OmegaXII
OmegaXII
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- OmegaXII
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Comments
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@Endstille said:
The real irony that this comes from the same people that give you fun stuff like forever freddy. 😂
if you keep giving them ideas about forever freddy, it will be gone before you know it 😂
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@youarewronglol said:
I just don't understand what legion could do at this point that plague can't do way better
There is one thing legion does better than plague: Letting survivors live
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/889017#Comment_889017
Reworked Nurse would like to have a word.
"Console nurses want to know my location"
Haha
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At least legion has something that does better than all other killers: Letting survivors survive
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@Monlyth said:
https://forum.deadbydaylight.com/en/discussion/comment/888946#Comment_888946
Hey man, I'm just trying to suggest productive solutions here. If a killer main doesn't enjoy playing Legion anymore, there are plenty of other options with different playstyles. There are low-tier options like Doctor, mid-tier options like Myers, and high-tier options like Spirit. I'm not going to judge Legion mains if they decide to main Spirit now. I'd just say to the devs that Spirit needs more work (Assuming these upcoming nerfs aren't enough).
i'm not criticize you, i'm just stating my concern.
at the end of the day, we want to see all killers in high ranks, right? so buffing legion is needed, not nerfing him to a state where legion mains will also choose to dump their main. same goes for nurse though (I dumped her after the nerf because her power is not fun at all, although i'm not a nurse main)
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@Monlyth said:
https://forum.deadbydaylight.com/en/discussion/comment/888890#Comment_888890
Well, that just begs the question: Why do you main them? If you don't like their playstyle and don't feel like you're having an impact, why not play a different killer? There are plenty of other killers with more lethality and different playstyles.
But I will also have to agree to disagree, because I view the reduced mend times and the changes to perks as an insignificant loss, compared to the many buffs Legion received for Frenzy, and the fact that Button add-ons are finally useful. I have more than 20 unused Smiley Face pins in my inventory right now, just waiting for me to use them and mess with the survivors.
So.. if people choose to dump legion and play better killers like spirit, so many people on the forum will say that there is no variety in red rank
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i'll give you a scenario. You as legion has discordance on but with no ruin, and you see 2 gens are highlighted at the beginning of the game, and they are each at the end of 2 sides of the map.
In this case, how do you "apply more pressure" to prevent gens being done?
(This was my real experience btw, and the game ended under 10 mins)
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/888238#Comment_888238
Perhaps, but I think BHVR are good and genuine people. I think that there has been some massive disconnect between the Dev team and the Community at large. That clearly needs to be addressed.
Nevertheless, lets hope they buff legion in future and not mess up the upcoming doctor's change
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/888199#Comment_888199
I've even uninstalled the game. Will I be back? Right now that answer is a no. Maybe that will change, but for now, I can't fathom supporting this train wreck. Maybe after a bit i'll be back to yelling about Legion needing a buff but for now, it feels way too pointless to even bother.
If they really read this post, they'll tell you "Civ V is a good game" or "pretty good job so far"
And i don't think they will rework him like freddy because he is not license dlc. Why spend resource and work on something that is not gonna sales and earns big money?
After all, it's all about business and money
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Reworking legion does not make money. Unlike freddy, he's not a license character, so there is no point of doubling the work and designing another power just for one original character which can't earn money like license dlc do
After all, it's business
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/886535#Comment_886535
And as usual they do their special to killers, and add a cooldown. This looks like a nerf, and I called it.
Oh god please no! I would rather have current doctor than stronger doctor with a recharge!
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@Uxoricide said:
https://forum.deadbydaylight.com/en/discussion/comment/886407#Comment_886407
Nice one @Endstille ! Should we tag one of the devs on it? @coppersly @OmegaXII @Mr_K
It's a good explanation, but i think they won't read it lol
But tag them nevertheless
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The weakest killer in the game is still op! Pls nerf him more immediately!!
(These survivors are all self-caring at corner or healing instead doing gens lol, and it's already 3 games like this in a row)
Edit: Forgot to hide the names in chat
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As long as survivors keep healing or self-caring at corner, he will still "overperform" and requires nerf
This just shows that survivors never learn how to counter killer
Edit: Forgot to censor the names in chat
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I wish I can sell my legion for oni.. haha..
