OmegaXII
OmegaXII
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- Username
- OmegaXII
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Comments
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@Cheers said:
How about we give survivors a free escape?
Or maybe make it 4 survivors have to kill the killer that can do ######### all now.
Just delete killers already. Then survivors can finally have fun playing "Dead by Simulation"
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Is it frustrating for survivors? No.
Is it favouring survivors in the game? Yes
Then it's perfectly balanced.
(From devs)
Ps: this is a joke :)
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@beatddb said:
What is crossing their minds when they do changes like these? "ruin was updated (ehem, nerfed) because new players had trouble with it" #########? Rank 20 killers using ruin? I dont believe it unless they're playing hag.
The supposed "buff" to the doctor that put a smile on most people ended up being a nerf. (nostalgia for when the "slight" changes to the nurse were supposed to be like that, slight).
Sound bugs that, lets be honest here, will NEVER be addressed.
And the worst part is the rank hiding after a match, hilarious. A member of the development team must be a clown on their free time.
Wait, they hide ranks after the match now? If that's true, they probably want to hide the fact that there is not enough red rank killers in the game
Also, they want to pair red rank survivors with rank 20 killer with no backlash from players about matchmaking
Good job devs
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"The only reason of 80% usage is because of how op it is, nothing more" --Devs
(This is a joke, don't take it seriously)
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Nah, when i joined this game, i thought this is all about gen repair simulator and lobby simulator.
But killers got in my way and ruined all the fun of me. So i think they should just delete killers and name this game properly to "dead by simulator"
(This is a joke)
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@GrootDude said:
I was expecting Jessie J music D:
On-topic though, they don’t cater to just one skill level crowd, new survivors have usually beat a new nurse in my experience so if they based it on noobs why would they have nerfed nurse?
Because there were too much information about how op nurses are, and how she had no counterplay and your skill as survivors didn't matter. New survivors believed these things and left the game because they think there is no point to play the game if you just get killed no matter how skillful you are. So they had to gut her into non-existence for them to come back and spend money
This is just my theory :)
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@LustForBP said:
It’s been 5 minutes and the entire community is crying about Ruin.
Stop being so reliant on perks and stuff like this wouldn’t hurt your heart.
They why don't you play perkless and add-onsless? I'm sure your map pressure is great enough to win against sweaty 4 men rank 1 SWF with 4 toolbox and all meta perks
PS: as what you said, stop being so reliant on perks and stuff
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/971599#Comment_971599
Well, i care a lot about the emblems, I absolutely hate pipping down so i try to keep as much map pressure, avoiding staying near hook and protect gens.
If you hate depip, play legion, spam frenzy, hook once or twice, and you'll never depip :))
It's a joke btw
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Me. I don't have that perk unlock so... yeah
I'm over 400 hours, still not once got to red rank (maybe because i'm bad :))
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@Kongtwenty12 said:
https://forum.deadbydaylight.com/en/discussion/comment/965442#Comment_965442
Are you saying a killer power with no counter play is balanced?
@Kongtwenty12 said:
https://forum.deadbydaylight.com/en/discussion/comment/965428#Comment_965428
So I assume you love having to play against a killer with little to no counter play? Out of all the killers doc is definitely the one that scares off the most new players because the first few times they play against him they get absolutely destroyed since there is nothing you can do about his power. He's not fun to play against and I think with his rework he actually will be
Seriously, Doc has no counterplay!? Then which killer has counterplay?
No offense, but why don't you tell new players to get good?
If you balance the game around new players, then have fun playing lobby simulator as survivor
And you're not seriously support devs to balance the game around rank 20, right?
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Pyramid head from silent hill :)
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Devotion 1 Level 97...
I already have the game since sept 2018, so i guess i'm a bit too slow..
And the grind is real. I still haven't unlocked all killers with shards, let alone survivors lol
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Is that Mr Bean? Lol
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@LordGlint said:
Stealthing during the 120 seconds has always been the counter there. As a killer, your best bet is to either use that time for your own preparation (Trapper, Hag) or to bring a perk like whispers to make tracking abit easier.
