OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2299768#Comment_2299768
Go to Coal Tower, toss a bottle high up on the main building. Gas will come down in pockets.
That's been a thing since his rework
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@eloise said:
I don't say played without the friends but without the microphone because that's unfair, they indicate where the killer is, the gen rush, the totems, it should not be possible to speak vocally in the games
I mean,there's nothing BHVR can do to stop that though.
And communication isn't always super strong imo
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I assure you most SWFs aren't even really good but rather average.
Most of them are alright to go against.The fact that those guys are playing together can even work in your favour because a LOT of SWFs are really altruistic and you can exploit that if you play around that fact.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2299494#Comment_2299494
Yep. Even last year, they reduced the number of Cakes mid-event, I guess when they fixed them. IMO there should really be two cakes per Bloodweb at default and then 1 Event Item for Survivors and an extra cake for Killers.
But they are not that generous with those anymore, sadly.
But the Bloodpoint Economy™
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@SomberNokk said:
Yeah! More Oni's!
@Yords said:
There aren't enough Oni players I swear. I don't main him, but I would just like to see more of him when playing survivor.
Yeah,nobody wants to play Oni for whatever reason.
They are missing out on the fun of bonking people 👹😢
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Yep,last gen and a lot of PC players currently deal with terrible performance issues
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Neat,the hotfix didn't fix ANYTHING of importance.
Only thing that slightly improved was Nemesis performance.
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@Mandy said:
I feel your frustration on this and have similar frustrations - I play the game too! But this is something that the team is actively working on and more fixes will be on the way :( Sadly not eveything is going to be an easy fix.
People are just dissappointed that the chapter was allowed to release in this state.
Even more so because this is not the first time this happened
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2297701#Comment_2297701
Laughs in silent slug bug thats been around for 3 years. And nurses 126 bugs. I think they honestly gave up on bugfixing both lol.
Why do people think that Nurse has so many bugs?
I play her quite a bit myself and i only notice like 3 things.
1.Bug that doesn't let me attack after blinking
2.Bug that sometimes doesn't let you blink for a few seconds
3.Some structures and objects are rather inconsistent to blink through
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@tortrader said:
https://forum.deadbydaylight.com/en/discussion/259535/hows-everyones-pride
I take pride in tunneling, and sometimes camping. Would be great if there were charms for those.
//
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2296613#Comment_2296613
We'll have to see if they even fixed it
I'm already excited for the new bugs that this hotfix will bring lol
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@TruffleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/2296749#Comment_2296749
I would love them to buff other perks would be nice. I never said I wanted it nerfed tho. It's just annoyingly old and predictable
Blame BHVR for the super stale META 🤷♂️
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Imagine running these super boring perks if you could just use Lethal Persuer instead 😤
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@Lucent said:
It's funny how a Dev responded to a post about playing with someone famous but not this thread....Priorities, unless i'm wrong and they responded to optimization somewhere else?
The dev you're talking about is only part of the balance team.
He has nothing to do with optimization
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2296165#Comment_2296165
Yeah.. Tis been rough lately with these survivors.
Guess i shouldn't play killer with my hours and skill =I
Just skip the end game chat/turn off messages honestly
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@GoodBoyKaru said:
OOOOOOOOOOO BESTIES I BRING MORE NEWS
Sounds like it's just a fix for Nemesis performance issues :(
I guess it's at least something
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@Orion said:
How often did you see the killer before the rework, though?
I remember those great times when people actually played Billy
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@JPLongstreet said:
Tomorrow is the day bois n guls. If they follow their usual pattern, then tomorrow is when a hotfix patch will be out, most likely addressing some the fps drops caused by the Resident Evil update and hopefully restoring the RPD map. Bonus if they roll out a key change to soothe liller mains a bit.
But I'm hoping to see is some update on the root cause of this mighty thread, some sort of hope and timeframe concerning full optimization and that goal of 60fps minimum on all platforms.
Lots of us have been begging and pleading for this for years now, and thanks to Pulsar we have here a living breathing catalog of our woes. With tons on attention on the game now, plenty of it negative, I pray we get some answers tomorrow.
On a side note, in case it hasn't been made clear we do not blame @MandyTalk for any of this, including no official updates on this thread. I know they do the mod thing and are told what to discuss and what not to comment on.
Tomorrow is the day bois n guls. If they follow their usual pattern, then tomorrow is when a hotfix patch will be out, most likely addressing some the fps drops caused by the Resident Evil update and hopefully restoring the RPD map
Don't jinx it please 😓
Bonus if they roll out a key change to soothe liller mains a bit.
