Avatar

OmegaXII

OmegaXII

About

Username
OmegaXII
Joined
Visits
6,048
Last Active

Comments

  • @TragicSolitude said:

    I have more hours than that and have also never reached red ranks as killer. I mean, I don't try, but I don't think I could even if I did try.

    I don't use Ruin, PGTW, or add-ons, either. I mostly run a farming build on my killers.

    I guess we're pretty similar haha

  • When i play as killer, I hate the RNG that always give me bad maps specific to that killer lol

    Like indoor maps for trapper, cornfield for myers, ghostface on blood lodge...

    But i'm fine with it, because it's just a game after all

  • People know she is still strong. The main thing that makes people stay away from her is the double cooldown. That 3.5 sec cooldown is NOT FUN AT ALL

  • @PistolTimb said:

    It's fair as long as Moris remain unchanged. Both end the game prematurely and both should be brought down several pegs.

    It's not fair for killers who play nicely and never use moris

    This is my opinion, please don't hurt me :)

  • How come you guys are all 60-70 tiers? I'm only 37 now. How much time do you guys spend everyday?

  • I'm still around tier 36 too, and there is only 28 days left. So i guess i'm not going to complete it

    It's not like we're playing this game for living, we have our things to do.. so don't try to grind the rift.

    It's lucky i didn't buy the rift pass

  • @HeroLives said:

    https://forum.deadbydaylight.com/en/discussion/comment/916695#Comment_916695

    I’ve met the god tier nurses, and I don’t think she should be easy to learn or play. I know she’s S tier. She shouldn’t however be regurgitating to learn. I’ve been playing this game for 2 years dude, and let me tell you putting beginner nurses through that is not good, and extremely off putting. I don’t mind a challenge, I do mind feeling like trying to get down mechanics shouldn’t make my stomach feel weird.

    There’s a lot of characters that take skill to use and they don’t make you feel like that. Old base kit didn’t make you feel like that.

    I DONT have a weak stomach , and she made feel like that.

    Maybe you stared at your power too much when you went fatigue? S

    But, if you don't stare at your power, you're going to waste your 99% recharged power for just 1 blink

    Basekit nerf is such a bad design..

  • @Sonzaishinai said:

    The speed increase was definitifly a step in the right direction

    While still pretty weak, they feel a lot nicer to play with now

    The power feels smooth and chaining multiple hits happens a lot more now

    The only thing i would change right now is that missed attacks only deplete a quarter of your power

    Losing your power, taking a 4 sec stun and having to wait for your power to recharge is a lot of penalty for missing a single attack

    And something that helps them for actually downing people

    I would like to see that FF also adds oblivious until you have mended

    That way mending no longer is 12 seconds of standing still in safety, but 12 seconds of franticly looking around if Legion isn't coming

    Oblivious for deep wounded survivors is pretty good buff idea. And it the trailer will make sense too!

  • @Auron471 said:

    So ive been seeing a lot of legions lately. At the same time, i have also been using sprint burst a lot too.

    Whenever i played legion before the changes, if a survivor sprint bursted away, in most cases they got an easy escape. But now, Legion can actually keep up with survivors who use sprint burst, given that they have a duration addon (and come on what legion player isnt going to have one).

    Also hitting survivors in general with FF is much easier, which i didnt think 5% extra speed would do.

    The 4s stun still needs to be brought down to 3s though.

    And why cant we see scratch marks?

    Why is legion still stunned after hitting a deep wounded survivor?

    I play legion without add-ons :) so they still have ez escape

  • @Raccoon said:

    It feels bad to be right :(

    Wow...

  • Many people complained about those add-ons, and it isn't really fun for survivors.

    Personally i'm glad they didn't touch his basekit. Usually they go overboard about the nerf so.. be glad they only change those add-ons.

    But i'm not saying they can't do better. Half of the add-ons are useless, and 4 % slowdown is negligible and pointless for a very rare add-ons lol

  • @Unicorn said:

    Gen time being increased I don't think will fix this problem, nor nerfing toolboxes. Increasing gen speed is only gonna make it easier for Killers to camp. What Survivors need is a second objective. Dull totems are not enough, also I feel like until people can actually come up with potential ideas to pitch that will fix these problems your complaining just looks like whining. Be productive in your arguments and complaints.

    Increase how long survivors last on hook at the same time. Problem solved

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/911363#Comment_911363

    Some killers are poorly designed and annoying to face. However, there are also a lot of players who kill themselves for no reason which ruins the entire trial.