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"F"
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"If we reduce the cooldown, then survivors will have a balance game with legion, so no, we don't do that here"
From Devs
(This is a joke if you haven't realise :))
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/883393#Comment_883393
Yes artificially limited is such a good description for it.
I hate how some people insist the changes have made her more skill intensive, when in reality you can't be more skilled with the changes than you were before since it's purely a limitation and does nothing in the way of offering the player another way to achieve ANYTHING.
Making it more skillful would be something like using a lot in a row drains your total blink resources faster and using them more sparingly yields more blinks over time, or something like that. Anything that rewards playing differently and adapting to your situation, not forcing you to be a walking potato for 6 seconds. Limiting the power to a cooldown every use is not in any way a more skillful interaction with the power, it is purely an artificial limitation.
Agree, You cannot adapt to something that is fixed.
Like legion, once you activate your power, there is nothing you can do to prevent survivors from getting away no matter how skillful you are
Or like 115% killer can only travels so far in given time. You cannot increase your travel distance just by getting good
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People who don't have 9k shards at the moment cries at the corner.. (yes it's me TT)
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i'm only tier 30 though.. but I haven't finished 2nd archive, and just started 3rd
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@[Deleted User] said:
It's the way people play the doctor that makes him annoying as hell (the reason you see the DCs) and under powered (the reason people think he needs a buff).
Try using shock less and stick more, you will find you get less DCs and more kills.
if a doctor that doesn't use shock, isn't him playing M1 killer with no power?
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@PistolTimb said:
I'm guessing they'll be giving him a full rework then, if they're not actually buffing his current kit. Doctor is frustrating to play against in the same vein as old Freddy, meaning he isn't even strong but the fact that he can detect you is annoying. I doubt they would dare to nerf a weak killer after the Nurse and Legion fiasco. But this is bhvr we're talking about. The new Freddy does gives me hope for Doctor.
They said it's not gonna be a full rework like freddy, but more like tweak for nurse.
So... get ready for doc's legion (since legion and nerf has the same meaning)
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Damn.. then I shouldn't have purchased "Franklin's demise" from shrine...
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@Rinthespooki said:
https://forum.deadbydaylight.com/en/discussion/comment/881893#Comment_881893
Devs need to rework adept ach for killers.
yeah, I barely black pip this game, let alone 2 pip
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Lol just played a game for adept.. but 1 dc, 1 suicide... Guess he's too op, right?
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as long as they're fun for survivors, everything else is fine
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@Rinthespooki said:
Im glad someone im this forum hasn't forgotten about doc!
isn't it? People on the forum are all too busy asking for nerfing this and that, but forgot those low tier killers that stand in corner, hoping people still remember them
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@BenZ0 said:
They will do that, they just took spirit and legion out because they already said they wanted to make some small tweaks anyway. Their MAIN goal atm is Doctor and it will take some times because they might do some big changes to him. But in the halloween livestream they said they are not DIRACTLY planning to buff the Doctor, and I am pretty scared about that honestly xD (*Legion update*).
I heard that too. They say they're gonna make him more fun to play as and against.. but i guess "more fun to play against" is the big part..
I'm fine with removing things that makes doctor unfun (like 3 gen doc), but if he doesn't get anything good that makes him viable, then it'll prove the devs are bias for survivors..
But let's hope he gets freddy's treatment
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Actually, i just realise that nurse is the only killer that cannot cancel her power when charged..
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/860980#Comment_860980
Want to know the reason why I stopped playing nurse a long time ago? Because she basically gave free wins. I've actually started playing her occasionally, now that the survivors have a chance. It's no fun playing the pOWeR RoLe unless it is a single player game.
So do you enjoy free wins against weak killers? Do you enjoy free wins against m1 killers on god loops and windows? Why don't you suicide if you're against these killers or refusing to use these loops in order to give them a chance to win?
And you said you win too easily as nurse, right? Why don't use add-ons that reduces the blink range and lunge to give survivors "more chance"? And don't bring any perks because "nurse is op"
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@Omans said:
It's actually quite satisfying seeing all the nurse mains scramble to try and convince themselves that what the devs did to the nurse was bad.