Yeah no,we should be happy if we even get a patch tomorrow that will fix the recent FPS issue lol
I respect the optimism though
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Nemesis just feels like a worse Pyramid Head with a different much weaker and RNG reliant gimmick.
At least the perks (mainly Blast Mine,Flashbang and Lethal Persuer) are fun to use.
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@ReverseVelocity said:
I can guarantee you, 4 Sprint Bursts every game would be way more frustrating than 4 Dead Hards.
@Aven_Fallen said:
Oh, dont worry, they will nerf Dead Hard at some point. And then you will reconsider your opinion if you want to verse Sprint Burst. Sprint Burst, unlike Dead Hard, makes every area safe, because you can actually gain distance and make it to a Pallet or Window, unlike Dead Hard, which is not useful in Deadzones.
And IMO it is more frustrating to approach a Gen, having the Survivor sitting on it as long as possible and making it to safety regardless due to Sprint Burst.
Well,at least you can use Mindbreaker against Sprint Burst.
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@GoodBoyKaru said:
Bey besties guess who's been digging on Twitter for more clips
https://twitter.com/BlightChip/status/1406709076080406528?s=19
https://twitter.com/yeahitsjin/status/1406383356888158212?s=19
https://twitter.com/WheatDraws/status/1405981766419161089?s=19
Yep,sums up my experience quite nicely.
Not gonna play until we see a fix for this (hopefully tomorrow)
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Yeah i can totally understand you.
No perk in this game is as frustrating to verse than Dead Hard imo.Run whatever you want but damn is this perk annoying to go against.
Used your power in a good way/set up a good mindgame?
Ups,doesn't matter they used Dead Hard.
We don't even have a decent anti-exhaustion for DH.Mindbreaker is only ok on stealth killers and against Sprint Burst.Blood Echo also only really works on Plague and Legion.
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There is no escape from the Stridor Spirit™ 👻
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https://youtu.be/t20iEdFLS3A@CornHub said:
Maybe if you learned to appreciate the lag, you wouldn't have to wait till Tuesday to truly enjoy him. You people never considered the other console customers who like this update as is.
You dropped the /s
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2293501#Comment_2293501
Then what about plague and PH? Both reliable hitboxes but have windups?
Doesn't Plague suffer quite a lot due to how her hitboxes work?
Visually should be hitting survivors but then don't.
PH is a different thing because his power is able to hit through walls and obstacles
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@WiiFitTrainer said:
https://forum.deadbydaylight.com/en/discussion/comment/2293477#Comment_2293477
The other ranged killers (except nemesis, tentacle is really jacked up atm) projectiles don't have the hatchet problem which indicates it's not so much a ping issue but something only related huntress.
Not saying ping doesn't contribute but I feel the problem is with the hatchet itself.
Meh,i can definetely remember versing some high ping slingers that shot me through a wall while i was already around a corner.
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@Phasmamain said:
Yeah they should have fixed it during her add on pass but apparently not. Deathslinger’s and tricksters work fine so I don’t see why huntress’s are a big issue
I think that might be because they can immediately use their power at full speed,while Huntress has to ready her hatchet first and charge it
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I would love to delete mist,basement and hatch offerings first tbh
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/259589/should-map-offerings-be-retired
Yup. Oh, and set every match to Coal Tower too.
Something tells me you might be biased but i can't quite figure it out 🤔
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I feel like huntress hitboxes aren't the worst thing ever.
It really is just bad killer ping that makes those super questionable hits possible
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It's 3% each time you hook a survivor that isn't your obsession (3% per token).
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Yep,solo survivor isn't actually bad.
Matchmaking issues is what makes everyone believe that solo queue is bad.1 bad and inexperienced teammate is enough to completely throw the game for the other survivors.
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@van9684 said:
A 4K for the killer across ranks? The stats show the majority of games are in favor of the killer, and that over 70% are 4k rounds. How can people say the game is at all survivor biased when the data shows otherwise?
It's because most survivor are pretty bad at the game.Combine this with crappy matchmaking and you'll see why kill rates are so high.
However if you put 4 really good survivors against a killer things will look completely different.
The game balance is mostly fine in your average public game but pretty much breaks in really high level/comp level gameplay
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2292436#Comment_2292436
I was talking about the others after Deathslinger came out they fixed
Rancid abbatoir
Iron works of misery
every Autohaven map
I wasn’t talking about graphics I was mentioning the ones after slinger came out and they were much better yes I admit breakable walls sound like a great concept but in execution there terrible they should add more gameplay to these dam walls
But none of those maps have improved through the map reworks?