    Maybe once the DC punishment drops, they will change the hook system

    For example, remove struggling button mash and remove the ability to suicide during phase 2

  • @Avilgus said:

    What the point of playing this killer ? When i can perform a lot better with Billy ? 

    Seriously, play your game devs.

    Time to change your profile picture to billy i guess :)

  • At least you can get your BBQ stack :)

    Actually it's the problem for all killers, not just nurse. If you do well with any killer, they suicide. The only fix to this is to nerf all killers to ground, which is ridiculous.

    And i'm sure devs are going to work on it

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/911193#Comment_911193

    People say it's not fun to play her but I like new nurse because survivors don't dc against me.

    That just shows how problematic DC is. It should not be a reason for her basekit nerf

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/911018#Comment_911018

    Exactly! Those poor Legion mains had their Stall greatly reduced always just because they had a large stall on their addons.

    Agree! Same thing goes for nurse though. She was nerfed because she was op with those problematic add-ons lol

  • @YaiPa said:

    My most satisfying game was a full 4 man, ds, MoM, adrenaline, borrowed and such fun perks, on old bad ham as wraith, of course 4K.

    the harder the more satisfying.

    If you don't get bullied to hell (Which is most of the time lol)

  • @humanbeing1704 said:

    Rancid abbatior? yeah that window is stupid lmao

    Yes that's the one!

  • Well, i never used those add-ons anyway. So it's fine for me (As long as they don't touch his base-kit)

  • Something happened? I don't get it

  • @dont_ask_me_again said:

    https://forum.deadbydaylight.com/en/discussion/comment/907976#Comment_907976

    I will be trying pop for ruin after levelling clown then nurse but I can imagine that games will be more stressful as it’s like playing without ruin everytime but recovery would be more possible compared to games where ruin instantly got destroyed. Might stick to ruin if it’s too meh.

    All the things you need to consider with nurse:

    • 360’s, survivors will turn left or right but are actually going to end up on the vise versa direction.
    • You can turn while in a long blink which makes it easier to stay on track of a survivor if you expect the 360’s if they’re coming too - they can not see you turn during blink.
    • You optimally want to land exactly where the survivor is standing which would push them forward making them stuck from being able to 360.
    • Paired with the above point, the flick mentioned earlier, you might aim ahead of a survivor making them believe you’re going to cut them off (so their response is to 180 the other way seeing this) then you flick to that location instead... has to be done while charging the blink and timing it correctly.
    • Watch out for long blink jukes, if you blink ahead of a survivor they may back-peddle, if you see a survivor doing this then do a short blink that they’d turn into and if they don’t turn into it you have your second blink to use as they’d be kinda locked from turning to not be able to juke.
    • The survivor might also go for short blink jukes where they just keep moving forward in a straight line... to beat that is just to guess it and long blink in the first place.
    • Watch out for fat tiles... the nurse takes extra time to pass these with blinks... you literally just have to guess where the survivor wants to go and it’s best to avoid chases with these if possible - if they’re injured then it’s arguably viable to chase around these but otherwise it might be better to just go for a different survivor, the new map and indoor maps literally make nurse unplayable since that pretty much sums up the whole maps.
    • It’s far better to just not blink if you’re really close to a survivor and just follow them... they have to look at you constantly and usually ends up with them running into something and if they do look forward (you can see this) you can just quick blink hit them. If you want to use a blink to hit remember you’re leaving it to chance... don’t do it especially if you’re not desperate to do so but could do it for practice if you’re way ahead time-wise.
    • Slug, always keep someone on the ground if you can, it makes the other survivors come to try to save and if you get 4 people injured with thanato it’s a lift up.
    • Always only blink if you know you will hit... a new nurse will blink, blink, blink etc... even before the nurse basekit nerf... the oldest nurses just followed never blinking and waited for the moment it will land.
    • Never double-blink to anywhere unless it’s really far and you know all the other survivors are there. (Unless you’re catching up to a short blink juker too ofc in chase but mean in terms of map pressure).
    • Do not swing after blinking to a survivor that’s injured most of the time unless you saw them use another exhaustion perk.

    Think that’s about most of it. :P she’s really not weak like a lot of people say... she’s viable without add-ons once you get the hang of everything.

    Also gotta work around BT/DS in mind and never slug claudettes last (hook them), some reason her scratchmarks are bugged in 1v2s and she has sound issues.

