OmegaXII
OmegaXII
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- OmegaXII
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Comments
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@[Deleted User] said:
I dunno. What qualifies as a meme build? Can it be funny/silly whilst still being effective?
Nah, it doesn't need to be effective. But if you have a build that is funny and effective, please share
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1032239#Comment_1032239
I think you make some great points, and it makes me hopeful that the discussion of Doctor not having enough counterplay will never actually happen. Though I do think that the bigger a pallet loop is, the better it is for Doctor, assuming he has already been close enough to the survivor to shock him when he approached the pallet a first time.
You're definitely right with the second point. Especially with how maps are procedurally generated, you won't always be able to tell where a pallet is coming up early enough to shock a survivor.
I also didn't know that he does not get Bloodlust when using his shock, that's good.
Your forth point is also right, but that's the one aspect I wanted to buff a bit for survivors. Right now, dodging his shock therapy won't do anything in most cases since dodging his shock therapy also means survivors outposition themselves, which means the Doctor will get a hit against the survivor anyways. By increasing the cooldown, survivors will have slightly more time to reach the pallet they are looping and use it against Doctor if they managed to dodge Doctor's shock therapy, despite them getting outpositioned because he can't attack them for a short period of time after using shock therapy.
But maybe this nerf won't be needed. I do agree that an increased range to his shock therapy would be a good compensation for this nerf, should have mentioned that.
And i forgot another one. His shock is only horizontal. It does not work vertically like the blast. For example, in the farm, you can't shock people on harvester to prevent vault when you're on the ground. Another example is the small hill.
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@FrenziedRoach said:
Railgun Doc is still my favorite Meme build.
What is his perk and add-ons?
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Kill. No mercy.
You never know if they're red rank or purple rank. I've seen survivors that i thought are new players, and in tally screen they're red rank or purple rank
So no. I kill. Especially with current matchmaking and ranking system
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I played doctor very much after he came out. Yes, his shock can deny any actions, but it has many flaws.
1. In some long loops, if i use shock, i won't catch up to them. Also, my range is not long enough to catch them before they get to the pallet.
2. Doc needs to shock survivors way earlier than the action survivor is about to do. If not, they still can throw down pallet or fast vault even they scream just before it. For base range, this is very difficult because too early, the deny duration expires, too late, they vault. You need to have a close distance to survivors to do this
3. Using shock loses resets your blood lust, even if it missed if i'm not wrong.
4. In very close range, you can dodge his shock very easily, like shocking survivors through some loop with a fence
If they increases the duration of deny or longer range, i would agree with the longer cooldown, but nerfing him without compensation is not good
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@Ghost_Face_Main said:
Coming from someone who mains Oni, I was so glad when the flick was changed from 180° to 90°, because I felt like I had more control over my attacks. Now, I have to get used to frame dropping, wall bumping, embarrassing clumsiness until I finally handle this annoying reverted spin maneuver.
IMO once you get the hang on it, you'll do much better than before
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@BabyOniMain said:
Pig for surveillance and make your choice. Otherwise just go pick what's more fun for you.
I already have surveillance through shards, and i actually quite like demo and pig. The only thing is i can't test out demo as there is no splinters for me to test it
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I play as hag in Lerys, and 2 gens got done when i haven't even set all my traps yet.
It's unfair for these type of killers as they lost 2 gens before even starting the game
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@kreeper124 said:
I'd say cannibal just for BBQ & Chilli if you don't have that perk yet. The extra bloodpoints help a lot
Oh, i already have BBQ and Franklin's Demise bought from shrine
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@SpaceCoconut said:
Question "Are you looking to improve some of the weaker perks"
Answer "Yes, I have a list here"
Small game
Cruel Limits
Any means necessary
Slippery Meat
Vigil
This is not happening
Technician
How many survivor perks and how many killer perks were on his list?
Yes, there is a Survivor bias.
The fact that they did not include the monstrous shrine really shows that they don't play or care about killers
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Looks like monstrous shrine is fine in devs' eye lol
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I'm gonna uninstall the game right now because the usage of toolbox is going to skyrocket. I don't want to play 4 - 5 minutes game where i can't do anything as killer
PS: maybe i'll do it, and maybe not xD
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@Nerfy said:
https://forum.deadbydaylight.com/en/discussion/comment/1025519#Comment_1025519
I can't tell if you're being serious
That's up to you to decide:)
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Probably out of topic, but the game is full of fireworks to celebrate the ruin nerf
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@xllxENIGMAxllx said:
Why rework it it's a good perk. he need CHANGES not Rework.
So.. how do you change it?
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IMO it's hag. Hag can dominate solely based on the skill of the person behind.
But it's far from easy killer to play as.
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Is it even possible to get into red rank by playing nicely?