I am a 50/50 player (more like 95/5 now, because survivor queues are so terrible), and what I've suspected/known for a long time now is that so many of the nurse players I faced in red ranks before the nurse change were pretty darn boosted. They relied on nurse's extreme power and extreme lack of punishment for missing blinks to do well and stay in a rank they actually shouldn't have been in. Someone said above that nurse was respected and feared..? Not...really....she was despised and often a killer used by people who wanted the 'pOWeR RoLe' (easy wins).
Nurse was the best killer in every facet of the game. Now she actually has drawbacks.
Statistics said that of all red rank killers 20-25 percent of them were nurses before her change. That was absurd, and evident of the problem everyone except nurse mains were painfully aware of. Now it's much less (which is a good thing). Know which other very strong killer is very rarely played? Hag. Know why? Because she is HARD to actually play well. You need a strong understanding of every map, loop, when to chase and when to back off and set traps. If you don't understand how survivors play, you will get wrecked as Hag. Now all those boosted nurse players have given up ("it's not fun anymore!!!), because now her level of difficulty, and reward for playing well are equally balanced. And, like hag, her punishment for failure is high.
Before, if nurse didn't get a map like Haddonfield or Yamaoka, a nurse could dominate full, optimal, skilled SWF teams just due to her amazing chase potential, map presence, and everything that made nurse Nurse. A good nurse player could do this while getting 12 hooks in the game, which is an absolute domination. If the kill average is meant to be 2 kills, 2 escapes (which is a good goal), Nurse was over performing to an absurd degree. A good nurse would ALWAYS beat good solo players - if the nurse player played well enough (regardless of how skilled the survivors were), and absolutely had the advantage over SWF teams (if the map wasn't bad). If anyone mentions the depip squad, it just shows you didn't watch any of the games they played against nurse.
To the people who say nurse is easy to beat now: maybe nurse isn't for you.
To the people who say 'just run straight:' stop spreading misinformation.
To the people who say nurse is no longer fun: now the nurse is deserving of the 'HARD' listed next to the difficulty warning on her character profile. If this small change to her basekit (that left her either equal to, or the 2nd best killer in the game) was enough to change her from super fun to super boring, I don't know what to tell you.
To all the other nurses: yes, learning nurse is difficult, but winning with her was not. She was rewarded far too much for simply using her kit. Like hag, seeing fewer nurses in red ranks will be perfectly fine with me. They are HARD, HARD killers to master, and judging by the people in this thread, something not done by many.. If the nurse knew how to play, the most common outcome was a 12 hook, 4 kill domination. Her potential to do that every single game was broken. She is in a MUCH healthier state now. The reason the devs aren't answering, I assume, is because the complaints they are reading are irrational. No point responding.
Finally, to those of you holding out hope that they will revert these changes: they won't. Get used to it, or play a different killer. I hear hag is strong.
If survivors got killed by base nurse before nerf, it's entirely their fault. Base nurse had counterplays, but people refuse to learn it because it is HARD.
Why killers have to get over hard things (ex: learning nurse, deal with braindead loops) while survivors don't? Ask yourself, is it fair?
While you're at it, i must say 2 kill 2 escape is NOT a good goal. For example, survivors can suicide on hook, making the statistics invalid. If you think this is a good goal, then make the emblem system only based on kills (like previous if i'm not mistaken), and you'll realize how ridiculous it is
Devs have so many ways to nerf her, but they choose the cooldown, the most unfun nerf for nurse. That's the main problem why we say "nurse is not fun to play", not because she can't kill.
If you think our reasons are "irrational", then have it your way because "irrational" people don't care what you think.
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@Volfawott said:
Isn't ghostface also better than Myers
At least they both have enough difference in their strength and weakness
But oni vs myers? Oni wins in nearly every aspect
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/860458#Comment_860458
"What are you even talking about here? Yeah killers can position themselves in a way where survivors can't take certain escape routes. With Nurse your counter to her was to be unpredictable. Break LOS. Go for the clutch pallet stun every here and there. Vault windows. Use scratch marks. You had a myriad of ways to beat Nurse in a chase. Just because you never used them does not at all mean base Nurse needed nerfed. No informed opinion on Nurse rated her basekit as overpowered"
What are you talking about here? Vault? The killer can just teleport through it and just hit you. Pallet? The killer can just teleport right back on you.