Well, then I guess this perk is overrated then.. except for Trapper and Hag
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@Waffleyumboy said:
If they aren't doing gens doesn't that mean you are free to spit on the gens?
yes, but so what? they won't touch it anyway in that 120 secs. and the infection will go away pretty fast
In that match I was puking all the gens, but nothing happened
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@28_stabs said:
If we talk about pips, thats a lot of points for Gatekeeper emblem. If we talk about kills, then you are unlucky. :c
I was playing as Plague lol. You don't pip if you don't 4k with her. I had a match where i 2 hook everyone, and i got 2 kill 2 escape. Guess what? Entity Displeased :)
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I still haven't bought her. I have 6.9k shards now, so i think i can play her soon :)
Then i'm gonna watch your video for tips and builds lol
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@SpaceCoconut said:
But the population doesn't seem to have grown.
People buy and play the game, but the game itself seems to have difficulty retaining players.
I can only assume this by how the steam charts are relatively static when it comes to the average player statistic.
This is because this game is too grindy for new players.
I still don't have enough shards to buy all killers (the remains are hag, oni and clown), even i have 400 hours in game, let alone survivors.
More than half of the characters and perks are locked at the beginning, and you either pay or grind to hell, which is not appealing to new players.
Also, the items in in-game stores is bloody expensive. And again, you either pay or grind to hell just to get different looks, which is not appealing to new players too
And the last is matchmaking. I dropped the game multiple times because i constantly go against green rank survivors when i'm brown rank as killer.
Ps: probably you have guessed it, i play mainly killer :)
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The only thing that doesn't allow me to play her is her blood point... it's painfully low
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/947498#Comment_947498
I dont face the same players all the time, so I dont know if they are playing them often. I see way less Nurses, this is correct. But I dont see that guy anymore who played with Franklins, Infectious, BBQ and Ruin, while always using Omegablink or Green Extra Blink + Green Range Add On, lol.
And also some of the Nurses I faced were low Purple Rank Nurses, who were clearly new to playing her. This is not really representative because the Results would have been the same with old Nurse, I guess (one guy was in his first Nurse game...).
I agree the changes for those broken add-ons makes people not to play her anymore
However, many people that played her without add-ons also leave her too. That is the problem imo... i'm also one of them btw :)
Currently i only play her with add-on that changes her into m1 killer lol
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/947492#Comment_947492
I dont know. I asked them or wrote something like "Nurse is weak, btw.". One time I got a "Nah, still the best Killer" back, but I did not ask if they had fun. I would say, if they play her, they will most likely have fun, otherwise they would not pick her.
They're still playing nurse regularly? I'm surprised..
i myself cannot enjoy her at all after the nerf. After patch, i played her almost exclusively, but i don't find any fun playing as nurse even 4k.
That's why i started playing legion and some other killers now.. at least i'm having fun, even they're weak
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/115586/about-the-nurse-nerf
First of all, the words "toxic" and "coordinated" do not have to be named one after another. A coordinated SWF is not toxic, just because the Killer might lose the game.
And well, the good Nurses are still playing. But yeah, I dont see that guys anymore who only played Nurse with Omegablink or Three Blink with Range Add-On, this is correct. Basekit Nurse was not fine, there were Nurses which only equipped one or even no Perk and no Add On, how can this be fine, when every other Killer in the game (maybe with the exception of Spirit) has to struggle to find 4 Perks, which will help out the most?
And even with new Nurse, I have seen two Nurse players who only used BBQ and were winning the game quite comfortable. Sure, maybe before not 4 Gens would have been done, but still. She is the best Killer.
Only 1 question. Are they having fun doing so? Are they enjoying playing new nurse?
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@Monlyth said:
https://forum.deadbydaylight.com/en/discussion/comment/943365#Comment_943365
Well, I think it's far more likely that the Killer mains were simply intelligent enough to see Nurse's game-breaking power for what it was. And it's not hard to see why they're right.