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/1025334#Comment_1025334
When did this moral code that is about giving survivors more second chances started?
Don't know, but maybe it's just me doing that. I just want everyone to have fun.
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I usually play nice, even that will costs my match. But after reading the comments, should I continue to play nice?
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@Cheers said:
Personally I think it’s one of the best solo perks and one of the most annoying swf perks. The problem is it will always be a perked that’s either decent normally but strong in swf, or a bad perk overall.
I usually have half of the mind wanting to dc when I see one at the start of the match. but I didn't do it
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I just have a match where survivors throw games just for this stupid challenge
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@mitrokosta said:
What is your killer? I'm also new (< 100 hrs) and at first I was stuck on rank 14 when I was playing Wraith. But then I tried Hillbilly, it was frustratingly hard at the first couple of games but then I started demolishing survivors and easily got to rank 8. But now I only get full red ranks squads and can't get any further. I guess I need some experience with loops.
I have 400 in-game hours, and my highest rank was 7 lol.
Guess i'm just suck
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@Unicorn said:
I just survived Doc while falling down the stairs. If I can do it, anybody can do it.
No but really I fell down the stairs today.
Fell down stairs as survivors? No problem. You won't die even if you fall down into oblivion in basement :)
This is a joke lol
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The pallet stunning sound when i just passing by as spirit
That really scares me more than others lol
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@TitanByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1023299#Comment_1023299
Very well but be warned the power of bubba can b....... intoxicating
I would be glad if i die in estacy..
Just a joke
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1023184#Comment_1023184
I'm going to do it...I already play the game a ton and it doesn't cost a penny. Not to mention I'm a bit of a collecting freak and would legit die if I missed an exclusive cosmetic.
That's what devs are aiming for, making you feel that you're gonna miss something...
Can't say i blame you, because i feel the same too. But i am already so accustomed with these psychological advertisement that i can resist the urge to buy it.
PS: Also, playing the same game everyday, non-stop, it makes me burn out and not having fun. I play games for fun, nothing else
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Survivor: Solo experience
Killer: Majority of the roster are too weak
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@TitanByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1023288#Comment_1023288
Become a Billy in arms, they r the only exception, I expect great things from u
Maybe i'll buy a lot of bubba splinters instead lol
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I want to join, but sry i don't own him TT
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I play video game for fun. After her nerf, she is not fun to me anymore, even if i 4k.
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@gamerscrybecauseofme said:
I don't like the ruin change, it's a blatant nerf to the hex that will render it mostly useless like all other hexes beyond the insta down hexes. Thankfully, I am not a trash killer and don't use it anyway.
However, it's been great hearing about the killers dropping ranks because they can't keep up with the pace of the game at red ranks. It's about time they dropped into the ranks they deserve to play in.
Hopefully now, when I load into a trial as survivor, I get a killer that can actually play, rather than lazily rely on a totem to do all the hard work for them.
Also, I am going to love it as killer, as I will be completely unaffected by the change, like I was with every other change to nurf killers, why? Because killers are overpowered. The only chance survivors have, is with 4man swf, and even then, they get squished most the time. If you're not capable of that as killer, then enjoy the purple/green ranks or even playing some other game 👍
If you think you only have chance when in SWF, then you're also not as good as you think.
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I also see a lot of survivors bringing flashlight.. i don't know if they intended to abuse the bug or not..
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I want to learn her, but i don't want to torture myself, especially with the current matchmaking that matches me (green rank) with red rank survivors
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@ReallyBigShoe said:
Maybe we should remind Mcote of how badly he was bullied with instablinds when he played as Hag in front of thousands of people. Remember how that turned out? Spoilers: Instablinds were nerfed weeks later.
I kind of want to see that again with the current game status. Then maybe he'll finally get that gens are problems lol
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@FleshTorpedo said:
Well my main, Hag, is currently bugged, so playing on her is like trying to play a gimped trapper without traps. Played about 11 hours after the patch with about 8 of those on Hag, when I got tired of playing around the bugs I switched over to Freddy and a few other killers. Freddy with the right addons and the new ruin can slow down the initial gen rush fairly well. The Hag and the other killers that dont have high mobility basekits, suffered substantially if i didn't down/chase/trap someone within the first 30sec-1min.
On red forest spawning in running to the center building, put down four traps and two gens pop on the opposite side of the map, followed by the third a few seconds later when I get my first actual chase/trap going. I probably played a dozen or so matches on red forest as hag today, each of them had gens done within 5 minutes max, 1 or 2 chases, and came down to end game plays of hooking one survivor and using the survivors aultruism as a means to get more kills. Overall on larger maps the new playstyle is boring for both killers and survivors on lower mobility basekits.