    I didn't know you can flick with her blink.. thanks ya!

    Btw i'm not sure if it's problem with server, but i missed quite a lot of my attack because survivors are just a very little bit outside of my lunge

  • @MysticAdvisor said:

    Usually survivors will give you tells or hints without knowing it that they have dead hard.

    First before swinging were they looking behind them obsessively or did they already use an exhaustion perk?

    Basic thing doesn’t always work as some will wait for the red stain or to hear the screeching just remember that they can only do it once.

    A good survivor won’t give as many signs.

    To bait: Blink at them and usually they will instinctively dead hard if not super experienced.

    the problem is i know he has dead hard, but they won't use it when i'm baiting it

  • @MysticAdvisor said:

    Play and play and play again while you fail, fail, fail until you figure out her blink ranges and then Succeed!

    Basically you need time to play her for awhile while being bullied and then you will become better

    How do you bait dead hard now? I can't bait it out no matter how close i am to survivors

  • i figured out the speed boost when fatigue myself too.

    Btw can you do well without ruin? i don't have any slowdown perk currently, and usually 2 gens are done when i down the first survivor

  • I can't save my life even if I blink (Yes i'm talking about nurse TT)

  • @Sign_Spinner said:

    https://forum.deadbydaylight.com/en/discussion/comment/907844#Comment_907844

    I agree that being good at something should be rewarded, but in this case it's not only about being good, some killers are astonishing good even without relying on skills.

    You mean some killers are overpowered? May I ask which one?

  • @Sign_Spinner said:

    https://forum.deadbydaylight.com/en/discussion/comment/907675#Comment_907675

    Noed is controlled by swf, not by solo survivors. Also, if the killer is good and knows how to apply pressure there's no way to remove noed before it triggers, since there's no point on removing noed if you can't finish all 5 gens

    I actually want devs to buff solo to SWF level, even though I mainly play killer (Because queue time, LOL)

    And if the killer is good even with only 3 perks, then he deserves some kill. I bet if these killers replace NOED with other better perks, you won't even finish the gen.

    Keep in mind this is just my opinion

  • @NoShinyPony said:

    You mean after the gens are done, the survivors don't have anything to do and wait for 2 minutes until they can escape? That won't work. Survivors will just randomly hide on the map and wait for these 2 minutes to pass. Super boring for everyone.

    Yep I agree. Same with corrupt intervention if all gens are blocked at the start

  • So you refuse to spend your time to do totems, that your fault. Remember what you said, the activation of NOED is controlled by survivors.

    Not to mention the killer needs to play with 3 perks almost for whole game just to use a perk that has a chance to be disabled

    And as you said, activated NOED gets destroyed real fast that you usually only get 1 instadown. So the killet essentially use 1 perk slot just for 1 instadown in EGC.

    And if you want to compare perks, adrenaline is better choice to be compared with NOED. DS and NOED are not comparable

  • @GrootDude said:

    I’m a Spirit main and I preform better after her recent buff nerf, if you don’t like the changes she got then you might wanna practice more, she got better.

    Agree. No collision helps me to pinpoint survivors more accurately (not to mention ignoring the body blocking)

  • and yet no one reports that add-ons, meaning no one plays nurse especially with that add-ons.

    And they are definitely trolling. Otherwise he won't get even 1 kill

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/903382#Comment_903382

    Who thought that disabling your power and making you a literal blank m1 killer for a minute was somehow a reward for landing a blink attack as Nurse?

    Who. Thought. It. Was. Good.

    The one who designed legion. End of the story.

  • No collision actually gives me more hit than before. I don't know how to explain, but it makes me to pinpoint survivors easier

  • @immortalls96 said:

    Lol there already was a revolt for poorly balanced landing..yes people seem to be just ignorant as ever lately..love how the ones saying shes "fine" are people who never played her like ever XD Its always obvious due to how they talk about her..ignoring aspects of her character for the she "ignores" survivor defences..which she does not..she just interacts with them differently

    agree. if she hits survivors when they are out of sight, that means survivors are predicted, meaning they are outplayed. But, they refuse to accept the fact they got outplayed by nurse just because she can blink through walls

    I guess they think that her 3 blink ultra rare should be basekit.

  • If i'm not wrong, I remembered someone did that during PTB feedback..

  • @ABannedCat said:

    As a Nurse main with thousands of hours once said: "Just git gud."