High-ranking Killer mains already know how to counter juking. They can accurately predict where survivors will go, and how they'll attempt to juke a hit. So when Nurse can nullify all of a survivor's defenses except for juking, it was inevitable that she'd rise to become the best Killer in the game.
Wait a minute, i need to tell you that on point prediction is a skill. If you as a survivor is predicted, that only shows you're outplayed by nurse player, and she deserves a hit.
As for now, only few killers can capitalize on these kind of prediction (nurse, spirit, huntress..). They're also heavily rely on prediciton.
On the other hand, other m1 killers cannot really do anything even if they predicted your movement besides continually play the looping game and hope survivors mess up badly. Do you really want all killers to be like this?
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@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/940524#Comment_940524
Look at Hag's gameplay. She's constantly reduced speed killer, means all her gamepaly is designed around her power. Fair amount of people don't like, how they're different from "normal" killers.
Then i guess i'll buy hag.. because i like killers that don't play the "looping game" :)
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This is probably off-topic, but to everyone here, should i buy oni over hag and clown with shards?
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@shalo said:
Not fun, I'm a green rank killer so I just get red rank survivors every match, and the Devs have changed something so I can't hit the unhooking survivor any longer no matter the angle.
Me too. I'm purple rank killer and i constantly go against rank 1 survivors
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/938032#Comment_938032
Devs said it was a rework attempt and ArchDruid considered the patch a buff. Also, they literally added new mechanics to over 6 addons to make them stronger, so Buff
Whether it's buff or nerf, their mindset is incorrect. They did not aim to buff doctor at all despite being low tier killer. Their so called buff is only the side effect of what they're gonna do, which is making him more fun to play against for survivors.
I wouldn't mind they make him more fun to play against, but buffing him should also be their goal at the same time.
If they keep thinking like this, killers that deserve buff are gonna get butchered again like legion, pig or leatherface
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@DepressedClownMain said:
I know whatever point I make will just result in you shaking your little head and answering "No. Survivor Sided. Git Gud. Gen Times" but you could consider that survivors have been nerfed a lot more than killers, and that the Legion's changes were trying to be a rebalance, not a nerf. Also, I know basic logic is hard for you, but how is a buff to a low tier killer survivor sided? Sometimes these forums feel like a flatearther community
who is getting buff? Doctor? Devs clearly mentioned that the changes that they make for doctor are not necessary a buff or nerf, but to make him more fun to go against
and I already mentioned that I actually support changes for nurse (Only add-ons), spirit and freddy.
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/935775#Comment_935775
Than you're saying the old nurse power level, spirit power level, freddy with snares and a slowdown build isn't justified?
and btw devs did a trade for the nurse change, nerfing styptic and the purple insta
I actually agree moris need to be changed. I hope they simply remove moris in game and make survivors killable if they are dead on hook
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@gantes said:
I mean, ideally you slowly work both unfun and unbalanced stuff out of the game, don't you?
They also changed instaheals, Balanced Landing, reworked Badham...
The game is supposed to be fun for both sides, so there's no sense on keeping unfun stuff.
Legion's original iteration was an abomination and already got reworked, they're not touching Pig and I hope to God moris get the instaheal treatment.
Btw nurse is unfun to play as (Or against). can we delete her?
PS: this is just a joke, no real meanings :)
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@chase131119 said:
https://forum.deadbydaylight.com/en/discussion/comment/935775#Comment_935775
They never touch survivors??? Remember infinites, pallet vacuum, old borrowed time, old decisive strike, ect? What nerfs has survivor gotten recently? Balanced landing nerfed, Instaheals nerfed, ect.
The reason killers may receive more "attention" is because each and every single one of them is difference. You have to work with each and every single one and that's just a lot more to work with than survivors that are simply just one thing.
I'm also not saying that all these survivor nerfs weren't warranted, because the game really needed it. I agree with most survivor nerfs I mentioned.
