the key changes:
https://www.youtube.com/watch?v=lhckuhUxcgA&ab_channel=AzusaNakano
The sad thing it would be so damn easy.
Just change the hatch spawn condition to either all gens are done or 1 survivor left in the match.
But no,we have to wait until they rework moris and keys as a baseline mechanic which will easily take another 6+ months
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We currently have 95 survivor perks.
That's 285 worth of perk tiers
285-3= 282
(Because every character has their teachables tier 1)
282-39= 243
You only get 1 perk per bloodweb for the first 39 level
243-20=223
At level 40 you're able to get 2 perks
So when you hit level 50 then you need another 223 perk tiers
Assuming you spend about 55.000 Bloodpoints to get a level 50 bloodweb done with 2 perks,you will need another 6.200.000 bloodpoints to get all the perks.
All in all it should take about 8 million bloodpoints to get from level 1 to level 50 + full perks
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@Kira4Evr said:
Wait, what's wrong with Coldwind?
Fractured Cowshed
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Nah,i actually like being able to see 👉👈
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2306355#Comment_2306355
"We've tried nothing and we're completely out of ideas."
🤣🤣
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It's very interesting to see how close survivors spawn next to you sometimes.Like yeah,i know they can spawn on my side on maps like Azarovs Resting Place or Suffocation Pit.
But even on other maps i had survivors spawn very close to me
Here's an example:
https://youtu.be/qwHRYy052kU -
Pretty sure you lose them like any other offering
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Noed isn't a slow down perk though.
It's the "At least i got one kill" type of perk.It's a trash perk.You get waay more value out of other perks.
P.S:I agree Demo is a pretty good Slowdown perk
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2303859#Comment_2303859
I don’t think this takes into account how much more time and resources they sink into the archives year round now.
I think this leaves little time and resources for massive events anymore.
Then why did BHVR release a statement saying how they want to put in extra effort for their anniversary and halloween events?
They weren't even able to copy and paste the winter event because of that.
It's on them for raising expectations for nothing
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@NemIsLive said:
https://forum.deadbydaylight.com/en/discussion/comment/2301144#Comment_2301144
Pre game chat... There's 0 coordination between console and PC players.
It would take like 10 years to type anything though.
But i guess you can tell your teammates that you got certain perks (e.g DS,Unbreakable,BT etc.)
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My new favourite perk so far.
It's so fun to mess around with it.
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@Edgars_Raven said:
Im not the head of any corporation, but I do work in IT. If we had released a patch this bad we would restore everything to the previous patch till we figured out what went wrong. Maybe theres some reason they cant do that, but if they can they should
Well,they could have easily delayed the patch but i guess the people in charge of those decisions are against that 🤷♂️
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@Luciferr_2nd said:
https://forum.deadbydaylight.com/en/discussion/comment/2301423#Comment_2301423
Yeah...
Have your expectations low so you'll never be disappointed right?
The sad thing is that BHVR keeps disappointing even if you try to have low expectations.
Like,only thing i was hoping for was a playable new chapter...
Yeah 😧
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Yep,happened to me aswell against a Plague.
Only heard heartbeat the entire time when i was near hear/chased by the Plague.
But it was like normal heartbeat not the the DbD type of heartbeat.I will post a clip of the match later here
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Has been in the game since years.
You need to wait like 8 seconds after you get that bug to fix that
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-The best way to fix solo queue is to add a proper matchmaking system so we don't have to deal with MegHeads and Blendettes in our games.
-Add icons showing somebody heals/gets healed,does a generator or gets chased
-Additionally add a map wide sound effect + location ping when somebody cleansed a dull totem similiar to hex totems.
-Let people see the loadout of teammates in the pre game lobby and the game
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@[Deleted User] said:
Simply don't let her trap right under gens and hooks. Pyramid Head can't place trails, which are non-lethal, near those, so why can Hag?
The problem with that is Gens and hooks are often within tiles so that restriction would make it super awkward to play around as Hag
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That has been a bug since the 5.0.0 update