    Yeah, no, not everyone has got the time for that.

    Agree. Not everyone works and earns money by playing DBD

    We play for fun, not for competition (at least i am)

  • @Rin_is_my_waifu said:

    Legion is very good now

    When you want to derank

    Plague is better at derank actually. I depip even i 4k

  • @FearedbytheGods said:

    https://forum.deadbydaylight.com/en/discussion/comment/896872#Comment_896872

    'you cannot run nurse around loops like with other killers?'

    Now we get to the heart of YOUR argument. A good nurse who always hits their mark. I have an analogy of survivor running in an open field in a straight line. Because that's what your arguing for a 'degree of challenge, but I still win'. And you're not evening talking about REAL infinites are you, your talking about pallet loopers too judging by your framing.

    'Nurse was nerfed the same time where those infinites gone'

    Once again, you either have no idea or your just lying.

    No, infinites were up a number of months after nurse release. It was only after devs realised killers were still complaining that infinites were gone. So along with some nurse tweaks (I struggle to even call them nerfs until recently) you had infinites gone, bloodlust added, entity blocker added exhaustion added and now more recently with end game timer and hatch close ALL benefiting your precious nurse.

    I'm sorry but you are either new to DBD or you don't remember the history of this game.


    I admit that i'm not that old, and i never said i'm old player, but that doesn't change my point. Both of them were nerfed. She got changed recently too (i agree her add-ons need change, but not her base power)

    And introducing the nurse doesn't justify the existence of infinites. Not every killers were nurse, and i don't think that you did not abuse the infinites when going against other killers.

    And i don't really understand what you wrote in second paragraph.

    "A good nurse that always hit the mark". Are you suggesting that the mark is you? And what's wrong with a nurse player that is good with her can hit the mark consistently? Are you saying that those people should not be rewarded for how skillful they are?

    And that brings to my final question. Have you ever played nurse before? Or killer in general? If you think that nurse is still op and deserves further nerf, play her with 2 add-ons that nerf her lunge and blink distance, without perks in rank 1 for 10 games a row. Let's see how many 4k you can get.

    Before you tried what i suggested, i have nothing to discuss with you

  • @FearedbytheGods said:

    https://forum.deadbydaylight.com/en/discussion/comment/896860#Comment_896860

    'Killers still complained because not everyone wanted to play nurse. '

    My point exactly and I actually stated that in my prior post along with why nurse should never have come into the game.

    Nerf the nurse again because turning a top tier killer into a bottom tier one is the only thing you can do at this stage to a killer who has fundamentally broken the game since release.

    What I find so amusing is that my arguments have stood the test of time. I'm making the same arguments now I was making at nurse release. The anecdotal emotive arguments against my points don't offer anything.

    Just because nurse had it 'better' before doesn't mean it should have been there to begin with.

    Wow... just wow... i never seen people justify nerfs just because she was broken.

    So let's apply the same concept for survivors.

    Survivors was fundamentally broken at the beginning, real infinites everywhere, incredible vault speed, fast gen times, broken flashlight, toolboxes.... ( the list goes on)

    Devs should never introduce something that is fundamentally broken, right? So let's nerf them to the ground because this is the only thing you can do at this stage to survivors who has fundamentally broken since release.

    Have a nice day :)

  • @zaquintar said:

    Nurse in this map is just sad.

    Not only in this map :)

  • If i were you, I actually feel quite happy when people rage like this because i feel quite good destroying people like this. (Because god knows what they did to those killers that were bullied by them)

    I remembered people accursed me for cheating, but i'm not cheating at all. So in other words, they are saying i played too well that it felt like cheating!

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/893290#Comment_893290

    What good does a feature that encourages lobby dodging do? Just because it is popular doesn’t mean it is healthy for the game.

    You know.. playing with people that is not around your rank is not fun for every players in that match.

    Also, it served as a manual matchmaking when the matchmaking went wrong.

  • @FearedbytheGods said:

    Now you're just mischaracterising my argument and conflating your own arguments

    She's broken, she's always been broken. She was introduced to counter REAL infinites and killers still complained so REAL infinites were removed.

    She should never have been introduced because she broke the game. This magical line of yours where she was 'OK at one stage' doesn't exist.

    And you pointing the finger at me while misconstruing my argument is the equivalent of trying to rile up the mob while yelling 'get him'.

    Devs should have never allowed such a broken killer in the game to begin with.