I'm pretty sure if I never tried them I wouldn't be responding to real outcomes that comes with all these "counters "of yours.
Clearly you are not experience in this game if you actually think this works all the time. If that was the case, explain why nurse got nerf ? If it was really that easy, why was she ranked so high up? It's obvious, it's because she is capable of controlling her blinks to the direction of the surivior. You being unpredictable hardly means anything because once a killer blink to an area in which you can't dodge or escape, you are going to get hit.
You understand that using scratch marks means you would have to go that direction then head the opposite way, right? So that means you have wasted time walking that direction and also wasted time walking back as you are not running. This just leads the killer to catch up on you because it's not as if the killer has any perks or add on to locate you once hit.
That's untrue and I don't think you have any evidence to prove her Base kit wasn't overpowered. Nurse was capable of ignoring all loops and could catch up to any surivior with the ability to constantly getting her 2 blinks back without any delay. So it wouldn't matter if you missed because you have been right back on to the surivior. This is just common sense, but what exactly made her Base kit not overpowered? If you look at the tier list of every killer even when they don't include add ons, nurse is still at top and I don't mind showing evidence of it.
"Or they just have to be nearby one of the giant structures literally scattered around the map. Also yes she has two blinks. One for gap close, the other for precision. If you break LOS effectively, her first blink to gap close isn't gonna put her in a prime position for her precision blink to actually land so she can hit you. And when you juke that? Congrats kiddo, you get a free window where she CANNOT TOUCH YOU. So use that window and run, break LOS again. Make distance on her. JFC its not a hard concept to explain. I've done it countless times as a red rank survivor and red rank Nurse player, so I know how these things play out."
You understand that the gens in maps don't always spawn near structure or in one, right? Auto heaven map offering is an example. So pretty much the killer is blind and can't use common sense to predict where the surivior is with the first blink then hit the surivior on her second. There is no reasonable explanation to why a nurse player can't just teleport through the object with her first to get line of sight, then used her second one to hit or get close distance. It doesn't matter if she missed because she would instantly get her two blinks back and be right back on to the surivior.
"Free window where she can't not hit you". Not as if killers can't hit suriviors through windows at all. Not as if the nurse can't just teleport straight through it, making that window compelelty pointless. Not as if you are losing los because you have the killer a notification of the window you vaulted in and a view of your scratch marks. Just saying.
You done this countless time? For reason I don't believe that because if it was that easy, nurse wouldn't be the strongest killer nor been the number one killer to use in red rank. I don't know the red ranks nurse players you came up against, but they are no where near comparable to mine. I don't mind showing gameplay footage of how it really be like for those who are good with nurse.
"Blah blah blah your opinion which isn't telling of any certain majority until you say "I don't like how people call her weak"."
Blah, blah, blah, your opinion which isn't telling of any certain majority until you say "Nurse is weak". Also, it is not as if I been saying "I don't like how people call her weak" over four times in different comments which just made your statement even more pointless than it already was.
"LET ME EXPLAIN SOMETHING. Nurse needs to sacrifice one of the most important fields as a killer to use her blinks when she needs them, and that is map pressure. If you use ur blinks to patrol gens, survivors get away and you can't chase them until after their long ass 6 seconds of literal invulnerability against you. A killer with no map pressure is an F tier killer. End. Of. Story. Want proof? Old Freddy and current Leatherface. Both of them had/have atrocious map pressure. Nurse has to give up map pressure for chase power. And guess what? A killer with no map pressure is a bad killer. It doesn't matter how good their chase power is. Nurse could ignore every pallet in the game, see through walls, and instamori every survivor she touches. But if she only moves at 97%, good fkn luck trying to get that to work. No map pressure is what breaks a lot of killers. It's mostly why Clown is so bad rn."