The only good change they did regarding maps was removing most of the god loops and make some maps smaller.
But bad map design + RNG are still a HUGE problem,that has yet to be adressed
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@Chilli_man2400 said:
Also stop this attitude that they won’t change the maps cause of money there not that greedy like EA they already announced that every map will be changed and they recently got the license for Halloween so that confirms that Haddonfield might be changed in the mid chapter. Plus they nerfed all the bad loops on other maps yes the breakable walls are there and some maps got worse(The game) but at least there better than there old versions.
Plus they nerfed all the bad loops on other maps yes the breakable walls are there and some maps got worse(The game) but at least there better than there old versions.
Not really,no.
The map reworks were pretty much only focused on graphics.They barely improved their gameplay experience and in some cases made it even worse.
Map reworks are a failure so far.
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You should really take a break.I'm doing the same right now.Current performance is absolutely atrocious.
I was excited to grind for the new characters but i'm gonna have to wait for the hotfix 😧
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@Aven_Fallen said:
NOED-->Rework it to something else which rewards the Killer only if they did well during the game. Like, something extra for a Killer who played well, but did not do good enough. Not for someone who got 2 Hooks and then has a big Speedboost and Instadown, for basically nothing.
Ideas I liked:
- OhTofu-->Remove Hex-Status, NOED grants 1 Token for each Hook, each Token gives 0,5% Movement Speed once Gates are powered, after a certain amount of Tokens, it gains the Instadown as well.
- Otzdarva-->NOED grants a Token for every fresh Hook (up to a maximum of 4 at Tier 3), Survivors hit after all Gens are done are exposed, after downing a Survivor you lose 1 Token. All Tokens lost when the Hex is cleansed.
Both ideas are good, because they reward the Killer instead of giving them something for free. It also removes the big benefit for Campers, it just sucks that a camping Killer can get 1 guaranteed Kill because of the camping and will get another Kill due to NOED, because there is no time to do all Gens AND all Totems.
Tofus idea also removes the Hex-Status, which is great, because cleansing Dull Totems for a Perk the Killer might not even have is nonsense.
Insidious-->I dont know what, but just rework it into something else. I dont care if it is weak or strong afterwards, for me, it can be even weaker than Monstrous Shrine afterwards. It is already a very weak Perk, but just encourages a very unhealthy gamestyle, so it should really be changed.
Infectious Fright-->Either Basic Attack Requirement or something else. This Perk is a prime example of a badly designed Perk - it is almost useless on most of the Killers but can be too strong on some of them, mainly Nurse, Billy or (especially) Oni.. I dont really get why Perks like Surge or Knockout have Basic Attack Requirements, but Infectious Fright, which is way stronger, does not have this restriction. Like, it should not be possible that I play Billy and have 3 people slugged at the start of the game. They are not even able to get much distance, because the Terror Radius is still 32 meters and especially the high mobility Killers have no problem catching up.
Wishs, but wont happen:
Tinkerer-->It became a braindead Perk since its buff. But, I dont know what exactly should be done, because the Perk in itself is not too strong IMO. Also not high priority, certainly lower than the others I mentioned above.
BBQ-->Just something which requires the Killer to spread Hooks to get their Stacks. Something like they can only gain Stacks as long as all Survivors are alive, but then there should be something which prevents the Survivor from suiciding to deny Stacks. IMO it is really annoying that players can tunnel out a single Survivor at 5 Gens and still get a massive amount of BPs just due to BBQ. Especially since the BP-gain for Killers is already much higher than for Survivors.
That's a weird one honestly,because i feel like Infectious Fright is in a really good spot right now.
The effect has to be earned by downing a survivor and even then, not every location ping from Infectious should also be acted upon.
You need a good amount of decision making and game knowledge to effectively use this perk or else you make bad decisions and potentially throw the game for yourself.
I dont really get why Perks like Surge or Knockout have Basic Attack Requirements, but Infectious Fright, which is way stronger, does not have this restriction
Those perks shouldn't even have a basic attack requirement anyway
Like, it should not be possible that I play Billy and have 3 people slugged at the start of the game. They are not even able to get much distance, because the Terror Radius is still 32 meters and especially the high mobility Killers have no problem catching up.
I mean,if survivors stay grouped up like this and fail to spread out then it's on them.Not because Infectious is too strong.