I guess you misunderstood me.. I never said "devs never touch survivors"
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@TWiXT said:
A change to Keys is probably next because despite how good the killer does or how poorly the survivor team plays, it rewards 1 or more survivors with a guaranteed escape. That's pretty much the quintessential description of a "crutch" in this game.
Survivors complained that Mori's were a "crutch" when killers could use them at any time, so they updated mori's to only be usable after the first hook, but survivors still complain so they'll also likely get changed to becoming only usable after you have hooked a survivor twice in a match. The silly thing about calling Mori's a crutch in comparison to keys, is that if a killer Uses a Mori, their BP and Rank scores actually suffer from using it, whereas keys are the opposite and reward the survivors in BP and Rank scores.
Even worse, aside from purposely equipping Franklin's Demise every time you see a survivor in the lobby with a key, or just tunneling them so they don't get to use it, Key's don't have any built in counter-play. Survivors also often complain that NOED is a "crutch", but all survivors have to do to counter it is take a few seconds to break the dull totems in the map. By comparison you don't see killers with the option to do something to the hatch in order to counter-play keys, hell even closing the hatch against a key bearer is something they simply laugh off as they know there's nothing the killer can do about it.
Keys flat out reward survivors with an escape for completing 2-3 generators, and the key bearer themselves don't even have to do that. They or their team could be playing completely miserably, but as long as a minimum of 2 gens are complete, the last 2 survivors can still escape if they have a key. There's no other perks or item's on the Killers side that rewards them for playing poorly anywhere near the level the keys do... This makes them the single most annoying, and frustrating item in the game to play against, and that needs to change.
not to mention you can find keys in chest.. if key is equal to moris, then it's basically finding a moris in the match as killer
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/935775#Comment_935775
Than you're saying the old nurse power level, spirit power level, freddy with snares and a slowdown build isn't justified?
and btw devs did a trade for the nurse change, nerfing styptic and the purple insta
Oh, I did agree with nurse change (Only add-ons), spirit change and freddy change. But shouldn't weaker killers get priority to get change? As for now, weaker killers like legion and doctor are changed not because they're weak, but they are annoying.
@DudeDeliciousI just don't like how they balance the killer based on how annoying they are, even the end result may be a buff for doctor.
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@[Deleted User] said:
Dang those Survivors are sure entitled to having fun. Killers aren't totally entitled either, remember old 'Borrowed Time' Killers were so annoyed by it they nerfed it! But that's totally understandable because Killers are soooo much better than Survivor players because out role is superrrrrrr stressful.
Eh.. i'm not really understand what you wrote, and what is old "Borrowed Time"? Sorry i'm not that old
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@laurelstroodle said:
Nurse change were justified.
Spirit change were justified.
Freddy could somehow be holding game hostage cause it is already painful to hold M1 for 80s, now imagine 100s... so it was needed and justified
Deep Wound.. uhh I dont know about this one but ok.
Doctor doesn't need any kind of nerf but he's anooying af, maybe they can rework him into something else that be enjoyable for both sides? cause screaming every 3s revealing your location isn't fun..
And dont act like if survivor are the holy trinity that devs never touch, cause survivor have been nerfed and a lot, and anyone that know the history of this game know survivors have had worse nerfs (not saying they didn't were needed)
No, i'm not saying that devs never touch survivors. I actually just want to bring out the fact they don't balance killers based on their power level, but according to how annoying they are
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/935714#Comment_935714
I somehow agree with you, but being able to go trough map in seconds and ignoring survivors defenses should been heavily punished.
Her map pressure is heavily nerfed..
About ignoring survivors defenses, survivors still have defenses, but not pallets and windows like usual. It's the line of sight. It's very hard to predict good survivors if they're out of LOS, especially with cooldown which gives them more time to stay out of LOS
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@laurelstroodle said:
If I need tbh nurse's kill rate dropped cause they increased their skillcap cause she was easy af to play with addons, you just had to play for a complete day and you already are decent playing her and say welcome to the 4k party.