LET ME EXPLAIN, the old nurse had map pressure and fast chase down, so was that considered fair to you? Also, if all killers such as the leatherface was all so bad then I'm pretty sure the devs would have buffed them because there average kill per game would have said a lot about the killer. For example, Freddy got buff because of the complaint and his average kill per game. Obviously from killers such as leatherface not getting a buff, there is something about the killer that is doing well (basement bubba).
"Map pressure is being able to go from one gen to another quickly. Map pressure is being able to quickly secure hooks before survivors get gens done. Gens get done in 80 seconds. That's long enough for one chase to blow out 3 finished gens even against Nurse. how on earth is that fair."
However, killers still manages to win games even though the odds are against them, am I wrong? Also, that is me listing how easy it sounds to counter it than it actually is. I'm pretty sure I made that clear, so I didn't see the point of you responding to that, but okay.
"Second of all. Pressure is not "i find survivor I chase survivor". If that was true, 3 gen strats wouldn't be a thing. Basically what you do as killer now, especially with Nurse being a pathetic sack of bedsheets, is find the 3 generators that you really liike and try to tunnell down at least 1 dude before it's only those 3 remaining and hope to god they don't get a yolo key out of a chest or bring one in."
Clearly you didn't get the point of it at all and I pretty sure I said map pressure is keeping suriviors off gens, but okay.
"Why are you even here? All you are doing is spreading misinformation and parroting the same equivocating bullshit that you see survivors in postgame lobbies try to pull to justify why flashlight clicking the killer was more important than doing a totem and NOED is just a 100% OP perk with no counterplay bc totems are hard. You are making zero sense."
Why are you even here, you call the nurse weak even though people have Cleary shown gameplays of the nerf nurse still getting 3k each game. So all you are doing is just showing you never actually developed proper skill for the nurse and just rely on add ons all game. Also, what is the point of you responding if my comment is so irreverent?
There is no misinformation because I said it multiple times that I'm here to say the nurse is not weak. You didn't have a problem me saying it before, but all of sudden you do now? It's clear you are just looking for anything to complain about.
I'm making zero sense? I say you should relax and just re think whay you just type there. It sounds like you been builled or annoyed by an swf team.
If nurse is really that op, main her. Because why not? You can basically got free wins every game, and winning is fun, right?
And if you want serious talk, i can tell you that i hate the fact you assume every nurse players that cannot do well now are all potatoes that have no real skill and were relying on broken add-ons. I absolutely hate it. People are happy that those add-ons are gone, but not for her basekit change. So keep your insult.
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/860465#Comment_860465
So it's more fun playing a powerless 115 MS killer than it is to play the killer with "the most broken power in the game" (reading from the Nurse chapter of the survivor rulebook).?
If that's at all true, then that proves what Nurse mains are complaining about to be 100% true. Nurse isn't fun anymore. ######### balance, Throw that ######### out the window. She could be F tier for all I ######### care. BUT SHE ISNT FUN.
Exactly what i said lol.
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@FriendlyGuy said:
I charge up my blink, i blink, i port a bit back just to port a bit forward a bit. Desicated servers for the win i guess.
Same, except i usually don't know where i am after blink lol. Everything in front of me changes after each blink
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@PistolTimb said:
He's Myers on Crack. I'm not even sure what to do about Myers. There are a bunch of killers in desperate need for Buffs.
He is Myers on steroid lol
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@aregularplayer said:
played nurse yesterday with her 115% movement addon, it was pretty fun. survivors had no idea what I was doing and why I was fast as f. also, far away hooks wasn't big deal on swamp
That's because they are survivor mains or low ranks that never played nurse and have no idea about nurse at all. Or they didn't meet nurse player enough to realize there is an add-ons to turn her into second legion.
It non-directly shows that no one plays nurse anymore.
Btw you say you have fun being 115% killer with no power than using the blink, right? That's exactly the problem. How come a 115% killer with no power is more fun than a killer with "strongest" power in the game?