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More ways to earn WGLF tokens.It's dumb that i have to compete with my teammates for the unhooks or give killers free hits to earn my stacks.
Killers can get their BBQ tokens without going out of their way.So should survivors for their WGLF tokens.
Either healing or picking teammates up from the ground should give stacks
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2291556#Comment_2291556
I don’t think it would be physically possible for switch to reach 60 FPS tbh
Stable 30 FPS should be thing though
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@DBD78 said:
Well deserved being so underrated, strong and all!
Trappers traps seems bugged also they have a bit different color suddenly.
Nope,that's part of his visual rework
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@DanielPaint said:
Everyone knows this feeling.
You play against a killer who manage to do nothing the whole round but in the end he gets a 4k because of this perk.
I think that's the biggest and only problem noed has and the reason why so many hate it.
Here is a idea to make noed more fair:
Noed has the same effect then now BUT you have to have at least 8/7/6 hooks for it to activate.
That way the killer has to earn this strong effect in the endgame and not just get a few kills gifted.
You play against a killer who manage to do nothing the whole round but in the end he gets a 4k because of this perk.
If a killer gets a 4K because of Noed then it's the survivors fault for playing that poorly.Noed should only get the killer an additional kill.Nothing more.
I wouldn't mind a complete rework for Noed but saying that this perk is strong is a bit silly.Noed isn't strong,it's weak.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2291561#Comment_2291561
The difference is that the second chance perks of survivors arent that heavy of a impact in the match as it for the Killer. Since it is a 1v4. I wouldnt mind a second chance perk, but something that isnt so annoying and frustrating and boring. For example Cope de Grace is a PERFECT second chance perk.
Uhm,second chance perks from survivors can have a TON of impact.
Noed however should get you only 1 more kill at best.Anything more is completely on the survivors.
Finding totems isn't too hard either on most maps (except indoor maps).There are also a lot of options to help you tracking totems.
However i wouldn't mind a rework for Noed because it's current effect is pretty weak and rather boring design except for endgame builds.
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Interesting to see how many hours people have on the forums.
Much appreciated OP
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2290153#Comment_2290153
- Clown’s bottles don’t slow survivors
- Freddy’s snares don’t slow survivors
- Oni freezes and stutters after using power
- Nemesis freezes and stttuers after using power
- Blight can’t rush after getting stunned sometimes
What’s next? Huntress can’t open lockers to reload? Doctor’s shock doesn’t blocked pallet and window usage? Myers can’t stalk? Ghost Face can’t stalk? The possibilities are endless!
Using Blights and Demos (Shred) also often times causes a FPS drop for me aswell
Super fun,not gonna play until we'll see a hotfix for this BS
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Yes it definetely is imo.
Use it smart and you get a blind that can get you a TON of distance.It's also easier to use than firecrackers since the audio queue for flashbangs seem to be much more quiet.
You can also get saves with it that would be impossible with flashlights.It just takes a lot of practice to get full use out of this perk.
Here's also a guide that can help you:
https://youtu.be/DihB8TCIyFo -
@[Deleted User] said:
Still nothing from Mandy?
Well,we can't blame her tbh.
I'm sure she tried to look for answers but very likely isn't allowed to talk about it.
Very unfortunate,but nothing suprising from BHVR
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@PureHostility said:
Pallets do wiggle in an anticipation of your touch.
OwO
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@SweetTerror said:
It's because they keep trying to patchwork the code instead of starting over from scratch. What they should do (and it pains me to say it because I play on an older console) is just create a permanent offline bot mode like what Friday the 13th did, but do it for the older consoles, and then create a true successor that is only on next-gen consoles and PC since this game clearly isn't optimized to work on everything.
Resident Evil brought in a lot of new players, and they're seeing for themselves just how fundamentally broken this game has been for 5 years. When you have to pull a brand new map hours after release because your game is that much broken, then clearly something big needs to be done. I like playing with my friends in this game, but not when the game runs this poorly.
This is really stupid.Why should they only create a new game for next gen consoles and PC?
This game doesn't have insanely detailed graphics,pretty much has 0 AI or anything else that would make it impossible to run on old gen console.
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@Trwth said:
https://forum.deadbydaylight.com/en/discussion/comment/2287314#Comment_2287314
It almost looks fake, dear god
I had it bad, but not THAT bad
Yeah,it's really fun :)
Tried to play survivor but it's just as bad:
https://youtu.be/7Woe33IaXNQGuess i'm gonna play or watch something else instead 😧
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I mean,what was the point of this whole "Trusted" thing anyway?