And if I remember most nurses I faced relied on omega blink or 3 blinks so since they nerfed those addons all of them quit playing nurse.
I don't think it's add-ons change that drives them away. It's the painful cooldown. Before nerf, I played nurse without add-ons, and I actually had fun even I lose.
But now, i'm frustrating even I 4k (1 game out of 10 I guess) because I need to sweat so much. It's so stressful that I can't even enjoy my free time with this game because every mistake I make punishes me so much.
This is a casual game, not a competitive game. We play this game for fun. I'm not gonna waste my time to train myself for hundreds or thousands of hours just to be a good nurse
Don't get me wrong. I agree with add-ons change, but they should never touch her basekit. That way I can still enjoy playing her
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Look how they butchered nurse.. she has lowest kill rate even in red ranks..
I'm fine with add-ons change, but please revert her basekit change
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I like a loss when i got iridescent in chase but got nothing in gen protection :)
I'm not sure i'm sarcastic or not, because either way it's true for me
Edit: maybe because i care more about the chase emblem
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@CashelP14 said:
YES NERF HIM! NERF ONI NOW!
I have an idea for a reworked ability. How about we remove his katana and club, and replace it with a knife. How about he can only stab survivors with his ability, without being able to down them. Maybe add a massive stun after he is done using his ability. Lastly if he misses his attack you lose the whole ability.
I think I should be on the dev team right now.
I think i have seen this somewhere... :)
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/929829#Comment_929829
6 feet under: just keep playing until you eventually get it (it gets hurled by DCs tho);
hungry jaws: farm
agitated advantage: farm
dark senses: heh, I done it many times in these days, due to awful matchmaking, but yeah, it's hard
These are the easiest way to do it.
How do you convince survivors to let you hook them 5 times in basement?
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@Polychrome_Baku said:
They would need to reset survivor evil levels if you regressed to Tier 1, because as it stands now doing it would cripple you.
Just make survivors have infinite stalk. It's nothing crazy compared to infinite blood orbs generation with oni
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@Troman said:
I suggested it a while back too. I think being able to switch back to Tier I makes sense and will allow to use more strategies with Myers.
Yeah.. i would love to get some unexpected grabs and jumpscares, hehe..
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@Yogerman1997 said:
They can simply add to Ctrl the option to drop a evil within level, like with the pig or the hag.
the thing is.... after that u need stalk again XD
Lol i think that will punish you too much :), since your main goal is get to T3
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I constantly go against 4 man red ranks when i'm just green rank
And i'm called noob player..
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I just did the sacrifice 2 survivors with NOED challenge.. I feel bad..
I need to dominate the match, and let them finish the last gen by being friendly, and betray and slug all survivors with NOED and then open the exit gate myself... I need to say it's not fun experience from survivors side... or from my side as well
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/919539#Comment_919539
You don't have to prevent all 5 gens from popping to win the game as killer. You choose which generators to defend. Generally there are 1 or 2 generators on each map which are a nightmare to defend, because they are very close to really strong loops, I'm happy to let these go early game, because it will be harder for the survivors to run to those loops later on. Generally, as soon as you spawn as killer, if you play enough, you will know by the map and gen layout which gens are worth defending and which aren't
It's a bad design that survivors get free gen at the start of the game. That's why ruin is so popular, to prevent these free gens
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@Accullla said:
Ruin is a crutch that people have become too reliant on. It's a bad perk. There are much better ones that help you get early game pressure like whispers or discordance, for example. The added bonus is you can actually enjoy them all game and not worry about losing a perk in the beginning of the match.
Also, pressure>gen slowdown/regression
Actually.. sometime my discordance shows 2 gens that is on completely opposite of the map. How do you stop them?
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@Helevetin_nopee said:
Why are people acting like Nurse ISNT the best killer still?
Because of skill/reward ratio i guess..
You need to invest a very good amount of time to be a good nurse to do well and be stronger than other killers.
And playing nurse now is frustrating and unfun, which keeps people away from learning her