    Nurse was nerfed the same time where those infinites gone, so what are you complaining about?

    Are you saying that those infinites that did not have any counter were fine? You said that it was only killers that complained about the infinites, so you actually think that those loops are fine?

    Are you sad that you cannot run nurse around loops like with other killers? If you do, you have my sympathy, and you deserve to be killed by every single nurse.

  • @EverflowingRiver said:

    https://forum.deadbydaylight.com/en/discussion/comment/896535#Comment_896535

    I honestly haven't seen a a Dev respond to any of the numerous threads about legion over the past couple of days. Unfortunately the threads are getting buried due to the map and basement issues.

    Same goes for nurse

  • @UlvenDagoth said:

    Yeah, My 9 page thread with 75 upvotes on the top post in General here? This one: https://forum.deadbydaylight.com/en/discussion/109666/dramatic-but-this-is-how-i-feel-now/p1

    Yeah i asked Peanits about it on his stream and he told me "Oh I saw it, but I will be honest I didn't read it. It was clear you were upset, and we only read threads when they are Calm and Collected."

    Oh well, sorry for being upset you gutted my favorite Killer again and made me lose faith in all of you. When he saw it was me asking about Legion and if they saw how many people thought they were bad now he said "Oh There's gonna be some bias in this."

    You know.. many people talked about nurse nerf with "calm and collected" manner. They even listed out all reasons why it is bad during the PTB, even now.

    Guess what? NOTHING was changed from PTB to live besides nerfing her cooldown add-ons more. And they decide to go dark and ignore every threads about nurse.

    So it proved that no matter how you talk to them, they will not listen, especially something that is beneficial to killers. (Look at how long it took to nerf DS and buff freddy)

  • @FearedbytheGods said:

    https://forum.deadbydaylight.com/en/discussion/comment/896760#Comment_896760

    That's just not true.

    Nurse was OP at release and hard countered EVERYTHING survivors had, including REAL infinites. Not the soft pseudo thing people claim are infinites now.

    You either weren't there at release, or you're just lying.

    Oh.. so when she countered your real infinite, she was op. How about you used your real infinite to counter all other killers at that time?

    Both of them are nerfed decades ago. So nurse didn't need another nerf to her base power with cooldown. Devs only did that simply because they ran out of idea of her add-ons. Just look at her add-ons, half of them are useless or straight nerf, not to mention the "best" ultra rare add-ons

  • @Desolate_Sands said:

    https://forum.deadbydaylight.com/en/discussion/comment/893350#Comment_893350

    Well you are hitting the point where that's not a good build anymore. The only value from that build at high ranks is going to be unnerving overcharge skill checks and BBQ auras, and that's definitely not enough

    Red and purple rank survivors will be able to hit non-unnerving overcharges pretty easily. The madness from doctor is also now pretty much worthless and it's really only useful for tier 1 and finding people. Distressing means nothing because your madness now means nothing, unless you are running the iridescent add-on for exhaustion.

    Shocking people is generally a waste of your time unless you are using it to stop them dropping a pallet or vaulting a window.

    I'd swap to the build I mentioned earlier. Or at least get rid of the skillchecks perks in favor of regular chase perks or slowdown perks.

    I would gladly.. the only problem is I don't have ruin and pop at the moment lol (didn't buy them)

  • I'm rank 8 currently, and my build is BBQ, Unnerving Presence, Distressing and Overcharge, but I keep struggling. But usually I go against rank 1 - 5 survivors, so maybe this build is not enough for them, or it's my lack of skill...

  • @Fibijean said:

    Huntress' Lullaby is a great perk on Doctor in my experience, especially at low ranks. It also synergises well with Overcharge.

    Unnerving Presence is also a good low- to mid-rank perk on Doctor, especially when combined with Distressing (which is good at all ranks), since his passive madness effect is tied to his terror radius.

    I've also seen people use Iron Maiden to great effect on Doctor (I haven't personally because I don't own the perk). This works particularly well at higher ranks where survivors are more likely to hide in lockers to avoid increasing in madness.

    An interesting tip for Doctor that a friend who used to main him gave me is don't use your shock power right at the start of the game. You can find survivors working on generators in the early game without it, and it's much more useful for revealing survivors' locations (because it's so easy to go from tier 0 to tier 1 madness once in his terror radius) later on in the match.

    I have only one problem with huntress' lullaby, get cleansed before even 1 token TT

1 … 30 31 32 33 34 … 41