On smaller maps, hag is still able to set traps and control the flow of how survivors move around the map fairy well but any mistake you make is heavily punished in lack of time. Add in the bugs the hag has, even maps like Hawkins lab can easily snowball on the hag.
@DeathBeam said:
https://forum.deadbydaylight.com/en/discussion/comment/1019390#Comment_1019390
Hag can't attack immediately out of teleportation right now.
Damn.. i just bought her with shards..
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You will wish you didn't ask his rework if they really announced it
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Only one question. Do you ever played killer before?
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@DeathBeam said:
Because madness is a joke and doesn't cause exhaustion and makes lockers more effective against doc.
I'm going to use iron maiden on him now.. hehe
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1019417#Comment_1019417
You guys didn't get her blight skin? Yeah that sucks it's my favorite free skin I've gotten so far.
It is locked behind paywall. And i'm not gonna waste my money on that because i still don't own every DLCs
I kind of angry when i got to know that her skin is not obtainable with serum
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And yet someone in this forum still say the game favors killers, and you just need to get good lol
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Not to mention survivors can avoid snap out of it skill checks by tapping lol
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So.. stealth isn't a skill? This is one of the playstyle of survivors, and you shouldn't call them potatoes
Sure, they may not last long in chase, but they avoid the chase to give killers fewer chance to apply pressure. Yeah, they get fewer points than you, but that doesn't mean anything since the game didn't account the fact you avoided the chase
IMO every playstyle is good as long as it works
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@DawnMad said:
https://forum.deadbydaylight.com/en/discussion/122221/im-actually-loving-doctor
M&A, when combined with Calm addons adds a lot of stealth capability to the Doc while on cooldown and still gives a huge radius for Static Blast. Its pretty effective.
Distressing increases his terror radius at all times. You can use it for higher radius especially if you aren't using Calm addons.
https://forum.deadbydaylight.com/en/discussion/comment/1017111#Comment_1017111
Yeah, Doctors skill checks are mostly the same. With the Snap Out of It changes and the new Static Blast, survivors will be in Tier 3 much more often, so Unnerving will have a bigger effect on Snap Out of It skill checks as well.
I thought you can avoid skill checks by tapping it?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1017154#Comment_1017154
This is actually because they're placing them too close to the window. If you hit the fast vault prompt before hitting the snare, you'll fast vault through it. If you hit the snare first, though, you'll be forced to medium vault.
Short version, place the snare away from the window a little bit, otherwise they can get the fast vault prompt first.
Ah.. thanks for informations.
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@Peanits said:
The width might be related to this: "Range increasing add-ons no longer increase the width of the Shock Therapy, only the length. See the add-on changes below for more information."
It's the same constant width, only the length is increased through add-ons.
As for the latter, it depends. Latency may be playing a factor. If they survivor has already started the vault on their end before the shock effect takes place, the game can't retroactively stop them from vaulting. This could cause some instances where you appear to shock someone just before they get to the window, but then they vault anyway.
Well, i usually play old doctor with no add-ons, and i feel the width becomes narrower than before
Maybe i'm wrong, but i'm not sure
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/122228/what-i-think-about-new-doc
"And one last thing, survivors are still able to vault when shocked. At one moment i clearly shocked the survivors, he screams, and vault. That is not normal, right?"
Good, I hope it stays this way. This mechanic is complete BS. Have it force a slow vault if anything.
Not even freddy's snare can stop the fast vault. I have seen so many times where survivors just run at windows with snare right before it and fast vault
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Damn.. 2 hours from now..
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@Hoodied said:
Also according to the chat, ruin is staying I guess...
What do you mean ruin is staying?
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@ProfoundEnding said:
It's entirely possible the update is today and just the Tome release is tomorrow. We don't know though.
I really hope so. Can't wait to play new doctor.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1016093#Comment_1016093
I'd be surprised if it didn't come today, for several reasons. Or at least, I expect the new patch to come today, and it's possible that the Tome/Rift will open either at the same time or follow a day later.
Firstly, and most obviously, they almost always release updates on Tuesdays at 11am ET if at all possible. Secondly, as I recall, the number of days until the Rift closed shown on the PTB started at about 84, which would put the 70-day mark, or the official opening, around today or tomorrow. Thirdly, the tweet DeadByBHVR put out yesterday reads to me like the sort of thing they would post around a day in advance, to hype up community excitement. And finally, the Fog Whisperers have been given access to stream the new patch/Doctor update in advance of its release, at 9am ET today, and it seems more likely to me that the devs would allow a 2-hour advance preview rather than a 26-hour or one-week preview.
Of course, that's just my theory. We'll find out the truth pretty soon, in any case!
Fog Whisperers gets early access to patch? Then who will be matched with them? Ohter Fog Whisperers too?
And, can you post the link here if there is any?