So it's true, nurse is the most unfun thing to play in this game (i say thing because i included everything in the game)
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It seems like devs are intentionally ignoring threads about nurse
Maybe they think she is in good place, and any complains about her are rage posts
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@Financial_Stability said:
https://forum.deadbydaylight.com/en/discussion/comment/855692#Comment_855692
Oni has a neutral lunge on par with Myers or better when in blood rage. Also shreds pallets like capt. crunch.
Yeah, not to mention oni gets power faster and easier
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/856006#Comment_856006
I meant comparing them right now cause it's PTB.
I hope Myers gets a buff, all I want is faster stalking speed.
Ah.. then sorry for misunderstood you.
And i agree with faster stalking. If they make the evil in survivors replenish over time, it will be a good QoL change..
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Funny how being stunned by pallet actually rewards you while in frenzy.. since you recover faster by getting stunned than cancelling your power manually
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@OMagic_ManO said:
I don't think comparing Killers is the way to go about it, it'd be nice if he got buffed but they both have their ups and downs, you can even use Myers' stalk to find people, you got subtle changes, as well as big.
IMO you need to compare killers. Killers with similar power should be compared because we don't want another case like billy and bubba
But if you compare hag and trapper, they have different upsides and downsides which makes them both a good choice.
But myers.. he is not in good spot. His power is considerably weaker than ghostface and oni, although they all shares similar power
So i guess it's time to buff our boogeyman :)
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@Ark_the_Bonsai said:
He's not a better myers, they just have similar mechanics. Oni is about brute force, myers is about stealth.
Actually, I'd say myers is the middle ground between Oni and Ghostface. Pure force is Oni, pure stealth is Ghostface, dead middle is Myers
I agree he is between ghostface and oni. But he doesn't excel in anything.
So he is easily countered by survivors since his stealth is not good enough to catch good survivors, and in chase, he is also easily looped since he has nothing to help him in chase except vault speed
So despite having mixed power, he is the weakest among them
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/106247/so-oni-is-basically-better-myers
Myers has been slowly dropping in power for awhile now. Most of the great Myers I see anymore have jumped to Ghostface who is more fair and more fun to play. A Good Ghostface will dominate a match harder then Myers ever could.
Not talking about that crappy build TrueTalent came up with either. While Nurse's Calling is amazing in him it's mostly used to make it so your more versatile and less weak in certain maps.
Some people are starting to think he dropped from A to Mid class. I find it funny it's not that he's weaker just other killers do what he can better anymore.
That's what i think. His power is outdated, and plays too slowly
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/855702#Comment_855702
Are you trying to imply myers is hard to play by comparison? You basically just slap on monitor and abuse and it's free stalking half the time.
Myers also gathers his power from a distance, where-as Oni needs to score hits to gain his (much harder against good survivors, who will make you fight for every hit). Myers can also gain his power off wounded survivors.
Oni also won't be able to snowball like myers can, since his power resets when you pick someone up.
Are you sure myers has free stalking all the time?
In my experience, the moment i have 99% to tier 3, 2 or 3 gens are done since i have no pressure. If survivors spawn in farthest gen, it's worse.
In some games i only get to t3 once or twice before all gens are done
I play with no ruin and add-ons though, but shouldn't still be able to do well even without anything?
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/855766#Comment_855766
Hence why I said he needs some qol changed..but he also gains different benefits and such
Maybe give him rage mode in T3 like build-in enduring, better brutal strength and faster movement speed... i don't know, but he definitely needs something.. his power is outdated..
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You have my sympathy
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@Mr_K said:
A friend of mine in green ranks played against five yesterday. All running the matchbox addon (4.6m/s after a blink). It's a sad thing that Nurses rather become normal M1 killers than blink to catch survivors.
Agree.. it's almost like no power after 1 hit like legion is better than having power
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/855702#Comment_855702
Billy's power can be used constantly though and doesn't need to m1 to initially gain any power 😉. The only thing the Oni has over Billy is the flick he has but both can be avoided by the survivors changing direction or being close to objects.
But compare myers to oni, it's obsolete.. everything myers have are completely outclassed by oni except the stealth and other small things..
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/855689#Comment_855689
I've heard shes almost unseen even on PC now...that's terrifying
Why waste your precious free time doing something that you don't enjoy?
Just saying.. this is what happen to nurse


